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3BitDesign
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3 Bit Design
Star Wars: Republic Commando in 3 bits
Tristan and Oliver don laser wipe enemy gunk off their helmets and form up as they strategically infiltrate LucasArts's Star Wars: Republic Commando to rendezvous with these three bits:One Gun, Many Guns - Discussing the unique loadout and attachment systemSquad Up! - All about the celebrated squad command systems, and the design choices that make it tickYou Are a Commando - How the game immerses you into the job, from the diegetic UI to the narrative perspectiveLet us know what you think:3-Bit Design: @3bitdesignOliver - @oliverwauters
2025-11-09
39 min
3 Bit Design
Othercide in 3 bits
Tristan and Oliver are joined by systems maestro Scott as they germinate their army of Daughters to end Suffering in Lightbulb Crew’s Othercide, breaking it down into these three bits:Dynamic Timeline - Deep dive on the core which makes the action tickEvolving Customisation - Discussing the roguelike ruthlessness and the strong encouragement of failureThe Surgeon - Analysing the first boss and how it acts as the perfect setup for the rest of the gameLet us know what you think:3-Bit Design: @3bitdesignOliver - @oliverwautersTr...
2025-10-02
50 min
3 Bit Design
Redout 2 in 3 bits
Tristan and Oliver buckle up tight and blitz across the galaxy, pumping EDM as they break down 34BigThings’s antigravity racer Redout 2 into these three laps:Eyes on the Road - Maintaining awareness and control at 1000km/hNot yo mamma's Mario Kart - Drilling into the tight focus of the mechanics, pure racing without the usual frillsMultisensory Experience - How the game requires your full focus and leverages music and visuals to induce players into a flow stateLet us know what you think:3-Bit Design: @3bitdesignOliver - @oliverwauters...
2025-09-04
39 min
3 Bit Design
Balatro in 3 bits
Tristan and Oliver are once again joined by the insightful Amy Goodenough as they put on their best joker-face to break down LocalThunk’s viral phenomenon Balatro into these three blinds:Deck Rebuilder - The low barrier of entry presented by designing on top of classic playing cards offering high familiarityCheating Encouraged - Designing systems that make players feel like they've broken the game and they’re the masters of itIt’s All In The Movement - All about the extremely satisfying physicality and tactility of the game’s user interfaceLet us know what you thin...
2025-08-07
42 min
3 Bit Design
Luigi's Mansion 3 in 3 bits
Tristan and Oliver ain't afraid of no ghosts, as they strap on their Poltergust G-00 and plunge into Next Level’s Luigi’s Mansion 3, breaking it down into these three bits:Vertical Progression - The elevator, level structure, and thematic varietyCrossing the streams - Evolving the Poltergust’s vacuum-based combat mechanicsThe Nintendo Charm - Analysing which design elements bring out the brilliant humour and tone of the gameLet us know what you think:3-Bit Design: @3bitdesignOliver - @oliverwautersTristan - @theatrewalkerOr ema...
2025-07-03
39 min
3 Bit Design
Webfishing in 3 bits
Tristan and Oliver are joined by glamorous guest designer Jade Ostle as they embody their inner humanoid felines and immerse themselves into the cozy island life of lamedeveloper’s Webfishing, reeling in these three bits:Chatroom Game - How Webfishing revitalises the social charm of a dwindling genre;Less is More - Exploring the game’s core gameplay mechanics and how their simplicity elevates the overall experience;Situational Design - Passive progression and how everything in the game’s meta design feeds back to the core pillar of it being a social experienceLet us kno...
2025-06-05
41 min
3 Bit Design
Interlude the Second in 3 bits
In between seasons, Oliver takes the chance to reflect on some of the games we have discussed previously (Little Nightmares, Planet of Lana, Inside, and Trek to Yomi) to break down the genre of Cinematic Platformers as a whole into three recurring bits:Player As Spectator - Camera, sound, and other key influences from the silver screenImpactful Minimalism - Simple one-button controls with a heap of personalityEnvironmental Storytelling - Using the full visual canvas to communicate strong themes and lingering interpretive narratives with minimal dialogueLet us know what you think:3-Bit...
2025-05-01
41 min
3 Bit Design
Interlude the First in 3 Bits
In between seasons, Tristan takes a quick solo flight, to reflect on some of our most-listened to episodes. And these are three bits he plucked out: Bioshock (Ep3, Bit3): The Player’s Choice Pokemon (Ep18, Bit3): Rock, Paper, Scissors Slay the Spire (Ep9, Bit3): Enemy IntentionsLet us know what you think:3-Bit Design: @3bitdesignOliver - @oliverwautersTristan - @theatrewalkerOr email - 3bitdesign@gmail.comLeave us a review!
2025-04-03
39 min
3 Bit Design
Dredge in 3 bits
Tristan and Oliver are joined by very special guest designer Kike as they take to the lovecraftian waters to dredge up their deepest darkest memories of Black Salt Games' Dredge, fishing out these three bits: - I Love My Job - The cozy game charm and getting lost in the routine, how clever onboarding and progression gets players into the groove - Never Put All Your Fish In One Bucket - How the game brilliantly re-purposes its systems yet delivers substantial variety - Dreadful Undertones - The style, nuance, and the little details...
2025-03-06
1h 02
3 Bit Design
Shadow of Mordor in 3 bits
Tristan and Oliver are cursed to deathlessly roam the barren plains of Mordor cultivating nemeses as they take a stab at Monolith Productions’ Middle-earth: Shadow of Mordor with these three bits: 1. Into The Deep End - Discussing the game’s wide range of objectives and the visual challenges of open world design 2. I Will Take It, Personally! - Forming personal connections with NPCs through the nemesis system 3. Assassin’s Arkham - Inspiration and improvements from the Assassin’s Creed and Arkham games Let us know what you think: Leave...
2025-02-06
49 min
3 Bit Design
Planet of Lana in 3 bits
Tristan and Oliver escape to the tall grass and enjoy the breeze on the painterly trees as they break down Wishfully’s stunning Planet of Lana into these three bits: Cinematic Influence - Nods to Ghibli and masterful cinematography from a team with a film industry background Care for your Companion - Exploring the relationship between Lana and Mui and how it augments the gameplay The Art of Juxtaposition - How stark contrasts in the art, music, and design work together to augment the storytelling calibre Let us kn...
2025-01-02
47 min
3 Bit Design
Inscryption in 3 bits
Tristan and Oliver find themselves locked in a dimly lit cabin putting their trust into talking cards, as they sacrifice Daniel Mullins’ Inscryption into these three bits: Talking Cards! - Exploring the game’s meta narrative design and novel narrative devices Sacrifice - How the game holds true to this one core thematic pillar throughout Cabin Fever - Blending roguelike deck building with escape room puzzling and beyond Let us know what you think: Leave us a review! 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @thea...
2024-12-05
46 min
3 Bit Design
League of Legends in 3 bits
Tristan and Oliver catch each other’s drift on Summoners Rift as they break down Riot Games’s multiplayer sensation League of Legends into these three lanes: Battling Toxicity - The famed stigma behind the game’s community and ways in which Riot has been using the power of design to fight it Summoners Rift - The balance, the build, the blisters Comeback Mechanics - Maintaining the thrill over long session times through strategies and tactics Let us know what you think: Leave us a review! 3-Bit Design: @3bitdesign Oliv...
2024-11-07
1h 03
3 Bit Design
Unpacking in 3 bits
Tristan and Oliver are once again joined by very special guest Ioana-Iulia Cazacu, as they open the wonderful box of wonders that is Witch Beam’s Unpacking to unpack it into these three bits: Impactful Representation - The importance and effectiveness of a story with queer representation, being told in a game that leaves much to the player’s own interpretation Personal Touch - Freedom of choice in a puzzle game, and the emergent narratives it creates in a story driven context Hyper-nostalgia - Creating longing for a past as we remember it rather than how it was, thro...
2024-10-03
51 min
3 Bit Design
Disc Room in 3 bits
Tristan and Oliver are sure to stay sharp and pointed, as they slice through Terri Vellmann, Kitty Calis, DOSEONE and Jan Willem Nijman’s clever dodge-em-up Disc Room into these three bits: Simple Hand-Crafted Levels - Discussing learning from prototyping and why the developers opted for curated level spawning over procedural randomness Forgivingly Hardcore - Balancing frustration and exhilaration through alternate avenues, rapid replayability, and occasional rewarding One Button Variety - The abilities and the three ways the game leverages them to keep things fresh; disc variety, goal variety, and level variety
2024-09-05
49 min
3 Bit Design
Hellblade: Senua's Sacrifice in 3 bits
The only guests Tristan and Oliver are joined by this time are the unwanted ones in their head, as they focus Ninja Theory’s Hellblade: Senua's Sacrifice in on these three elusive bits: The Furies - The iconic voices in your head and how audio replaces the traditional HUD in Hellblade; Outmersive Game Design - Framing the player as an onlooker, and three Cs of the coinhabited avatar; Lies & Deception - Unreliable narrators, the rot, and other fabrications of the mind; Let us know what you think: ...
2024-08-01
52 min
3 Bit Design
Death's Door in 3 bits
Tristan and Oliver delve into the crow’s underbelly together with special guest, gameplay guru, Adam Pearce, as they harvest Acid Nerve’s Death’s Door into these three soulful bits: A Puzzling World (aka Worldy Vibes) - Exploring the game’s unique small ghibli-esque worldbuilding, and how it blends a variety of genres Dash & Slash - Talking all things combat; iconic bosses and how refining a limited moveset over elaborate combat depth plays to the game’s strengths The Little Things - Highlighting some of the little unsung details and tidbits that make the g...
2024-07-04
57 min
3 Bit Design
Super Mario Sunshine in 3 bits
Tristan and Oliver strap on their Flash Liquidizer Ultra Dousing Device and bask in the rays of Nintendo’s Super Mario Sunshine, refracting it into these three bits: Swimming in Secrets - How the game drives innate player curiosity through its Shine, level, and Coin placement; FLUDD - Breaking down the splashy mechanics provided by Mario’s unique AI sidekick; Stages of Insanity - Diving into the platforming stages and how their punishing nature contrasts with the rest of the game. Let us know what you think: Le...
2024-06-06
54 min
3 Bit Design
Overcooked in 3 Bits
Tristan and Oliver put on their comically oversized toques and tuck their legs in as they scramble for tips in Ghost Town Games’s Overcooked, finely chopping it into these three bits: The Art of Readability - Exploring the game’s purposefully chunky art style and bold colours Well-orchestrated Nonsense - Breaking down how the game naturally encourages cooperation through the evolving level design and mechanics Three Star Mastery - Why Overcooked is one of the best references to date when it comes to star ratings Let us know...
2024-05-02
38 min
3 Bit Design
Brothers: A Tale of Two Sons in 3 bits
Tristan and Oliver pair up, side-by-side, for their first ever in-person recording to venture deep into the land of giants in Starbreeze Studios’ Brothers: A Tale of Two Sons, as they break it down into these three bits: Two Perspectives - How the two characters react to the world differently and the implications it has on puzzle design Your Other Half - The mechanics of controlling two characters at once and the resulting, physical character building as the narrative unfolds Show Not Tell - The wordless worldbuilding leveraging land and soundscapes
2024-04-04
38 min
3 Bit Design
Stardew Valley in 3 bits
Tristan and Oliver are joined by special guest game designer Ioana-Iulia Cazacu to ponder on the leisurely farm life of Eric ‘Concernedape’ Barone’s masterful Stardew Valley, as they harvest these three bits: A Fresh Start - Joja Mart’s corporate capitalism versus the leisurely pace of village community life Casual Pressure - The yearning for a peaceful life, the idealisation of a pastoral life and how the game uses time and character energy to comment on it Nudging to Explore - How the hands-off game cleverly leverages core loops and collection mechanics to drive...
2024-03-07
51 min
3 Bit Design
Final Fantasy 7 Remake in 3 bits
Tristan and Oliver link up like two materia in a pod coming down with an Avalanche of thoughts as they break down Square Enix’s Final Fantasy VII Remake into these three bits: Redefining Remakes - How FFVII set a new bar of what a remake can be, from visual overhaul to larger gameplay and narrative changes. Best of Both Worlds - The evolution of Final Fantasy combat and how past learnings coalesced into the exhilarating ATB combat system (MK II). Class Dismissed - Exploring how the weapon and materia systems create flexible, ve...
2024-02-01
55 min
3 Bit Design
Tekken 7 in 3 bits
Tristan and Oliver slick back their hair and put on their hat made of loose Jenga pieces, as they lock in to beat the following three bits out of Bandai Namco’s seventh (main) instalment of the iconic fighting game Tekken: Judging By Looks - Discussing the diverse character roster compared to other fighting games and how the game builds character depth with mystery. A Fighting Chance - Rage arts, power crushing, and other ways Tekken 7 is designed to be beginner-friendly. Adopt & Adapt - Depth & discovery through play, and how the game encourages ex...
2024-01-04
49 min
3 Bit Design
Warhammer 40,000: Space Marine in 3 bits
Tristan and Oliver strap into their jetpacks and hope they don’t run out of fuel, as they hack Relic Entertainment’s sci-fi epic Warhammer 40,000: Space Marine into these three bits: Hordes of Fun - Fun in numbers; the joy of ploughing through enemy hordes and how the game capitalises on this; Takedown Heal - The execution mechanic and the game’s health design; Fictional World - The strong focus on gameplay and its effect on the believability of the worldbuilding; Find us on socials: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Trista...
2023-12-07
51 min
3 Bit Design
Until Dawn in 3 bits
Tristan and Oliver put on their warmest parkas and their creepiest clown mask as they head up to the snowy Washington Lodge, ready to slice Supermassive Games’ blockbuster, choice-driven, survival horror Until Dawn up into these three bits: The Lodge - Evaluating the level design of the game’s most iconic and recurring central space; Boom, Butterfly Effect - Discussing characters, narrative, replayability, and the thin line between life and death; Previously on Until Dawn - The ease of catching up and the pacing offered by recaps, totems, and The Analyst; Find us on socials: 3-Bit...
2023-11-03
52 min
3 Bit Design
Alan Wake in 3 bits
On tonight’s episode of Night Springs… Tristan and Oliver gather their thermoses and prepare to aim down hard on their beaming flashlights, as they unravel Remedy’s multilayered, narrative-action-adventure Alan Wake into these three bits: Follow The Light - Everything light and darkness; narratively, thematically, and mechanically; Multimedia Madness - Discussing the layering of storytelling mediums; including the episodic structure and the manuscript pages; Balancing Simplicity - The complexity of balancing approachability and minimalism with progression and pacing; Find us on socials: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tris...
2023-11-03
1h 03
3 Bit Design
Inside in 3 bits
Tristan and Oliver huddle up to dive deep into Playdead’s masterful narrative platformer Inside, defining it through these three bits: Learning By Ear - The game’s unique audio driven design, often telling before showing. Impactful Minimalism - Less is more, one button controls and guiding the player through subtlety. Interpretive Narrative - The elements that made this compelling world of mystery, that sparks conversation long after finishing playing. Find us on Twitter: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @theatrewalker Some references: How Inside's level...
2023-09-07
50 min
3 Bit Design
Pokemon (Classic) in 3 bits
Tristan and Oliver meet up with Professor Oak and face the ultimate discussion, as they lay out the classic generations of Game Freak’s global sensation Pokémon into these three elements: Gotta Gacha 'Em All - Catching, collecting, and pioneering the gacha games we know today. Becoming a Pokemon Master - The micro decisions that offer a personalised journey despite minimal customisation and linear storytelling. Rock, Paper, Scissors - The iconic elemental combat system and turn based combat at its most accessible. Find us on Twitter: 3...
2023-08-03
56 min
3 Bit Design
Half-Life 2 in 3 bits
Tristan and Oliver have chosen, or been chosen, to embody free men as they break down Valve’s industry defining title Half-Life 2 into these three bits: Situational Variety - The sandbox-like combat created through the game’s physics, objects, and weapons. Full, Continuous Control - The narrative devices deployed to tell a compelling story while always maintaining full player control. Diegetic Wayfinding - Expertly guiding the player exclusively through visual and audio queues, minus objective markers. Find us on Twitter: 3-Bit Design: @3bitdesign Oliver - @o...
2023-07-06
49 min
3 Bit Design
Marvel's Spider-Man: Miles Morales in 3 bits
Tristan and Oliver get caught in a web of intrigue as they string together Insomniac Games’ PS5 launch title Marvel’s Spider-Man: Miles Morales into these three bits: Feeling Like Spiderman - all things web swinging and open world parkour traversal Brawling With Agility - Looking at Spidey’s combat design and how the character creates a unique opportunity for brawling in large, open levels. Living Breathing NYC - How the wizards at Insomniac made the big apple feel alive, and what such a bustling city scape means for wayfinding. Find us on Twitter: 3-Bit Design...
2023-06-01
51 min
3 Bit Design
Overwatch 2 in 3 bits
Tristan and Oliver passionately channel Lucio’s ultimate as they break down Blizzard’s hero shooter phenomenon Overwatch 2 into these three bits: Teamwork By Design - Naturally enforcing team play through the classes system and other defining in-game features Asymmetric Level Design - Lifting the curtain on the compelling attack/defend dynamics and how they are enabled through the level design Zero Downtime - Keeping the player engaged in an endless loop of play Find us on Twitter: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @theatrewalker
2023-05-04
43 min
3 Bit Design
Florence in 3 bits
Tristan and Oliver tap and swipe through their emotions, frantically trying to hold the podcast together as they break down Mountains’s mobile hit Florence into these three bits: 1. Designing For The Medium - Using natural intuition over complex tutorialisation 2. Small Changes, Big Differences - Conveying story through the power of returning mechanics & repetition 3. Emotions Through Colour - Establishing the mood of a scene through clever use of colour. Find us on Twitter: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @theatrewalker
2023-04-13
39 min
3 Bit Design
Trek to Yomi in 3 bits
Tristan and Oliver voyage beyond life and death as they pick up the blade and slice Leonard Menchiari & Flying Wild Hog’s Trek To Yomi into these three bits: 1. Situational Awareness - distinguishing action from exploration and the side-scrolling combat design 2. Player As Spectator - framing the player as a bystander and other influences from the silver screen 3. The Ultimate Dilemma - projecting the hero’s burden of societal expectations onto the player through clever narrative design Find us on Twitter: 3-Bit Design: @3bitdesign Oliver - @oliv...
2023-04-06
42 min
3 Bit Design
Guild Wars 2 in 3 bits
Tristan and Oliver are joined by guest game designer Amy Goodenough to guide them through the vast expanses of Tyria, as we break down ArenaNet’s MMORPG Guild Wars 2 into these three bits: 1. Encouraging community - how the game nurtures a positive collaborative community and surprising design choices that have contributed to it 2. Dynamic events - questing in a living breathing world; linear vs emergent gameplay 3. Compartmentalising play styles - How GW2 seeks to present its broad PvP and PvE experiences in a way that allows for depth without overwhelming players
2023-03-02
45 min
3 Bit Design
Oxenfree in 3 bits
Tristan and Oliver tune into the frequency of Night School Studio’s cult classic, Oxenfree, as they interrupt your broadcast with these three bits: 1. Communication as the main mechanic - Tackling all the items of a traditional adventure game with a single mechanic 2. Walking and Talking - Narrative pacing and the dynamic dialogue system 3. 3D interactivity in a 2D environment - How Night School Studio blended art style with level design tricks to depth in the 2D spaces Find us on Twitter: 3-Bit Design: @3bitdesign Oliver...
2023-02-02
41 min
3 Bit Design
Borderlands 2 in 3 bits
Tristan and Oliver team up to wreak havoc in Pandora as they blast open Gearbox Software’s iconic FPS Borderlands 2 into these three bits: 1. Co-op RPG Shooter - How Gearbox tackles this mashup of genres throughout the different aspects of the game. 2. Procedurally Generated Loot - Weighing up the benefits of generating millions of unique guns. 3. A Feast For The Eyes - Discussing the HUD elements and visual feedback design approach of the game. Find us on twitter at: 3-Bit Design: @3bitdesign Oliver - @ol...
2023-01-05
56 min
3 Bit Design
Slay the Spire in 3 bits
Tristan and Oliver seek to play their cards right or face permadeath as they break down MegaCrit’s seminal roguelike deckbuilder Slay the Spire into these three bits: 1. Risk VS Reward - How the game masterfully goes about presenting truly meaningful choices to players. 2. Class Variety - The curation of playable characters and how they make a punishing, almost traditional, roguelike exciting to replay. 3. Enemy Intentions - designing around RNG and leaning into player strategy through the power of UI and enemy designs. Find us on Twitter: 3-Bit Design: @3bi...
2022-12-01
51 min
3 Bit Design
God of War (2018) in 3 bits
Tristan and Oliver canoe down to the magical realms of Midgard as they chop up Santa Monica’s epic God of War (2018) into these three bits: 1. The Hub World - Breaking down the central Lake of Nine hub area and the key role it plays in the structure of the game. 2. One Shot Take - The framing, fluid movements, and seamless transitions that make up the game’s third person camera. 3. Boy! - A deep dive into the player character’s buddy AI/NPC companion, Atreus, and how his presence affects the player experi...
2022-11-03
53 min
3 Bit Design
Firewatch in 3 bits
Tristan and Oliver grab onto their walkies as they go bit-spotting in the Wyoming forests of Campo Santo’s gorgeous hit Firewatch - specifically these three bits: 1. Open World Metroidvania & environmental breadcrumbs - lifting the lid on the reactive open world and its systems. 2. First Person Characterisation - Defying the generic blank slate player character trope most first person games resort to and creating an immersive emotional attachment to a character players can’t see. 3. The Passing of Time - One of the game’s biggest themes; how it was handled and convincingly repres...
2022-10-06
49 min
3 Bit Design
Hades in 3 bits
Tristan and Oliver venture down deep into the underworld of Supergiant Games’ renowned roguelike Hades as they nimbly dash through these three bits: 1. Repetitive Fun - Putting the ‘fun’ in death and making each run feel fresh in this “narrative roguelike” 2. Encouraging Experimentation & Variety - How the game drives exploration and nudges players towards trying new things. 3. Feel like a god - Why does it just feel so damn good to play? Find us on twitter at: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan...
2022-09-01
45 min
3 Bit Design
A Short Hike in 3 bits
Tristan and Oliver take on a bird's eye view in Adamgryu’s A Short Hike as they explore these three bits: 1. Living in the moment - How the game creates a world of explorative freedom of exploration and anti-completionism. 2. Meta-awareness by design - Looking at the game’s witty writing and how it self-awaredly pokes fun at modern day video game conventions 3. Battling mental health - Connecting with players through relatable scenarios of everyday mental health and how the subject is tackled in a positive lighthearted way. Find us o...
2022-08-04
37 min
3 Bit Design
It Takes Two in 3 bits
Tristan and Oliver work together as they lovingly pull apart Hazelight’s It Takes Two into these three bits: 1. A game to get into games - Why It Takes Two makes the perfect starter pack for any newcomer to videogames. 2. The discordant storytelling - Questioning the narrative composition as well as ‘elephant trauma’. 3. It really does take two - Contemplating the decision to make it co-op exclusive. Find us on twitter at: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @theatrewalker ...
2022-07-21
34 min
3 Bit Design
Bioshock in 3 bits
In this episode, Tristan and Oliver dive deep into the world of Rapture to break down Ken Levine’s Irrational Games’ seminal title Bioshock into these three bits: 1. The engrossing worldbuilding 2. The anatomical control scheme 3. The player’s choice Find us on Twitter: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @theatrewalker Some references: What Bioshock Has Taught Me About Modern Game Design - Duncan Robertson (article, Gamespew) Bioshock proved that video games could be art - Peter Suderm...
2022-06-09
45 min
3 Bit Design
Little Nightmares in 3 bits
In this episode Tristan and Oliver break down gaming's creepiest little gem, Tarsier Studios' Little Nightmares, into these three bits: 1. The sense of scale 2. The eerie pacing 3. The environmental storytelling Find us on Twitter: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @theatrewalker Some references: The development of Little Nightmares - Ola Holmdahl (video, EGX) Little Nightmares: Story and Game Design analysis | GameLogic's Design - Game Logic (video) Crafting the bizarre, off-kilter gameworld of Little Nightmares...
2022-05-26
41 min
3 Bit Design
Journey in 3 bits
In this pilot episode game designers Tristan and Oliver break down Thatgamecompany's ground-breaking game Journey into these three bits: 1. The movement mechanics and flow 2. The minimalistic storytelling 3. The profound multiplayer experience Find us on Twitter: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @theatrewalker Some references: Journey and the art of emotional game design - Nick Harper (article, The Guardian) How games moves us: Emotion by design - Katherine Isbister (book) Designing Journey - Jenova Chen (video, GDC talk) ...
2022-05-15
40 min