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DigiPen Institute Of Technology

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The Fourth CurtainThe Fourth CurtainPortal's Kim Swift's Cake is Not a LieOur guest Kim Swift turned a student demo into the mega-hit Portal. Previously the Head of Creative for Xbox Games Publishing, she also did level design on Left 4 Dead and was Design Director for Star Wars: Battlefront II. We discuss how to pitch, owning IP on Mars and whether or not the cake is a lie - this week!Episode Highlights[00:00:21] Kim Swift’s Game Design Origin StoryKim talks about how she got into game development by modding games like Doom and Quake, which eventually led to her jo...2025-05-081h 15Whatcha Doing?Whatcha Doing?Episode 16: Darren Hupke is writing the magazine, Pixel & Polygons!The sixteenth episode!Kickstarter Link (https://www.kickstarter.com/projects/darrenhupke/retro-game-zine-issue-005-006-and-007-0)Website (https://pixelsandpolygons.net/)Patreon (https://www.patreon.com/darrenhupke)Stuff we talk about!Digipen (https://www.digipen.edu/) The Art Institute (https://www.artic.edu/)Full Sail (https://www.fullsail.edu/)Anahiem Stadium (https://www.mlb.com/angels/ballpark)memcard (https://bsky.app/profile/memcard.art)Bitmap Books (https://www.bitmapbooks.com/)A Guide to Japanese RPGs (https://www.bitmapbooks.com/p...2025-04-042h 13Stupid Little Games with Jess PardueStupid Little Games with Jess PardueRelease the Kraken - With Orvar Halldorsson!This week, Jess sits down with Minecraft creative lead and DigiPen senior lecturer Orvar Halldorsson! They chat about taking gaming classes at 3AM, rotoscoping Liam Neeson's beard, and how Orvar's team enables Minecraft players to craft their own experiences. Then they play a Stupid Little Game about *totally* real Minecraft mods. Shout out to Butter Dog! Thanks so much for listening! Please consider leaving us a review on Apple or Spotify. It really helps out. Special thanks to today's sponsor: Bean Sidhe: the new narrative walking sim from Sealbee Games. Available...2025-03-181h 56Super Switch HeadzSuper Switch HeadzShould You Go to a University to Make Video Games?Our guest this week is professor Stephen O’Bent who shares with us all about his experience teaching at Digipen, the game development university. We talk about pursuing an education in game design and what that entails, the general Digipen experience, teaching music courses at a specialized academy, and the reasons one might enroll. We also cover all the gaming and Nintendo news, including the recent Sony State of Play, the DICE Awards, Switch 2 patents and pricing, and more. As always, we close with the games we’ve all been playing. Listen to Super Switch Headz on Apple Podcasts, Spot...2025-02-191h 42Эскапизм на окраине | История создания игрЭскапизм на окраине | История создания игрКак создавалась Portal, история серии игрПортал — культовая серия игр-головоломок, которую под началом Valve создала группа студентов-выпускников университета DigiPen. В новом эпизоде подкаста рассказали, как Portal связан с серией Half-Life, что говорила GLaDOS и как куб из игры связан с правительством. Подписывайся на социальные сети подкаста: Телеграм-канал: https://t.me/dveyulicast_escapism Группа в ВК: https://vk.com/dveyulicast Личные блоги ведущих: https://t.me/smallow_owl https://t.me/inarinyan За музыкальную тему подкаста спасибо Саше Гинзбургу: https://t.me/slty_sg Музыка из выпуска: Kelly Bailey, Portal OST - Radio LoopJonathan Coulton, Portal OST - Still AliveJonathan Coulton Portal OST - Want You GoneThe National - Exile VilifyИсточники:https://www.nuclearmonkeysoftware.com/narbaculardrop.html https://web.archive.org/web/20110420135500/http://seattletimes.nwsource.com/html/businesstechnology/2014794592_brier18.html https://web.archive.org/web/20230302232014/https://www.rockpapershotgun.c...2024-12-1919 minBefore We Get ThereBefore We Get There4. Leveling Up: Lessons from Gaming and Jiujitsu with Michael ThompsonIn this episode of 'Before We Get There,' host Nicholas Braman interviews Michael Thompson, a Canadian game designer who has lived in Singapore for over 15 years. Michael discusses his extensive career in the gaming industry, working on major titles like FIFA and NHL for Electronic Arts and Ghost Recon for Ubisoft. Currently, he is the course chair for the Department of Game Design at DigiPen Institute of Technology in Singapore. Michael also shares his experiences and insights from over 20 years of training in Brazilian Jiujitsu, touching on the growth of the sport in Singapore and how to stay...2024-11-0644 minMega Dads LiveMega Dads LiveMega Dads Overworld - Luke DavisWelcome one and all to the first episode of the MegaDads latest show - Mega Dads Overworld! And yes we occasionally call it Open World in this episode, but it’s Overworld, dagnabbit! Any other questions? No? Good! This episode, Evan and Jonathan talk to Luke Davis, Assistant Director Of Admissions for DigiPen Institute, the world’s first college designed entirely around the video game industry. Luke talks about his time running herd on interns for Bungie, how the academics behind video games has changed, and why you shouldn’t expect to do nothing but play Halo your freshman year...2024-10-0700 minMega Dads LiveMega Dads LiveMega Dads Overworld - Luke DavisWelcome one and all to the first episode of the MegaDads latest show - Mega Dads Overworld! And yes we occasionally call it Open World in this episode, but it’s Overworld, dagnabbit! Any other questions? No? Good! This episode, Evan and Jonathan talk to Luke Davis, Assistant Director Of Admissions for DigiPen Institute, the world’s first college designed entirely around the video game industry. Luke talks about his time running herd on interns for Bungie, how the academics behind video games has changed, and why you shouldn’t expect to do nothing but play Halo your freshman year...2024-10-0700 minEmílias Podcast - Mulheres na ComputaçãoEmílias Podcast - Mulheres na Computação109: Heróis da Luz: Ingrid Mendes e o Impacto dos Jogos Sérios na SaúdeNeste episódio do Emílias Podcast - Mulheres na Computação, conversamos com Ingrid Mendes, mestre em Computação Aplicada pela Universidade Federal do Pará (UFPA), sobre sua jornada acadêmica e profissional. Ingrid compartilha como sua paixão pela Computação começou e nos conta sobre sua dissertação de mestrado, que resultou no desenvolvimento do jogo sério "Heróis da Luz", voltado para o ensino de suporte básico de vida. Durante a conversa, Ingrid discute a importância dos jogos sérios na área da saúde e reflete sobre sua experiência como mulher na Computa...2024-07-251h 30Games Every Designer Should PlayGames Every Designer Should PlayEP01: Portal - Games Every Designer Should PlayWelcome to Episode 01 of 'Games Every Designer Should Play,' the podcast that explores the world of game design by analysing some of the greatest games of all time. Join experienced Lecturers in Game Design, Stuart Lilford, Adrian Mills, and David Grant as they delve into the iconic game PORTAL, exploring its innovative mechanics and design insights. Spoiler alert for Portal! 🚨 We advise you play before listening. You can grab it here. In this episode, we discuss environmental storytelling, pacing and progression, the importance of playtesting and iterative design, and the debate of Cut scenes vs...2024-04-261h 09The Here\'s Waldo PodcastThe Here's Waldo PodcastCareer Coach Sonia Michaels Explains Why “Soft Skills” Are Hard and Other Job and Interview TipsSonia Michaels is a career coach and consultant for gaming professionals in Greater Seattle. Additionally, she serves as the Department Chair of Humanities and Social Sciences at DigiPen Institute of Technology, where she’s taught communications, public speaking, and English for over 30 years. As a sought-after speaker, Sonia has presented at various conferences, including the GDC Number One Career Talk. She completed a three-year elected term on the IGDA Board of Directors in April, showcasing her involvement and commitment to the gaming industry. Sonia also received the Excellence in Teaching Award in June at the Indiecade Horizons Showcase. 2023-11-2859 minArdan Labs PodcastArdan Labs PodcastLive Streaming, Mathematics, and Mentorship with Vanessa Nicole NaffVanessa Nicole Naff is a Software Engineer for Warner Bros. Discovery. She works with the behind the scenes aspects of transcoding and live streaming video. In this episode, Vanessa takes us through her journey from growing up in a rural town to studying abroad in Japan and finally working with complex and advanced Go powered technology. 00:00 Introduction 02:50 First Memory of a Computer08:24 Main Interests Before High School12:57 Entering High School20:20 Studying in Japan...2023-04-121h 38La tecnologeríaLa tecnologería11x01 - Cómo fue trabajar en Orio and the Will of the WispsHoy arrancamos nuestra 11ª temporada de RUN (Quién lo iba a decir). Empezamos por todo lo alto con Ánder Goenaga, progamador de gameplay en Hugecalf Studios. Ánder empezó sus estudios como desarrollador de videojuegos en DigiPen, la famosa Universidad de videojuegos localizada en Bilbao, comenzando su andadura como junior gameplay programmer en Ubisoft gracias a […] Lee la entrada completa en 11x01 - Cómo fue trabajar en Orio and the Will of the Wisps.2023-03-311h 35La Tecnologería Radio - Todos los programasLa Tecnologería Radio - Todos los programas11x01 - Cómo fue trabajar en Orio and the Will of the Wisps Hoy arrancamos nuestra 11ª temporada de RUN (Quién lo iba a decir). Empezamos por todo lo alto con Ánder Goenaga, progamador de gameplay en Hugecalf Studios. Ánder empezó sus estudios como desarrollador de videojuegos en DigiPen, la famosa Universidad de videojuegos localizada en Bilbao, comenzando su andadura como junior gameplay programmer en Ubisoft gracias a uno de sus programas de captación de talento. Tras vivir en Bucharest y haber trabajado en el desarrollo del título Ghost Recon:Wildlands, se mudó al estudio de Ubisoft en Toronto, donde tuvo la oportunidad de colaborar en el juego WatchDogs:Legion. Tras var...2023-03-311h 35La Tecnologería Radio - Todos los programasLa Tecnologería Radio - Todos los programas11x01 - Cómo fue trabajar en Orio and the Will of the WispsHoy arrancamos nuestra 11ª temporada de RUN (Quién lo iba a decir). Empezamos por todo lo alto con Ánder Goenaga, progamador de gameplay en Hugecalf Studios. Ánder empezó sus estudios como desarrollador de videojuegos en DigiPen, la famosa Universidad de videojuegos localizada en Bilbao, comenzando su andadura como junior gameplay programmer en Ubisoft gracias a […] Lee la entrada completa en 11x01 - Cómo fue trabajar en Orio and the Will of the Wisps.2023-03-311h 35RUN, el desarrollo de videojuegos desde dentroRUN, el desarrollo de videojuegos desde dentro11x01 - Cómo fue trabajar en Orio and the Will of the Wisps Hoy arrancamos nuestra 11ª temporada de RUN (Quién lo iba a decir). Empezamos por todo lo alto con Ánder Goenaga, progamador de gameplay en Hugecalf Studios. Ánder empezó sus estudios como desarrollador de videojuegos en DigiPen, la famosa Universidad de videojuegos localizada en Bilbao, comenzando su andadura como junior gameplay programmer en Ubisoft gracias a uno de sus programas de captación de talento. Tras vivir en Bucharest y haber trabajado en el desarrollo del título Ghost Recon:Wildlands, se mudó al estudio de Ubisoft en Toronto, donde tuvo la oportunidad de colaborar en el juego WatchDogs:Legion. Tras var...2023-03-311h 35RUN, los videojuegos desde dentroRUN, los videojuegos desde dentro11x01 - Cómo fue trabajar en Ori and the Will of the WispsHoy arrancamos nuestra 11ª temporada de RUN (Quién lo iba a decir). Empezamos por todo lo alto con Ánder Goenaga, progamador de gameplay en Hugecalf Studios. Ánder empezó sus estudios como desarrollador de videojuegos en DigiPen, la famosa Universidad de videojuegos localizada en Bilbao, comenzando su andadura como junior gameplay programmer en Ubisoft gracias a uno de sus programas de captación de talento. Tras vivir en Bucharest y haber trabajado en el desarrollo del título Ghost Recon:Wildlands, se mudó al estudio de Ubisoft en Toronto, donde tuvo la oportunidad de colaborar en el juego WatchDogs:Legion. Tras varios a...2023-03-311h 35JokotekniaJokotekniaMahai ingurua - Arrate Astobiza, Nestor Uriarte eta Xabier Escobero - Jokoteknia 2021Tartanga, Harrobia eta Digipen ikastetxetako ikasleen arten mahai ingurua. 2022-12-0600 minEmbeddedEmbedded20 GOTO 10Chris Svec joined us to talk about kids programming and how well the Joel Test has held up. Svec’s son (“The Kid”) developed an interest in programming by playing games. Most of his programming desires are around building games of his own.  Any time we talk about kids and programming, Scratch comes up. It really is that neat and is The Kid approved. Some resources to get you started (actually, getting started is easy, you may want a book to do more than the basics): The Everything Kids' Scratch Coding Book: Learn to Code...2022-12-021h 21EmbeddedEmbedded20 GOTO 10Chris Svec joined us to talk about kids programming and how well the Joel Test has held up. Svec’s son (“The Kid”) developed an interest in programming by playing games. Most of his programming desires are around building games of his own. Any time we talk about kids and programming, Scratch comes up. It really is that neat and is The Kid approved. Some resources to get you started (actually, getting started is easy, you may want a book to do more than the basics):The Everything Kids' Scratch Coding Book: Learn to Code...2022-12-021h 21Game Dev Advice: The Game Developer\'s PodcastGame Dev Advice: The Game Developer's PodcastGame Jams, Resiliency, Game Dev Resources, The Future, Mentors, Neurodiversity, Bodystorming, Tech Art, Networking, Art Automation, Anxiety, Mixed Reality, and AI with Angel MunizI welcome Angel Muniz, a 3D Generalist and Technical Artist who shares about her transition into the game industry, talking with Bungie, getting her first job, and going back to school. Hear career advice about how the art field is changing, creating automation, learning integration, and getting your first position. Learn about knowing your value, having mentors, passion & curiosity, and advancing your career.We then discuss hackathons, growing your skills, her VR portfolio, and her love of learning. Hear about emotional intelligence, politics, listening, bodystorming, and how we process information. Discover AI machine learning...2022-10-151h 26ClarineatClarineat176 - Pregnancy and Parenting with Rachel Yoder"You've got to have that solid basis to build on, so... you can still do what you need to do." - Rachel Yoder On today’s show I’m joined by Rachel Yoder, who is a Seattle-based clarinetist, adjunct professor of music theory, chamber music and clarinet at the DigiPen Institute of Technology, and Editor of The ICA’s “The Clarinet” magazine. We discuss making music during pregnancy, parenthood in general, and some of the physical changes that women experience as clarinetists and how to overcome them. Upgrade to Clarineat Gold: https://www.clarineat.com/join ...2022-09-0652 minClarineat:  The Clarinet PodcastClarineat: The Clarinet Podcast176 - Pregnancy and Parenting with Rachel Yoder"You've got to have that solid basis to build on, so... you can still do what you need to do." - Rachel Yoder On today’s show I’m joined by Rachel Yoder, who is a Seattle-based clarinetist, adjunct professor of music theory, chamber music and clarinet at the DigiPen Institute of Technology, and Editor of The ICA’s “The Clarinet” magazine. We discuss making music during pregnancy, parenthood in general, and some of the physical changes that women experience as clarinetists and how to overcome them. Upgrade to Clarineat Gold: https://www.clarineat.com/join ...2022-09-0652 minThe Alpha Quorum ShowThe Alpha Quorum Show096: D*ICK PIC - Getting Real & Growing Up (with Colt Johnson)"I'm a work in progress." Reality TV Celeb Colt Johnson teaches some profoundly deep and surprisingly inspirational things about what he has learned as he has "examined himself" as part of TLC's most popular franchise ever: 90 Day Fiance and its various spinoffs.   Colt shares the truth about who he is and some of the circumstances in his earlier life that have been difficult to manage. He has been loved and hated by millions of people around the globe.  His life has been both messy *and televised for the past 5 years, and his life has be...2022-07-281h 52KokoLives GamxsKokoLives GamxsEl pixel que se volvió arteGabriel Medina y Benjamín Morales en presencia de nuestros invitados especiales:   Josué Hernández: Pixel Artist y director Arte desde 2016, en el área de creación de videojuegos. Su trabajo ha sido publicado en las plataformas como Disney y Pixar, además de trabajar con marcas como American Eagle y múltiples artistas independientes de la industria de publicidad, diseño de textil y gráfica para videos musicales. En el 2020 se lanzó el videojuego mexicano Neon City Riders con el estudio de videojuegos independientes, Mecha Studios en el cual trabajó creando gráficos y animaciones.  Jesse Mu...2022-07-231h 43Small SubjectsSmall SubjectsEpisode 23: Calvin Tan Calvin Tan has been recognized as one of the most talented sculptors and figure painters in the world, especially among those working with WWII subjects. A graduate of RMIT University who is now the Department Chair at DigiPen Institute of Technology, he’s one of the most eloquent artists we’ve interviewed on this podcast in terms of drawing connections between what we do in miniature (his favored scales: 1/35 and 1/16) and what some of the grand masters did in the realm of fine art; as he pointed out, there is plenty to learn from them, even if the connections aren’...2022-07-071h 33Kiwi TalkzKiwi Talkz#126 - Josh Weier Interview (Portal 2, Valve, Game Design, Gabe Newell, Play Testing, Management, Crunch, Certification etc.)Josh Weier was a game developer at Valve for over 14 years and worked on franchises such as Portal and Half Life. He was the project lead designer on Portal 2. Get 20% OFF @manscaped + Free Shipping with promo code KIWITALKZ at MANSCAPED.com! #sponsored #valve #portal2   SOCIAL MEDIA TWITTER - @weier_josh Zero Page: http://zero.page Zero Page Twitter: @zeropage_game   TIMESTAMPS 00:00 - Intro 00:53 - Memories Of Valve 02:01 - Orange Box/How Josh Ended Up As Pr...2022-02-261h 02Kiwi TalkzKiwi Talkz#118 - Lawrence Schwedler Interview (Metroid Prime Hunters, Digipen, Sound Design, Music Design, Zelda:Breath Of The Wild etc.)Lawrence Schwedler is a program director for the music and sound design program at Digipen. He previously spent a considerable amount of years working at NST on games such as Metroid Prime Hunters, Pokemon Puzzle League and Mario Vs Donkey Kong.   Get 20% OFF @manscaped + Free Shipping with promo code KIWITALKZ at MANSCAPED.com! #ad   Lawrence Schwedler Lectures https://youtu.be/vnh-yPyhLCU https://youtu.be/8dxv4nZy0L0 https://youtu.be/J15Rkl0lPjY   TIMESTAMPS 00:00 - Manscaped Sponsor Segment/Intro 02:30 - How Lawrence Ended Up...2022-01-011h 05In The Moment podcastIn The Moment podcast118. Ashley Jean Yeager with Dr. Anand Thirumalai: The Life of Astronomer Vera RubinAll the observable stuff of the universe — the stars, planets, and other bits of so-called “normal matter” that we can see with various instruments — make up less than 5% of the universe. What about all the other…stuff? The remainder, a mix of dark energy and dark matter, is undetectable by even the most powerful telescopes. The acceptance of the possible existence of dark matter and dark energy in the early 1980s signaled an astronomical revolution, one that wouldn’t have been possible without the work and findings of Astronomer Vera Rubin (1928–2016). In Bright Galaxies, Dark Matter, and Beyond, author...2021-12-2049 minPROGRAMAS ESPECIALES. EXTERIORES.PROGRAMAS ESPECIALES. EXTERIORES.Memoria Visual de Zorrozaurre 12/12/2021Os presentamos la exposición "Memoria Visual de Zorrozaurre", organizada por el ayuntamiento de Bilbao. Hablamos con Asier Abaunza, concejal de Obras y Servicios del ayuntamiento, con el historiador Txema Luzurizaga y con Ignacio Otalora, director general de Digipen, empresa ubicada en Zorrozaurre.2021-12-1344 minTales from the WaystoneTales from the WaystoneOur First Ever Mailbag Episode!!! - TftWS 2x11Yes! You read the title right! That long-awaited mailbag episode we promised is FINALLY here!!! We spent an afternoon talking about comic books, board games, and of course The Kingkiller Chronicle to answer all your burning questions. We also turned the tables on our family and friends with some funny and cute interviews of the people who love us most! Along the way we still managed to get some interesting facts courtesy of Will's sister Anna, and an interview with Will's personal phronemos: his grandfather Jack. Somewhere along the way, Will promised I'd share links...2021-08-101h 40Cyber ProphetsCyber ProphetsThe future of Video Games | Ep 15Do you like video games? What about hearing from a Game Developer from Nintendo?In this episode, Cristina Pohlenz a highly skilled game developer working at Nintendo shares with us her experience working in this exciting industry. She tells us the differences between developing normal apps and video games as well as gives us recommendations on how to get started if we want to become game developers!More about our interviewee:https://www.linkedin.com/in/cpohlenzDigiPen Program:https://www.digipen.edu/The first game developed...2021-06-1155 min/Film Weekly/Film WeeklyLast Night in Soho Trailer Reaction, Portal Movie, Game of Thrones Spinoff Gets a Writer, and MoreOn the May 25, 2021 episode of /Film Daily, /Film senior writer Ben Pearson is joined by managing editor Jacob Hall and writer Hoai-Tran Bui to talk about the latest film and TV news, including the Last Night in Soho trailer, Hardcore, a Portal movie, a Game of Thrones spinoff called 10,000 Ships, and F9.  Opening Banter:    In The News: Reaction: ‘Last Night in Soho’ Trailer: Edgar Wright’s Psychological Thriller Has Time-Hopping Terror Ben: ‘Hardcore’: ‘Godzilla vs. Kong’ Director Adam Wingard to Direct Film Adaptation of Robert Kirkman’s Comic HT: Valve’s ‘Portal’ Movie is “Finally on the...2021-05-2526 minMing-Lun \Ming-Lun "Allen" Chou | 周明倫Game Programming: Delayed Result Gathering本文之中文翻譯在此 Introduction Back at DigiPen (my college where I learned gamedev), whenever people from the games industry came over on a company day to share their industry experience, one question always came up during Q&A: please tell us one thing … Continue reading → The post Game Programming: Delayed Result Gathering first appeared on Ming-Lun "Allen" Chou | 周明倫.2021-05-1800 minIDEAS+LEADERSIDEAS+LEADERS27. Leadership in Non-Profit Organisations - Cristina JuesasIn this episode I am speaking with Cristina Juesas about the leadership in non-profit organisations. Cristina is a founder of CJ Comunicación, a consultancy firm specialized in public speaking and presentation design, corporate communications and digital transformation. She is also a lecturer at DigiPen Institute of Technology. At night, she transforms into the Mother of Dragons of TEDxVitoriaGasteiz. She is District Director of South West Europe District at Toastmasters International. And she helps the Fundación iO with their communications strategy and infographics design. You can contact Cristina via her website or Linkedin ...2021-03-0824 minNintendo NostalgiaNintendo NostalgiaNintendo PowerThis week’s episode of Nintendo Nostalgia is a real page turner! Listen in as Chris, Josh, and Ryan riffle through the pages of our nostalgia talking all about Nintendo’s periodical magazine, Nintendo Power. ________________________Leave us a VOICEMAIL! 317-969-5690 Join us on SOCIAL MEDIA! Instagram - @nintendonosin Facebook - Nintendo Nostalgia Chat Twitter - @Nintendo_Nos ________________________ - Time Stamps - ________________________ •RADICAL REX-ING 2:54 - Josh 4:45 - Ryan  8:20 - Chris •LISTENER VOICEMAILS 14:03 - Tom Qualls 21:00 - Jacob Rush 26:03 - Trash Turkey •TOPIC: NINTENDO POWER 32:33 - Initial Subscriptions 40:05 - Lasting Impressions 45:33 - Sections Pt. I (Player's Pulse, Power Charts, Game Watch, Power On, O...2021-01-091h 32Art ConditionArt ConditionEpisode #15 Art for the Entertainment IndustryThere is a HUGE variety of niches an artist can fall into in the world of visual development, promotional art and commercial illustration. How wide is the field? What are the broad categories that an artist can start exploring to find the right fit for themselves? What can help you decide on what field to go after? If you choose a path to follow how hard is it to change course?If you enjoy this content please consider visiting my Patreon page to help support the effort https://www.patreon.com/jobydorrfor more information...2020-12-222h 39Empower Your VoiceEmpower Your VoiceChoir Go Forth and UnMuteSingers can't meet. We are in the middle of a pandemic of an airborne virus. But choirs are essential. So how can we keep singing. Keith "Doc" Hampton and Stephen O'Bent share their tips, encouragement, and enthusiasm for choirs. Dr. Keith Hampton http://drkeithhampton.com/ Artistic Director  Founder, Chicago Community Choruswww.chicagocommunitychorus.org Stephen O'Bent https://www.stephenobent.com/ First Congregational Church, Bellevue WA Digipen Institute of Technology Every Sing on Facebook Every Sing on Twitter Every Sing on Y...2020-09-1731 minTopic LordsTopic Lords22. Abstinent Train PolyculeSupport Topic Lords on Patreon and get episodes a week early! Lords: Ryan (@ryanikecomposer) made a great grilled cheese sandwich in an air fryer two weeks ago. https://en.wikipedia.org/wiki/Air_fryer Alexander is a math professor at DigiPen and trades his chicken flock's eggs to a neighbor for home-roasted coffee beans. https://www.quora.com/profile/Alexander-Young-2 Topics: 8:41 Creativity from a seed vs from a box 18:41 Every fucking comedy trailer in the 90s used Hall of the Mountain king and it sucked and I hated it and why don't we do...2020-03-231h 15Dev Game ClubDev Game ClubDGC Ep 188: Eternal Darkness Bonus Interview with Brad FurmingerFollowing on from our DGC series on 2002's Eternal Darkness, we talk with designer Brad Furminger, who got his start at Silicon Knights working on Eternal Darkness and an earlier version of Too Human. We talk about design choices on Eternal Darkness and get lots of little stories. Podcast breakdown: 0:42 Interview segment 1:03:35 Break 1:04:06 Feedback Issues covered: getting in with geographical luck, progressively getting into deeper discussions with a future employer, becoming second party with Nintendo, being at a teaching developer, diversity of background and interests, structuring for various characters, studying the game bible, working with...2019-11-271h 36365 Indies - Podcast sobre jogos indies365 Indies - Podcast sobre jogos indiesPerspectivePerspective é um dos melhores e mais criativos puzzles que já joguei na vida. Até o conceito é meio complicado de explicar, se você estiver só ouvindo esse vídeo através do spotify ou com o youtube minizadado, eu recomendo você dar uma olhadinha no vídeo pra entender melhor do que se trata. Perspective é um puzzle que mescla uma jogabilidade de 2d com 3d. Você controla um personagem 2d em uma jogabilidade de plataforma, em que todos os blocos azuis são paredes. Os blocos laranja são coisas que te matam, então eu vou falar que é lava mesm...2019-11-1104 minRace to the FinishRace to the Finish11 - Latinx in Gaming: Building Community w/ Kate Sánchez, Sarai Osborne, Rabecca Rocha, Carmen Marin, and Carlos RobertoLatinx folks at PAX West 2019 explain how they've defined a space for themselves in the gaming scene and industry while elevating each other through community. -- Audio credits to Kate Sánchez of But Why Tho? A Geek Culture Community - https://butwhythopodcast.com/ Panel Participants: - Kate Sánchez @ohmymithrandir: Founder and Editor-In-Chief, But Why Tho? A Geek Community - Carlos Roberto @glhfcarlos: Host & Producer, Race to the Finish Podcast - Carmen Maria Marin @dianamoon: Editor/Writer & Sensitivity Reader, Freelance - Rabecca Rocha @Latinascribbles: Conte...2019-09-161h 02Detrás del PixelDetrás del PixelJesse y RolandJesse y Roland, equipo y familia de artista y programador, hablando de su experiencia estudiando en DigiPen.2019-06-2700 minNerd Journey: Career Advice for the Technology ProfessionalNerd Journey: Career Advice for the Technology ProfessionalNerd Journey 034: Jimmy Tassin – Career Path Welcome to episode 34 of the Nerd Journey Podcast [@NerdJourney]! We’re John White (@vJourneyman) and Nick Korte (@NetworkNerd_), two VMware Solution Engineers who are hoping to bring you the IT career advice that we wish we’d been given earlier in our careers. In today’s episode we discuss career paths in the first part of our discussion with Jimmy Tassin. Original Recording Date: 04-16-2019 Topics – Part 1 of Our Discussion with Jimmy Tassin * Nick and John know Jimmy through the Spiceworks community, and Nick had the opportunity to meet Jimmy in person at Spiceworld. * Ji...2019-05-0744 minMachacabotonesMachacabotonesMachacabotones 6×18- Saga PortalCon sólo dos entregas, Portal se ha convertido por méritos propios en una de las sagas más queridas y prestigiosas. El experimento de Valve con la Orange Box salió tan bien que todo en ella se convirtió icónico: GLaDOS, el companion cube y su genial canción de los créditos finales. Nos adentramos en Aperture Science a través de portales para descubrir los orígenes de esta influyente serie. Nacido como un proyecto de estudiantes de Digipen, convertido en juego completo por Valve y ampliado en su estupenda secuela, Portal es uno de los juegos más i...2019-02-1959 minEmpower Your VoiceEmpower Your VoiceES050 Juggling Everysing w/ Shannon and Stephen O'BentStephen and Shannon, a married couple living in Seattle, WA, make up Pepper Jill and Jack. But on top of that, they have the Give Back Brass Band, Shannon sings in two other groups, Stephen plays for other groups, teaches at DigiPen, and has independent students and a church choir.  This inspiring and talented choir deserves our support. Check them out on their websites, buy their first album, and follow them on Facebook so you hear about the next album (and the baby due in May 2019!) www.stephenobent.com www.pepperjillandjack.com   The church is...2019-02-1443 minMachacabotonesMachacabotonesMachacabotones 6x10- Fun & Serious 2018Repasamos lo que ha dado de sí el festival Fun & Serious: la impresionante charla de Brenda Romero (desarrolladora de Wizardry y creadora de complejos juegos de mesa), la floja comparecencia de Fumito Ueda (Ico, Shadow of the Colossus), la esperable de Rhianna Pratchett (guionista de Overlord, Mirror’s Edge y Tomb Raider) y la de Jade Raymond, que demuestra su nulo interés por los videojuegos, pese a su fama como productora en Assassin’s Creed y Watch Dogs. También hubo tiempo para otras conferencias sobre Frostpunk, Sea of Thieves, Assassin’s Creed Whatever, Nubla 2 y unos youtubers que aconsejab...2018-12-1000 minLeft Behind Game Club: A Video Game PodcastLeft Behind Game Club: A Video Game PodcastPortalWe enjoy cake (even though the cake is a lie) in Portal. Developer: Valve Corporation | Publisher: Valve Corporation | Release Date: October 10, 2007 Jacob, Mike and Moe make some extreme trust leaps, talk extensively about Mirror’s Edge and laugh at some great comedic writing. Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot. Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi) Website: LeftBehindGame.Cl...2018-09-1935 minD3 PodcastD3 PodcastEpisode 03 - Dave MianowskiDave Mianowski joins us at the bar! Dave works as a Developer Account Manager at Microsoft for XBox developers. He’s the front-line tech guy who solves a whole myriad of developers' problems with almost every big XBox game in development. A graduate of DigiPen Institute of Technology, a veteran of the indie game scene, and currently he’s a Chicago native who now makes his home in Seattle. Oh, and he used to be locked in a faraday cage. 2018-05-131h 34Playing With Power: A Mature, Unofficial Nintendo Power Retrospective PodcastPlaying With Power: A Mature, Unofficial Nintendo Power Retrospective PodcastIssue 82 - March 1996 (part 1 of 2) - Super Mario RPGBOOM we immediately kick things off with guests Dylan and Ivan to vote on the '95 Nester Awards. Then we dig in on Player's Pulse, NBA Jam knockoff College Slam, Frantic Flea, the horror that is Cutthroat Island, Super Mario Kart again (96 has been a slow year for Nintendo so far), Digipen student projects, the godawful Tetris 3-D for Virtual Boy, a Ken Griffey Jr. interview, and more! Phew. It's a jam packed first half of the issue. Don't miss out! Download now.2018-03-191h 53Stuart BrayStuart Bray#25 - Chris Dombos: 3D Prince3D printing is having an effect on the way things are made. This episode talks about what those things are, how it benefits us all and how you can get involved. Chris Dombos knows a thing or two about 3D printing, and he is also a massive FX nerd so we got on rather well. Having met him first at LA IMATS in Jan 2017 (I discovered he had some of the original Lost Boys moulds), it made sense to catch up when he came over to London recently. Of course, I figured bring the mic and make a podcast out...2017-12-271h 41Battles With Bits of RubberBattles With Bits of Rubber#25 - Chris Dombos: 3D Prince3D printing is having an effect on the way things are made. This episode talks about what those things are, how it benefits us all and how you can get involved. Chris Dombos knows a thing or two about 3D printing, and he is also a massive FX nerd so we got on rather well. Having met him first at LA IMATS in Jan 2017 (I discovered he had some of the original Lost Boys moulds), it made sense to catch up when he came over to London recently. Of course, I figured bring the mic and make...2017-12-271h 41THiRD SHiFTTHiRD SHiFTIG2G - The Game Awards SpecialTHiRD SHiFT presents a special dive into The Game Awards for 2017. ----more---- Key EP = Eric's Pick EW = Eric's Projected Winner MP = Matt's Pick MW = Matt's Projected Winner ALL IN = Both Picks and Projected Winners Winners in bold/italics. Best Chinese Game MW King of Glory (王者荣耀) - Timi Studio Group ICEY (艾希)- FantaBlade Network EW Gumballs & Dungeons (不思议迷宫)- QcPlay Limited jx3 HD (剑网3)重制版 - Kingsoft Corporation MP Monument Valley 2 (纪念碑谷2)- ustwo games Best Debut Indie Game ALL IN Cuphead - Studio MDHR Entertainment Golf Story...2017-12-051h 26Dev Game ClubDev Game ClubDGC Ep 70: Half-Life Interview with Dario CasaliWelcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. This week we welcome Dario Casali, a level designer who worked on Half-Life and is still with the company all these years later. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:39       Interview with Dario Casali 1:04:41  Break 1:05:03  Feedback segment Issues covered: current status of Tacoma, games in 1993, connecting with a serial cable, newsgroups and Usenet, bundling up levels to sell, connecting over the early Internet, getting into Valve, the magic...2017-07-121h 50Dev Game ClubDev Game ClubDGC Ep 068: Half-Life (part four)Welcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. We talk about the much-maligned final levels and understand where they came from and then turn to a few pillars. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the end! Podcast breakdown: 0:35     End of the game 51:40   Break 52:10   Takeaways and Feedback Issues covered: weather and climate change, teleportation and level connectivity, landmarks, teleporting all over the level, unfair design, planning and execution, competence and play...2017-06-281h 20BACKSTORYBACKSTORY7. Shanna GermainShanna Germain, co-founder and Creative Director of Monte Cook games, joins Alex for a deep dive into her creative process and bevy of current projects. We chat about everything from the challenges and rewards of designing games for kids to the interesting parallels between the role-playing and kink communities. What could be more intriguing than that? Shanna Germain's Website Monte Cook Games The Numenera Kickstarter Digipen No Thank You, Evil The Cypher System Bunnies and Burrows Hero Kids Faery's Tale Adventure Maximus Predation The Strange ...2016-03-3100 minc\'t zocktc't zocktc't zockt (Episode 75): LoD Masters, Terminull, Who must Die, RumbleTVMit dem kostenlosen Zusatzprogramm "Legend of Dungeon: Masters" (Windows) kann man Spielern des Dungeon-Crawlers "Legend of Dungeon" live zugucken. Mit der In-Game-Währung oder echten Geld können die Zuschauer den Spielern beispielsweise Waffen zukommen lassen, sie mit neuen Monstern ärgern. Das Rennspiel "Terminull" (Windows, OS X, Linux) kombiniert futuristische Gleiter-Rennen mit absichtlichen Programm-Glitches. Wenn der Spieler mit seiner Untertasse über ein oranges Feld fliegt, aktiviert das Spiel Glitches und Clipping-Fehler, die ihn zwar behindern, aber auch seine Punktzahl hochschrauben. In "Who must Die" (Windows) steckt der Spieler in einem Dilemma: Als Arzt soll er aus der Ferne drei Patienten unte...2016-01-1700 minPensando Como PollosPensando Como PollosEpisodio 56 - Indie Bonus Fest con Ignacio Zarrantz de Fase Bonus - Parte 2 de 2En esta ocasión Fran ( @ronsonmaria ) charla con Ignacio Zarrantz ( @IgnacioFase78 ) sobre el @indiebonusfest que tendrá lugarpróximo 12 de diciembre a las 10:00 en Gran vía de Hospitalet de Llobregat, ese día todos los amantes de los videojuegos indies no podéis faltar a la cita. Habilitaremos salas para diferentes presentaciones en las que disfrutaremos de estos títulos como nunca antes lo hemos hecho. Novedades como el próximo RIME de Tequila Works o el ya conocido y aclamado Randal's Monday, contaremos con la participación en vivo de ponentes de la talla de Francisco Tellez (Unepic), que nos mosta...2015-12-0431 minPensando Como PollosPensando Como PollosEpisodio 56 - Indie Bonus Fest con Ignacio Zarrantz de Fase Bonus - Parte 2 de 2En esta ocasión Fran ( @ronsonmaria ) charla con Ignacio Zarrantz ( @IgnacioFase78 ) sobre el @indiebonusfest que tendrá lugarpróximo 12 de diciembre a las 10:00 en Gran vía de Hospitalet de Llobregat, ese día todos los amantes de los videojuegos indies no podéis faltar a la cita. Habilitaremos salas para diferentes presentaciones en las que disfrutaremos de estos títulos como nunca antes lo hemos hecho. Novedades como el próximo RIME de Tequila Works o el ya conocido y aclamado Randal's Monday, contaremos con la participación en vivo de ponentes de la talla de Francisco Tellez (Unepic), que nos mosta...2015-12-0431 minc\'t zocktc't zocktc't zockt (Episode 72): Relic Hunters Zero, The Mammoth , RelicIm hektischen Retro-Shooter "Relic Hunters Zero" (Windows) gehen zwei Spieler kooperativ auf die Jagd nach außerirdischen Enten. Das extraterristische Federvieh beharkt man allerhand lustigen Laserwaffen und kloppt sich danach um die Beute. In den zwölf Leveln dudelt ein herrlicher 8-Bit-Soundtrack. An einem Rechner lassen sich die sechs verschiedenen Jäger per Maus und Tastatur oder Xbox-360-Gamepad steuern. Als Mammut-Mutter macht man sich in dem kurzen Mobilspiel "The Mammoth: A Cave Painting" (Android, iOS) auf die Suche, um seine Jungen zu suchen. Hat man es gefunden, muss man es vor steinzeitlichen Jägern beschützen, die immer wieder angre...2015-11-1600 minDesigning Music NOW PodcastDesigning Music NOW PodcastDesigning Music Now Podcast Featuring Brian Schmidt - Episode 1This Designing Music Now Podcast features Brian Schmidt. He is the 2008 recipient of the Game Audio Network Guild’s Lifetime Achievement Award. Brian has been creating game music, sounds and cutting edge game sound technology since 1987. With a credit list of over 130 games and a client list including Zynga, Sony, Electronic Arts, Capcom, Sega, Microsoft, Data East, Namco, SounDelux and many others Brian has used his combined expertise and experience in music composition, sound design and his deep technical knowledge to change the landscape of the game audio industry. Brian is a frequent and in-demand speaker on the creative, technical an...2015-10-1057 minHomeTeam GameDev PodcastHomeTeam GameDev PodcastDigipen Lurking TeamToday's interview is with four students who created Lurking at Digipen Singapore: Justin Ng Guo Xiong, Dexter Chng Shi Rong, Soo Zhong Min, and Bryan Teo An Ping, Find out more or play the game by visiting lurking-game.com Music by Danny Baranowsky For information about their newest game or to follow its progress via newsletter or social media check out stifledgame.com2015-09-1439 minBeards, Cats and Indie Game AudioBeards, Cats and Indie Game AudioBeards, Cats and Indie Game Audio EP 16That time again for the episode we record while in the car driving to the Digipen Audio Symposium.  We talk about what we've been up to lately, answer some questions and talk about what we heard at the Audio Symposium. And pimp our games that are coming out this week. 2015-05-1100 minСезон 3 — Как Делают Игры — подкаст об индустрии разработки игрСезон 3 — Как Делают Игры — подкаст об индустрии разработки игр111. Музыка и звук в играхМы говорим про музыку в играх, специализированное образование, работу с композиторами и звуковиками на фрилансе в суровых условиях инди, драматургию и другие страшные вещи. В гостях у нас Ресса Шварцвальд и Александр Ахура, игровые композиторы-фрилансеры. Ведущие — Сергей Галёнкин и Михаил Кузьмин. Youtube-версия Образование pulsecollege.eu digipen.edu seattlefilminstitute.com Книжки Winifred Phillips — A Composer’s Guide to […]2015-05-0700 minКак делают игрыКак делают игры111. Музыка и звук в играхМы говорим про музыку в играх, специализированное образование, работу с композиторами и звуковиками на фрилансе в суровых условиях инди, драматургию и другие страшные вещи. В гостях у нас Ресса Шварцвальд и Александр Ахура, игровые композиторы-фрилансеры. Ведущие — Сергей Галёнкин и Михаил Кузьмин. Youtube-версия Образование pulsecollege.eu digipen.edu seattlefilminstitute.com Книжки Winifred Phillips — A Composer’s Guide to […]2015-05-071h 57c\'t zocktc't zocktc't zockt (Episode 45): Ping, Hot Diggity, The Sun and MoonDiesmals gilt es, sich mit Schallwellen in einem Labyrinth zu orientieren, mit einem aufgemotzten Bohrer Erze freizulegen und als springender Wurm Energiekugeln auf schwebenden Plattformen zu ergattern. In dem am Digipen Institute entstandenen, kostenlosen Horror-Adventure Ping (Windows) gilt es, die Umgebung sichtbar zu machen, indem man Schallimpulse aussendet. Nur durch deren Reflexionen werden Wände und Gegenstände kurzzeitig sichtbar. Doch Vorsicht: Wer zu viel Lärm macht, lockt Monster an. Mit einem Bohrer macht man sich in Hot Diggity (Browser: Unity, Windows, Mac OS X, Linux) auf den Weg, um unterirdische Erze abzubauen. Je mehr man davon einsammelt, desto meh...2014-09-2900 minDBSAllianceDBSAllianceInterview With Neils Clark, Co-Author of Gaming Addiction: The Experience and The EffectsWe follow up with Neils Clark, co-author of Gaming Addiction: The Experience and The Effects. We recently interviewed author Shavaun Scott about her book, “Gaming Addiction: The Experience and The Effects. In this interview, we talk with her coauthor Neils Clark. Neils is a researcher, gamer, game designer, and commentator on the topic of video game addiction. Currently a professor at DigiPen Institute of Technology, a school specializing in game development and design, he comes at the topic of video games both empirically and with an more neutral tone. He has written for the Escapist and Gamasutra.2014-09-1833 minGO FOR RAINBOW!GO FOR RAINBOW!PannenKoek2012 & Gamescom 2014!He's the man who found the unkillable Goomba, and collected the uncollectable coin in Super Mario 64. Splashed across the front page of Yahoo, Kotaky and more, he's the irrepressible PannenKoek2012, the single greates font of wisdom for all things Super Mario 64. It's a fascinating discussion. (Also pinch hitting for DutchMogul is DigiPen's favorite son, Doug Zwick.) Before that the gang discusses Gamescom! Go for Rainbow discussing news and new/upcoming?? Can it be?   Yes. Rate us on iTunes! We Love you GoForRainbow@gmail.com   ...2014-08-231h 12c\'t zocktc't zocktc't zockt (Episode 40): SubRay, Chained, HeartwoodDas Digipen Institute of Technology ist eine unerschöpfliche Quelle neuer Spielideen. In dem sehr schön designten Freeware-Spiel SubRay (Windows) steuert der Spieler ein U-Boot, mit dem er ein Höhlensystem auf einem fremden Planeten erkundet, um Teile eines Raumschiffs aufzusammeln. Dabei tauchen immer feindlich gesonnene Lebensformen auf, die ihm nach dem Bildschirmleben trachten. Von ehemaligen Studenten des Digipen Institute stammt das Jump&Run Chained (Windows). Darin schleppt ein Vater seine Probleme in Form einer Eisenkugel herum. Passt man nicht auf, reißt einen die Kugel unversehens in den Abgrund. Sie kann aber auch durchaus nützlich sein und dem S...2014-07-1400 minBeards, Cats and Indie Game AudioBeards, Cats and Indie Game AudioBeards, Cats and Indie Game Audio EP5A bit late but here it is, our 5 episode. This time around we drive down to the DigiPen Audio Symposium and record in the car on the way there and back. And between that we talk with Daniel Raimo about the differences between AAA and indie game audio. Mixed in there we talk about what we heard at the symposium, some games we've been playing, some new plugins we've bought and a few sound design tips.2014-06-0500 minGO FOR RAINBOW!GO FOR RAINBOW!GFR SPECIAL #1: Life at Digipen Game Design SchoolThis week we ditch the versus format to speak with chiptune compser Doug Zwick about his game Super Space Blank and about the daily life at Digipen Institute of Technology where he studies game design.  Games: Pac Man CE Deluxe +, Super Space Blank, Legend of Zelda, Deadly Premonition, Link's Awakening, FTL, Katamari Damacy, Mega Man Series, VVVVVV, Retro City Rampage, Ducktales Remastered, Super Hexagon, Superbrothers: Sword and Sworcery EP, Mighty Switch Force, Shantae Series, Prince of Persia (Original)   Please take a second to rate us on iTunes! We love you!   T...2013-10-241h 18The DiecastThe DiecastThe Diecast #4: Max Payne, SimCity, and Blip.tv<p>We should probably title these things or something. I mean, if we’re going to keep making episodes then at some point we’ll be like, “Wait. Which one did we discuss playing through Half-Life 2: Episode 3? Was that Diecast #230? No, 230 was when we discussed Sony’s inexplicable decision to design the Playstation 5 with a cotton-candy pink case.”</p> <p>Then again, I have no idea how to title long multi-topic discussions in a memorable way. Screw it. We’ll just kick this problem on down the road and let future-us deal with it.</p> &l...2013-03-141h 19GameHoundsGameHoundsEpisode 176: The PAX East 12 Interview ShowDid you miss us? We missed you, too. It's pretty obvious why we weren't around to podcast. We were a little busy at PAX East in Boston. But we brought back presents! And here's the first one: A whole bunch of developer interviews. What's in the bag, you ask? Well, nothing but good stuff, including: Sleeping Dogs Firefall War of the Roses Fable Heroes On-floor commentary between Nick Dinicola and Edie Sellers about a number of games on display, including Steel Battalion, Wreckateer, Showdown Effect, the new Rain Slicked Precipice of Darkness, independent games from Digipen, Witcher 2 for the Xbox...2012-04-1852 minParent Choices for Struggling TeensParent Choices for Struggling TeensInternet Gaming: The Pluses and MinusesGuests: Hilarie Cash, Founder of ReStart: Internet Addiction Recovery Program, 425-861-5504, hilarie.cash@netaddictionrecovery.com, www.netaddictionrecovery , and: Neils Clark, Lecturer at DigiPen - a leading Game Design School, and author of "Game Addiction", 253-514-3775, neilsclark@gmail.com, www.neilsclark.com. Hilarie and Neils discussed computer gaming from the view of the impact on brain development, impact of violent and gory graphics on especially the very young, and speculation about what it means as the younger generation learn from gaming what can be called systems literacy.2012-04-1600 minExperimental Game Development PodcastExperimental Game Development PodcastPodcast Interview: Elisa from DigipenElisa talks about the benefits of Digipen...2008-09-2203 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [July 2008]Host Omaha Sternberg discusses long-term gamer communities; how they are created, maintained, and used by game developers and publishers. Featuring an interview with Devin Grayson of PlayFirst and David Hunt of Flying Lab Software. Plus, school community news.2008-07-2931 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [June 2008]Host Omaha Sternberg discusses the world of game programming languages, and what languages you need to know. Featuring interviews with Josh Welber of Large Animal Games, Samir Abou Samra, CTO and Chair of Computer Programming at DigiPen Institute of Technology, and Bruce Wilcox of Avatar Reality and Limelife. Plus, school community news.2008-06-2636 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [April 2008]Host Omaha Sternberg reports on the iPhone/iPod Touch SDK phenomena, and the viability of the iPhone and iPod Touch as a gaming platform. Includes interviews with Peter Cohen, Senior Editor of Macworld, and Bruce Morrison, Producer at Freeverse. Plus, school community news.2008-04-2827 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [March 2008]Host Omaha Sternberg covers the GDC 2008, including a chat with Steve Butts, Executive Editor of PC Gaming at IGN. Plus, school community news.2008-03-1432 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [February 2008]Host Omaha Sternberg talks with Cindy Ball, co-owner of Global Wonder Entertainment media production company, Tara Brannigan, program manager at Microsoft Game Studios, Brigitte Samson, technical artist at Midway Seattle, Suzanne Kaufman, professor at DigiPen Institute of Technology, and Joanna Wang, texture artist at Sucker Punch Studios, in the first of a two part roundtable of Women in Game Development. Also, Greg Street, Lead Game Designer at Ensemble Studios, talks about level design. And, Christa Phillips of GamerChix chats about gaming communities. Plus, school community news.2008-02-0835 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [January 2008]Host Omaha Sternberg talks with John Williamson, President of Zombie Studios, and Jeff Pobst, CEO of Hidden Path Entertainment, in the second of a two-part discussion about the business side of game development, and how to merge it in positive ways with the creative side. Also, Lawrence Schwedler, Audio Engineer at Nintendo, discusses the business of audio engineering and sound in games. Plus, school community news.2008-01-2228 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [December 2007]Host Omaha Sternberg talks with John Williamson, President of Zombie Studios, and Jeff Pobst, CEO of Hidden Path Entertainment, in the first of a two-part discussion about the business side of game development, and how to merge it in positive ways with the creative side. Also, Brent Conklin, Test Manager of ACES Game Studio at Microsoft, discusses the art of testing and QA in game development. Plus, school community news.2007-12-0434 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [November 2007]Host Omaha Sternberg talks with SkyZone Mobile Entertainment about the trials and tribulations of licensed IP in game development. Also, Mike Swanson, Studio Art Production Manager of Gas Powered Games, discusses the impact of licensed IP on game art. Plus, school community news.2007-10-3125 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [October 2007]Host Omaha Sternberg talks with Chris Early, General Manager for Windows Live for Microsoft, about when a traditional ga me studio takes on casual game development. Also, Andy McColluch, Art Director for GameHouse Studios, talks about casual game art. Plus, school community new s.2007-10-0325 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [September 2007]Host Omaha Sternberg talks with Brian Robbins, executive producer of Fuel Industries, about alternative revenue models for casual games. Also, a chat with technology director Josh Welber of Large Animal Games about casual game middleware. Plus, school community news.2007-09-0334 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [August 2007]Host Omaha Sternberg talks with Dave Rohrl, independent game designer and producer, about casual game design. Also, a chat with James Gwertzman of PopCap Games, about funding models for casual game developers. Plus, school community news.2007-08-0731 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [June 2007]Host Omaha Sternberg talks with Adam Crespi, 3D animation instructor for DigiPen Institute of Technology, about his recommendations of the best tools for a student to use. Also, Jazno Francueor, 2D animation instructor for DigiPen Institute of Technology, talks about the pressures of modern animation houses. Plus, school community news.2007-06-2925 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [May 2007]Host Omaha Sternberg talks with Todd Northcutt of Gamespy.com about media in the games industry, and how game dev elopers can take advantage of it. Also, an interview with Jeremy Mayes and Tom Rassweiler of Arkadium about advergaming and advertising in games. Plus , school community news.2007-05-1630 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [April 2007]Host Omaha Sternberg reviews the GDC 2007. Includes interviews about the game developer job market and recruitment with K aren Wheeler and Gordon Dutrisac of DigiPen Institute of Technology, up and coming peripherals with Bill Anderson of Novint Technologies and Mark Ombrellaro o f TN Games, and dynamic motion synthesis with Torsten Reil of NaturalMotion. Plus, school community news.2007-04-1128 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [March 2007]Host Omaha Sternberg talks with Adam Crespi, 3D animation instruc tor for DigiPen Institute of Technology, about art and animation tools. Also, a conversation with DIT Associate Dean of Art and Animation Abbott Smith about trends in the animation industry. And, a chat w ith Jazno Francoeur, 2D animation instructor for DIT, about working in a professional animation house. Plus, school community news.2007-03-1329 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [February 2007]Host Omaha Sternberg talks with Ed Allard of PopCap Games about porting games to the iPod. Also, a conversation with William Tian, formerly of Mobliss Games, about developing games on cell phones. Plus, school community news.2007-02-0822 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [January 2007]Host Omaha Sternberg talks to Jen Sward, who returns to discuss the importance of project management in the game development industry. Also, Kevin Stephens of Monolith Productions returns to talk about the engineering process. And Matt Rapelje, lead artist for Zombie Studios, talks about the art process at Zombie. Plus, school community news.2007-01-0925 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [December 2006]Host Omaha Sternberg talks Doug Whatley, CEO of Breakaway Games, about what game developers should expect to find in the Serious Games sector of the industry. Also, she talks with Jerry Henegen, CEO of Virtual Heroes, about Serious Games in the defense industry. And she talks with Mark Conger, video game technology project manager of Northrup/Grumman, about Serious Games in the corporate sector. Plus, school community news.2006-11-3034 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [November 2006]Host Omaha Sternberg talks about women in games. She interviews Shari Graner Ray, chair and co-founder of Women in Games International, about WIGI and its impact on the games industry. Also, she chats with Bonnie Ross of Microsoft Games Studios and keynote speaker of the WIGI Conference about quality of life issues in the games industry. And she welcomes back Jen Sward, faculty member of DigiPen Institute of Technology, about the issues women face in the games industry. Plus, school community news.2006-09-2724 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [October 2006]Host Omaha Sternberg talks with Tony White, venerable 2D animation artist and faculty member of DIT, about the past, present, and future of 2D and 3D animation; part 2. Also, she talks with Mike Pondsmith, president of R. Talsorian Games and creator of Cyberpunk, about the essence of game design; part 2. And Toby Ragaini talks about the difficulties in designing a MMOG while managing the desires of the players and 3rd party content holders. Plus, school community news.2006-09-2729 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [September 2006]Host Omaha Sternberg talks with Tony White, venerable 2D animation artist and faculty member of DIT, about the past, present, and future of 2D and 3D animation; part 1. Also, she talks with Mike Pondsmith, president of R. Talsorian Games and creator of Cyberpunk, about the essence of game design; part 1. And Matt Collins talks about life in the trenches of the game artist. Plus, school community news.2006-09-0733 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [August 2006]Host Omaha Sternberg talks with Lewis Mohr of Arena.net about handling networking for Guild Wars over multiple continents. Also, she talks with Kevin Stephens of Monolith Productions about being a programming lead and managing teams and tasks. And Chris Erhardt, instructor of DigiPen Institute of Technology, talks about the financial world of the Massively Multiplayer Online World. Plus, school community news.2006-08-0236 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [July 2006]Host Omaha Sternberg completes her interview with Wing Cho of Nintendo Software Technology, delving into the details of the development on Metroid Prime: Hunters. And an interview with Jen Sward, projects manager instructor of the DigiPen Institute of Technology about the basics of electronic distribution and why game developers and publishers should use it. Also, Omaha gives a brief overview of the Northwest Games Festival in Portland and chats with the winners of the best audience award about their game, Toblo. Plus, school community news.2006-07-0535 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [June 2006]Host Omaha Sternberg tours the Game On exhibit at the Pacific Science Center in Seattle, Washington, and reviews GameU, the educational display about game development sponsored by DigiPen Institute of Technology; includes interviews with Raymond Yan, VP of Operations of DigiPen Institute of Technology, Conrad Bodman of the Barbican Center in London and curator of the exhibit, and Joe Barnes, VP of Marketing of the Pacific Science Center in Seattle. Also, Omaha presents the first part of an interview with Wing Cho of Nintendo Software Technology, and designer of Metroid Prime: Hunters. Lastly, Chris Erhardt, professor at DigiPen Institute of...2006-06-1331 minThe DigiPen PodClassThe DigiPen PodClassDigiPen PodClass [May 2006]Host Omaha Sternberg interviews Raymond Yan, VP of Operations of DigiPen Institute of Technology about the creation of the DigiPen PodClass. Also, an interview with Jake Grandchamp of Rabidlab Games about his game Dodge that Anvil and what it means to be a game developer; and she talks with Claude Comair, president of DIT, about the school's curriculum. Plus, school community news.2006-05-2525 min