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Anisa Sanusi

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Indie Game Movement - The podcast about the business and marketing of indie games.Indie Game Movement - The podcast about the business and marketing of indie games.Ep 344 - Creating Impact Using a Diversified Approach with Anisa SanusiWithin the game industry, underrepresented voices face formidable obstacles, hindering their progress and potential. Amidst these challenges, fostering empathy and embracing diversified approaches offer transformative solutions. Explore the power of mentorship, the impact of empathy, and the role of diversity in shaping a vibrant, inclusive gaming community. Episode Shownotes Link:    2024-04-1653 minThe HabibisThe HabibisMom Keeps Me Humble (Anisa-Rated)Note: as this is an episode featuring Anisa, there is cursing as the edit-time to remove the cursing would exceed the full lifespan of the universe.Fawzi & Rami are joined by Osama Dorias-representative Anisa Sanusi. We talk about the BAFTAs, Ramadan, and wearing suits in a Starbucks.2023-03-3147 minThe HabibisThe HabibisBad Boy (Anisa-Rated)Note: as this is an episode featuring Anisa, there is cursing as the edit-time to remove the cursing would exceed the full lifespan of the universe. Fawzi & Rami are joined by Osama Dorias-representative Anisa Sanusi. Things go off the rails pretty much instantly, and never quite recover, although we do manage to talk about games and movies and stuff for like 5 minutes.2022-10-0152 minMusic – Everybody\'s Talking at OnceMusic – Everybody's Talking at OnceDrome Sweet Drome, with Anisa Sanusi ETAO PODCAST, EPISODE 142. Last time Anisa Sanusi was on the show, she talked about the Limit Break mentorship program, and her thoughtful, wide-ranging UI/UX work on Planet Coaster and Elite Dangerous. Now she’s back to talk about her work on Rollerdrome, how it dovetails with her own newfound love of skating, and how she collaborated with the rest of the team to convey loads of timely information to the player without giving the game too gamey an aesthetic. You can get Rollerdrome on Steam and PlayStation.You can learn more about Limit Br...2022-08-2300 minEverybody\'s Talking At OnceEverybody's Talking At OnceDrome Sweet Drome, with Anisa Sanusi ETAO PODCAST, EPISODE 142. Last time Anisa Sanusi was on the show, she talked about the Limit Break mentorship program, and her thoughtful, wide-ranging UI/UX work on Planet Coaster and Elite Dangerous. Now she’s back to talk about her work on Rollerdrome, how it dovetails with her own newfound love of skating, and how she collaborated with the rest of the team to convey loads of timely information to the player without giving the game too gamey an aesthetic. You can get Rollerdrome on Steam and PlayStation.You can learn more about Limit Br...2022-08-2300 minThe Mentoring MindsetThe Mentoring MindsetMentoring for The Gaming Industry with Anisa SanusiOn this weeks episode of the mentoring mindset, we're joined by Limit Break founder Anisa Sanusi. Limit Break was founded in 2019, with the aim of helping underrepresented people working in the UK games industry. Throughout this episode Anisa shares more about her daily role in the gaming industry, the purpose of Limit Break, how mentoring is adding value to peoples lives, her goals for the next 5 years, and so much more!2022-04-2936 minConsumerist Hand-Wringing – Everybody\'s Talking at OnceConsumerist Hand-Wringing – Everybody's Talking at OnceBeing Real with Victor Burgos ETAO PODCAST, EPISODE 126. Victor Burgos stops by to talk about his studio’s debut game, Neko Ghost, Jump! We get into the difficulty of figuring out who your game is for, the challenge of controlling scope and scale when working with a small, part-time team, and the perils of trying to live and work in the frankly-sometimes-pretty-hellish social space the internet has become. You can get Neko Ghost, Jump! now on in Early Access on Steam and Epic.You can also follow Victor (and Burgos Games, and the game itself) on Twitter. ———• Her...2022-01-1100 minEverybody\'s Talking At OnceEverybody's Talking At OnceBeing Real with Victor Burgos ETAO PODCAST, EPISODE 126. Victor Burgos stops by to talk about his studio’s debut game, Neko Ghost, Jump! We get into the difficulty of figuring out who your game is for, the challenge of controlling scope and scale when working with a small, part-time team, and the perils of trying to live and work in the frankly-sometimes-pretty-hellish social space the internet has become. You can get Neko Ghost, Jump! now on in Early Access on Steam and Epic.You can also follow Victor (and Burgos Games, and the game itself) on Twitter. ———• Her...2022-01-1100 minThe GamesIndustry.biz MicrocastThe GamesIndustry.biz MicrocastHow to deal with discrimination and harassmentThis week's episode is a little different, as we delve deeper into an issue that continues to affect people across the games industry. Splash Damage's Cinzia Musio and Limit Break founder Anisa Sanusi join us to discuss how to deal with discrimination and harassment, not just from a company point of view, but from the position of everyone in the industry. We talk about how reporting processes can be improved, how leaders and managers can better support their staff, how low-level staff can speak up and stand against any misconduct they witness, and how victims...2021-08-0458 minWhat else do you do?What else do you do?Ep 28 Roller skate crew!This week I spoke to Anisa Sanusi about how the covid lockdown was the perfect time to start a roller skate crew!2021-08-0328 minThe HabibisThe HabibisOld ShoeThe Habibis talk Mass Effect, angry hand gestures, and cursing. This episode's guest is Anisa Sanusi (@studioanisa).00:00 Intro00:36 Public Service Announcements 05:18 Mass Effect Legendary Edition32:25 Old ShoeThat's it for this episode. Follow us on Twitter at @the_habibis, e-mail us your stories, feedback, or suggestions at info@thehabibis.com, or join our (very young) Discord server at https://discord.thehabibis.com/. Shokran, and salaam! 2021-05-2158 minMy Favourite GameMy Favourite GameSeason 5 Finale - Persona 5 (Royal), by Anisa SanusiTwo months and ten episodes later, we come down to the final episode of Season 5 of My Favourite Game.And we end with a humdinger. Persona 5 Royal, in terms of release to getting its own episode, is the most recent game to get an episode of the show, but when talking of Royal, you have to factor in Persona 5's original release in 2017. And well, as I have written about before, I have some serious issues with that game thanks to its endgame and the length it takes.But Roll7 senior UI/UX designer Anisa...2021-05-202h 16Music – Everybody\'s Talking at OnceMusic – Everybody's Talking at OnceThe Mayonnaise Allegory, with Jeremy WarmsleyETAO Podcast, Episode 107. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/04/etao-podcast-107-jeremy-warmsley.mp3Jeremy Warmsley’s music has spanned pop (or more broadly, the whole touring band thing), film, television, radio, and recently, games. He’s an inventive, thoughtful, ever-expressive voice wherever he shows up (including on podcasts, as it happens). Here we mostly talk about his game soundtracking work on Russell’s Quinn’s Linda & Joan, and on Minskworks’ historically situated, abstract-yet-simulationist opuses, Jalopy and Landlord’s Super. But of course, we do also find time to talk about the joys and per...2021-04-2000 minConsumerist Hand-Wringing – Everybody\'s Talking at OnceConsumerist Hand-Wringing – Everybody's Talking at OnceThe Mayonnaise Allegory, with Jeremy WarmsleyETAO Podcast, Episode 107. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/04/etao-podcast-107-jeremy-warmsley.mp3Jeremy Warmsley’s music has spanned pop (or more broadly, the whole touring band thing), film, television, radio, and recently, games. He’s an inventive, thoughtful, ever-expressive voice wherever he shows up (including on podcasts, as it happens). Here we mostly talk about his game soundtracking work on Russell’s Quinn’s Linda & Joan, and on Minskworks’ historically situated, abstract-yet-simulationist opuses, Jalopy and Landlord’s Super. But of course, we do also find time to talk about the joys and per...2021-04-2000 minEverybody\'s Talking At OnceEverybody's Talking At OnceThe Mayonnaise Allegory, with Jeremy WarmsleyETAO Podcast, Episode 107. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/04/etao-podcast-107-jeremy-warmsley.mp3Jeremy Warmsley’s music has spanned pop (or more broadly, the whole touring band thing), film, television, radio, and recently, games. He’s an inventive, thoughtful, ever-expressive voice wherever he shows up (including on podcasts, as it happens). Here we mostly talk about his game soundtracking work on Russell’s Quinn’s Linda & Joan, and on Minskworks’ historically situated, abstract-yet-simulationist opuses, Jalopy and Landlord’s Super. But of course, we do also find time to talk about the joys and per...2021-04-2000 minGamerBraves - The Brave RoomGamerBraves - The Brave RoomThe Brave Room Episode 11 - Double Dip Into Crunch Featuring Anisa SanusiThis week on the Brave Room, certain recent events cause us to take a little dive back into the topic of crunch. Rather than reiterate the already established points of Crunch= Bad, Wan brings on Anisa Sanusi, UI/UX designer and Tiktok sensation to talk about how it's more than just bad bosses, it's a whole system that's not going to be fixed with any single witch hunt.  The Brave Room is Gamerbraves' own podcast, hosted by "Wan" Amirul . Don't forget to tell us with [Serious Suggestion] what you want to see more of so when we h...2021-03-2540 minConsumerist Hand-Wringing – Everybody\'s Talking at OnceConsumerist Hand-Wringing – Everybody's Talking at OnceDesigning for Empathy, with Anisa SanusiETAO Podcast, Episode 104. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/03/etao-podcast-104-anisa-sanusi.mp3 Anisa Sanusi is an accomplished UI/UX designer, probably best known for her work on Elite Dangerous and Planet Coaster—two utterly different games that bring with them utterly different challenges in terms of usability, accessibility, tone, and scope. She’s also the founder of the Limit Break mentorship program, an organization dedicated to providing guidance, access, and support to underrepresented genders (and in this new year, BIPOC and LGBT+ folx) in the UK games industry. Here Anisa talk...2021-03-0900 minEverybody\'s Talking At OnceEverybody's Talking At OnceDesigning for Empathy, with Anisa SanusiETAO Podcast, Episode 104. http://dts.podtrac.com/redirect.mp3/etao.files.wordpress.com/2021/03/etao-podcast-104-anisa-sanusi.mp3 Anisa Sanusi is an accomplished UI/UX designer, probably best known for her work on Elite Dangerous and Planet Coaster—two utterly different games that bring with them utterly different challenges in terms of usability, accessibility, tone, and scope. She’s also the founder of the Limit Break mentorship program, an organization dedicated to providing guidance, access, and support to underrepresented genders (and in this new year, BIPOC and LGBT+ folx) in the UK games industry. Here Anisa talk...2021-03-0900 minMy Favourite GameMy Favourite GameMy Favourite Game - Season 5: Guest Lineup TrailerHello! We're delighted to tell you at last the first full season of My Favourite Game in nearly five years will premiere starting Wednesday, March 10. For more details, visit playdiaries.com.We'll see you for episode one with Red Thread Games' creative director Ragnar Tørnquist talking of Thatgamecompany's Journey. Until then, here's a small slither of who to expect this season.(In order of appearance):- Kelsey Hansen (Producer, Annapurna Interactive)- Ragnar Tørnquist (Creative Director, Red Thread Games)- Hollie Emery (Co-Founder, Bonsai Games)- Wan Hazmer (Di...2021-03-0604 minMusic from A to ZMusic from A to ZEP 76: What I Learned at the Intro to UX/UI for Games Masterclass by Anisa Sanusi at #levelupkl2018How did learning User Experience and User Interface help me as a musician? Listen and discover what I experienced at Anisa Sanusi's Level Up KL 2018 masterclass.2018-11-0207 minArt & CraftArt & CraftValuing Intrinsic Worth With Anisa SanusiTo make games is to connect with people in an intimate, meaningful way, often when they’re looking for relaxation or solace, or simply to escape. But it’s also a business ruled by market trends. Join us as we talk with UI & UX designer Anisa Sanusi about navigating this tension to create meaningful art that values everyone's most precious resource: time. Together, we dissect insidious "dark patterns" in design, discuss the true meaning of user experience, and confront our own imposter syndrome.  2017-11-2952 minOne Life LeftOne Life LeftOne Life Left -- s14e08 -- #322 -- Touch the HutchAfter a frantic week in the UK, we got the team together to talk a bit about E3. But where was Ann? We tried to check with HR, but we couldn’t contact her either. How strange. Luckily we had a SSSG (Selfie Super-Special Guest) that made up for our missing newsreader: Anisa Sanusi. She had been on the show before during an Ann Life Left and also during GDC, but this was the first time she got to be interrogated by the heavyweights of videogame radio shows. And she did a great job at coping with us...2017-06-141h 00One Life LeftOne Life LeftOne Life Left x GDC presented by Gamasutra FridayIt’s the last day for GDC X One Life Left presented by Gamasutra 2017 and we are all very sad, but luckily we have a sofa full of guests to cheer us up.   Today we talk pitches, perfecting vocal performances, and why there is blood on the walls and wine on Kris’ shoe.   Thanks to all our lovely guests, viewers and listeners. See you next year!   On the show were: Brian Upton, Game On The Rails Jon Ingold and Joe Humfrey, Inkle Tony...2017-04-021h 10The MGIF PodcastThe MGIF PodcastMGIF S2 E6: Anisa SanusiHit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun". I love Cambridge, it's so powerfully English it's unbearable. As I walk through the city I am practically mugged by Gothic architecture; I don't understand how everyone isn't constantly walking around with their heads skyward, mouths open. I'm snapped out of my trance by the tinkling of a cyclist's bell as they pass; a long, slim, white dude in his late 50s with a white beard, head to toe in ve...2016-03-311h 10