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Boards Alive PodcastBoards Alive PodcastCult Classic Callback - E.T. the Extra-Terrestrial with Rob DaviauEpisode 16 - Rob Daviau Rob Daviau can be found on Twitter @RobDaviau, at Restoration Games, or on his website. Support us on Patreon Find us on Twitter @CultClassicPod Find us on Instagram @CultClassicCallbackLinsae Find more episodes at boardsalivepodcast.com/category/cult-classic-callback Theme song "Ghost Run" by Jean-Marc Giffin @JeanOfmArc2024-08-111h 02The Game Design Round TableThe Game Design Round Table#322 Future of Legacy Games with Rob DaviauIn this episode, Dirk and David welcome Rob Daviau, known for creating legacy board games. They discuss what Rob has been working on, the process of designing legacy games, staying true to the original, and the future of the company's vision.  2024-07-3056 minTalk CardboardTalk CardboardRob Daviau Talks Legacy, Empire’s End, Ready Set Bet, Mind SpaceIt’s a new episode of the Talk Cardboard podcast and I feel great! Rejuvenated even because today’s games are light, breezy, quirky and fun. And what’s a breezier topic than the collapse of an empire? Just the thought of that warmed something inside of me, like a cozy blanket gently touching the fireplace and setting aflame. If you too would like to partake in some famine, pestilence, war, etc. you might want to give Empire’s End a spin. And if that wasn’t cozy enough, how about some real time horse gambling? Honestly, all that cozyness put my bra...2023-11-1359 minBoard Game Design LabBoard Game Design LabHow to Playtest like a Pro with Rob DaviauIn this episode, Rob Daviau and I chat about how to playtest, receive feedback, iterate, and playtest a whole lot more. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab. 2023-09-231h 13The Board Game Design LabThe Board Game Design LabHow to Playtest like a Pro with Rob DaviauIn this episode, Rob Daviau and I chat about how to playtest, receive feedback, iterate, and playtest a whole lot more. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab. 2023-09-231h 13Playtesting Archives - Board Game Design LabPlaytesting Archives - Board Game Design LabHow to Playtest like a Pro with Rob DaviauIn this episode, Rob Daviau and I chat about how to playtest, receive feedback, iterate, and playtest a whole lot more. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab. 2023-09-231h 13Podcast Archives - Board Game Design LabPodcast Archives - Board Game Design LabHow to Playtest like a Pro with Rob DaviauIn this episode, Rob Daviau and I chat about how to playtest, receive feedback, iterate, and playtest a whole lot more. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab. 2023-09-231h 13Board Game BingeBoard Game BingeEpisode 241: Rob Daviau, Restoration GamesA 25-year industry veteran, Rob has worked on over 100 published games. For 14 years, Rob was at Hasbro Games, where he worked on Risk 2210 AD, Axis & Allies Pacific, Betrayal at House on the Hill, Star Wars Epic Duels, Heroscape, Clue DVD, Clue Harry Potter, Risk Star Wars, Risk Lord of the Rings, and many more. He was editor of Trivial Pursuit for 8 years and ran the editorial department for 1.His last game with Hasbro was Risk Legacy, which led into a solo career whose games include Pandemic Legacy (Seasons 1, 2, and 0), Seafall, Mountains of Madness, Ultimate Werewolf Legacy, Cthulhu...2023-06-0135 minThe Game Design Round TableThe Game Design Round Table#287 Diving Into Cards With Rob DaviauFormer cohost Rob Daviau joins Dirk and David to discuss card games in the context of his upcoming game Unmatched Adventures.  After catching up on the state of Rob’s company Restoration Games, the trio start their deep dive into the card game Unmatched, including its origins with Star Wars: Epic Duels and what makes the system deep enough for tournament play but simple enough for casual or family play. Rob also talks about adding co-op to the system with Unmatched Adventures, and the challenges that came with making it backwards compatible with previous Unmatched sets. The group ends the...2023-03-2158 minDragon Talk - An Official Dungeons & Dragons PodcastDragon Talk - An Official Dungeons & Dragons PodcastDragon Talk: #371 - Rob Daviau and Wes SchneiderA 20-year industry veteran, Rob Daviau has worked on over 80 published games. For 14 years, Rob was at Hasbro Games, where he worked on Risk 2210 AD, Axis & Allies Pacific, Betrayal at House on the Hill, Star Wars Epic Duels, Heroscape, Clue DVD, Clue Harry Potter, Risk Star Wars, Risk Lord of the Rings, and many more. He was editor of Trivial Pursuit for 8 years and ran the editorial department for 1. F. Wesley Schneider joined the Dungeons & Dragons team in 2019 after nearly two decades of creating games, writing stories, and designing books—usually creepy ones. For general inquiries or show messages, pl...2022-11-241h 12The Board Game Community ShowThe Board Game Community Show77.Deja Vu with Rob DaviauBefore The Board Game Community Show I did a podcast called Nerding Out. Our first real interview was with Rob Daviau of Restoration Games. It was such a good time that when Nerding Out ended I decided I wanted to do an interview show. So for your listening pleasure, here it is! https://twitter.com/robdaviau http://www.robdaviau.com/2022-09-021h 24The Fantastic Story SocietyThe Fantastic Story SocietyFSS 21: Designing Board Games & Storytelling with Rob DaviauThere's more than one way to tell a story & sometimes you need a good dice roll before you can write, "the end." We speak with prolific game designer Rob Daviau. His resume is basically our game shelf, including Betrayal at the House on the Hill & Risk Legacy.2021-11-131h 13One Stop Co-Op ShopOne Stop Co-Op Shop261 | Pandemic Legacy Seasons One, Two, And Zero | with Jason, Matt Leacock, and Rob DaviauRob Daviau and Matt Leacock continue the conversation about Pandemic Legacy. In this episode we chat about all three Legacy games, focusing on design and storytelling challenges. FULL SPOILERS will be discussed for Pandemic Season One and Two. 0:00 Intro 2:57 - Season One 18:24 - Season Two 30:16 - Season Zero 48:45 - Looking Forward Shelf Stories YouTube (with video of this recording) - www.youtube.com/shelfstories __________________________________ YouTube - www.youtube.com/onestopcoopshop www.youtube.com/channel/UCPCIkULbgzMEW612cSdUX7Q Discord - discord.gg/p4jX8AF Facebook - www.facebook.com/onestopcoopshop Donate to One Stop Co-op Shop - www.patreon.com...2021-10-2453 minOne Stop Co-Op ShopOne Stop Co-Op Shop260 | The State Of Legacy | Interview with Jason, Matt Leacock, and Rob DaviauRob Daviau and Matt Leacock, the design minds behind many of Jason's favorite gaming experiences of all time, stop by the show to chat about Pandemic Legacy and the evolution of the legacy genre. This episode is Part One of Two. Shelf Stories YouTube (with video of this recording) - www.youtube.com/shelfstories __________________________________ YouTube - www.youtube.com/onestopcoopshop www.youtube.com/channel/UCPCIkULbgzMEW612cSdUX7Q Discord - discord.gg/p4jX8AF Facebook - www.facebook.com/onestopcoopshop Donate to One Stop Co-op Shop - www.patreon.com/onestop Email - onestopcoopshop@gmail.com2021-10-2043 minBoards & Swords Super FeedBoards & Swords Super FeedThunder Road Vendetta with Guest Rob Daviau - Boards & Swords #182 We’ve got Rob Daviau from Restoration Games here to talk about their next Kickstarter: Thunder Road Vendetta! Plus a month’s worth of news!NewsLet’s make a bus route…in the US!https://boardgamegeek.com/blogpost/120308/build-bus-routes-houses-and-hands-cards-while-escaPandasaurus Robbedhttps://boardgamegeek.com/blogpost/122602/pandasaurus-games-suffers-breakPaizo not so greathttps://threadreaderapp.com/thread/1437545371245424640.htmlFFG got hacked??https://www.reddit.com/r/boardgames/comments/q56aeh/ffg_lost_the_algorithm_due_to_a_ransomware_attack/Fantasy Flight In-Flight Reporthttps...2021-10-1400 minBoards & SwordsBoards & SwordsThunder Road Vendetta with Guest Rob Daviau - Boards & Swords #182 We’ve got Rob Daviau from Restoration Games here to talk about their next Kickstarter: Thunder Road Vendetta! Plus a month’s worth of news!NewsLet’s make a bus route…in the US!https://boardgamegeek.com/blogpost/120308/build-bus-routes-houses-and-hands-cards-while-escaPandasaurus Robbedhttps://boardgamegeek.com/blogpost/122602/pandasaurus-games-suffers-breakPaizo not so greathttps://threadreaderapp.com/thread/1437545371245424640.htmlFFG got hacked??https://www.reddit.com/r/boardgames/comments/q56aeh/ffg_lost_the_algorithm_due_to_a_ransomware_attack/Fantasy Flight In-Flight Reporthttps...2021-10-1400 minDesigner NotesDesigner NotesDesigner Notes 58: Rob Daviau - Part 2In this episode, Soren interviews board game designer Rob Daviau, best known for his work on Risk: Legacy and Pandemic: Legacy. They discuss the criteria for a good Legacy game, how to put just a little PvP in a game without overdoing it, and why he removed his phone number from his website.2021-07-151h 13Idle ThumbsIdle ThumbsDesigner Notes 58: Rob Daviau - Part 2In this episode, Soren interviews board game designer Rob Daviau, best known for his work on Risk: Legacy and Pandemic: Legacy. They discuss the criteria for a good Legacy game, how to put just a little PvP in a game without overdoing it, and why he removed his phone number from his website. Games discussed: Risk: Legacy, Pandemic: Legacy, XCOM 2, Seafall, Conspiracy, Stop Thief2021-07-151h 52Designer NotesDesigner NotesDesigner Notes 57: Rob Daviau - Part 1In this episode, Soren interviews board game designer Rob Daviau, best known for his work on Risk: Legacy and Pandemic: Legacy. They discuss bluffing his way through his first game job interview, how he designed Betrayal at House on the Hill without either starting or finishing it, and why Risk Legacy bombed in Germany.2021-04-251h 25Idle ThumbsIdle ThumbsDesigner Notes 57: Rob Daviau - Part 1In this episode, Soren interviews board game designer Rob Daviau, best known for his work on Risk: Legacy and Pandemic: Legacy. They discuss bluffing his way through his first game job interview, how he designed Betrayal at House on the Hill without either starting or finishing it, and why Risk Legacy bombed in Germany. Games discussed: Candy Land, Impossible Mission, Dungeons and Dragons, Trivial Pursuit, Scruples, Atlantis: Pathways to the Deep, Mountains of Madness, Pandemic: Legacy, Betrayal at House on the Hill, Risk 2210, Risk: Black Ops, Risk: Legacy2021-04-251h 25LTN SpecialsLTN SpecialsLTN Rewind 17 | Rob Daviau of Hasbro GamesIn this rewind episode of Humans of Gaming, Chris & Drew interview Rob Daviau about his decade with Hasbro Games working on titles such as Pandemic Legacy, Trivial Pursuit, and Risk Legacy to name a few. Rob has an interesting history in both education and vocation with a minor in Medieval History, a stint writing forklift brochures, and being an intern for the David Letterman show. The Conversation covers his love for The Great British Baking Show, cooking as a primary hobby, and his Roman Catholic upbringing and how his current atheist way of thinking influences his games and parenting.2021-04-1352 minCardboard ConjectureCardboard ConjectureCardboard Conjecture #65 - The Legacy System : an interview with Rob DaviauCardboard Conjecture #65 - The Legacy System : an interview with Rob Daviau In this episode ... we discuss the games Whistle Mountain, Marvel Champions and Fight Night on our YouTube channel and the classic game Puerto Rico.  In the topic segment ... it is our great pleasure to have had the opportunity to talk to Rob Daviau about the Legacy System and the board game design methodology behind this innovative approach to modern board game design. 2021-01-301h 12Think Like A Game DesignerThink Like A Game DesignerRob Daviau — Innovating Legacy Gameplay, Revitalizing Classics, Unpacking the 'Elevator Pitch', and Balancing Game Aesthetics with Mechanics (#23)Rob Daviau pioneered the legacy game genre, starting with Risk: Legacy. In addition, he’s worked with a variety of beloved titles: Star Wars, Axis & Allies, Pandemic, Betrayal at House on The Hill, just to name a few. In this episode, we go into detail about Legacy Game development and how to successfully work with beloved properties. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe2020-12-181h 12Rolling Dice & Taking Names Gaming PodcastRolling Dice & Taking Names Gaming PodcastRDTN Episode 211: At the Table with Lindsay and Rob DaviauTony McRee00:00 Restoration Games – Unmatched: Buffy the Vampire Slayer08:30 Lindsay – Production Super Hero16:30 Graphic artist vs Illustrator24:30 Little Lindsay35:40 Pandemic Legacy: Season 051:00 Daviau Down Time59:10 Rank ‘Em We […] The post RDTN Episode 211: At the Table with Lindsay and Rob Daviau first appeared on Rolling Dice & Taking Names. Learn more about your ad choices. Visit megaphone.fm/adchoices2020-10-201h 25The Board Boys PodcastThe Board Boys PodcastSeason 7, Episode 8.5 - Rob Daviau InterviewIt's our first bonus episode of Season Seven and we couldn't have asked for a better guest, Rob Daviau. Rob is best known for his work creating the legacy games genre and for his work as Chief Restoration Officer at Restoration Games. In this week's bonus episode we hopped on Zoom to get a download on Pandemic Legacy: Season Zero; find out the latest with Return to Dark Tower; learn how the first legacy game came to be (thanks Risk!); and answer some hot take food questions - is a hotdog a sandwich or no?2020-10-171h 06Nerding OutNerding Out9.BG-Featuring Rob DaviauWe nerd out with Rob Daviau! We talk about Pandemic Legacy Season 0, Restoration Games, quiet neighbors that kept to themselves, and much much more. Plus, Rob pitches a ridiculous theme so well that you'll be asking him to make it ASAP! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app2020-10-151h 23Cult Classic CallbackCult Classic CallbackE.T. the Extra-Terrestrial with Rob DaviauEpisode 16 - Rob Daviau Rob Daviau can be found on Twitter @RobDaviau, at Restoration Games, or on his website. Support us on Patreon Find us on Twitter @CultClassicPod Find us on Instagram @CultClassicCallbackLinsae Find us on Facebook @CultClassicCallback Find more episodes at boardsalivepodcast.com/category/cult-classic-callback Theme song "Ghost Run" by Jean-Marc Giffin @JeanOfmArc2020-10-061h 02Podcasts – Tinkerbot GamesPodcasts – Tinkerbot GamesS4E1 – Rob Daviau, Emma Larkins and Matt LeacockRob Daviau, Emma Larkins & Matt Leacock – Game Design & Pitching Panel Discussion Join host Gino from Tinkerbot Games as we hear from our panel of board game design experts as they share their insights and experiences about designing and pitching board games. There will be a panel discussion to begin, followed by an audience Q&A. Our panel: Rob Daviau – A 20-year industry veteran, Rob has worked on over 80 published games including Risk Legacy, Pandemic Legacy (Seasons 1, 2, and the upcoming 0), Death May Die, Mountains of Madness, Ship Shape, and Betrayal Legacy. He is the inventor of the legacy game concept and...2020-08-3000 minTalking Tinkerbots - A Board Game PodcastTalking Tinkerbots - A Board Game PodcastS4E1 - Rob Daviau, Emma Larkins & Matt Leacock - Game Design & Pitching Panel DiscussionRob Daviau, Emma Larkins & Matt Leacock - Game Design & Pitching Panel Discussion Join host Gino from Tinkerbot Games as we hear from our panel of board game design experts as they share their insights and experiences about designing and pitching board games. There will be a panel discussion to begin, followed by an audience Q&A. Our panel: Rob Daviau - A 20-year industry veteran, Rob has worked on over 80 published games including Risk Legacy, Pandemic Legacy (Seasons 1, 2, and the upcoming 0), Death May Die, Mountains of Madness, Ship Shape, and Betrayal Legacy. He is the inventor of the legacy game...2020-08-3000 minThe UNTITLED Quests And Chaos PodcastThe UNTITLED Quests And Chaos PodcastInterivew Legacy - Interview with Rob Daviau#legacy #boardgames #Kickstarter Amy Puzia and Thomas Koch host The Untitled Quests and Chaos Podcast, discussing news and information about Tabletop RPGs, Board Games, and Kickstarters. This episode features an interview with Rob Daviau of Legacy fame. https://twitter.com/AmyPuzia https://twitter.com/ThomasAKoch https://twitter.com/QuestsAndChaos Kickstarter: Role Player Adventures https://www.kickstarter.com/projects/1152516291/roll-player-adventures Intrepid - Space Board Game https://www.kickstarter.com/projects/uproarious/intrepid Houston We Have a Dolphin - Hyber Games https://www.kickstarter.com/projects/hybrgames/houston-we-have-a-dolphin-0 Paintings Wow Dice for $50 https://www.kickstarter.com/projects/flamingflamingo/wild-earth-dice Featured Topic: Interview...2020-07-0800 minThe Game Design Round TableThe Game Design Round Table#230 Rob Daviau Talks Return to Dark TowerFormer host Rob Daviau returns to the show to catch up with Dirk and David and talk about Restoration Games and their next big project: Return to Dark Tower. He discusses the decisions made when updating the 1981 game to capture the same eye-catching experience in 2020.2020-01-1453 minThe Ascent of Board GamesThe Ascent of Board GamesRob Daviau talks RETURN TO DARK TOWER!Bonus episode time! The amazing Rob Daviau (@robdaviau on Twitter) returns to tell us about Return to Dark Tower, which will be live on Kickstarter on January 14 (less than a week away)! This promises to be an amazing, high-tech game combining two great design talents (Rob and Isaac Childress of Gloomhaven fame) with a substantial chunk of technological wizardry and a healthy dollop of nostalgia. Rob also drops a few tidbits about Pandemic Legacy: Season 3 (!) and Cthulhu: Death May Die as a bonus on top of your bonus, because we like you that much. We apologize for the lo...2020-01-1034 minBoard Game BrosBoard Game BrosRob Daviau & Return to Dark TowerThis week the Board Game Bros are beyond excited to interview legendary game designer and Chief Restoration Officer at Restoration Games Rob Daviau on the podcast about his career, game design philosophies, and the upcoming Restoration Games kickstarter project Return to Dark Tower. Visit restorationgames.com/return-to-dark-tower/ for more information and to sign up to be notified when the kickstarter goes live on January 14. 2020-01-051h 04Five Games for DoomsdayFive Games for DoomsdayRob DaviauThis week's guest is the inventor of the legacy system, Rob Daviau. We discuss working at Hasbro, legacy games and branching out on your own...but which games did he choose? Magic: The Gathering  A deck of cards. Dungeons and Dragons Codenames 7th ContinentBecome a supporter of this podcast: https://www.spreaker.com/podcast/five-games-for-doomsday--5631121/support.2019-11-251h 03Humans of Gaming PodcastHumans of Gaming PodcastEpisode 168 | Rob Daviau of Hasbro GamesIn this episode of Humans of Gaming, Drew Dixon and Chris Gwaltney host board game designer Rob Daviau to talk about his decade with Hasbro Games working on titles such as Pandemic Legacy, Trivial Pursuit, and Risk Legacy to name a few. Rob has an interesting history in both education and vocation with a minor in Medieval History, a stint writing forklift brochures, and being an intern for the David Letterman show. The Conversation covers his love for The Great British Baking Show, cooking as a primary hobby, and his Roman Catholic upbringing and how his current atheist way of t...2019-11-1351 minVictory Points - A Board Game PodcastVictory Points - A Board Game PodcastThe Legacy of Rob DaviauRob Daviau is a god amongst gamers. He is the originator of the Legacy game, designing such games as Risk Legacy, Pandemic Legacy, Betrayal Legacy, and a resume of board game design credits longer than a mile. He was kind enough to sit down with us and discuss his background, his interactive theater hobby, and his formalwear habits during air travel. Learn more about your ad choices. Visit megaphone.fm/adchoices2019-07-301h 10The Clockwork Game Design PodcastThe Clockwork Game Design PodcastRob DaviauHello everyone! Today I come to you bringing yet another great board game designer: Rob Daviau, probably best known at this point for his Legacy series games, particularly Pandemic Legacy, which is indeed awesome, and which even inspired an article of mine. But he’s an extremely prolific designer overall who has dozens and dozens of […]2019-07-2159 minFlail Forward PodcastFlail Forward PodcastRob Daviau's RPGnessIf you have any questions, comments, or free-floating hostility, you can email us at: flailforwardpodcast@gmail.com Or yell at us on Reddit: reddit/r/flailforward Or tweet us on Twitter: twitter.com/FlailForward discord: discord.gg/Hz7zFwq Facebook & Instagram @flailforward Find us on the internet: Fred - twitter.com/TheHouseII Caraes Naur - Say something dumb on reddit.com/r/RPGdesign/ Catreece - tinyurl.com/SAORSA Mark - twitter.com/Praxis_Arcanum Johnathan - twitter.com/MongrelGames Rob - facebook.com/ashesofthemagi instagram.com/ashesofthemagi twitter.com/ashesofthemagi Intro and Outro by The Sarto Klyn V. thesartoklynv.bandcamp...2019-07-1657 minDragon Talk - An Official Dungeons & Dragons PodcastDragon Talk - An Official Dungeons & Dragons PodcastRob Daviau on the D&D Roots of Betrayal LegacyBehind every great game designers is… D&D. Rob Daviau, creator of the Legacy type of board game, calls in to speak to Greg and Shelly about where his career in games began: July 1981 with his first session of D&D. He then discusses how legacy games in which you play a series of board game sessions and change the components and rules over time was inspired by the storytelling of a continuous D&D campaign. There is also some talk of Betrayal Legacy, the latest game from Avalon Hill that mashes up the already powerful randomized storytelling mechanic of...2018-11-291h 41Dragon Talk - An Official Dungeons & Dragons PodcastDragon Talk - An Official Dungeons & Dragons PodcastRob Daviau on the D&D Roots of Betrayal LegacyBehind every great game designers is… D&D. Rob Daviau, creator of the Legacy type of board game, calls in to speak to Greg and Shelly about where his career in games began: July 1981 with his first session of D&D. He then discusses how legacy games in which you play a series of board game sessions and change the components and rules over time was inspired by the storytelling of a continuous D&D campaign. There is also some talk of Betrayal Legacy, the latest game from Avalon Hill that mashes up the already powerful randomized storytelling mechanic of Be...2018-11-291h 41Video Games WeeklyVideo Games WeeklyRob Daviau talks Fireball Island and more!Rob Daviau calls in to talk about the latest in the effort to bring back Fireball Island and plenty more on this edition of Video Games Weekly!2018-04-1100 minBlue Peg, Pink Peg Boardgaming PodcastBlue Peg, Pink Peg Boardgaming PodcastBonus Episode 6: Designer Deep Dive- Fireball Island by Rob Daviauhttp://traffic.libsyn.com/bluepegpinkpeg/BPPPDaviauFireball_mixdown.output.mp3 During this Designer Deep Dive, we speak with Rob Daviau (designer of Pandemic Legacy, S1 & S2, Betrayal at House on the Hill, and many […] The post Bonus Episode 6: Designer Deep Dive- Fireball Island by Rob Daviau appeared first on Blue Peg, Pink Peg Boardgaming Podcast.2018-04-0200 minBlue Peg, Pink PegBlue Peg, Pink PegBonus Episode 6: Designer Deep Dive- Fireball Island by Rob Daviauhttp://traffic.libsyn.com/bluepegpinkpeg/BPPPDaviauFireball_mixdown.output.mp3 During this Designer Deep Dive, we speak with Rob Daviau (designer of Pandemic Legacy, S1 & S2, Betrayal at House on the Hill, and many […] The post Bonus Episode 6: Designer Deep Dive- Fireball Island by Rob Daviau appeared first on Blue Peg, Pink Peg Boardgaming Podcast.2018-04-0200 minWho Shuffled?Who Shuffled?Episode 9 - Rob Daviau InterviewTom & Ryan are join by Rob Daviau to talk about his new game Fireball Island. www.whoshuffled.com2018-04-0200 minThe Game Design Round TableThe Game Design Round Table#183: Listener Questions with David, Dirk and RobIn this episode, David, Dirk and Rob finally get back together to catch up on each other's projects and answer listener questions. --------------------- David Heron - @DavidVHeron Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com Rob Daviau - @robdaviau --------------------- Episode Outline 00:11 The group is back together again - it's been a while. David, Dirk and Rob catch up with what they've all been up to. 07:55 Listener Questions 08:12 Opinions on the rise of game engine marketplaces. 11:49 What is the ideal listener profile where a game engine would be useful? 13:48 Any particular game design books that are recommended? 20:34 David takes...2017-11-2432 minCreators CastCreators Cast122 - Game Design - Rob DaviauGame designer Rob Daviau joins the show to talk about food, how he created the legacy genre of board games, and Pandemic Legacy: Season 2! To learn more about Rob visit his site at: http://www.robdaviau.com/2017-08-1851 minBoard Game Design LabBoard Game Design Lab[BONUS] Rob Daviau on What Themes Need a Legacy VersionThe post [BONUS] Rob Daviau on What Themes Need a Legacy Version appeared first on Board Game Design Lab. 2017-04-1504 minTheme Archives - Board Game Design LabTheme Archives - Board Game Design Lab[BONUS] Rob Daviau on What Themes Need a Legacy VersionThe post [BONUS] Rob Daviau on What Themes Need a Legacy Version appeared first on Board Game Design Lab. 2017-04-1504 minThe Board Game Design LabThe Board Game Design Lab[BONUS] Rob Daviau on What Themes Need a Legacy VersionThe post [BONUS] Rob Daviau on What Themes Need a Legacy Version appeared first on Board Game Design Lab. 2017-04-1504 minBoard Game Design LabBoard Game Design LabHow to Playtest like a Pro with Rob DaviauRob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro. Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab. 2017-04-121h 26Playtesting Archives - Board Game Design LabPlaytesting Archives - Board Game Design LabHow to Playtest like a Pro with Rob DaviauRob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro. Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab. 2017-04-121h 26Podcast Archives - Board Game Design LabPodcast Archives - Board Game Design LabHow to Playtest like a Pro with Rob DaviauRob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro. Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab. 2017-04-121h 26The Board Game Design LabThe Board Game Design LabHow to Playtest like a Pro with Rob DaviauRob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro. Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab. 2017-04-121h 26The Game Design Round TableThe Game Design Round Table#159: Guess Who’s Back, Back AgainDescription David makes his return to the show after a brief absence and fills us in with what’s been going on in his world. We’re also happy to announce a new half-hour format that will hopefully yield shorter shows that are posted more often. Dirk, David, and Rob take on more listener questions as they settle back into their old routine. --------------------- Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com --------------------- Episode Outline 0:01:16 - Where did David go? 0:05:14 - Designing a game to be more...2017-01-3134 minBreaking Into Board GamesBreaking Into Board GamesBreaking into Board Games Episode 35 - Rob DaviauWe talked to Rob Daviau about his unique path into the industry. Rob has lived two lives in the game world. One in mass market with Hasbro, and another on his own with his own designs and companies.  You can reach out to Rob on twitter: @robdaviau   Hosts: Tony - Designer - @beardedroguegames Ian - Developer - @ianzangdesign Gil - Publisher - @gilhova "There It Is" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/li...2017-01-2555 minThe Game Design Round TableThe Game Design Round Table#154: Essen and Listener MailDirk, David, and Rob are back again to talk about what’s going on in their worlds and to answer more listener mail. Rob is back from Europe after attending the Essen (SPIEL) game convention and has stories to tell about where cultural stereotypes come from. Dirk’s Einstein game is doing well on Kickstarter and is available for purchase at that site. --------------------- Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com ---------------------Episode Outline 0:01:02 - Essen 0:08:07 - Einstein 0:12:44 - 504 0:18:31 - Designing a Legacy game 0:30:37 - When is g...2016-10-3152 minThe Game Design Round TableThe Game Design Round Table#152: Professor Rob’s MailbagDescription Dirk, David, and Rob get together to answer more of your questions. The Game Design Roundtable audience continues to provide poignant and intriguing questions, and our trio of hosts is ready to help.--------------------- Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com --------------------- Episode Outline 0:12:08 - Anti-quarterbacking 0:21:33 - Creativity and inspiration 0:33:53 - Witnessing playtesting 0:41:41 - Emergence in boardgames 0:50:57 - Design and marketing 2016-09-281h 00The Who, What, Why? Game Design PodcastThe Who, What, Why? Game Design PodcastWho, What, Why S14.E08 :: This Old Game with Rob DaviauRob Daviau, designer of many games like Seafall, Risk Legacy, and Pandemic Legacy, joins the show to talk about a new venture announced at the Dice Tower live show: Restoration Games. Rob is the Chief Restoration Officer of this new company whose goal is to bring new life to games from our childhoods (70s, 80s, 90s). I talk to Rob about where the idea of restoring games came from and what criteria a game must meet to be fit for restoration. I also learn a fun fact about Richard Borg and a game from my childhood. If...2016-08-2744 minThe Game Design Round TableThe Game Design Round Table#150: Travel Catch-up and Listener MailDirk, David, and Rob are here on the momentous 150th episode of the Game Design Roundtable to talk about their recent travels. David is traveling the globe to support his game studio and Rob returns from the prestigious Spiel des Jahres awards in Germany. They also tackle some more of your insightful questions. --------------------- Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com --------------------- Episode Outline 0:00:58 - Star Trek Conventions 0:09:02 - Spiel des Jahres 0:20:49 - Prototype Cards and nanDECK 0:23:16 - Bidding mechanics 0:32:01 - Abstract games 0:40:50 - Well-written...2016-08-111h 05The Game Design Round TableThe Game Design Round Table#148: More Listener MailDirk, David, and Rob are back to answer more of your questions. How viable is it to break into the market and make a decent salary? Is high-quality art worth it? And just how do you get cards printed?---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviau, rob.daviau@ironwallgames.com.---------------------Episode Outline 0:00:41 - Games that use memory as a resource 0:14:04 - How to print cards and prototypes 0:25:39 - Art and artists 0:37:43 - Hobby market vs mass market 0:56:31 - The value of IP 2016-06-281h 00Rule Breaker InvestingRule Breaker InvestingExtra: Interview with Rob Daviau, Rule Breaking Game DesignerA few minutes with Rob Daviau in last week's podcast was simply not enough! In today's extended interview, David digs deeper into Daviau's disruptive game design, how he runs his business, and where he finds his inspiration. Learn more about your ad choices. Visit megaphone.fm/adchoices2016-06-2521 minRolling Dice & Taking Names Gaming PodcastRolling Dice & Taking Names Gaming PodcastRDTN Episode 93: Ship of Fools – Rob Daviau and SeafallHaving not learned from his last appearance or he has a short memory, Rob Daviau, designer of countless games and co-designer behind the #1 game on Boardgamegeek, has returned to the our show to discuss his next game Seafall. We all know that Rob is known for his Legacy series style games, but little did he know that this game design was going to be his legacy. What you may not be aware of is that Rob’s hobby is cooking and he steps us through how to prepare steak with a perfectly rare center to a seared crust on the o...2016-05-241h 23Rolling Dice & Taking Names Gaming PodcastRolling Dice & Taking Names Gaming PodcastRDTN Episode 93: Ship of Fools – Rob Daviau and SeafallTony McReeHaving not learned from his last appearance or he has a short memory, Rob Daviau, designer of countless games and co-designer behind the #1 game on Boardgamegeek, has returned to […] The post RDTN Episode 93: Ship of Fools – Rob Daviau and Seafall first appeared on Rolling Dice & Taking Names. Learn more about your ad choices. Visit megaphone.fm/adchoices2016-05-241h 26The Game Design Round TableThe Game Design Round Table#145: Seafall, Powering Up, and Listener MailIt’s a celebratory show as Dirk, David, and Rob talk about the latest releases from the crew. Rob’s Legacy game Seafall is finally ready for preorder after many years of hard work and Dirk is also pleased to share that his expansion for Tesla vs. Edison - Powering Up - is up on Kickstarter and exceeding his expectations. Our always-curious listeners have provided yet more questions for the panel, and they delve into a variety of topics on digital game implementations and why Rob wants to be a cardboard screen.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@arta...2016-05-0457 minThe Game Design Round TableThe Game Design Round Table#143: The Mailbag Tolls for TheeDirk, David, and Rob peek into the mailbag once again and answer your questions. After a brief celebration over the recent success of Pandemic Legacy, the trio talk about design-driven narrative and a few questions about the dirty details of rules.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-------------------------Episode Outline 0:04:41 - Tools for design-driven narrative 0:22:38 - Errata and updates for tabletop games 0:39:22 - Handling obscure or difficult rules 0:49:00 - Game design vocabulary 2016-03-301h 05The Game Design Round TableThe Game Design Round Table#141: Star Trek TimelinesDescription Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.---------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com ------------------------- Episode Outline 0:01:25 - Star Trek Timelines 0:08:35 - Blending different crews 0:21:51 - Board game genres 0:32:27...2016-02-251h 06The Game Design Round TableThe Game Design Round Table#137: Once More Into the MailbagDirk, David, and Rob tackle more listener mail in this week’s episode. We had a lot of great questions come in from our listeners that cover royalty free assets, distribution for board games, and some more from Dirk on Tesla and Edison.---------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-------------------------Episode Outline 0:01:11 - How do you know when the mechanics are done? 0:10:53 - Not using regular distribution 0:22:25 - Using royalty free assets? 0:33:01 - Do you have any recommendations on finding royalty free assets? 0:41:37 - Wh...2015-12-071h 08The Game Design Round TableThe Game Design Round Table#136: Playing Catch-upWe’re back! Dirk, David, and Rob are here again to talk about game design after a flurry of activity and travel. David is knee-deep in Star Trek Timelines and Rob is pleased with the success of Pandemic Legacy. Meanwhile, Dirk was invited to the laboratory of Thomas Edison thanks to the work he did with his game Tesla vs. Edison.---------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-------------------------Episode Outline 0:00:34 - Star Trek Timelines 0:07:02 - Game pacing 0:17:49 - Risk Legacy and Pandemic Legacy 0:27:48 - Ex...2015-11-1158 minThe Game Design Round TableThe Game Design Round Table#135: Isaac Childres and GloomhavenDirk and Rob sit down with game designer Isaac Childres to talk about his self-published and Kickstarted game Gloomhaven. Rob seems to have found the game he’s been looking for all along and has plenty of questions for Isaac, who has published several games on his own and appears to be looking at a hit with Gloomhaven.--------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com Isaac Childres - @cephalofair, cephalofair.com--------------------------------------------------------------------------------Episode Outline 0:00:19 - Gloomhaven 0:06:43 - Retirement mechanic 0:14:06 - Inspirations for Gloomhaven 0:27:40 - Publishing 0:33:12 - Previous games 0:42:51 - Pu...2015-10-2259 minRolling Dice & Taking Names Gaming PodcastRolling Dice & Taking Names Gaming PodcastRDTN Episode 78 – Who Wants to Live Forever: Pandemic Legacy with Rob Daviau and Matt LeacockIf you were to go into the RDTN archives, you would hear us talk a bunch about Pandemic. It was probably one of the first games that really started us down the road to hobby board gaming. And if you had told me that when we started this podcast that we would have gotten the opportunity to talk with the designer Matt Leacock not once but twice, I would of told you to get the heck out of here. But if you had then said we also get to discuss the collaboration between Matt and Rob Daviau, a game designer t...2015-10-201h 04Rolling Dice & Taking Names Gaming PodcastRolling Dice & Taking Names Gaming PodcastRDTN Episode 78 – Who Wants to Live Forever: Pandemic Legacy with Rob Daviau and Matt LeacockTony McReeIf you were to go into the RDTN archives, you would hear us talk a bunch about Pandemic. It was probably one of the first games that really started us […] The post RDTN Episode 78 – Who Wants to Live Forever: Pandemic Legacy with Rob Daviau and Matt Leacock first appeared on Rolling Dice & Taking Names. Learn more about your ad choices. Visit megaphone.fm/adchoices2015-10-201h 07The Game Design Round TableThe Game Design Round Table#134: Expansions and Post-Launch SupportDirk, David, and Rob get together to talk about what happens when the game has shipped and there’s still more to do. Post-launch support can come in the form of features that were originally left on the cutting room floor, expansions to existing content, or continuations of a line with new product. All three of our panelists have experience with expansion content across different industries and share their insights with the listeners.-----------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:51 - Content at...2015-09-2957 minThe Game Design Round TableThe Game Design Round Table#132: Rob’s Back, Time for Listener MailRob is back from vacation and it’s time for some more listener mail. Is it possible to play a game that is fun but not good? Should you share your ideas with people before publishing your game?-------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:36 - Pitching to publishers 0:16:52 - Fun games that aren’t good 0:25:44 - The goals of game design 0:32:18 - How much do you share an idea before publishing? 0:40:47 - How do you take on choices in design? 2015-09-0655 minThe Game Design Round TableThe Game Design Round Table#130: Catching up and Some Listener MailWe’re back! After a brief hiatus due to the craziness of Gen Con the crew is back to tell their stories and get caught up on all the new developments. Dirk, David, and Rob talk about Gen Con, the new collaboration between Dirk and David, and answer a little bit of listener mail.------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:05:48 - Seafall update 0:09:16 - Chronicles 0:22:51 - Star Trek 0:30:26 - Gen Con 0:40:09 - Return on investment vs artistic statement 2015-08-051h 03The Game Design Round TableThe Game Design Round Table#129 Daniel SolisDirk and Rob sit down with game designer Daniel Solis to talk about his background with card and microgames. Daniel’s games can be played all over the world and he shares his experiences with international publishers as well as crowdfunding and print-on-demand.---------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com Daniel Solis - @DanielSolis, http://danielsolisblog.blogspot.com/------------------------------------------------------Episode Outline 0:00:26 - Daniel’s background 0:07:01 - Card counts 0:11:10 - Sharing ideas 0:15:27 - Playtesting 0:18:31 - Kigi 0:22:04 - Publishers in different regions 0:33:39 - International legal matters 0:39:49 - Royalties and crowdfunding 0:53:58 - Up...2015-07-141h 00The Game Design Round TableThe Game Design Round Table#128: Listener Mail 5Dirk, David, and Rob are back to answer more listener questions about budget, toolsets, and more.------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com Episode Outline 0:02:12 - Budget for art and assets 0:06:29 - Marketing and Kickstarter 0:21:18 - Meaningful early game moves 0:40:17 - Toolsets for game development 0:49:13 - Feedback for feedback 2015-06-3058 minThe Game Design Round TableThe Game Design Round Table#126: CollaborationDirk, David, and Rob get together to confirm that no person is an island, especially when it comes to game design. Collaborating with others can be challenging but also rewarding, sometimes allowing partners to bring out the best in each other. David describes his collaborations at work while Dirk and Rob talk about collaborating with others and the importance of eating with your coworkers.----------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:01:18 - Collaboration 0:08:10 - Opinions on interface design 0:13:30 - A Dirk/Rob...2015-06-031h 01The Game Design Round TableThe Game Design Round Table#124: Listener QuestionsDirk, David, and Rob get together to answer questions sent in by you, the listeners!-----------------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:26 - What are your thoughts on the 4X genre and game length? 0:06:51 - Have sculpts become a commercial crutch for poor game design? 0:12:38 - Is the popularity of tabletop gaming related to the rise of digital games? 0:17:41 - What board game has replaced another game for you? 0:21:01 - What game has lost its luster as time went on? 0:24:02 - What...2015-05-051h 00The Game Design Round TableThe Game Design Round Table#122: FeedbackDirk, David, and Rob talk about all of the primary forms of feedback that developers have at their disposal. Reviews can be educational, helpful, or downright depressing. Playtesters can offer amazing insight or unwanted suggestions. Listen in to find out how to balance the good with the bad.------Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:17 - Feedback and reviews 0:15:57 - The context of reviews 0:21:39 - Previous game reviews 0:27:35 - Guided recommendations 0:33:06 - Feedback from playtesters 0:47:00 - What makes a good playtester 2015-04-071h 03The Game Design Round TableThe Game Design Round Table#120: Project Check-inDirk, David, and Rob take a moment to check in on their respective projects. Rob details his long and illustrious career as the head of marketing for his game company while David checks in with an update on Star Trek Timelines. Meanwhile, Dirk’s Kickstarter for Tesla vs. Edison is ready to go live and the question of shipping costs rears its ugly head.--------Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:33 - New York Toy Fair 0:08:22 - New roles and marketing 0:14:38 - PAX and St...2015-03-111h 02The Game Design Round TableThe Game Design Round Table#118: A Seafall ReviewDirk, David, and Rob talk about the current state of Seafall and its latest strides toward completion. Rob is excited about the progress of the game and shares a look at what can happen during a player’s turn as the details of the game come into focus.--------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com------------Episode Outline 0:01:33 - Bill of materials and sizing 0:11:46 - Changes along the way 0:16:46 - A turn in Seafall 0:29:36 - A reader question 2015-02-1054 minThe Game Design Round TableThe Game Design Round Table#114: Back to the Mail BagDirk, David, and Rob are back to answer more of your questions! This week’s questions cover digital integration, international design decisions, and the role of 3D printing.-----------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:52 - How do you feel about apps integrated with board games? 0:19:50 - What possibilities would you like to see in those games? 0:22:33 - Will this lead to un-playtested games? 0:29:08 - What about a hybrid microgame? 0:33:44 - What roles will exist for people with international experience? 0:42:18 - Do yo...2015-01-131h 00The Game Design Round TableThe Game Design Round Table#112: 2014 in ReviewDirk, David, and Rob look back at 2014. Rob’s Kickstarter leads the way with a great success story and a view into just how crazy his life became this year. Dirk and David share their big moves from the year and look ahead to what’s coming. Finally, Dirk says some nice things about Michael Hermes, who may or may not be writing these show notes (and sounds like a swell guy).------------------------------------------------------------------------------------Contact information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:53 - Rob’s Kickst...2014-12-3057 minThe Game Design Round TableThe Game Design Round Table#108: Funemployed and BoardgamegeekconDirk, David, and Rob are on hand to talk about two topics this week. First, the progress of Rob’s current Kickstarter: Funemployed 2nd Edition. He reviews how the Kickstarter is going as well as steps he took on the front end. Next, Dirk and Rob talk about their time at Boardgamegeekcon, a convention put on by the website of the same name. Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com Episode Outline 0:00:13 - Rob’s Kickstarter 0:09:12 - Setting up a Kickstarter 0:14:26 - Boardgamegeekcon 0:21:58 - Ac...2014-12-021h 01The Game Design Round TableThe Game Design Round Table#105: Mail CallDirk, David, and Rob Daviau are answering questions this week on topics about board game design, publishing, translations, and more!-------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:43 - What existing game do you wish you had designed? 0:04:02 - What can Eastern and Western developers learn from each other? 0:09:37 - What game design phrases make you cringe 0:15:48 - How will designers grow if creators are not from the dominant culture 0:19:31 - Can you expand on the concept of player empowerment? 0:24:31 - Should I...2014-11-1358 minThe Game Design Round TableThe Game Design Round Table102: Get Off My LawnDirk, David, and Rob get together to talk about things that bug them. Whether is the interplay of turns, the depth of a game, or the wine served at a chain restaurant, some things just aren’t fun.------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:01:08 - Rob’s adventures 0:03:03 - First person shooters 0:09:55 - Simultaneous play board games 0:18:58 - Asymmetrical turn lengths 0:23:51 - Light games 0:34:07 - New games in a group setting 0:36:19 - Backing up a turn 0:42:17 - Failure, loading screens, and tuto...2014-10-211h 01The Game Design Round TableThe Game Design Round Table#99: Stuck in the DitchSometimes a game design just goes off the rails. Scope creep, overly-ambitious ideas, a loss of focus… these can be devastating to any project. Dirk, David, and Rob Daviau talk about how a game can get off the right path and what can be done to get it back on track.----------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:17 - Seafall 0:03:38 - Design by committee 0:18-14 - Assessing the state of a game 0:32:25 - Big games vs small games 0:42:23 - Patching and hot fi...2014-09-301h 04The Game Design Round TableThe Game Design Round Table#96: The Conventions of ConventionsDirk, David, and Rob get together to talk about conventions. Gen Con is the star of the show as the trio talk about tips for both gamers and game designers. Everything is covered from talking with publishers to packing your bags the smart way.-------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:01:12 - Gen Con 0:23:55 - Tips for attending conventions 0:41:45 - The big hits at Gen Con 0:53:41 - Favorite conventions 2014-09-091h 03The Game Design Round TableThe Game Design Round Table#92: Et tu, Brute?Dirk, David, and Rob get together to talk about the betrayal as a game mechanic. Betrayal can bring out the worst in people - yelling, table flipping, and even physical violence. So why does it still get into so many games, and what makes it a compelling mechanic?---------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:28 - Betrayal! 0:04:41 - The mechanics 0:12:34 - Betrayal at House on the Hill 0:29:46 - Risk 0:36:36 - The most dastardly of betrayals 0:43:39 - Bang! and Werewolf 0:54:40 - Seafall 2014-08-121h 01The Game Design Round TableThe Game Design Round Table#88: What You Don't Know Can Hurt YouDirk, David, and Rob get together to talk about information. What are the advantages and disadvantages of perfect information games? How much is “enough” for each player to know? And how does Monopoly cause fist fights?--------------------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:53 - Fog of war and limited information 0:05:31 - Information and scoring 0:14:23 - Game length 0:33:07 - Seafall 0:37:40 - Good examples of hidden information 0:45:50 - War Stories 2014-07-151h 04The Game Design Round TableThe Game Design Round Table#84: MarketingDirk, David, and Rob talk about the the importance of marketing. How important is it and how do the numbers compare between tabletop and the digital realm? And what’s the Wil Wheaton factor?----------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:56 - Marketing at Hasbro 0:08:20 - Marketing and conferences 0:12:18 - The differences between tabletop and digital marketing 0:21:01 - Data 0:26:54 - Pricing 0:33:38 - Theme and marketing 0:41:25 - Copycats and “inspired by” 0:51:43 - Marketing as independence 0:54:52 - Wil Wheaton gets his own bullet point 2014-06-201h 07The Game Design Round TableThe Game Design Round Table#80: Anticipation and ExpectationsThis week Dirk, David, and Rob go over the process that leads up to experiencing the game. From first hearing about it and finally unboxing it, what matters the most to designers and players? And just how many of our regular panel are old-school D&D nerds? (Hint: all of them.)----------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------------Episode Outline 0:00:26 - Early announcements and Seafall 0:11:46 - Expectations and age 0:19:00 - Boxes and graphic design 0:34:32 - Opening the box 0:45:05 - Time to play the game 1:04:30...2014-05-211h 10The Game Design Round TableThe Game Design Round Table#72 PlaytestingRob Daviau returns to the show to talk to Dirk and David about playtesting and the challenges of getting good feedback. Are core gamers good playtesters? How much playtesting is necessary? The show concludes with a discussion on the covenant between games and their players - how many playthroughs are “enough”?-------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronRob Daviau - @RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------Episode Outline 0:00:46 - Playtesting Seafall0:09:45 - Playtesting and CCGs0:19:22 - Prototypes0:36:45 - Getting the right feedback0:39:10 - The creativity in boardgames0:45:58 - Shorter experiences 2014-03-2555 minPush Your Luck PodcastPush Your Luck PodcastPush Your Luck Ep 33: Interview with Rob DaviauEric and Jon interview Rob Daviau, designer of Risk Legacy and the upcoming Sea Fall. Find out his inspirations and the ideas he has instilled into Sea fall. Push Your Luck Podcast is a MIND BLOWING member of The DiceTower Network. Do check out other amazing podcasts in the network. We are also proudly sponsored by Hobbygamesmart. Do visit the website for all your board gaming needs and let them know Push Your Luck sent you! Leave us comments and questions at our guild on Boardgamegeek and review and rate us on iTunes. Do visit our website www.pushurluckpodcast.com...2014-03-1549 minThe Game Design Round TableThe Game Design Round Table#63: ThemeRob Daviau pays a visit for a discussion about theme. How much theme is enough? How much is TOO much? How do you actually translate theme into gameplay mechanics. And heck, what IS a ‘theme’, anyways?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comRob Daviau - @RobDaviauGamer, Rob.Daviau@IronWallGames.com---------------------------Episode Outline0:00:58 - How much theme is enough?0:06:42 - Translating theme into gameplay0:18:40 - Steering the theme0:22:25 - Bad themes0:27:37 - Choosing your themes0:35:48 - Shared themes0:42:00 - Themes in games we’ve played0:55:22 - What IS a them...2014-01-201h 01The Game Design Round TableThe Game Design Round Table#56: ‘SeaFall’ & Legacy Design. With Rob DaviauJon and Dirk are paid a return visit by first-ever TGDRT guest Rob Daviau to talk about ‘SeaFall’, his new exploration legacy tabletop game, Rob’s company ‘IronWall Games’, and his hopes for further innovation in the genre he helped create.--------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comRob Daviau - @RobDaviauGamer, Rob.Daviau@IronWallGames.com--------------------------Episode Outline0:01:00 - Balancing Risk: Legacy0:06:06 - SeaFall0:11:44 - Core mechanics0:15:30 - Victory & legacy0:27:24 - Balancing legacy VS individual playthroughs0:35:19 - Exploration0:40:36 - How do you design a legacy game?0:52:55 - Inspirations behind Sea...2013-12-021h 14The Game Design Round TableThe Game Design Round Table#2: Memory, Innovation and Being an Indie. With Rob Daviau.Risk: Legacy designer and newly-minted indie game design company owner Rob Daviau joins Dirk and Jon to talk about a wide-range of topics including memory and persistence in games, innovation, and starting your own game company. Spelunky, Stone Age, Lords of Waterdeep, Civilization and other games are discussed. 2012-11-201h 34Three Moves AheadThree Moves AheadThree Moves Ahead 144: Risky Business with Rob DaviauFriend of the show and returning guest Rob Daviau joins Rob and Julian to talk about his new game, Risk: Legacy. They talk about how Legacy uses unlocks and persistent changes to deepen the standard Risk experience. Daviau describes lessons learned during playtesting about how players learn games and fail to make good long-term decisions. Why have some gamers been so resistant to the changes in Legacy? Does Legacy suggest a line of development for board gaming? Is it all a nefarious plot to make people buy more games? Risk: Legacy is available right now at game stores, and on...2011-11-2400 minThe Dice TowerThe Dice TowerEpisode #226: Top 10 Games from Rob Daviau and Craig Van NessIn this show, Tom and Eric answer a pile of user questions and talk about some recent games such as Space Maze and Back to the Future, the card game. Father Geek talks about memorization, Greg about the Great Escape, and we all give our top ten games from Rob Daviau and Craig Van Ness.2011-09-291h 20Three Moves AheadThree Moves AheadThree Moves Ahead 105: Sometimes You Gotta Roll the Hard SixIn the wake of another successful Rabbitcon, Lara Crigger and Rob Daviau join Julian and Rob to talk about good luck, bad luck, and fun luck. Rob and Lara discuss her first wargaming experience, Hold the Line, and how it came down to a photo finish despite some unspeakably bad luck for her American forces at the start. Rob Daviau explains how luck aids the storyteller, and shapes game narratives. Then the panel considers why the sort of luck in a deck of cards is often more interesting than the luck in a roll of the dice, and how luck...2011-02-2400 min