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Charlie McCarron
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The Tabletop Takeaway: A Board Game Design Podcast
89. The Banishing
Do drafts always need to be competitive? What should and shouldn't have a name in your game? Ananda, Charlie, and Trevor banish the undead in The Banishing.
2025-07-16
18 min
The Tabletop Takeaway: A Board Game Design Podcast
88. Biblios
How do you give players an outlet for resources they don't want? How much hidden information is too much? Charlie, Trevor, and Ananda hoard books in Biblios.
2025-07-09
19 min
The Tabletop Takeaway: A Board Game Design Podcast
87. Drafting Games
How do you scale gameplay across very different player counts? What is the purpose of the wonders? Trevor, Ananda, and Charlie build pyramids out of science cards in 7 Wonders.
2025-07-02
17 min
The Tabletop Takeaway: A Board Game Design Podcast
86. Memory Games
Which mechanics work well with memory? What is the difference between memory and learning? Ananda, Charlie, and Trevor discuss memory games.
2025-06-25
30 min
The Tabletop Takeaway: A Board Game Design Podcast
85. Dream On!
How much should you trust your players' abilities? What does creativity look like in memory games? Trevor, Ananda, and Charlie string scenes together in Dream On!
2025-06-18
18 min
The Tabletop Takeaway: A Board Game Design Podcast
84. Mamma Mia!
What makes the failure of plans fun? How can you let players compensate for their own forgetfulness? Ananda, Charlie, and Trevor bake pizzas in Mamma Mia!
2025-06-11
16 min
The Tabletop Takeaway: A Board Game Design Podcast
83. Trio
How can players ask questions without revealing too much information about their motivations? What happens when players forget? Charlie, Trevor, and Ananda fish for sets in Trio.
2025-06-04
20 min
The Tabletop Takeaway: A Board Game Design Podcast
82. Listener Q&A
Trevor, Ananda, and Charlie answer questions from the listeners.
2025-05-28
53 min
The Tabletop Takeaway: A Board Game Design Podcast
81. Meet Ananda Guneratne
Trevor and Charlie join forces to interview Ananda in this third special episode about your co-hosts.
2025-05-21
34 min
The Tabletop Takeaway: A Board Game Design Podcast
80. Meet Charlie McCarron
Trevor interviews Charlie in this second special episode introducing your co-hosts.
2025-05-14
28 min
The Tabletop Takeaway: A Board Game Design Podcast
79. Meet Trevor Muller-Hegel
Charlie interviews Trevor in this special episode, the first of three introducing your co-hosts.
2025-05-07
32 min
The Tabletop Takeaway: A Board Game Design Podcast
78. Programming Games
What influence do default options have on player choices? How can you provide quick feedback on actions that are delayed? Ananda, Charlie, and Trevor talk about programming games.
2025-04-30
32 min
The Tabletop Takeaway: A Board Game Design Podcast
77. Mechs vs. Minions
How much do players need to be able to change their programs? What are the benefits of sharing experience? Charlie, Trevor, and Ananda smash, burn, and trample their way through Mechs vs Minions.
2025-04-23
22 min
The Tabletop Takeaway: A Board Game Design Podcast
76. Roll for the Galaxy
What is player interaction, really? Do players need the option to reroll their dice? Trevor, Ananda, and Charlie roll for the Galaxy.
2025-04-16
14 min
The Tabletop Takeaway: A Board Game Design Podcast
75. Food Chain Magnate
How do you make the beginning of a game as interesting as the end? Do games always need catch-up mechanics? Ananda, Charlie, and Trevor sell $20 lemonades in Food Chain Magnate.
2025-04-09
27 min
The Tabletop Takeaway: A Board Game Design Podcast
74. Candyland
What advantages do colors have over rolling dice for randomization? How is randomness a catch-up mechanic? Ananda, Charlie, and Trevor rescue the kingdom from the wicked Lord Licorice in Candy Land.
2025-04-01
21 min
The Tabletop Takeaway: A Board Game Design Podcast
73. Numerical Coordination Games
How far can players stretch communication limitations? What sort of an arc does strict numerical progression create? Ananda, Charlie, and Trevor talk about numerical coordination games.
2025-03-26
25 min
The Tabletop Takeaway: A Board Game Design Podcast
72. Hanabi
Can you infer anything from other players not communicating with you? What is the difference between knowledge and common knowledge? Charlie, Trevor, and Ananda play with fireworks in Hanabi.
2025-03-19
21 min
The Tabletop Takeaway: A Board Game Design Podcast
71. The Game
Can you create memorable moments at random? What do shared actions add to coop real-time games? Ananda, Charlie, and Trevor sync brainwaves in The Mind.
2025-03-12
18 min
The Tabletop Takeaway: A Board Game Design Podcast
70. The Game
What information should you hide? How do you make things go better than right? Trevor, Ananda, and Charlie count to and from one hundred in The Game.
2025-03-05
24 min
The Tabletop Takeaway: A Board Game Design Podcast
69. Real-Time Games
What determines how complex a real-time game can be? How long should a real-time game take? Ananda, Charlie, and Trevor discuss real-time games.
2025-02-26
27 min
The Tabletop Takeaway: A Board Game Design Podcast
68. Skyrockets
Are turns compatible with real-time mechanics? What encourages players to flip timers early? Charlie, Trevor, and Ananda juggle live fireworks in Skyrockets.
2025-02-19
24 min
The Tabletop Takeaway: A Board Game Design Podcast
67. Magic Maze
How can you make a player necessary to the team's success? Are players willing to spend valuable resources to talk to each other? Trevor, Ananda, and Charlie rob a mall in Magic Maze.
2025-02-12
20 min
The Tabletop Takeaway: A Board Game Design Podcast
66. Dutch Blitz
Is it better to compete in one race or many? How do you verify that players are not accidentally cheating? Ananda, Charlie, and Trevor blitz their opponents in Dutch Blitz.
2025-02-05
25 min
The Tabletop Takeaway: A Board Game Design Podcast
65. Word Association Games
Trevor, Ananda, and Charlie talk about Word Association games.
2025-01-29
26 min
The Tabletop Takeaway: A Board Game Design Podcast
64. So Clover
What encourages people to share their thought processes? How do you prevent players from getting stuck? Charlie, Trevor, and Ananda link words in So Clover.
2025-01-22
19 min
The Tabletop Takeaway: A Board Game Design Podcast
63. Just One
Should you penalize players for guessing wrong? How can you force players to rely on each other? Ananda, Charlie, and Trevor think of unique clues in Just One.
2025-01-15
21 min
The Tabletop Takeaway: A Board Game Design Podcast
62. Codenames
How do you choose a good word list? Why should games have multiple end conditions? Trevor, Ananda, and Charlie avoid the assassin in Codenames.
2025-01-08
25 min
The Tabletop Takeaway: A Board Game Design Podcast
61. Racing Games
What mechanics go well with racing games? How can roll-and-move be made strategic? Trevor, Ananda, and Charlie discuss racing games.
2025-01-01
27 min
The Tabletop Takeaway: A Board Game Design Podcast
60. Thunder Road: Vendetta
Why must Bumpo always bump? How can instant death mechanics mitigate feel-bad moments? Charlie, Trevor, and Ananda jockey for position in Thunder Road: Vendetta.
2024-12-25
26 min
The Tabletop Takeaway: A Board Game Design Podcast
59. Robo Rally Transformers
How do you make losing fun? What makes a satisfying arc in a racing game? Ananda, Charlie, and Trevor visit Velocitron in Robo Rally Transformers.
2024-12-18
19 min
The Tabletop Takeaway: A Board Game Design Podcast
58. Heat: Pedal to the Metal
Why should you pay off player debts automatically? What is the benefit of running two laps versus one? Trevor, Ananda, and Charlie put the pedal to the metal in Heat.
2024-12-11
24 min
The Tabletop Takeaway: A Board Game Design Podcast
57. Asymmetric Games
Why are two-player asymmetric games easier to design? How do you come up with variants on a core ruleset? Trevor, Ananda, and Charlie discuss asymmetric games.
2024-12-04
34 min
The Tabletop Takeaway: A Board Game Design Podcast
56. The Great Zimbabwe
How do you make turn order feel important? Why should you limit your players' ability to adjust their own prices? Ananda, Charlie, and Trevor honor the gods in The Great Zimbabwe.
2024-11-27
24 min
The Tabletop Takeaway: A Board Game Design Podcast
55. Android: Netrunner
What makes creating a server so satisfying? Should you include both passive and active playstyles? Charlie, Trevor, and Ananda fight the system in Android: Netrunner.
2024-11-20
24 min
The Tabletop Takeaway: A Board Game Design Podcast
54. Root
How can you get players to understand what other players are doing when their factions are different? How can common resources be made to feel different to different factions? Trevor, Ananda, and Charlie liberate the woodland in Root.
2024-11-13
31 min
The Tabletop Takeaway: A Board Game Design Podcast
53. Semi-Cooperative Games
Ananda, Charlie, and Trevor talk about Semi-Cooperative games.
2024-11-06
32 min
The Tabletop Takeaway: A Board Game Design Podcast
52. Nemesis
Do enemies need a clearly defined health stat? What should happen to a player who is eliminated early? Charlie, Trevor, and Ananda chart a course for Earth in Nemesis.
2024-10-30
32 min
The Tabletop Takeaway: A Board Game Design Podcast
51. Hellapagos
What sorts of resources encourage players to betray their allies? When should you use spherical components? Trevor, Ananda, and Charlie build a raft in Hellapagos.
2024-10-23
16 min
The Tabletop Takeaway: A Board Game Design Podcast
50. Cosmic Encounter
How can you make attacking other players feel less hostile? What advantage do board games have over digital games? Ananda, Charlie, and Trever encounter the cosmos in Cosmic Encounter.
2024-10-16
38 min
The Tabletop Takeaway: A Board Game Design Podcast
49. Live at 2D Con
Charlie, Trevor, and Ananda hold a live episode at 2DCon, the same convention where the podcast originated! They discuss lessons board game and video game designers can learn from each other.
2024-10-09
51 min
The Tabletop Takeaway: A Board Game Design Podcast
48. PlateUp!
How can you frame new challenges to make players excited about them? Why do people enjoy performing mundane tasks in video games? Trevor, Ananda, and Charlie run a restaurant in Plate Up.
2024-10-02
21 min
The Tabletop Takeaway: A Board Game Design Podcast
47. Unrailed!
Why are breaks important in a real-time game? Do players need an inventory? Ananda, Charlie, and Trevor go off the rails in Unrailed!
2024-09-25
23 min
The Tabletop Takeaway: A Board Game Design Podcast
46. Ultimate Chicken Horse
Can players distinguish themselves when all are adding to the same challenge? How do you incentivize players to make a challenge the right difficulty? Charlie, Trevor, and Ananda build an obstacle course in Ultimate Chicken Horse.
2024-09-18
20 min
The Tabletop Takeaway: A Board Game Design Podcast
45. Roll and Write Games
What are the strengths and weaknesses of roll-and-writes for designers and publishers? How do you ensure dice rolls are exciting? Ananda, Charlie, and Trevor discuss Roll-and-Write games.
2024-09-11
31 min
The Tabletop Takeaway: A Board Game Design Podcast
44. Cartographers Heroes
What are the advantages of scoring an objective twice over the course of a game? How can you represent combat in a roll and write? Charlie, Trevor, and Ananda map the territories of Cartographers Heroes.
2024-09-04
21 min
The Tabletop Takeaway: A Board Game Design Podcast
43. Three Sisters
How can you create tension between waiting for bonuses and actively pursuing them? What are the benefits and drawbacks of action bonuses? Trevor, Ananda, and Charlie reap their rewards in Three Sisters.
2024-08-28
22 min
The Tabletop Takeaway: A Board Game Design Podcast
42. That's Pretty Clever
Can you incorporate player interaction into a roll-and-write? How do you encourage players to engage with all scoring categories? Ananda, Charlie, and Trevor serve up some insights in That's Pretty Clever.
2024-08-21
26 min
The Tabletop Takeaway: A Board Game Design Podcast
41. Probability Farming Games
Why should the active player gain a special bonus? What sorts of choices can you give players after rolling dice? Ananda, Charlie, and Trevor talk about Probability Farming games.
2024-08-14
24 min
The Tabletop Takeaway: A Board Game Design Podcast
40. Space Base
What are some ways to manipulate probability space? How can players benefit from complicated triggered effects during other players' turns? Trevor, Ananda, and Charlie deploy their thoughts about Space Base.
2024-08-07
17 min
The Tabletop Takeaway: A Board Game Design Podcast
39. Machi Koro
How can take-that mechanics benefit from randomness? What other dimensions can you add to a simple number line? Charlie, Trevor, and Ananda roll dice and take coins in Machi Koro.
2024-07-31
19 min
The Tabletop Takeaway: A Board Game Design Podcast
38. CATAN: Cities and Knights
What makes progress cards feel better than development cards? How do you get opponents to work together for the good of all? Ananda, Charlie, and Trevor settle the score in Catan: Cities and Knights.
2024-07-24
26 min
The Tabletop Takeaway: A Board Game Design Podcast
37. Captain Sonar
What should happen when a hider is found? Should hiders have a goal besides avoiding capture? Trevor, Ananda, and Charlie talk about Hidden Movement.
2024-07-17
23 min
The Tabletop Takeaway: A Board Game Design Podcast
36. Captain Sonar
How can you use attacks to reveal information? Do players need complex roles on a team? Charlie, Trevor, and Ananda listen for the enemy in Captain Sonar.
2024-07-10
27 min
The Tabletop Takeaway: A Board Game Design Podcast
35. The Stifling Dark
What does hidden movement look like when the hider is also the seeker? How can light be used as terrain? Trevor, Ananda, and Charlie shine a light on The Stifling Dark.
2024-07-03
20 min
The Tabletop Takeaway: A Board Game Design Podcast
34. Scotland Yard
How much information do players need to find a player that is hiding? What should you reveal? Ananda, Charlie, and Trevor search for Mister X in Scotland Yard.
2024-06-26
21 min
The Tabletop Takeaway: A Board Game Design Podcast
33. Live at Protospiel Twin Cities
Ananda, Charlie, and Trevor hold their first-ever live episode as a panel at Protospiel Twin Cities, discussing three prototypes.
2024-06-19
54 min
The Tabletop Takeaway: A Board Game Design Podcast
32. Storytelling
What makes storytelling games different from role-playing games? Why are stories so memorable? Charlie, Trevor, and Ananda talk about Storytelling games.
2024-06-12
22 min
The Tabletop Takeaway: A Board Game Design Podcast
31. In This World
Can games be creative tools? Do games always need a winner? Trevor, Ananda, and Charlie craft realities that never were in "In This World".
2024-06-05
21 min
The Tabletop Takeaway: A Board Game Design Podcast
30. Wing It
Do goals need to be unambiguous? How do card combinations encourage creativity? Ananda, Charlie, and Trevor ad-lib silly solutions to ridiculous problems in Wing It.
2024-05-29
13 min
The Tabletop Takeaway: A Board Game Design Podcast
29. Once Upon a Time
How do interrupts keep players engaged? What do goals look like in a game about telling a story? Charlie, Trevor, and Ananda struggle to control the narrative in Once Upon a Time.
2024-05-22
20 min
The Tabletop Takeaway: A Board Game Design Podcast
28. Pattern Recognition
What skills are transferable across pattern recognition games? What makes a competitive puzzle different than a solo puzzle? Ananda, Charlie, and Trevor review pattern recognition games in this bonus episode.
2024-05-15
19 min
The Tabletop Takeaway: A Board Game Design Podcast
27. Factory Funner
Do hex-based tile placement games actually need hexagonal tiles? Should players be penalized for recognizing patterns the fastest? How do you make players care about other players' boards? Ananda, Charlie, and Trevor talk about Factory Funner.
2024-05-08
16 min
The Tabletop Takeaway: A Board Game Design Podcast
26. Ricochet Robots
How much room is there for special rules cases in real-time games? How do you create complex interactions from simple rules? Join Charlie, Trevor, and Ananda for Ricochet Robots.
2024-05-01
13 min
The Tabletop Takeaway: A Board Game Design Podcast
25. Set
What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set.
2024-04-24
19 min
The Tabletop Takeaway: A Board Game Design Podcast
24. Deckbuilding Games
Do deckbuilders need any choices besides which cards to add? What are the differences between drawing from a deck and drawing from a bag? In this bonus episode, Trevor, Ananda, and Charlie talk about deckbuilding games.
2024-04-17
25 min
The Tabletop Takeaway: A Board Game Design Podcast
23. Paperback
Do victory point cards need to be useless? How can you reward players for helping each other to spell words? Ananda, Charlie, and Trevor take a look at Paperback.
2024-04-10
21 min
The Tabletop Takeaway: A Board Game Design Podcast
22. Clank!
What are the benefits of having a card market? How does forcing players to play all their cards change the dynamics of a deckbuilding game? Trevor, Ananda, and Charlie discuss Clank!
2024-04-03
21 min
The Tabletop Takeaway: A Board Game Design Podcast
21. Dominion
What are the advantages and disadvantages of untargeted attacks? How do you teach new players lessons that might be counterintuitive? Is it more fun to gain something good or eliminate something bad? Charlie, Trevor, and Ananda talk about Dominion.
2024-03-27
24 min
The Tabletop Takeaway: A Board Game Design Podcast
20. Social Deduction
What can you do to make games less stressful for the evil team? How do you structure interesting puzzles when information is not trustworthy? Learn about social deduction with Ananda, Charlie, and Trevor on this bonus episode!
2024-03-20
30 min
The Tabletop Takeaway: A Board Game Design Podcast
19. A Fake Artist Goes to New York
What happens when the traitor is left in the dark? Can you have a social deduction game without conversation? Charlie, Trevor, and Ananda discuss A Fake Artist Goes to New York.
2024-03-13
17 min
The Tabletop Takeaway: A Board Game Design Podcast
18. Blood on the Clocktower
Why should you balance information and doubt in social deduction games? How do you encourage people to talk to each other? Is dying actually good for the good team? Join Ananda, Charlie, and Trevor for Blood on the Clocktower.
2024-03-06
23 min
The Tabletop Takeaway: A Board Game Design Podcast
17. One Night Ultimate Werewolf
Do players need to know what team they are on? What is the purpose of minion roles? What are the benefits of super-short games? Trevor, Ananda, and Charlie talk about One Night Ultimate Werewolf.
2024-02-28
18 min
The Tabletop Takeaway: A Board Game Design Podcast
16. Cooperative Games
How do you encourage interactions when it is the players versus the game? What makes an AI opponent compelling? Charlie, Trevor, and Ananda wrap up the cooperative game genre.
2024-02-21
15 min
The Tabletop Takeaway: A Board Game Design Podcast
15. Marvel Champions
How do you represent the duality between a superhero and their alter ego? Can you have different types of resources that can still be used interchangeably? What should you do when a player is eliminated? Trevor, Ananda, and Charlie give their thoughts on Marvel Champions.
2024-02-14
20 min
The Tabletop Takeaway: A Board Game Design Podcast
14. Spirit Island
Why should you foreshadow random events? How do you encourage players to stay on-theme for their characters? Do games need strict turns and timing? Join Ananda, Charlie, and Trevor as they talk about Spirit Island.
2024-02-07
28 min
Music Production Podcast
Troubadeck Songwriting Cards with Charlie McCarron
Charlie McCarron is a film composer, songwriter, and game designer. He is currently running a Kickstarter campaign for his Troubadeck songwriting cards. Charlie ran the Composer Quest Podcast, where he interviewed songwriters and discussed their creative process. It was great to catch up with Charlie, who was the 2nd guest on this podcast! Charlie showed us his new Troubadeck, which is a fantastic tool for songwriting and jamming with others. We spoke about Charlie's work in film composing and game design. Throughout the episode, Charlie shared insightful wisdom about the connections between film composing, songwriting, and game...
2024-01-31
1h 44
The Tabletop Takeaway: A Board Game Design Podcast
13. The Crew: Mission Deep Sea
How much communication do players need in a coop game? What happens when somebody loses the game for everybody? What makes for a good twist on a familiar mechanic? Charlie, Trevor, and Ananda discuss The Crew: Mission Deep Sea.
2024-01-31
16 min
The Tabletop Takeaway: A Board Game Design Podcast
12. Tactical Combat
In this special episode, Ananda, Charlie, and Trevor discuss the tactical combat genre.
2024-01-24
27 min
The Tabletop Takeaway: A Board Game Design Podcast
11. Gloomhaven: Jaws of the Lion
How do you make progression fun when players are getting weaker over time? Does AI for tactical combat need to be complicated? Can you have too much content? Trevor, Ananda, and Charlie analyze Gloomhaven: Jaws of the Lion.
2024-01-17
27 min
The Tabletop Takeaway: A Board Game Design Podcast
10. Mage Wars
How granular does a representation of space actually need to be? Can you really give players access to their entire deck without overwhelming them? Where does simultaneous gameplay best fit into a game? Ananda, Charlie, Trevor talk Mage Wars.
2024-01-10
24 min
The Tabletop Takeaway: A Board Game Design Podcast
9. Chess
What are the advantages of only allowing players to move one piece per turn? Are one-hit kills broken? Should you design a variant? Charlie, Trevor, and Ananda discuss the classic game of strategy: Chess.
2024-01-03
21 min
The Tabletop Takeaway: A Board Game Design Podcast
8. Logical Induction
In this extra-fun episode, Trevor, Ananda, and Charlie discuss logical induction games and their design.
2023-12-27
21 min
The Tabletop Takeaway: A Board Game Design Podcast
7. Turing Machine
How do you avoid unintentional information leaks due to player choices? How can you avoid making people feel dumb in games about being clever? What should happen when a player makes the wrong guess? Charlie, Trevor, and Ananda discuss Turing Machine, the Punch-Card Computer.
2023-12-20
19 min
The Tabletop Takeaway: A Board Game Design Podcast
6. Visitor in Blackwood Grove
Do induction games always need unambiguous secret rules, or can fuzzy rules work? Can asymmetric roles work with induction? Check out the Visitor in Blackwood Grove with Trevor, Ananda, and Charlie.
2023-12-13
18 min
The Tabletop Takeaway: A Board Game Design Podcast
5. Zendo
What is the difference between induction and deduction? How do you make logic-heavy games friendly and approachable? Ananda, Charlie, and Trevor get started on the logical induction genre with Zendo, the classic game of scientific inquiry.
2023-12-06
12 min
The Tabletop Takeaway: A Board Game Design Podcast
4. Tile Placement
Bonus Episode! Trevor, Ananda, and Charlie talk about tile placement games in general. How will they use this mechanic in future games they're designing?
2023-11-29
14 min
The Tabletop Takeaway: A Board Game Design Podcast
3. Galaxy Trucker
Can a game be more fun to lose than to win? How do you make a game accessible to new players when there are so many different tiles to remember? Is real-time play compatible with turn-based mechanics? Charlie, Trevor, and Ananda talk about Galaxy Trucker, where you build a spaceship out of sewer pipes and see how far you can fly before it explodes.
2023-11-29
20 min
The Tabletop Takeaway: A Board Game Design Podcast
2. Carcassonne
When are rivals willing to cooperate? Should players draw their next tile at the start or end of their turn? What is the purpose of the abbot? Ananda, Charlie, and Trevor discuss the classic tile placement game, Carcassonne.
2023-11-29
18 min
The Tabletop Takeaway: A Board Game Design Podcast
1. Kingdomino
How do you make terrain types feel different from each other? Why do players need to know the distribution of tiles? Should you use multiplication for scoring? Join Trevor, Ananda, and Charlie for the pilot episode in which they talk about Kingdomino, a light tile drafting game.
2023-11-29
19 min
Illuminating Lives with Israel Smith
Changing Careers, Health Challenges and Having Fun with Charlie McCarron
It's been a while, hey listeners?! I've had a bunch of wild adventures happening in my personal and work worlds, which I will unpack separately in a solo episode once I wrap up publishing this series of interviews (only a couple more to go!) For now, I am super excited to share this chat with Charlie McCarron, where we talk about his most recent career change, having a child with a chronic health condition, managing anger, and the typical male responses we have both dropped into unconsciously at different points in our lives. It's a be...
2022-07-29
59 min
St. Paul Filmcast
Music Composer/Film Scorer CHARLIE McCARRON
on this episode we have music composer and film scorer Charlie McCarron. we talk about the process of film scoring, music used in film , his upcoming projects and his inspirations. We also talk his passion, game theory as well. VISIT Charlie's web site https://www.charliemccarron.com click the link if you are interest in FILM SCORE FEST https://www.filmscorefest.org If you interested in listeingin to Charlie's Music https://charliemccarron.bandcamp.com To contact Charlie McCarron charliemccarron@gmail.com GO ahead...
2022-02-22
1h 18
Podcast Archives - Board Game Design Lab
How to Live a Creative Life with Charlie McCarron
Charlie McCarron, designer of Four Humours, discusses what it looks like for a board game designer to live a creative lifeWe talk about scheduling, self-care, betting on yourself, inspiration, and more. And be sure to check out Charlie’s game on Kickstarter HERE. [mobileonly]To download this episode to your phone, click HERE.[/mobileonly] The post How to Live a Creative Life with Charlie McCarron appeared first on Board Game Design Lab.
2020-11-11
1h 04
Board Game Design Lab
How to Live a Creative Life with Charlie McCarron
Charlie McCarron, designer of Four Humours, discusses what it looks like for a board game designer to live a creative lifeWe talk about scheduling, self-care, betting on yourself, inspiration, and more. And be sure to check out Charlie’s game on Kickstarter HERE. [mobileonly]To download this episode to your phone, click HERE.[/mobileonly] The post How to Live a Creative Life with Charlie McCarron appeared first on Board Game Design Lab.
2020-11-11
1h 04
Music Production Podcast
#11: Charlie McCarron, Host of Composer Quest
One of the great podcasts for songwriters and producers is Composer Quest. The show tackles making music from all different angles and takes wisdom from the host, Charlie McCarron, and a wide array of guests. Recently the show finished its final episode with a 12-city world tour. I had the pleasure to speak with Charlie about music, his work, and the community of musicians he met while hosting Composer Quest. Listen on iTunes or Stitcher or Google Play Support the Podcast on Patreon Show Notes: Composer Quest - A Songwriting a...
2017-04-07
1h 17
Composer Quest: A Songwriting and Music Composition Podcast
Quest 19: MIDI Remix
Since the recent episodes of Composer Quest have been about electronic and video game music, I thought we could do a composing quest related to it. So here's your challenge, should you choose to accept it: create a loop-able piece of music that's under 2 minutes, using MIDI. Send me your audio file and MIDI layers (charlie@composerquest.com) by May 25th. Next, I'll send your MIDI layers to another random participant in this quest, and they will add their own sounds to your MIDI data, with no knowledge of the sounds you used. You will also receive someone else's MIDI...
2016-05-18
00 min
Composer Quest: A Songwriting and Music Composition Podcast
Quest 13: Arias on Tap, the Sequel
For the next Composer Quest quest, we’re partnering up with Opera on Tap Twin Cities again to premiere new arias and art songs. You can write for up to 4 voices accompanied by electronic piano. Optional additional instruments are Bb clarinet, bassoon, and euphonium. Send your new composition to charlie@composerquest.com and twincities@operaontap.com on or before December 28 at 11:59pm central time.
2014-11-25
00 min
Composer Quest: A Songwriting and Music Composition Podcast
Quest 10: Autumn Strings
For the 10th Composer Quest quest, I challenge you to write a string quartet inspired by autumn. You have until September 1st to send me your composition (charlie@composerquest.com), and the best string quartets will be performed at the Underground Music Cafe on September 21st at 6pm. In this quest announcement episode, I pull out my dusty violin and give a few tips on writing for strings.
2014-08-17
00 min
Composer Quest: A Songwriting and Music Composition Podcast
How to Compose Earworms and Fetal Music with Dr. Vicky Williamson
Music Psychologist Victoria Williamson is an expert on earworms – songs that stick in our heads. In this episode of Composer Quest, she reveals her findings on what makes a melody sticky. Vicky also answers my other pressing music psychology questions: Why do babies have an innate sense of rhythm? Why did Clive Wearing, a severe amnesiac, retain his ability to perform music? When did humans start playing instruments? Also in this episode, you’ll get to hear the sound of the world’s oldest instrument, and a never-before-released Charlie song. Enjoy!
2013-12-04
00 min
Composer Quest: A Songwriting and Music Composition Podcast
Charlie’s Musical Obituary
I set out to create the first episode of Composer Quest Season Two, and ended up with this heavenly look back at my musical history, embarrassing demos and all. So now, for something completely different…
2013-08-28
00 min