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Dave Voyles
Shows
Do This - Advice form Top Agents
Ty Voyles - Leverage, Lead Gen and Letting Go of the Grind
Chad Hyams and Bob Stewart are joined by Ty Voyles, co-founder and CEO of Fulcrum Residential, for insights on the power of partnerships and leveraging technology in real estate. Ty shares how Fulcrum uses Brevity to streamline processes and enhance productivity, emphasizing the importance of a supportive team culture and effective systems. Discover the value of automation, targeted communication, and innovation in driving real estate success. With a focus on community engagement and efficient operations, this episode offers actionable strategies for thriving in the competitive real estate landscape. Cnnect with Ty at https://www.fulcrum-residential.com/
2025-07-24
32 min
HC3 Podcast
Part 1: Reflecting Back, Looking Ahead: Navigating the Coming Healthcare Revolution, LIVE Edition
Part 1: Panel Discussion on Healthcare's Critical Challenges and OpportunitiesHealth News Illinois reporter Ryan Voyles moderates a dynamic panel featuring health care leaders Dave Gomel (CEO, Rosecrance Network), Carolyn Metnick (Partner, Sheppard Mullin), Esther Macchione (Co-founder, Prestige Health), and Jordan Powell (Senior VP, Illinois Health and Hospital Association). The panel dives into key topics shaping health care in 2024, including evolving payment models, workforce strategies, AI technology integration, and advancing health equity. Together, they address systemic challenges and share innovative solutions for sustainable health care delivery, emphasizing the importance of collaboration, innovation, and equity.This...
2024-12-19
33 min
RE:Spawn
RE:Spawn Episode 66 - Spawns 322 and 345
Once again we find ourselves reading SPAWN and talking about SPAWN and enjoying SPAWN! This time it's SPAWN 322 and SPAWN 345! Carlo Barberi's doing double duty on art this week, and the Toddfather are takin' up the pens, respctively! The boys execute episode 66 with style and grace! Also, helpful tips! Saw references! SPAWN The Movie cards! Please follow our friend Dave! (https://www.instagram.com/spawnguy21/) Thanks to Bryan for our music! (https://www.instagram.com/bryan_voyles_27/) We're on the 'gram too! (https://www.instagram.com/regardingspawnpod/) ...
2023-11-24
1h 38
The Camino Podcast
Episode 63 - The Via Podiensis, Part 3 - Stolen Relics and Closed Mines
Let's walk the Via Podiensis together! Whereas many of the pilgrim interviews on the podcast take a thematic approach, focusing on a few big picture issues, this series of episodes will dig more into the specifics of walking. In the third part of this series, we journey today from the Lot River to the Célé River, and from the village of Estaing to the town of Figeac. Bennett Voyles, the author of Onward, Backward! -or- A Ramble to Santiago, joins to help guide us through this section, while offering stories from his family's walk and his own research on th...
2023-03-03
1h 33
Indie Dev Podcast
Ep 39 - Amanda Lange, Microsoft
Amanda Lange and were peers at Microsoft before we took different roles last year. She now works as Technical Evangelist on the academic team, where she partners with the premier institutions across the United States and Canada to host hackathons, design curriculum, and enable students to enter the workforce and immediately make an impact. Before this however, Amanda was involved in academia as a professor, but also as a game developer. She worked at Schell Games in Pittsburgh, where she was a community manager. In the last several years Amanda has been building games and workshops with Unity, Hololens...
2018-01-29
59 min
Indie Dev Podcast
Ep 36 - Kenny Roy, Acronyx
Since 2007, Arc onyx provided animation and visual effects service to the TV and film industries. Recently, Arc onyx made the transition to indie game development to pursue projects with philanthropic goals. When we started planning the game to create this year, we came across many wonderful organizations (like GameChangerCharity.org) that use games to help kids cope with the trauma and hardship that stems from having life-threatening illnesses. We are entirely focused on bringing uplifting gaming experiences to those who need it the most. We discuss the animation industry, visually pleasing films from the 90s, and the success and...
2017-04-11
50 min
Indie Dev Podcast
Episode 35 - Shawn Woods, Alpha Dog Games
Shawn Woods is a gaming veteran of 18 years. His background spans everything from interactive CD-ROMS and TV commercials in the late 90’s to creating Orcs and UI for Dawn of War, Company of Heroes, and Homeworld 2, art direction at Microsoft, and finally co-founding Alpha Dog Games focusing on mobile games. Alpha Dog Games was founded in 2012 in Halifax, Canada. Their original game, Wraithborne, was created by 3 full time people and 3 contractors in 6 months. It was featured by Touch Arcade as most anticipated game, and featured by Apple on Launch. It was originally a premium product but has since changed to...
2017-03-31
44 min
#VerticalSlice Podcast
#VerticalSlice S03E22 @Microsoft's @DaveVoyles
In which we chat with Microsoft tech evangelist Dave Voyles. VS S03E22
2016-11-04
00 min
Indie Dev Podcast
Ep 33 - Andrew Peterson, N3S on the Hololens
Andrew Peterson is a software engineer who has spent much of his timing building the N3S, a NES emulator which works on Microsoft's Hololens. Best of all, the current games on display are not only holographic images presented in world space, but , but are also 3D objects in the form of voxels. **Although the project hasn't had an official release, you can still compile the source and get a feel for it yourself, if you have a hololens. A voxel editor is currently in the works as well. Links • The source code can be found on GitHub • Follow the p...
2016-09-22
46 min
Indie Dev Podcast
Samantha Kalman, Timbre Interactive (Rebroadcast)
On the first episode of the Indie Dev Podcast, I interview Samantha Kalaman of Timbre Interactive. Follow along as she illustrates how she got her start by working with Unity in Denmark, before returning to her hometown of Seattle to take a job at Amazon. All the while she kept her dream project alive, and has finally brought Sentris to Kickstarter. Kickstarter – Sentris Timbre Interactive http://samanthakalman.com @samanthazero http://sentrisgame.com http://facebook.com/SentrisGame
2016-07-08
26 min
Indie Dev Podcast
Episode 31 - Pek Pongpaet and Daniel Pesina, Mortal Kombat
This week is a bit different. I've got my co-worker in DC, Shahed Chowdhuri on the show, along with Pek Pongpaet (pong-pat) and Daniel Pesina. Shahed and Pek grew up together, and Pek met Daniel while studying at his Wushu. Daniel played Johnny Cage and ninjas Sub-Zero, Scorpion, Reptile, Smoke, and Noob Saibot in several Mortal Kombat games, and Pek has worked on 6 MK games spanning 10 years. Master Pesina is perhaps most famous for his work as Johnny Cage and the ninjas in the first two Mortal Kombat games. He has...
2016-06-16
41 min
Hello Tech Pros - Motivation, Soft Skills & Business Advice
The Construction Worker Who Changed His Life Through Video Games - Dave Voyles on Motivation
This construction worker, $38k in debt, decided to spend an extra $300 to ensure he got to a video game conference. The experience changed his life. Dave Voyles is a construction worker turned Technical Evangelist at Microsoft and it based out of Philadelphia, PA. His role has him working with students and startups across the country to help get their projects off the ground. His work frequently has him working with game consoles, web development, and high performance mobile applications. Show notes at http://hellotechpros.com/dave-voyles-motivation/ Key Takeaways Sometimes you have to t...
2016-06-13
46 min
Indie Dev Podcast
Ep 30 - Anthony Swinnich, Neon Deity Games
@DaveVoyles Developed by Neon Deity Games, Shutshimi: Seriously Swole is a randomized shoot'em up about a muscle-bound fish with memory problems defending the seven seas. But there's a catch (there's always a catch): you've been cursed with an incredibly short attention span. Combat waves and upgrade cycles only last 10 seconds a piece. Listen to the podcast Download the .mp3 Subscribe via iTunes Topics Discussed [T1:30] Armless Octopus [T4:10] Getting started in games with a game jam [T7:02] Gameplay footage [T9:10] Composing the soundtrack with Famitracker [T11;13] Game development engine used [T17:00] Accessibility [T23:30] Their next game (footage!) [T31:50] Question...
2016-05-27
22 min
Indie Dev Podcast
Episode 28 - Nick Robalik, PixelMetal
Nick Robalik is an independent Game Designer & Developer who started the NYC-based game studio PixelMetal in 2012. His goal is to make fun, entertaining games for people of all backgrounds and ages. His professional career spans over 15 years of Art & Creative Direction in the advertising and marketing industries, including work for Audi, Coca-Cola, Google, M&M’s and Samsung. Nick also spent time as a professor at both Drexel and Temple Universities in the fields of interactive design and computer animation, and has been published on the topics of computer animation and digital audio production. Nick’s newest game project, Somb...
2016-03-10
46 min
Indie Dev Podcast
Ep 26 - Howard Dortch, Shawnee State University
Howard is an industry veteran who now works in academia at Shawnee State University's game development program in Ohio. Before working in education, Howard had roles at AMD, as well as Sony, specifically at Verant in San Diego, where he worked on Everquest. As someone who has spent a large amount of time playing this game during my middle and high-school years, I'm a huge fan. We discuss his time building lasers for the Department of Defense, writing assembly code to optimize Everquest, as well as finding work on BBS boards in the mid-90s. This is our longest...
2016-01-25
1h 31
Indie Dev Podcast
Episode 25 - Ethan Lee, FNA
Ethan Lee is a software engineer based out of Georgia, who has a history of working on what previously XNA, but is now his own open source fork of the project. Along the way, he has ported a countless number of titles for independent developers across a broad spectrum of platforms including PC, Mac, and Linux. This is the longest and by far the most technical episode that we've had yet. Don't let that intimdate you though, as there is a lot to learn here. It's inspiring to see a young person learn so quickly (he only started coding 4...
2016-01-21
1h 10
Indie Dev Podcast
Episode 24 - Kevin Giguère, Dragon Slumber
Kevin Giguère is a programmer in his thirties from Quebec, Canada, and the man behind Dragon Slumber, an isometric RPG created with XNA. Previously, Kevin worked on a JRPG, Arelite Core, which went through Steam Greenlight. Originally started as a dream project to create his own game from scratch, Kevin has done everything himself.
2016-01-15
35 min
Indie Dev Podcast
Ep 23 - Sean Colombo, Blueline Games
Sean Colombo has been making games for 15 years. After quitting college to run web-startup "LyricWiki", he sold the site to Wikia in 2009. A couple years later he founded BlueLine Games to focus on making digital versions of award-winning board games. BlueLine's flagship games "Hive" and "Khet 2.0" are currently the top two rated board games* among the 80 that are on Steam. Currently, BlueLine is working on the Steam version of a famous Euro-game and updating all four of it's Steam titles which includes the free-to-play Simply Chess. @SeanColombo @BlueLineGames BlueLineGameStudios.com
2016-01-12
47 min
Indie Dev Podcast
Episode 22 - David Catuhe, Babyon JS
David Catuhe is a Principal Program Manager on Microsoft's TED team in Redmond. He is also one of the master minds behind the open source WebGL framework, BabylonJS. WebGL has grown leaps and bounds in recent years, and Babylon continues to iterate with it. As mobile browsers continue to add support for WebGL, we will see more developers go from writing native applications to hybrid web-apps. Join us as we talk about the current state of WebGL, in addition to his thoughts on asm.js and of c
2015-08-20
28 min
Indie Dev Podcast
Ep 21 Michael Gnade, Indie Game Stand
This week I'm joined Mike Gnade, from Indie Game Stand, a site to discover a new indie game every few days. Developers can upload their wares while consumers can purchase the latest and greatest indie games at an affordable price.Unlike many competitions, this platforms offer a monthly subscription service which gets consumers 20% off the price of the title, and includes 7 games each month.
2015-06-08
35 min
Indie Dev Podcast
Ep 21 Michael Gnade, Indie Game Stand
This week I'm joined Mike Gnade, from Indie Game Stand, a site to discover a new indie game every few days. Developers can upload their wares while consumers can purchase the latest and greatest indie games at an affordable price.Unlike many competitions, this platforms offer a monthly subscription service which gets consumers 20% off the price of the title, and includes 7 games each month.
2015-06-08
35 min
Indie Dev Podcast
Ep 20 Daniel Parente
Tonight I am joined by Daniel Parente, CEO and Game Director of Hydra Interactive Entertainment, a young indie development studio based out of Madrid, Spain. He's previously worked on a number of titles, including Alien Spidy, History Legends of War: Patton, and Aliens in the Attic. The current title that his team is working on is Upside-Down Dimensions, an action adventure game of love and war, in a colorful paper crafted world, inspired by Japanese folklore and Origami. We talk about how to properly scope a title that you're developing, in addition to understanding the role that publishers play...
2015-05-27
40 min
Indie Dev Podcast
Ep 19 Michael Hicks pt 2
In this follow up to episode 15, Michael gives a brief postmortem about releasing his first Playstation 4 title. We discuss the process for getting approved through the ESRB as well as Europe's PEGI system, in addition to how to prevent burnout and fatigue from working on one project for too long. Sony's fatastic services for independent developers are highlighted as well, and I inquire about Michael's decision to stick with MonoGame for his current and future titles. All music is courtesy of Benjamin Briggs. Intro / Outro: Diddy Kong Racing – Hi There! (Lobby) http://benjaminbriggs.bandcamp.com/ https://www.facebook.com/bb...
2015-04-04
33 min
Indie Dev Podcast
Episode 18 - Livid Interactive
Joining me today are Game Designer / Leader Developer Jacob Pennock, and Executive Producer Mike Schaiman, and Art Director Melissa Pennock of Livid Interactive. We talk diversifying a studio, making money in the middleware marketplace, how to stay afloat as an indie, and how they use Intel's RealSense technology and Unity to create their gesture based first person combat game, Head of the Order. In 2010, the husband/wife team of Jacob and Melissa Pennock founded a small studio in North Carolina called Unicorn Forest Games. Unicorn Forest was mainly focused on providing outsourcing services, for games on facebook and mobile...
2015-01-14
46 min
Indie Dev Podcast
Episode 17 - Illyriad Games
Illyriad-Games Listen to the podcast. Illyriad (ih-lih-re-ad) Games is an independent studio based across three continents. Realizing that WebGL isn't just a pipe dream, they've built their latest game on it. Their lcurrent title, Age of Ascent, is built on a custom WebGL engine, and is using Azure as a backend, with the ability to scale to 50k+ concurrent users. Joining me tonight are CTO, Ben Adams, and CEO, James Niesewand. We discuss what it's like to manage a small team of developers across 3 continents, the importance of managing every last bit of processing power, when it comes to...
2014-12-14
58 min
Indie Dev Podcast
Ep 16 Wimbus Studios
Founded in 2011, and based out of Wilmington DE, Wimbus Studios is the culmination of a few friends wanting to get together and make video games! Fueled by the passion to make awesome games that they would love to play themselves, Wimbus Studios is dedicated to making games that don’t suck! Their first title, The Island of Eternal Struggle, is a turn based RPG adventure. Joining me today is Steve Sefchick, and Mike Williams. Becky Mount is also part of the team, but not able to make it on that evening. Join us as we talk about how they go...
2014-12-01
36 min
Indie Dev Podcast
Ep 15 Michael Hicks
Ep 15 Michael Hicks
2014-11-13
32 min
Indie Dev Podcast
Ep 14 Erik Umenhofer
erik umenhofer Listen to the podcast here. .NET Developer by day, and game dev by night, Bay Area resident Erik Umenhofer has been quietly working on games for several years, from the comfort of his own home. First he started with XNA, before making the transition to Construct 2, and has finally settled on Unity. Listen in as we talk about the good old days of the Commodore 64, solving problems through technology, and the way Construct 2 handles wrapping games for each platform. Going by the studio name Firebellys, their upcoming release, Temporus, a 2D sci-fi sidescrolling platformer is aiming for...
2014-10-24
42 min
Indie Dev Podcast
Episode 14
Total Monkery is an independent game development company and family business with a healthy fixation on mockery, puns and primates. Created in 2012 by game development veteran Richard Weeks (LucasArts, Psygnosis), Total Monkery aims not only to produce high-quality products, but also to foster new talents, collaborate with passionate indies and contribute value to the industry we love. We talk the FM Towns Marty, his experiences at Psygnosis and LucasArts, and the necessary skills for establishing and maintaining a studio of his own. Furthermore, we conclude the discussion with the...
2014-05-28
53 min
Indie Dev Podcast
Episode 12 - Russ Clarke, West London Games
West London Games is a British independent game studio founded by Russ Clarke to develop the ultimate exploration and combat game, TerraTech. Russ has previously worked at London’s Ideaworks mobile studio until 2012. He developed the first prototype for TerraTech by himself shortly afterwards, pulling in his experience from working on beloved franchises like Metal Gear, Call of Duty, Resident Evil, Tomb Raider and Fable. After spending some time working as a consultant he returned to the TerraTech prototype to turn...
2014-04-30
40 min
Hanselminutes with Scott Hanselman
Xbox One Developer with Dave Voyles, formerly of Comcast
Scott talks with Dave Voyles who worked on the Comcast Xfinity application for Xbox. What's it take to write an application for an Xbox One? Will your HTML and JavaScript skills translate? All this, plus discussion of SmartGlass.
2014-02-14
32 min