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Emily Dresner

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Charlas desde ShadowlandsCharlas desde Shadowlands1204. Que baje D. Laws y lo Vea – Gumshoe para poca gente 145 – Gumshoe para poca gente Álvaro Loman comenta el estado de Espadas del Serpentino y, hablando de algunas de sus mecánicas menos conocidas, se flipa y se monta un lío para jugar GUMSHOE con pocos jugadores. ¡No te lo pierdas! Espadas del Serpentino: Misterio, Espadas y Magia en Sumergia Si buscas un juego de rol que combine el misterio y la intriga con la épica aventura de espada y brujería, Espadas del Serpentino es para ti. Este juego, diseñado por Kevin Kulp y Emily Dresner, utiliza el famoso sistema GUMSHOE...2025-05-1523 minCharlas desde ShadowlandsCharlas desde Shadowlands1164. Charlas desde Shadowlands – La Maldición Astray IIIPartida de Espadas del Serpentino parte III y última Hoy tercera y última parte de una partida a Espadas del Serpentino, nuestros héroes y heroínas del sistema Gumshoe para espada y brujería se enfrentan a los peligros que han encontrado en el camino. Esta partida se jugó hace un par de semanas en el canal de Frikiguías en youtube, si preferís verlo podéis pasar por su canal y no olvidéis suscribiros y darle a la campanita. Espadas del Serpentino, uno de los juegos más premiados de Pelgrane Press, trae...2025-02-262h 04Charlas desde ShadowlandsCharlas desde Shadowlands1159. Charlas desde Shadowlands – La Maldición Astray IIPartida de Espadas del Serpentino parte II Hoy segunda parte de una partida a Espadas del Serpentino, nuestros héroes y heroínas del sistema Gumshoe para espada y brujería se embarcan con sus personajes en la búsqueda de algo perdido. Esta partida se jugó hace un par de semanas en el canal de Frikiguías en youtube, si preferís verlo podéis pasar por su canal y no olvidéis suscribiros y darle a la campanita. Espadas del Serpentino, uno de los juegos más premiados de Pelgrane Press, trae la espada y b...2025-02-192h 01Charlas desde ShadowlandsCharlas desde Shadowlands1155. Charlas desde Shadowlands – La Maldición Astray I Partida de Espadas del Serpentino parte I Hoy primera parte de una partida a Espadas del Serpentino, primer contacto de nuestros héroes y heroínas con el sistema Gumshoe para espada y brujería.. Esta partida se jugó hace un par de semanas en el canal de Frikiguías en youtube, si preferís verlo podéis pasar por su canal y no olvidéis suscribiros y darle a la campanita. Espadas del Serpentino, uno de los juegos más premiados de Pelgrane Press, trae la espada y brujería al sistema GUMSHOE. Creado por Kevin...2025-02-122h 01Charlas desde ShadowlandsCharlas desde Shadowlands1148. Charlas desde Shadowlands – Entrevista a Kevin Kulp y Emily DresnerEntrevista a Kevin Kulp y Emily Dresner creadores de Swords of Serpentine Kevin Kulp y Emily Dresner son los talentosos autores detrás del aclamado juego de rol Espadas del Serpentino (Swords of the Serpentine), publicado por Pelgrane Press, que adapta el sistema GUMSHOE para la espada y brujería y ofrece una ambientación fascinante en la ciudad de Sumergia. Kevin Kulp es una de las personas que mejor ha trasteado con el sistema #GUMSHOE, autor de Timewatch y colaborador habitual de Pelgrane Press. https://pelgranepress.com/tag/kevin-kulp/ Emily Dresner ha des...2025-02-031h 05Charlas desde ShadowlandsCharlas desde Shadowlands1143. Charlas desde Shadowlands – 3 Cosas sobre Sumergia por Kevin Kulp Espadas del Serpentino en un juego de espada y brujería para ser jugado con el sistema GUMSHOE que puedes ambientar en cualquier lugar, incluso en tu propia invención. Pensando en Sanctuary de Thieves’ World, Lankhmar de Fafhrd and the Gray Mouser o Camorr de Locke Lamora, sin embargo, a Emily Dresner y a mí nos gusta más el juego cuando se ambienta en una gran ciudad. Como se detalla en las reglas básicas, esa ciudad es Sumergia. Construida sobre docenas de islas unidas en el delta del río Serpentino, Sumergia...2025-01-2710 minBioSpaceBioSpaceBioSpace at #DIA2024: Convergence and CollaborationBioSpace's Lori Ellis and Chantal Dresner are bringing live updates from #DIA2024 in San Diego this week where the first day kicked off with an inspiring story from Tom and Emily Whitehead of the Emily Whitehead Foundation, setting the tone for patient-centric discussions. The following panel featuring Emer Cooke, Chair, ICMRA an Executive Director, European Medicines Agency; Peter Marks, Director, CBER, FDA; Carsten Linnerman, CEO, Neogene Therapeutics, AstraZeneca Group; Dean Kamen, Founder, DEKA; and Stacy Hurt, Chief Patient Officer, Parexel emphasized the imperative of collaboration to improve outcomes, between regulatory bodies as well as with patients. 2024-06-1705 minThe Roleplaying Exchange PodcastThe Roleplaying Exchange PodcastRPX Rollup - Ep 3 - Swords of the SerpentineWelcome to this episode of RPX Rollup! Today, we're delving into the world of Swords of the Serpentine, a thrilling swords and sandals role-playing game published by Pelgrane Press and written by Kevin Kulp and Emily Dresner. Set in a mysterious and ancient city called Eversink, players will explore the dangerous streets and canals, unraveling the city's secrets while facing political intrigue, supernatural forces, and deadly enemies at every turn.  Swords of the Serpentine uses the Gumshoe system, a unique role-playing system that emphasizes investigation and problem-solving. In this game, players won't have to worry about missing o...2023-09-021h 13Design District – All things Interior DesignDesign District – All things Interior DesignS2E1 Everything Kitchen DesignIn this episode of Design District we sit down to chat with Emily Boyce, Design Rep at Terrazzo & Marble Supply, Elliot Cohen, Custom Kitchen Design Associate at ABT, and Scott Dresner, President of Dresner Design.   Listen in as we chat everything kitchen design! 2023-03-0352 minRPG Design PanelcastRPG Design PanelcastEpisode 312 - Economics and Trade as Design ElementsRecorded at Metatopia Online 2020 Presented by Jason Pitre, Rob Donoghue, Emily Dresner, Kenneth Hite The 100 GP Pearl: Economics and Trade as Design Elements. Economics and trade have long been foundational elements of game design, from the hyperinflation of dungeon pillaging to the free traders of Traveller. In this panel, we discuss how these aspects can be used as the foundation for game mechanics and procedures. Don't make me quote the rules of acquisition at you 2021-11-271h 02Twelve-Sided StoriesTwelve-Sided StoriesBlades of Eversink Interview with the Creators of Swords of the SerpentineWe talks with Kevin Kulp and Emily Dresner about their Swords of the Serpentine setting. Support the show2021-01-0745 min25 Years of Vampire: The Masquerade25 Years of Vampire: The MasqueradeDark Ages: Inquisitor - Episode 164This week, we dive into the Dark Ages supplement detailing the Shadow Inquisition and their holy duty to save Christendom from the supernatural creatures of the night. Dark Ages: Inquisitor gives players the information they need to create inquisitors from the monastic and lay orders, as well as the blessings, curses, and rites they use to fight the forces of evil. Note: While this supplement is considered a corebook, does require the main Dark Ages: Vampire corebook for full character creation.Dark Ages: Inquisitor acts as a sort of prequel to the modern day Hunter: the Reckoning...2020-04-1859 minThe Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly FlourishThe Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly FlourishDM's Deep Dive - Episode 13Mike Shea - aka Sly Flourish - talks to Emily Dresner about financial economics in Dungeons & Dragons.2018-02-031h 19The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly FlourishThe Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly FlourishDM's Deep Dive - Episode 13Mike Shea - aka Sly Flourish - talks to Emily Dresner about financial economics in Dungeons & Dragons.2018-02-031h 19RPG Design PanelcastRPG Design PanelcastEpisode 131 - Managing RPG Development TeamsRecorded at Metatopia 2016 Presented by Emily Dresner, Fred Hicks, Rob Donoghue. You're a successful indie publisher! You did a great job wearing all the hats - game designer, writer, editor, artist, and graphic designer. Now, you want to create something bigger and more grand! You discover that, without years of time, you cannot carry out your vision yourself. You need other people... and that leads to new headaches. We'll talk about tools, techniques, schedules, planning, effective communication, using freelancers, and even a little Agile on how to turn yourself from a one man band into...2017-12-091h 01Greater Than CodeGreater Than Code052: Master’s Degrees, Double Binds, and Data Science with Emily Dresner01:06 – Emily’s Background and Superpower 02:49 – Having a Master’s Degree: Was it worth it? 08:08 – Struggles After Retaining a Master’s 10:31 – Role Model: Emily’s Mom and Her Story 12:11 – “The Double Bind” 14:47 – Experiences Working at a Gaming Company Shipping Out: On the (nearly lethal) comforts of a luxury cruise by David Foster Wallace 18:33 – Transitioning to Upside and Building a Healthy Culture 21:50 – Engineering Vs Management 29:09 – Data Science 32:50 – Self-Selecting for Privilege 36:38 – Data Science and Security/Privacy Weapons of Math Destruction: How Big Data Inc...2017-10-2558 minGreater Than CodeGreater Than Code052: Master’s Degrees, Double Binds, and Data Science with Emily Dresner01:06 – Emily’s Background and Superpower 02:49 – Having a Master’s Degree: Was it worth it? 08:08 – Struggles After Retaining a Master’s 10:31 – Role Model: Emily’s Mom and Her Story 12:11 – “The Double Bind” 14:47 – Experiences Working at a Gaming Company Shipping Out: On the (nearly lethal) comforts of a luxury cruise by David Foster Wallace 18:33 – Transitioning to Upside and Building a Healthy Culture 21:50 – Engineering Vs Management 29:09 – Data Science 32:50 – Self-Selecting for Privilege 36:38 – Data Science and Security/Privacy Weapons of Math Destruction: How Big Data Inc...2017-10-2558 minRPG Design PanelcastRPG Design PanelcastEpisode 79 – Agile Design and PublishingAgile Design and Publishing Recorded at Metatopia 2015 Presented by Rob Donoghue and Emily Dresner Join our panelists for a discussion of how nerdy business concepts such as Agile software development to can be applied to your gaming experience. Key concepts of agile software design include rapid and flexible response to change – let’s talk about how to apply them to running games. More about Agile from Rob over on his site, at this blog post! Yes You Kan(ban)     You can subscribe to us here! ...2016-04-301h 02