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The War for MalkariaThe War for MalkariaMalkaria Session 70.5 - The Pirate King, the Serpent Queen, and the Slumbering StormSession Seventy -The Pirate King, The Serpent Queen, and The Slumbering Storm - Having perceived the second Czar of The Sons of Salazar as a non-threat the party have briefly rested within the strong walls of castle Odoxium to touch base with an old friend. With news that the party's ship has fallen under attack at some point during their absence The Strange Ones now divide their attention between the third and final Czar and the unknown winged bandits who have taken an interest in their arcane vessel. Regardless, the impending end to the assassins guild known as The...2024-04-261h 47The War for MalkariaThe War for MalkariaMalkaria Session 70.0 - The Pirate King, the Serpent Queen, and the Slumbering StormSession Seventy -The Pirate King, The Serpent Queen, and The Slumbering Storm - Having perceived the second Czar of The Sons of Salazar as a non-threat the party have briefly rested within the strong walls of castle Odoxium to touch base with an old friend. With news that the party's ship has fallen under attack at some point during their absence The Strange Ones now divide their attention between the third and final Czar and the unknown winged bandits who have taken an interest in their arcane vessel. Regardless, the impending end to the assassins guild known as The...2024-04-191h 37The War for MalkariaThe War for MalkariaMalkaria Session 66.5 - The Return to TuclanSESSION SIXTY SIX - THE RETURN TO TUCLAN - The Strange Ones find themselves in the warm embrace of The Sanctum Strange, enjoying rest, relaxation, drinks and fine foods prepared by their studious house carl. Their time in Zeshon has been rejuvenating but surprisingly short lived as they prepare to once again set out on the open roads…or in this case skies…of Malkaria. Their eyes drift across the map and settle on the small village of Tuclan nestled between the prominent mountain ranges of the continent. It was there they decided to allow a task to remain unfi...2024-04-021h 50The War for MalkariaThe War for MalkariaMalkaria Session 66.0 - The Return to TuclanSESSION SIXTY SIX - THE RETURN TO TUCLAN - The Strange Ones find themselves in the warm embrace of The Sanctum Strange, enjoying rest, relaxation, drinks and fine foods prepared by their studious house carl. Their time in Zeshon has been rejuvenating but surprisingly short lived as they prepare to once again set out on the open roads…or in this case skies…of Malkaria. Their eyes drift across the map and settle on the small village of Tuclan nestled between the prominent mountain ranges of the continent. It was there they decided to allow a task to remain unfi...2024-04-021h 43The War for MalkariaThe War for MalkariaMalkaria Session 55.5 - The Second TomeSESSION FIFTY FIVE - THE SECOND TOME - Once again The Strange Ones find themselves venturing through the wilds of Malkaria. Destined for the Malkarian village of Hok they hope to gather information on a former student of Daria, Clara, who vanished from the island after stealing a tome from the darian library. Tasked with recovering the stolen tome by Angerthal, the party hopes to locate the apprentice wizardess Clara and her stolen tome. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been...2023-08-1154 minThe War for MalkariaThe War for MalkariaMalkaria Session 55.0 - The Second TomeSESSION FIFTY FIVE - THE SECOND TOME - Once again The Strange Ones find themselves venturing through the wilds of Malkaria. Destined for the Malkarian village of Hok they hope to gather information on a former student of Daria, Clara, who vanished from the island after stealing a tome from the darian library. Tasked with recovering the stolen tome by Angerthal, the party hopes to locate the apprentice wizardess Clara and her stolen tome. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been...2023-08-042h 11The War for MalkariaThe War for MalkariaMalkaria Session 47.5 - Doubloons and Long Dead PiratesSESSION FORTY SEVEN - DOUBLOONS AND LONG DEAD PIRATES - After accepting a new mission from the Pirate King of Emming and gathering new information on an old adversary, The Strange Ones sought to occupy their time with a little impromptu combat within the fighting pits outside of the city within the dunes. Now the once cheering crowd turns to exclamations of disgust and anger as they draw their weapons and prepare to aid their ruthless Pitmaster… Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been pl...2023-04-141h 53The War for MalkariaThe War for MalkariaMalkaria Session 47.0 - Doubloons and Long Dead PiratesSESSION FORTY SEVEN - DOUBLOONS AND LONG DEAD PIRATES - After accepting a new mission from the Pirate King of Emming and gathering new information on an old adversary, The Strange Ones sought to occupy their time with a little impromptu combat within the fighting pits outside of the city within the dunes. Now the once cheering crowd turns to exclamations of disgust and anger as they draw their weapons and prepare to aid their ruthless Pitmaster… Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been pl...2023-04-071h 30The War for MalkariaThe War for MalkariaMalkaria Session 46.5 - The City Amongst the DunesSESSION FORTY SIX - THE CITY AMONGST THE DUNES - Peering through the threshold of the sand stone home The Strange Ones are plunged into a world of brightly colored banners, vibrant merchants tents, diverse travelers coming and going, and the strong odor of spices and perfumes. They gaze upon the bustling crowd and can see a wide array of peoples ranging from unsavory looking sell swords to individuals of great wealth being carried by extravagant rickshaws. The sun beats down the cobblestones like a hammer on an anvil. As beads of sweat already form on their brows they...2023-03-311h 58The War for MalkariaThe War for MalkariaMalkaria Session 46.0 - The City Amongst the DunesSESSION FORTY SIX - THE CITY AMONGST THE DUNES - Peering through the threshold of the sand stone home The Strange Ones are plunged into a world of brightly colored banners, vibrant merchants tents, diverse travelers coming and going, and the strong odor of spices and perfumes. They gaze upon the bustling crowd and can see a wide array of peoples ranging from unsavory looking sell swords to individuals of great wealth being carried by extravagant rickshaws. The sun beats down the cobblestones like a hammer on an anvil. As beads of sweat already form on their brows they...2023-03-311h 21The War for MalkariaThe War for MalkariaMalkaria Session 45.5 - Shifting SandsSESSION FORTY FIVE - SHIFTING SANDS - As the life's blood flows from the now unmoving corpse of the Troll Queen, The Strange Ones stand in perfect stillness as something from beyond the sinister stone altar bellows a demonic durg. As the laments cease the party feels the silence wash over them like an icy northern wave. The calm goes unbroken until their employer steps forward with awe in his jade eyes. The same awe the party can taste, like a fine vintage on their tongues. For some it is the full rich flavor of victory. For others it...2023-03-251h 18The War for MalkariaThe War for MalkariaMalkaria Session 45.0 - Shifting SandsSESSION FORTY FIVE - SHIFTING SANDS - As the life's blood flows from the now unmoving corpse of the Troll Queen, The Strange Ones stand in perfect stillness as something from beyond the sinister stone altar bellows a demonic durg. As the laments cease the party feels the silence wash over them like an icy northern wave. The calm goes unbroken until their employer steps forward with awe in his jade eyes. The same awe the party can taste, like a fine vintage on their tongues. For some it is the full rich flavor of victory. For others it...2023-03-252h 17The War for MalkariaThe War for MalkariaMalkaria Session 44.5 - A Dead Scribe and the Primal QueenSESSION NUMBER FORTY FOUR - A DEAD SCRIBE AND THE PRIMAL QUEEN  - The Strange Ones have watched as their resupply mission has devolved into chaos with the murder of their current employer, the sudden disappearance of two of the party members, and the re-emergence of an old enemy. Now only some of The Strange Ones lean over the lifeless body of Larz Felgorn and contemplate their next move. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two y...2023-03-032h 54The War for MalkariaThe War for MalkariaMalkaria Session 44.0 - A Dead Scribe and the Primal QueenSESSION NUMBER FORTY FOUR - A DEAD SCRIBE AND THE PRIMAL QUEEN  - The Strange Ones have watched as their resupply mission has devolved into chaos with the murder of their current employer, the sudden disappearance of two of the party members, and the re-emergence of an old enemy. Now only some of The Strange Ones lean over the lifeless body of Larz Felgorn and contemplate their next move. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two y...2023-03-031h 52The War for MalkariaThe War for MalkariaMalkaria Session 43.5 - Through the Bellowing ForestSESSION FORTY THREE - THROUGH THE BELLOWING FOREST - Wedged between the grim mouth of the Tuclan Troll Cave and a bellowing nocturnal forest The Strange Ones and forced to make a difficult decision. Shall they fall back and take a tactical retreat back to Tuclan or venture back in the silent darkness of the troll's lair. Choices aside, one thing is certain, The vicious chorus is growing louder and louder by the moment… Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dr...2023-01-201h 10The War for MalkariaThe War for MalkariaMalkaria Session 43.0 - Through the Bellowing ForestSESSION FORTY THREE - THROUGH THE BELLOWING FOREST - Wedged between the grim mouth of the Tuclan Troll Cave and a bellowing nocturnal forest The Strange Ones and forced to make a difficult decision. Shall they fall back and take a tactical retreat back to Tuclan or venture back in the silent darkness of the troll's lair. Choices aside, one thing is certain, The vicious chorus is growing louder and louder by the moment… Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dr...2023-01-131h 37The War for MalkariaThe War for MalkariaMalkaria Session 42.5 - The Tuclan Troll CaveTHE TUCLAN TROLL CAVE - After speaking with the Chieftain of Tuclan The Strange Ones learned that a den of trolls has been giving the local merchants serious issues. After discussing price The Strange Ones agreed to deal with Tuclans troll problem. However, before leaving town they encountered a strange character named Larz Felforn who introduced himself as a druid of the temple of Lyden. Larz explained he wanted to go with the strange ones to study the trolls and learn the relevance of one of the relics of his temple, a stone troll skull that once belonged to...2023-01-062h 11The War for MalkariaThe War for MalkariaMalkaria Session 42.0 - The Tuclan Troll CaveTHE TUCLAN TROLL CAVE - After speaking with the Chieftain of Tuclan The Strange Ones learned that a den of trolls has been giving the local merchants serious issues. After discussing price The Strange Ones agreed to deal with Tuclans troll problem. However, before leaving town they encountered a strange character named Larz Felforn who introduced himself as a druid of the temple of Lyden. Larz explained he wanted to go with the strange ones to study the trolls and learn the relevance of one of the relics of his temple, a stone troll skull that once belonged to...2022-12-301h 13The War for MalkariaThe War for MalkariaMalkaria Session 41.5 - Questing on the Open RoadQUESTING ON THE OPEN ROAD - The Summit concluded, The Strange Ones now turn their attention to the continent of Malkaria and the many quests available to a party of traveling adventures. They prepare the city of Zungar for yet another long journey into the wilds of Malkaria… Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughl...2022-12-231h 19The War for MalkariaThe War for MalkariaMalkaria Session 41.0 - Questing on the Open RoadQUESTING ON THE OPEN ROAD - The Summit concluded, The Strange Ones now turn their attention to the continent of Malkaria and the many quests available to a party of traveling adventures. They prepare the city of Zungar for yet another long journey into the wilds of Malkaria… Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughl...2022-12-181h 37The War for MalkariaThe War for MalkariaMalkaria Session 40.5 - The Oath of a Raven and Sheathed DaggersTHE OATH OF A RAVEN AND SHEATHED DAGGERS - After the scathing events that occurred on the Island of Sanona The Strange Ones now find themselves in the imperial city of Atzana. Safe and sound they look to coming events. The oath ceremony of Linvala and the Ferossa Summit. Now they wake after a night of well earned rest on the morning of the oath ceremony. Through the windows of the iron  borne long house they see the thriving city around them in a state of peace and prosperity bought and paid for in part by their own adventure i...2022-12-091h 55The War for MalkariaThe War for MalkariaMalkaria Session 40.0 - The Oath of a Raven and Sheathed DaggersTHE OATH OF A RAVEN AND SHEATHED DAGGERS - After the scathing events that occurred on the Island of Sanona The Strange Ones now find themselves in the imperial city of Atzana. Safe and sound they look to coming events. The oath ceremony of Linvala and the Ferossa Summit. Now they wake after a night of well earned rest on the morning of the oath ceremony. Through the windows of the iron  borne long house they see the thriving city around them in a state of peace and prosperity bought and paid for in part by their own adventure i...2022-12-021h 52The War for MalkariaThe War for MalkariaMalkaria Session 39.5 - What Lurks in the ForestWHAT LURKS IN THE FOREST - Having made a shady deal with Lady Elanora, daughter to the leader of the coven located on Sanona, the strange ones now formulate a plan to ambush and kill Ulftic Lightsbane, her brother. They do this in exchange for a prisoner to take back to the order of Arathus and the safe return of a "captive" named Lillian. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our...2022-11-251h 46The War for MalkariaThe War for MalkariaMalkaria Session 39.0 - What Lurks in the ForestWHAT LURKS IN THE FOREST - Having made a shady deal with Lady Elanora, daughter to the leader of the coven located on Sanona, the strange ones now formulate a plan to ambush and kill Ulftic Lightsbane, her brother. They do this in exchange for a prisoner to take back to the order of Arathus and the safe return of a "captive" named Lillian. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our...2022-11-191h 45The War for MalkariaThe War for MalkariaMalkaria Session 38.5 - Hungry Shadows Behind Stone WallsHUNGRY SHADOWS BEHIND STONE WALLS - Making landfall on the stone beaches of Sanona would resurrect feelings of unease and tension in even the strongest warriors' hearts. However the more ominous aspect of the island is the jagged cliffs that surround it. The unforgiving stone stands as tall as the walls of Segvel and bares the bleak gloom of some cursed long forgotten fortress. The Strange Ones now stand on the gravel shore, the sound of the waves crashing around them, they gather and contemplate the task before them… Hello and welcome to our Dungeons and Dragons Ho...2022-10-281h 36The War for MalkariaThe War for MalkariaMalkaria Session 38.0 - Hungry Shadows Behind Stone WallsHUNGRY SHADOWS BEHIND STONE WALLS - Making landfall on the stone beaches of Sanona would resurrect feelings of unease and tension in even the strongest warriors' hearts. However the more ominous aspect of the island is the jagged cliffs that surround it. The unforgiving stone stands as tall as the walls of Segvel and bares the bleak gloom of some cursed long forgotten fortress. The Strange Ones now stand on the gravel shore, the sound of the waves crashing around them, they gather and contemplate the task before them… Hello and welcome to our Dungeons and Dragons Ho...2022-10-212h 02The War for MalkariaThe War for MalkariaMalkaria Session 37.5 - Beaches, Bazars, and bloodBEACHES, BAZARS, AND BLOOD - After a nearly devastating skirmish inside the throne room of The Pale Queen, The Strange Ones escaped having successfully recovered the essence of Daria. Following a brief and blasphemous ritual Zultanan was reunited with his long lost love. Now they converse with Angerthal Stout about Merrill's airship… Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the materi...2022-10-141h 37The War for MalkariaThe War for MalkariaMalkaria Session 37.0 - Beaches, Bazars, and bloodBEACHES, BAZARS, AND BLOOD - After a nearly devastating skirmish inside the throne room of The Pale Queen, The Strange Ones escaped having successfully recovered the essence of Daria. Following a brief and blasphemous ritual Zultanan was reunited with his long lost love. Now they converse with Angerthal Stout about Merrills airship… Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the materi...2022-10-141h 46The War for MalkariaThe War for MalkariaMalkaria Sessions 36.5 - Sweet RevengeSWEET REVENGE - Locked in fierce combat with the throne guards of Meraleth, The Strange Ones bide their time waiting for Zultanan to rejoin them with the recovered essence of his lost love. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughly one hundred years after the events of our first homebrew campaign. Our cast currently cons...2022-09-301h 13The War for MalkariaThe War for MalkariaMalkaria Session 36.0 - Sweet RevengeSWEET REVENGE - Locked in fierce combat with the throne guards of Meraleth, The Strange Ones bide their time waiting for Zultanan to rejoin them with the recovered essence of his lost love. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughly one hundred years after the events of our first homebrew campaign. Our cast currently cons...2022-09-242h 37The War for MalkariaThe War for MalkariaMalkaria Session 35.5 - The Broken Ivory MaskTHE BROKEN IVORY MASK - After an enlightening conversation with Tharkun the storm mage The Strange Ones now find themselves within the walls of the sanctum strange. As some of you nestle into your bed, pray at your private shrines, or sip ale in the common room you contemplate the days to come. Zultanan, the master of Daria, has asked for your help in recovering the essence of his long dead wife but to do this you will need to do what few mortals have done…travel to the dark realms of the darthmore. Although the number of beings wh...2022-09-162h 38The War for MalkariaThe War for MalkariaMalkaria Session 35.0 - The Broken Ivory MaskTHE BROKEN IVORY MASK - After an enlightening conversation with Tharkun the storm mage The Strange Ones now find themselves within the walls of the sanctum strange. As some of you nestle into your bed, pray at your private shrines, or sip ale in the common room you contemplate the days to come. Zultanan, the master of Daria, has asked for your help in recovering the essence of his long dead wife but to do this you will need to do what few mortals have done…travel to the dark realms of the darthmore. Although the number of beings wh...2022-09-091h 03The War for MalkariaThe War for MalkariaMalkaria Session 34.5 - Blood Spilt in a City RebornBLOOD SPILT IN A CITY REBORN - As the Strange Ones walked through the long abandoned streets of Tibaxis they bore a heavy burden in the form of a lifeless friend cradled in Rathanax's arms. They slowly approached the contrasting roar of a victorious army. The uplifting cheers of the Tibaxi warriors was not without the echoes of loss. The Strange Ones joined the crowd after treading past numerous corpses of Tibaxi young and old laid in positions of respectful repose. The armies battle cries rise to a deafening volume as The Merchant King climbs the steps of a d...2022-09-021h 39The War for MalkariaThe War for MalkariaMalkaria Session 34.0 - Blood Spilt in a City RebornBLOOD SPILT IN A CITY REBORN - As the Strange Ones walked through the long abandoned streets of Tibaxis they bore a heavy burden in the form of a lifeless friend cradled in Rathanax's arms. They slowly approached the contrasting roar of a victorious army. The uplifting cheers of the Tibaxi warriors was not without the echoes of loss. The Strange Ones joined the crowd after treading past numerous corpses of Tibaxi young and old laid in positions of respectful repose. The armies battle cries rise to a deafening volume as The Merchant King climbs the steps of a...2022-08-261h 44The War for MalkariaThe War for MalkariaMalkaria Session 33.5 - The Battle for TibaxisTHE BATTLE FOR TIBAXIS - The sun rises over The Dune Sea of Abashar. The war camp wakes and quietly prepares for the coming battle. Tibaxi young and old don armor and affix sword belts to their sides. The air is a complicated mix of fear of death and relief  that the day has finally come. The hands of the clock have at last rounded to the moment that the Tibaxi can fight for their home. As all of you find yourselves in this crowd of half strangers you resolve your spirits and harden your minds for the task a...2022-08-192h 16The War for MalkariaThe War for MalkariaMalkaria Session 33.0 - The Battle for TibaxisTHE BATTLE FOR TIBAXIS - The sun rises over The Dune Sea of Abashar. The war camp wakes and quietly prepares for the coming battle. Tibaxi young and old don armor and affix sword belts to their sides. The air is a complicated mix of fear of death and relief  that the day has finally come. The hands of the clock have at last rounded to the moment that the Tibaxi can fight for their home. As all of you find yourselves in this crowd of half strangers you resolve your spirits and harden your minds for the task a...2022-08-121h 06The War for MalkariaThe War for MalkariaMalkaria Session 32.5 - The Calling Sands and the Ruins of TibaxisTHE CALLING SANDS AND THE RUINS OF TIBAXIS - After successfully rallying the Sapphire Gypsies to the cause of the Merchant King Saphrax the Traveled the Strange Ones share a meal around their campfire nestled against the walls of the giant fortress city of Ravog. With a long journey in the near future The Strange Ones prepare themselves for the coming days and the inevitable battle that awaits them in The Dune Sea of Abashar. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons...2022-08-051h 38The War for MalkariaThe War for MalkariaMalkaria Session 32.0 - The Calling Sands and the Ruins of TibaxisTHE CALLING SANDS AND THE RUINS OF TIBAXIS - After successfully rallying the Sapphire Gypsies to the cause of the Merchant King Saphrax the Traveled the Strange Ones share a meal around their campfire nestled against the walls of the giant fortress city of Ravog. With a long journey in the near future The Strange Ones prepare themselves for the coming days and the inevitable battle that awaits them in The Dune Sea of Abashar. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons...2022-07-291h 54The War for MalkariaThe War for MalkariaMalkaria Session 31.5 - The Road and the Calling SandsTHE ROAD AND THE CALLING SANDS - Standing in what was once a den of thieves, The Strange Ones count their coin and contemplate the road ahead. With Revusus' escape they pounder on the inevitable backlash from The Sons of Salazar and the potential edge they now have with the knowledge of Revuses daughter. They collect their equipment and prepare for the long road ahead when suddenly an entirely unfamiliar face stands unoposing in the threshold of the hideout. Before them is a young tibaxi male wearing traveling clothes and carrying a messenger bag… Hello and welcome to...2022-07-221h 50The War for MalkariaThe War for MalkariaMalkaria Session 31.0 - The Road and the Calling SandsTHE ROAD AND THE CALLING SANDS - Standing in what was once a den of thieves, The Strange Ones count their coin and contemplate the road ahead. With Revusus' escape they pounder on the inevitable backlash from The Sons of Salazar and the potential edge they now have with the knowledge of Revuses daughter. They collect their equipment and prepare for the long road ahead when suddenly an entirely unfamiliar face stands unoposing in the threshold of the hideout. Before them is a young tibaxi male wearing traveling clothes and carrying a messenger bag… Hello and welcome to...2022-07-151h 21The War for MalkariaThe War for MalkariaMalkaria Session 30.5 - The Coiled SnakeTHE COILED SNAKE - After traveling to Feyroth and meeting a rather odd character named Simon Silvertougne the party gathered intel on a group of robbers who stole a chest from Simon. Upon realizing the leader of the robbers was none other than Revus Crowvern, a cold and callous individual the party met near The Dune Sea of Abashar, they decided to locate his hideout and retrieve Simon's stolen property. Now the Celestial Ozark has spotted the serpent's hole and the party formulate a plan to kill the venomous villain in his den. Hello and welcome to...2022-07-081h 25The War for MalkariaThe War for MalkariaMalkaria Session 30.0 - The Coiled SnakeTHE COILED SNAKE - After traveling to Feyroth and meeting a rather odd character named Simon Silvertougne the party gathered intel on a group of robbers who stole a chest from Simon. Upon realizing the leader of the robbers was none other than Revus Crowvern, a cold and callous individual the party met near The Dune Sea of Abashar, they decided to locate his hideout and retrieve Simon's stolen property. Now the Celestial Ozark has spotted the serpent's hole and the party formulate a plan to kill the venomous villain in his den. Hello and welcome to...2022-07-011h 54The War for MalkariaThe War for MalkariaMalkaria Session 29.5 - The Journey to FeyrothSESSION TWENTY NINE - Having thrown together a marvelous party at their newly acquired keep The Strange Ones hosted friends and acquaintances over wine and fine food. However, now after taking full advantage of the three day rest they eagerly await the calling of The Storm Mage, Tharkun, who has promised to take them back to his tower and thus his circle of teleportation. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our...2022-06-241h 43The War for MalkariaThe War for MalkariaMalkaria Session 29.0 - The Journey to FeyrothSESSION TWENTY NINE - Having thrown together a marvelous party at their newly acquired keep The Strange Ones hosted friends and acquaintances over wine and fine food. However, now after taking full advantage of the three day rest they eagerly await the calling of The Storm Mage, Tharkun, who has promised to take them back to his tower and thus his circle of teleportation. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our...2022-06-171h 31The War for MalkariaThe War for MalkariaMalkaria Session 28.5 - On the Edge of an AdventureSESSION TWENTY EIGHT - Leaving the Halls of The Patient Kings, The Strange Ones were escorted to South Spire Hall which had been given to them as a gift from King Maverrick for helping The Storm Mage complete an expedition into the Lost Mines of Unar. After a good night's rest The Strange Ones woke, helped themselves to tankards of various drinks from the storeroom, and found their way up the south spire. Now they sit around an octagonal table looking out over the dwarven city of Zeshon. As some of them rise to look out the many open...2022-06-102h 08The War for MalkariaThe War for MalkariaMalkaria Session 28.0 - On the Edge of an AdventureSESSION TWENTY EIGHT - Leaving the Halls of The Patient Kings, The Strange Ones were escorted to South Spire Hall which had been given to them as a gift from King Maverrick for helping The Storm Mage complete an expedition into the Lost Mines of Unar. After a good night's rest The Strange Ones woke, helped themselves to tankards of various drinks from the storeroom, and found their way up the south spire. Now they sit around an octagonal table looking out over the dwarven city of Zeshon. As some of them rise to look out the many open...2022-06-031h 31The War for MalkariaThe War for MalkariaMalkaria Session 27.5 - A Silent ViolenceSESSION TWENTY-SEVEN - Standing before the long sealed doors to the  mines of Unar the Ancient The Strange Ones gaze upon the marbled stone and feel the sickening realization of the great evil that was kept at bay by these impregnable structures and the countless lives lost when the flames spread throughout this long silent place. As their eyes drift around the chamber they turn to see their companion, Tharkun, slowly kneel. Before The Storm Mage is long deceased and heavily burned bodies of four indiscernible humanoids. As he reaches out his hand and places it gently on the p...2022-05-271h 12The War for MalkariaThe War for MalkariaMalkaria Session 27.0 - A Silent ViolenceSESSION TWENTY-SEVEN - Standing before the long sealed doors to the  mines of Unar the Ancient The Strange Ones gaze upon the marbled stone and feel the sickening realization of the great evil that was kept at bay by these impregnable structures and the countless lives lost when the flames spread throughout this long silent place. As their eyes drift around the chamber they turn to see their companion, Tharkun, slowly kneel. Before The Storm Mage is long deceased and heavily burned bodies of four indiscernible humanoids. As he reaches out his hand and places it gently on the p...2022-05-201h 40The War for MalkariaThe War for MalkariaMalkaria Session 26.5 - Beyond the Ancient DoorsSESSION TWENTY-SIX - BEYOND THE ANCIENT DOORS - Deeper and deeper The Strange ones walk into the long forgotten halls of Unar. Having vanquished numerous mechanized monster they now find themselves in possession of The Light of Unar, an ancient dwarven relic that aids them in their expedition to reclaim the forging techniques of the Zunderon Dwarves and deciern the condition of the Zunderon Dwarves heretical home. Now several bloody encounters into this journey they find themselves in the merchants district of the ruined city. But with one goal of the quest well within sight, many of the party...2022-05-141h 56The War for MalkariaThe War for MalkariaMalkaria Session 26.0 - Beyond the Ancient DoorsSESSION TWENTY-SIX - BEYOND THE ANCIENT DOORS - Deeper and deeper The Strange ones walk into the long forgotten halls of Unar. Having vanquished numerous mechanized monster they now find themselves in possession of The Light of Unar, an ancient dwarven relic that aids them in their expedition to reclaim the forging techniques of the Zunderon Dwarves and deciern the condition of the Zunderon Dwarves heretical home. Now several bloody encounters into this journey they find themselves in the merchants district of the ruined city. But with one goal of the quest well within sight, many of the party...2022-05-061h 49The War for MalkariaThe War for MalkariaMalkaria Session 25.5 - Within the Long DarkSESSION TWENTY FIVE - WITHIN THE LONG DARK - As an eerie calm resonates through the long silent chamber deep within the Zunderon Mountains the Strange Ones find themselves standing amongst the mechanized debris that only a few moments ago was the long resting defenders of Unar. As they contemplate the first battle of this expedition their attentions turn to the long unexplored hall before them and as the silence echoes deep inside their minds they paint vicious images of what else waits lurking WITHIN THE LONG DARK HALLS. Hello and welcome to our Dungeons and Dragons...2022-04-301h 58The War for MalkariaThe War for MalkariaMalkaria Session 25.0 - Within the Long DarkSESSION TWENTY FIVE - WITHIN THE LONG DARK - As an eerie calm resonates through the long silent chamber deep within the Zunderon Mountains the Strange Ones find themselves standing amongst the mechanized debris that only a few moments ago was the long resting defenders of Unar. As they contemplate the first battle of this expedition their attentions turn to the long unexplored hall before them and as the silence echoes deep inside their minds they paint vicious images of what else waits lurking WITHIN THE LONG DARK HALLS. Hello and welcome to our Dungeons and Dragons...2022-04-221h 23The War for MalkariaThe War for MalkariaMalkaria Session 24.5 - The Lost Mines of UnarSESSION TWENTY FOUR - THE LOST MINES OF UNAR - Having decided to aid The Storm Mage of Unar, The Strange Ones now venture through the Malkarian Wilds to get to the dwarven Kingdom of Zunderon in hopes of recovering the lost dwarven technique of forging dragon slaying weapons. They do this to even the odds against the cursed black drake Maldrux the Mad who threatens the survival of all mortals west of the warfront. Along their journey they encountered curious characters who offered them knowledge and trade; now their eyes turn west towards the Burgundy Mountains on the...2022-04-153h 17The War for MalkariaThe War for MalkariaMalkaria Session 24.0 - The Lost Mines of UnarSESSION TWENTY FOUR - THE LOST MINES OF UNAR - Having decided to aid The Storm Mage of Unar, The Strange Ones now venture through the Malkarian Wilds to get to the dwarven Kingdom of Zunderon in hopes of recovering the lost dwarven technique of forging dragon slaying weapons. They do this to even the odds against the cursed black drake Maldrux the Mad who threatens the survival of all mortals west of the warfront. Along their journey they encountered curious characters who offered them knowledge and trade; now their eyes turn west towards the Burgundy Mountains on the...2022-04-081h 12The War for MalkariaThe War for MalkariaMalkaria Session 23.5 - Back Into the FraySESSION TWENTY THREE - BACK INTO THE FRAY - After a thorough rest The Strange Ones have enjoyed a day on the beach, listened to tales from across Malkaria, and done an insane amount of shopping. They now turn their attention to the world outside Atzana's walls and form a plan for their next brave quest. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which take...2022-04-011h 32The War for MalkariaThe War for MalkariaMalkaria Session 23.0 - Back Into the FraySESSION TWENTY THREE - BACK INTO THE FRAY - After a thorough rest The Strange Ones have enjoyed a day on the beach, listened to tales from across Malkaria, and done an insane amount of shopping. They now turn their attention to the world outside Atzana's walls and form a plan for their next brave quest. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which take...2022-03-251h 43The War for MalkariaThe War for MalkariaMalkaria Session 22.5 - Rest for the WearySESSION TWENTY TWO - Rest for the Weary - After claiming victory over the Eyes of Antillies and speaking with Lady Ladonna Vehlmarrn, The Strange Ones now find rest in the IronBorn longhouse and recover from the events of the past few days. With the city now humming with hope for the future and singing the praises of  The Strange Ones, the party look forward to a well deserved recovery from weeks of travel and bloodshed. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Du...2022-03-181h 57The War for MalkariaThe War for MalkariaMalkaria Session 22.0 - Rest for the WearySESSION TWENTY TWO - Rest for the Weary - After claiming victory over the Eyes of Antillies and speaking with Lady Ladonna Vehlmarrn, The Strange Ones now find rest in the IronBorn longhouse and recover from the events of the past few days. With the city now humming with hope for the future and singing the praises of  The Strange Ones, the party look forward to a well deserved recovery from weeks of travel and bloodshed. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Du...2022-03-111h 45The War for MalkariaThe War for MalkariaMalkaria Session 21.5SESSION TWENTY ONE - THE PRICE OF PEACE - In the dimly lit chamber that The Strange Ones  now find themselves in, an unnerving peace settles like heavy snow on a silent battle field. With the injured members of their party now standing on unsteady legs the party survey the room and find it to be eerily quiet after such a fierce fight. The party gather around the fallen body of their friend, Merral Ferrosa, and contemplate…The Price of Peace… Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friend...2022-03-041h 46The War for MalkariaThe War for MalkariaMalkaria Session 21.0SESSION TWENTY ONE - THE PRICE OF PEACE - In the dimly lit chamber that The Strange Ones  now find themselves in, an unnerving peace settles like heavy snow on a silent battle field. With the injured members of their party now standing on unsteady legs the party survey the room and find it to be eerily quiet after such a fierce fight. The party gather around the fallen body of their friend, Merral Ferrosa, and contemplate…The Price of Peace… Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friend...2022-02-261h 18The War for MalkariaThe War for MalkariaMalkaria Session 20.5SESSION TWENTY - DECISIONS IN THE DARK - After delving deep into the lightless halls The Strange Ones now find themselves face to face with the very blade who was responsible for the carnage visited on the city of Atzana. Now standing on the bridge leading to the cultists hideout an uneasy calm presides over the group of adventurers as they hear the assassin speak of alternatives to fighting... Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two y...2022-02-182h 58The War for MalkariaThe War for MalkariaMalkaria Session 20.0SESSION TWENTY - DECISIONS IN THE DARK - After delving deep into the lightless halls The Strange Ones now find themselves face to face with the very blade who was responsible for the carnage visited on the city of Atzana. Now standing on the bridge leading to the cultists hideout an uneasy calm presides over the group of adventurers as they hear the assassin speak of alternatives to fighting... Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two y...2022-02-111h 43The War for MalkariaThe War for MalkariaMalkaria Session 19.5SESSION NINETEEN - THE LIGHTLESS HALLS - As sections of the Imperial city of Atzana burn sending drifting ash high into the night sky the Strange Ones shuffle the mixed feelings brought about by saving the innocents of Atzana from horrible beast but losing one of the royal family to the shadowy blade of the Eyes of Antilles. Now an uneasy calm stretches across the city as guards ensure the people that the streets are once again safe to tread.  But with this new enemy truly realized the Strange Ones now contemplate entering the Lightless Halls to face the cu...2022-02-041h 11The War for MalkariaThe War for MalkariaMalkaria Session 19.0SESSION NINETEEN - THE LIGHTLESS HALLS - As sections of the Imperial city of Atzana burn sending drifting ash high into the night sky the Strange Ones shuffle the mixed feelings brought about by saving the innocents of Atzana from horrible beast but losing one of the royal family to the shadowy blade of the Eyes of Antilles. Now an uneasy calm stretches across the city as guards ensure the people that the streets are once again safe to tread.  But with this new enemy truly realized the Strange Ones now contemplate entering the Lightless Halls to face the cu...2022-01-281h 52The War for MalkariaThe War for MalkariaMalkaria Session 18.5SESSION EIGHTEEN - EYES IN THE DARKNESS  - With Balrock the Bloody dealt with and his mutilated head in their possession The Strange Ones stand in the dark humid air of the undercroft and immerse themselves in thoughts of the future. What does the presence of the crime lord Artago mean for the city of Atzana? Who is Grand Hand Drogo and what role will he play in the war for Malakars fate? What other horrors threaten the empire in the long forgotten passages under the imperial city? But most importantly what is their stance amongst all the chaos of...2022-01-211h 55The War for MalkariaThe War for MalkariaMalkaria Session 18.0SESSION EIGHTEEN - EYES IN THE DARKNESS  - With Balrock the Bloody dealt with and his mutilated head in their possession The Strange Ones stand in the dark humid air of the undercroft and immerse themselves in thoughts of the future. What does the presence of the crime lord Artago mean for the city of Atzana? Who is Grand Hand Drogo and what role will he play in the war for Malakars fate? What other horrors threaten the empire in the long forgotten passages under the imperial city? But most importantly what is their stance amongst all the chaos of...2022-01-1455 minThe War for MalkariaThe War for MalkariaMalkaria Session 17.5SESSION SEVENTEEN - DANGER, ABOVE AND BELOW - Safely back in the imperial controlled city of Atzana The Strange Ones found it to be a cauldron of mixed emotions. Although the city prospers and the people of Atzana seem to be blissfully unaware of the dangers outside the walls a new threat grows far beneath the cobblestone streets and those tasked with defending the city and wrangling the untamed beast that is Malkaria appear to have intentions of doing it without any help from potential allies. Knowing in their hearts that The Alavarn Empire stands no chance of claiming M...2022-01-071h 33The War for MalkariaThe War for MalkariaMalkaria Session 17.0SESSION SEVENTEEN - DANGER, ABOVE AND BELOW - Safely back in the imperial controlled city of Atzana The Strange Ones found it to be a cauldron of mixed emotions. Although the city prospers and the people of Atzana seem to be blissfully unaware of the dangers outside the walls a new threat grows far beneath the cobblestone streets and those tasked with defending the city and wrangling the untamed beast that is Malkaria appear to have intentions of doing it without any help from potential allies. Knowing in their hearts that The Alavarn Empire stands no chance of claiming M...2021-12-311h 07The War for MalkariaThe War for MalkariaMalkaria Session 16.5SESSION SIXTEEN - BACK TO THE COBBLESTONES  - As a relative calm presides over the night sky and the bells of Zeshon cease chiming The Strange Ones stand like stone statues on the observation platform of Tharkuns tower absorbing the events of the past few moments. As the seconds tick away and fly off into the ether of the star scape around them, Tharkun dismisses the distant storm clouds with a wave of his hand and turns to speak with our party of adventurers... Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a cl...2021-12-241h 43The War for MalkariaThe War for MalkariaMalkaria Session 16.0SESSION SIXTEEN - BACK TO THE COBBLESTONES  - As a relative calm presides over the night sky and the bells of Zeshon cease chiming The Strange Ones stand like stone statues on the observation platform of Tharkuns tower absorbing the events of the past few moments. As the seconds tick away and fly off into the ether of the star scape around them, Tharkun dismisses the distant storm clouds with a wave of his hand and turns to speak with our party of adventurers... Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a cl...2021-12-171h 31The War for MalkariaThe War for MalkariaMalkaria Session 15.5SESSION FIFTEEN - A PROMISE KEPT - After hearing Zultanans proposition and accepting the task of reliving a necromancer of an ancient relic, The Strange Ones traveled to a formally abandoned castle that now serves as Lord Gorvadons fortress. They managed (Remarkably) to sneak inside the castle and collect the artifact before alertinging the necromancer to their presence. However, after an inevitable mishap Lord Gorvadon was made aware of the party infiltration. Now Gorvadon “The Unending” turns his attention to the perceived burglars in his midst. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a...2021-12-101h 22The War for MalkariaThe War for MalkariaMalkaria Session 15.0SESSION FIFTEEN - A PROMISE KEPT - After hearing Zultanans proposition and accepting the task of reliving a necromancer of an ancient relic, The Strange Ones traveled to a formally abandoned castle that now serves as Lord Gorvadons fortress. They managed (Remarkably) to sneak inside the castle and collect the artifact before alertinging the necromancer to their presence. However, after an inevitable mishap Lord Gorvadon was made aware of the party infiltration. Now Gorvadon “The Unending” turns his attention to the perceived burglars in his midst. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a...2021-12-031h 56The War for MalkariaThe War for MalkariaMalkaria Session 14.5SESSION FOURTEEN - The Opal Spire - After running into a group of unsavory characters in The Dune Sea of Abashar and acquiring a new vendetta The Strange Ones arrived in Daria thus successfully fulfilling their obligation to  Saphrax “The Traveled”. They spoke with The Master of Tomes in Daria, Angerthal Stout, and were invited to meet with The Master of Daria to discuss potential work. Now they stand in Zultanan’s Opal Spire and hear The Master of Darias' request... Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends...2021-11-261h 25The War for MalkariaThe War for MalkariaMalkaria Session 14.0SESSION FOURTEEN - The Opal Spire - After running into a group of unsavory characters in The Dune Sea of Abashar and acquiring a new vendetta The Strange Ones arrived in Daria thus successfully fulfilling their obligation to  Saphrax “The Traveled”. They spoke with The Master of Tomes in Daria, Angerthal Stout, and were invited to meet with The Master of Daria to discuss potential work. Now they stand in Zultanan’s Opal Spire and hear The Master of Darias' request... Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends...2021-11-191h 52The War for MalkariaThe War for MalkariaMalkaria Session 13.5SESSION THIRTEEN - PAST LIVES AND PRESENT DANGERS - As the blood of the previous battle soaks into the sand of The Dune Sea of Abashar The Strange Ones now find themselves reflecting on the words said by their traveling companion born from desperation and pain. As the cool winds sweep over the silent desert they stow their weapons and prepare to make camp in the rocky cliffs that their enemies chose to die on. Now a small fire crackles offering some warmth in this cold windswept waste. Hello and welcome to our Dungeons and Dragons Homebrew c...2021-11-121h 22The War for MalkariaThe War for MalkariaMalkaria Session 13.0SESSION THIRTEEN - PAST LIVES AND PRESENT DANGERS - As the blood of the previous battle soaks into the sand of The Dune Sea of Abashar The Strange Ones now find themselves reflecting on the words said by their traveling companion born from desperation and pain. As the cool winds sweep over the silent desert they stow their weapons and prepare to make camp in the rocky cliffs that their enemies chose to die on. Now a small fire crackles offering some warmth in this cold windswept waste. Hello and welcome to our Dungeons and Dragons Homebrew c...2021-11-051h 28The War for MalkariaThe War for MalkariaMalkaria Session 12.5SESSION TWELVE - THE ROAD SOUTH - After triumphing over the hobb clan that was terrorizing the western roads of Zeshon, a vague prophecy, and a both ominous and illuminating conversation with King Maverick Unarson The Strange Ones now find themselves frequenting the familiar Hole In the Wall Tavern. As their senses indulge in the ambience of elegant songs and rich pipe smoke they lock eyes with their current employer, Saphrax the Traveled, who gestures for them to join him at his table. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close g...2021-10-292h 51The War for MalkariaThe War for MalkariaMalkaria Session 12.0SESSION TWELVE - THE ROAD SOUTH - After triumphing over the hobb clan that was terrorizing the western roads of Zeshon, a vague prophecy, and a both ominous and illuminating conversation with King Maverick Unarson The Strange Ones now find themselves frequenting the familiar Hole In the Wall Tavern. As their senses indulge in the ambience of elegant songs and rich pipe smoke they lock eyes with their current employer, Saphrax the Traveled, who gestures for them to join him at his table. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close g...2021-10-221h 39The War for MalkariaThe War for MalkariaMalkaria Session 11.5SESSION ELEVEN - THE KING'S FAVOR - After traveling with a pair of merchants down the western road through the Kingdom of Zunderon, finding a den of hobgoblins, and fighting in what proved to be a deadly encounter with the hobgoblins warchief The Strange Ones now find themselves in a silent throne room and treasure hoard surrounding the recently resurrected form of Rathanax Ironborn. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our s...2021-10-151h 24The War for MalkariaThe War for MalkariaMalkaria Session 11.0SESSION ELEVEN - THE KING'S FAVOR - After traveling with a pair of merchants down the western road through the Kingdom of Zunderon, finding a den of hobgoblins, and fighting in what proved to be a deadly encounter with the hobgoblins war chief The Strange Ones now find themselves in a silent throne room and treasure hoard surrounding the recently resurrected form of Rathanax Ironborn. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started o...2021-10-081h 55The War for MalkariaThe War for MalkariaMalkaria Session 10.5SESSION TEN - THE MOB OF HOBBS WHO ROB” - Most of The Strange Ones left the safety of the dwarven city known as Zeshon and struck out west down one of the many merchant roads leading out of the Zunderon Mountains. Meanwhile, Merrall stayed behind to gain a better grasp on the situation between the Zunderon Dwarves and the Empire of Alavarn. Not long after the sunset a warband of goblins fell upon their camp, injuring the party's traveling companions. However, with some quick thinking and healing the group of adventurers managed to not only survive the attack but...2021-10-011h 56The War for MalkariaThe War for MalkariaMalkaria Session 10.0SESSION TEN - THE MOB OF HOBBS WHO ROB” - Most of The Strange Ones left the safety of the dwarven city known as Zeshon and struck out west down one of the many merchant roads leading out of the Zunderon Mountains. Meanwhile, Merrall stayed behind to gain a better grasp on the situation between the Zunderon Dwarves and the Empire of Alavarn. Not long after the sunset a warband of goblins fell upon their camp, injuring the party's traveling companions. However, with some quick thinking and healing the group of adventurers managed to not only survive the attack but...2021-09-241h 14The War for MalkariaThe War for MalkariaMalkaria Session 9.5SESSION NINE - SNAPPED LEG CAVE  - After gaining no small amount of renown in the Zeshon fighting pits The Strange Ones returned to The Hole In the Wall tavern where they entertained the crowd of thirsty patrons, read over a letter sent from an old friend, and discussed events both current and future. Once the party felt the horse was thoroughly beaten to death they settled into their comfortable beds knowing they would be traveling in the morning and far away from feather pillows and mattresses by nightfall. Now they find themselves in their makeshift camp as the su...2021-09-171h 38The War for MalkariaThe War for MalkariaMalkaria Session 9.0SESSION NINE - SNAPPED LEG CAVE  - After gaining no small amount of renown in the Zeshon fighting pits The Strange Ones returned to The Hole In the Wall tavern where they entertained the crowd of thirsty patrons, read over a letter sent from an old friend, and discussed events both current and future. Once the party felt the horse was thoroughly beaten to death they settled into their comfortable beds knowing they would be traveling in the morning and far away from feather pillows and mattresses by nightfall. Now they find themselves in their makeshift camp as the su...2021-09-101h 27The War for MalkariaThe War for MalkariaMalkaria Sessions - Character IntrosHello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughly one hundred years after the events of our first homebrew campaign. Our cast currently consists of seven players: Zack - The Dungeon Master Kyle - Rathanax the Orc Oath of Vengeance Paladin of Orthax. Robbie - Allistaire Thanason, the Tiefling Celestial Warlock of Morgat. Madi...2021-09-0305 minThe War for MalkariaThe War for MalkariaMalkaria Session 8.5SESSION EIGHT - FIGHTING PITS AND FAVORS  - Last we left off the Strange Ones found themselves in the Dwarven city of Zeshon after a long journey south. There client, Saphrax the Traveled, explained he would be selling his merchandise in the city for a few days and they wasted no time becoming more familiar with there surrounding. They took in the night life, sent letters to distant friends, signed up for a gladiatorial event, and even made contact with the dwarven kings Master of Whispers who extended an offer that the party happily accepted. Now they find themselves in...2021-08-201h 26The War for MalkariaThe War for MalkariaMalkaria Session 8.0SESSION EIGHT - FIGHTING PITS AND FAVORS  - Last we left off the Strange Ones found themselves in the Dwarven city of Zeshon after a long journey south. There client, Saphrax the Traveled, explained he would be selling his merchandise in the city for a few days and they wasted no time becoming more familiar with there surrounding. They took in the night life, sent letters to distant friends, signed up for a gladiatorial event, and even made contact with the dwarven kings Master of Whispers who extended an offer that the party happily accepted. Now they find themselves in...2021-08-131h 45The War for MalkariaThe War for MalkariaMalkaria Session 7.5SESSION SEVEN - THE STREETS OF ZESHON - After leaving the bleak ruin of Zungar The Strange Ones traveled south by boat to the base of the Zunderon Mountains. There they climbed the northern pass and came across several Zunderon dwarves going about their day to day lives. They glimpsed outposts and watchtowers as they took the last tired steps of their journey. The initially underwhelming sight of the city of Zeshon was quickly put aside as the party marveled at the massive entrance to the underground dwarven city. Now inside the city they stand before a breathtaking water f...2021-08-061h 38The War for MalkariaThe War for MalkariaMalkaria Session 7.0SESSION SEVEN - THE STREETS OF ZESHON - After leaving the bleak ruin of Zungar The Strange Ones traveled south by boat to the base of the Zunderon Mountains. There they climbed the northern pass and came across several Zunderon dwarves going about their day to day lives. They glimpsed outposts and watchtowers as they took the last tired steps of their journey. The initially underwhelming sight of the city of Zeshon was quickly put aside as the party marveled at the massive entrance to the underground dwarven city. Now inside the city they stand before a breathtaking water f...2021-07-301h 58The War for MalkariaThe War for MalkariaMalkaria Session 6.5SESSION SIX - Burned Bodies and Black Root Stoute - After crossing the border into Malkaria The Strange Ones traveled for several days before arriving in Zungar and finding it to be a burning ruin. Quickly the perceptive party discovered the carnage to be the aftermath of a great battle during which the Chieftain and most of his family were murdered and left on display to send a message to some previously unknown group called The Red Shadow. Upon entering the village, The Strange Ones met an old woman who claimed to be something called a Crone of Krotis a...2021-07-231h 35The War for MalkariaThe War for MalkariaMalkaria Session 6.0SESSION SIX - Burned Bodies and Black Root Stoute - After crossing the border into Malkaria The Strange Ones traveled for several days before arriving in Zungar and finding it to be a burning ruin. Quickly the perceptive party discovered the carnage to be the aftermath of a great battle during which the Chieftain and most of his family were murdered and left on display to send a message to some previously unknown group called The Red Shadow. Upon entering the village, The Strange Ones met an old woman who claimed to be something called a Crone of Krotis a...2021-07-161h 41The War for MalkariaThe War for MalkariaMalkaria Session 5.5SESSION FIVE - THE JOURNEY CONTINUES - After finding a local folk hero known as The Stag Knight the party set off in search of the source of a strange corruption within the forests outside Atzana. Briana Roii The Stag Knight accepted the help of the party in dealing with a troublesome hag known as Malgra. Now a calm sweeps over the forest as the now slain Malgra lays motion on the ground. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons...2021-07-092h 57The War for MalkariaThe War for MalkariaMalkaria Session 5.0SESSION FIVE - THE JOURNEY CONTINUES - After finding a local folk hero known as The Stag Knight the party set off in search of the source of a strange corruption within the forests outside Atzana. Briana Roii The Stag Knight accepted the help of the party in dealing with a troublesome hag known as Malgra. Now a calm sweeps over the forest as the now slain Malgra lays motion on the ground. Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons...2021-07-021h 29The War for MalkariaThe War for MalkariaMalkaria Session 4.5SESSION FOUR - THE STAG KNIGHT OF THE EMERALD GLADE - After examining an ancient obelisk of unknown origin the party visited a small hamlet outside Atzana and discovered the villagers had been plagued with horrible nightmares and violent encounters with the normally peaceful forest. The party's investigation led them to the conclusion that the hamlets folk hero known as The Stag Knight needed help quelling the elusive evil that seemed to be growing in strength. After meeting The Stag Knight she invited them to her home within the forest where the party discussed helping her defeat a hag w...2021-06-251h 35The War for MalkariaThe War for MalkariaMalkaria Session 4.0SESSION FOUR - THE STAG KNIGHT OF THE EMERALD GLADE - After examining an ancient obelisk of unknown origin the party visited a small hamlet outside Atzana and discovered the villagers had been plagued with horrible nightmares and violent encounters with the normally peaceful forest. The party's investigation led them to the conclusion that the hamlets folk hero known as The Stag Knight needed help quelling the elusive evil that seemed to be growing in strength. After meeting The Stag Knight she invited them to her home within the forest where the party discussed helping her defeat a hag w...2021-06-182h 00The War for MalkariaThe War for MalkariaMalkaria Session 3.5SESSION THREE - OVER THE HORIZON - The party explored the Imperial city of Atzana, interacted with several of the natives, reconnected with some old friends, found work, and even managed to have a near death experience. Alistair arranged a meeting with the tibaxi merchant known as Saphrax The Traveled. Once the party arrived at the Bent Bow Inn and Tavern they bartered over the details of the job and eventually agreed to terms. With the promise of coin the party now set about making arguments to leave the city in the morning… Hello and welcome to ou...2021-06-111h 55The War for MalkariaThe War for MalkariaMalkaria Session 2.5SESSION TWO - THE IMPERIAL CITY OF ATZANA - As the long voyage drew to a close the passengers aboard The Gull became more acquainted with each other and even began to form loose symblences of friendships with their fellow adventurers. When pirates boarded the ship late into the night the party acted quickly and saved The Gull from falling into the cutthroats hands. Now they stand silent on the deck of the ship listening to the waves crash against the hull and wait for Captain Oswin to respond to the recent events. Hello and welcome to o...2021-06-052h 34The War for MalkariaThe War for MalkariaMalkaria Session 2.0SESSION TWO - THE IMPERIAL CITY OF ATZANA - As the long voyage drew to a close the passengers aboard The Gull became more acquainted with each other and even began to form loose symblences of friendships with their fellow adventurers. When pirates boarded the ship late into the night the party acted quickly and saved The Gull from falling into the cutthroats hands. Now they stand silent on the deck of the ship listening to the waves crash against the hull and wait for Captain Oswin to respond to the recent events. Hello and welcome to o...2021-06-051h 52The War for MalkariaThe War for MalkariaMalkaria Session 1.5Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughly one hundred years after the events of our first homebrew campaign. Our cast currently consists of seven players: Zack - The Dungeon Master Kyle - Rathanax the Orc Oath of Vengeance Paladin of Orthax. Robbie - Allistaire Thanason, the Tiefling Celestial Warlock of Morgat. Madison - Li...2021-06-052h 04The War for MalkariaThe War for MalkariaMalkaria Session 1.0Hello and welcome to our Dungeons and Dragons Homebrew campaign. We are a close group of friends who have been playing Dungeons and Dragons together for over two years. We just started our second homebrew campaign “The War for Malkaria,” which takes place in the material world of Masathea roughly one hundred years after the events of our first homebrew campaign. Our cast currently consists of seven players: Zack - The Dungeon Master Kyle - Rathanax the Orc Oath of Vengeance Paladin of Orthax. Robbie - Allistaire Thanason, the Tiefling Celestial Warlock of Morgat. Madison - Li...2021-06-051h 14