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DesigningMusicNOW

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Soundiron PodcastSoundiron PodcastInterview With Dale CrowleyIn this podcast, Soundiron founder Mike Peaslee and Dale  Crowley, Director Of Business Development at Elias, talk about  interactive music for games and media and speculate on the future of  adaptive music in the coming age of VR, AR and ever more powerful gaming  platforms. Learn more about Dale's work here: Elias Software: www.eliassoftware.com Designing Music NOW: www.designingmusicnow.com Gryphondale Studios: www.gryphondale.com Follow us on: Instagram: https://www.instagram.com/soundironaudio/  Facebook: https://www.facebook.com/soundironco/  Twitter: https...2019-04-0545 minBeards, Cats and Indie Game AudioBeards, Cats and Indie Game AudioBeards, Cats and Indie Game Audio Podcast EP 35The last episode of 2016 and we've got Leonard Paul as our guest. We sat down at Gord's and talked about a bunch of stuff that Leonard has done and his school. As well we talk a bit about Sound Particles and vinyl soundtrack releases. And of course we answer some questions.   As well Leonard sent us a bunch of links on how to contact him and his projects: School: http://School.VideoGameAudio.comTwitter: http://Twitter.com/SchoolGameAudio or http://Twitter.com/VideoGameAudio Personal: http://VideoGameAudio.com 'Beep' Original Music Score: http://LeonardJPaul.B...2017-01-0100 min#RadioFlazm#RadioFlazm77. Александр Ахура про саунд-дизайнАлександр Ахура рассказал про суть работы саунд-дизайнера. Про работу с библиотеками и стоками, про интерактивную музыку и историю стандартизации громкости. Также мы обсудили различные вопросы взаимодействия саунд-дизайнера и разработчика, стоимость услуг и устранение противоречий. Немного рассказали про опыт запуска платного саундтрека к Train Valley. Содержание: [00:15] - Небольшое представление. [04:30] - В целом про работу саунд-дизайнера. [08:00] - Методики и способы работы. [13:00] - Про библиотеки звуков. [15:30] - Интерактивная музыка. [19:50] - Звуковые движки. [23:50] - Громкость в играх. [29:40] - Вариативность звуков. Звук коня и единорога. [35:00] - Стоимость звуков и музыки. Заказывать или делать самому? [42:00] - Специфика работы с саунд-дизайнером. Разрешение противоречий. [47:20] - Про платный саундтрек к игре. Ссылки: Статья про интерактивную музыку - http://www.designingmusicnow.com/2016/06/13/advantages-disadvantages-common-interactive-music-techniques-used-video-games/ Facebook Александра - https://www.facebook.com/ahuraster Soundcloud - https://soundcloud.com/ahuraster2016-07-1001 minDesigning Music NOW PodcastDesigning Music NOW PodcastLive from NAMM 2016 - Mike Greene from RealitoneShort interview with Mike Greene from Realitone2016-02-0900 minDesigning Music NOW PodcastDesigning Music NOW PodcastLive from NAMM 2016 - Hans from Art VistaShort Interview with Hans from Art Vista2016-02-0902 minDesigning Music NOW PodcastDesigning Music NOW PodcastLive from NAMM 2016 - Tari from Best Service/Sampling ArtsDesigning Music NOW interview of Tari from Best Service/Sampling Arts by Lawson Madlener2016-02-0901 minDesigning Music NOW PodcastDesigning Music NOW PodcastLive from NAMM 2016 - Trey Pollard from Straight Ahead SamplesDesigning Music NOW interview with Trey from Straght Ahead Samples by Lawson Madlener.2016-02-0904 minDesigning Music NOW PodcastDesigning Music NOW PodcastLive from NAMM 2016 - Hendrik from Orchestral ToolsDesigning Music NOW interview with Hendrik from Orchestral Tools.2016-02-0913 minDesigning Music NOW PodcastDesigning Music NOW PodcastLive from NAMM 2016 - Interview with Martin Tichy from VSLDesigning Music NOW Interview with Martin Tichy from VSL by Lawson Madlener2016-02-0903 minDesigning Music NOW PodcastDesigning Music NOW PodcastLive from NAMM 2016 - Christian from SpitfireInterview with Christian from Spitfire2016-02-0901 minDesigning Music NOW PodcastDesigning Music NOW PodcastDesigning Music NOW Podcast - Episode 2 - Beep Week Featuring Karen CollinsBeep Week at Designing Music NOW! We are honored to have had the chance to talk with Karen Collins, the producer and director of Beep: A History of Game Sound documentary this week. In honor of this amazing endeavor which is a highly anticipated movie for everyone in the game audio community, we are excited to dub this week Beep Week! As of this writing, her current Kickstarter campaign for the Beep Book has still not reached its modest goal, and we hope that this amazing video interview and podcast will encourage you to get your own copy of the...2015-10-191h 06Designing Music NOW PodcastDesigning Music NOW PodcastDesigning Music Now Podcast Featuring Brian Schmidt - Episode 1This Designing Music Now Podcast features Brian Schmidt. He is the 2008 recipient of the Game Audio Network Guild’s Lifetime Achievement Award. Brian has been creating game music, sounds and cutting edge game sound technology since 1987. With a credit list of over 130 games and a client list including Zynga, Sony, Electronic Arts, Capcom, Sega, Microsoft, Data East, Namco, SounDelux and many others Brian has used his combined expertise and experience in music composition, sound design and his deep technical knowledge to change the landscape of the game audio industry. Brian is a frequent and in-demand speaker on the creative, technical an...2015-10-1057 min