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Fearzine
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Building Horror
Save File #13: Colin McInerney
In this episode Dan interviews Colin McInerney, head of Pedal Board Games and co-lead on "Creepy Redneck Dinosaur Mansion 3" (CRDM3). Colin shares his nearly decade-long journey in the gaming industry, touching on his roles in game development, VR, and narrative design. The discussion focuses on the challenging history of CRDM3, its blend of match-three mechanics and humor, and the importance of subverting player expectations in horror and comedy games.Colin emphasizes the collaborative nature of game development, recognizing the contributions of all team members in creating cohesive experiences. They explore the resurgence of indie games and the...
2025-11-13
1h 49
Building Horror
Save File #12: Jack Chapman
In this episode of Building Horror, we chat with Jack Chapman, a seasoned level designer, about his journey into indie horror game development. He shares his current project, Roost, which integrates personal experiences and inspirations from classic horror games while exploring themes of the UK’s North-South divide through retro aesthetics. Jack discusses the shift towards shorter, narrative-driven indie games, his collaborative approach using platforms like Fiverr, and the importance of atmosphere in horror. He also highlights the necessity of supporting independent projects, offering insights into his vision for Roost and the indie horror landscape.Follow Jack an...
2025-11-13
1h 35
Building Horror
Save File #11: GOG - Preserving Horror Classics
In this episode, Dan talks with Piotr Gnyp, Adam Ziółkowski, and Marcin Paczyński from GOG, a platform focused on preserving classic and indie games without digital rights management (DRM). The discussion covers GOG's origins, its commitment to making unplayable games accessible, and its preservation program that highlights the alarming statistic that 87% of games released before 2010 are lost. They share insights on collaboration with larger companies, the rigorous process of re-releasing titles, and GOG's community engagement through the Dream List feature, which allows players to vote on games for preservation. The conversation touches on the industry's increasing acknowledgment of...
2025-08-13
1h 14
Party Select
Destiny 2 is Screwed + Sony Bringing Games to Xbox? | Party Select Podcast
Welcome to Party Select, where two dudes and a guy who’s their friend talk about the best thing there is: video games. We're into August and there doesn't seem to be a whole lot of summer slump going on. That is, besides the bummer of a time you experience when playing Destiny 2. We've also got conflicting thoughts on DK Bananza, a few new indies that are bringing the vibes, an update on our favorite gaming magazines, and rumors on how Sony is pivoting their publishing strategy to match Microsoft's "everything is an Xbox." Be su...
2025-08-04
3h 40
Party Select
MindsEye Saboteurs + The Future of Xbox | Party Select Podcast
Welcome to Party Select, where two dudes and a guy who’s their friend talk about the best thing there is: video games. The state of the world and the state of the video game industry continue to be pretty dire, so let's all disassociate together and chat about some fun (and not so fun) video games! We also go deep on the ROG Xbox Ally X and what it means for the future of Xbox consoles, talk through our most anticipated games releasing in July, and find a little time to celebrate Cody's big summer purchase....
2025-07-07
2h 43
Building Horror
Save File #10: Justin Wood
In this episode of Building Horror, I have a compelling discussion with Justin Wood, a video game journalist from Dread Central and one of Fearzine's own. We delve into Justin's inspiring journey through horror games and journalism, reflecting on his early struggles and eventual success in a challenging industry. He shares humorous anecdotes from his start in writing, the friendships he built, and his career transition from factory work to marketing at DreadXP. We analyze the current landscape of horror games, the joy of playing for fun, and reminisce about the communal gaming culture of the past. Justin also...
2025-04-09
1h 22
Building Horror
Save File #9: Kirsten Ria
In this episode of Building Horror, I engage in a deep conversation with Kirsten Ria, a voice actor and content creator known for their role in the horror game 'Hollow Body.' We explore their journey in the gaming and horror industries, from their early fascination with horror to their recent decision to pursue voice acting. Kirsten shares insights on the unique challenges of voice acting, the importance of emotional depth, and creativity in developing character voices. We also discuss their experiences streaming horror games on Twitch, the excitement of their upcoming projects, including the sequel to 'The Bunny...
2025-04-02
1h 22
The Red Tunic Podcast
Episode 106 - Dan Morris, head of Fearzine Magazine
Hey Link here, thanks for joining me for episode 106 and New Game Plus episode 3 where I speak with Dan Morris, where we talk about who they are and what they do, going from Reload Magazine to being the head of Fearzine, his horror genre preferences, words of wisdom from his experiences, the game that made him interested in the industry, finding his voice, life outside of gaming, his horror game shortlist, and the lighting round.Before we get started, don't forget there are links in the episode description that you can follow to learn more about Dan...
2025-03-31
1h 18
Building Horror
Save File #8: James of Malformation Games.
In this episode, I chat with James from Malformation Games about indie horror game development, focusing on his transition from AAA titles to founding Malformation. He shares insights about their upcoming game, Ground Zero, a post-apocalyptic survival horror influenced by classics like Resident Evil and Silent Hill. We discuss the team’s creative dynamics, funding challenges, and the importance of an engaging player experience while navigating the indie game landscape. Please support Ground Zero by wishlisting on steam and stay tuned to Fearzine for more info and our Cover Story in Issue #3 of the magazine.Links to Ma...
2025-03-26
1h 19
Building Horror
Save File #7: Nathan Buckley of BadTasty
In this episode, I chat with Nate, a versatile game developer, about his diverse journey from working on AAA games like *Sea of Thieves* to creating his own indie titles, including *Spirit Hunters: Infinite Horde* and the upcoming horror game, *The Bagman*. We explore his passion for reviving retro horror on consoles like the Sega Mega Drive, examining how classic influences shape his design choices. Nate shares insights on transitioning from corporate to indie development, the importance of community support, and the creative challenges he faces in marrying point-and-click mechanics with the urgency of horror gameplay. The conversation also...
2025-03-19
1h 10
Building Horror
Save File #6: Sondering Emily
In this episode of Building Horror, host Dan Morris speaks with Emily, a Los Angeles-based game developer and content creator, known for her YouTube channel and Instagram following. Emily is currently developing her first psychological horror game, "Lily's World XD," which sets a nostalgic early 2000s backdrop. In the game, players investigate a young girl's computer life, engaging in activities typical of that era while uncovering a darker narrative beneath its colorful and cozy surface. Links to Emily and her game; Lily's World XD:Lily's World XD on SteamEmily on I...
2025-03-12
1h 17
Building Horror
Save File #5: Michael Cosio of Tainted Pact Games
In this episode of Building Horror, I talk with Michael Casio, the solo developer behind Tainted Pact Games. We delve into his journey through game development, starting from his computer science background and his passion for narrative-driven design sparked by classics like StarCraft. Michael shares insights from his experiences with games such as Suffer the Night and Terror at Oakheart, discussing the balance between ambition and practicality in horror game creation. We also reflect on nostalgia for the PlayStation 1 and 2 horror era and highlight his current project, Flesh Made Fear, designed to recapture that atmospheric dread. Our discussion touches...
2025-03-05
1h 14
Pop Culture Addicts
How About Some LIBER-TEA? - a Conversation with Katherine Baskin
How About Some LIBER-TEA? Katherine Baskin, the community manager for Arrowhead Game Studios, also a writer and podcaster, stops by The FSF PopCast to discuss with us HellDivers2, her podcast called "Failurepiece Theater", a horror gaming magazine called "FearZine" and more. Katherine tells us about how the game Max Payne changed her outlook on gaming and why it made her want to be part of the gaming community. We also discuss her love for the horror genre and why games like Silent Hill clearly didn't scare her as much as they did Tim, our host. All of...
2025-03-05
51 min
Building Horror
Save File #4: Jeffery Tomec of Wrong Organ
In this episode of Building Horror, I engage with Jeffrey Tomec, a gameplay designer at Wrong Organ, the studio behind the indie horror game Mouthwashing. We discuss his path as a developer, the studio's unique design philosophy, and the compelling narrative woven into Mouthwashing, which blends personal storytelling with magical realism. Jeffrey recounts the studio's beginnings, highlighting how their first project, How Fish is Made, influenced their creative journey. We explore the game’s mechanics, including its dual timelines and character perspectives, and how these elements enhance player engagement. Jeffrey emphasizes the balance between gameplay and emotional st...
2025-02-26
1h 25
Building Horror
Save File #3: Party For Introverts
In this episode of Building Horror, I speak with Arseni and Laura from Party For Introverts about their indie game Cabernet, a 2D narrative RPG featuring Liza, a young vampire in a 19th-century setting. We discuss their creative process, the emotional depth and horror themes of the game, and the impact of player choices on character relationships. The title "Cabernet" underscores themes of vampirism and addiction. We highlight the importance of community support for indie games and you can play the game on all major platforms on February 20th, 2025Links to Party For Introverts:Cabernet...
2025-02-19
1h 35
Building Horror
Save File #2: Martyn Evans of Red Spiral Studio
In this episode, I chat with Marty Evans, founder of Red Spiral Studio and creator of "The Night Shift." We discuss the challenges of indie game development, balancing passion with the realities of solo work, and the importance of player feedback. Marty shares insights on the evolution of "The Night Shift" from a student project to a polished game using Unreal Engine and reflects on navigating a competitive gaming landscape. We explore the diversity within the horror genre and the significance of community support, urging listeners to engage with "The Night Shift" on Steam. Links t...
2025-02-12
1h 38
Scene World – The C64 NTSC/PAL Disk Magazine – Podcast
Ep. #208 - Making Fearzine with Dan Morris and Maria Kinnun
In our new episode we are talking with Dan Morris and Maria Kinnun from Fearzine - an independently owned and operated physical and digital magazine focused on horror games, especially titles from indie studios and individuals. Enjoy!! The interview starts at minute 43:28
2025-02-08
00 min
Building Horror
Save File #1: Kip of D&A Studios
On the inaugural episode of Building Horror, I have the pleasure of talking to Kip of D&A Studios. Where to find and support Kip and his games.Conrad Stevenson's Paranormal PI STEAM PAGEAmong the Whispers PATREOND&A Studios DISCORDCreated & Hosted by Dan MorrisBuilding Horror Theme by @doom_doodIf you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our Ko-Fi Page. Join the Fearzine Community:
2025-02-05
1h 03
The Red Tunic Podcast
Episode 099 - Maria Kinnun, Digital Artist
Hey Link here, thanks for joining me for episode 99 where I speak with Maria Kinnun, where we talk about imposter syndrome, how they got into the industry, being known as the Doom Artist, words of wisdom from her experience, games that made her want to be in the industry, favorite genre, the lightning round, and life outside of games. Before we get started, don't forget there are links in the episode description that you can follow to learn more about Maria as well as the podcast. Also, don't forget to like and share the episode and without...
2024-12-09
1h 14
Indie Game Guildhall
Creating Positivity in Indie Games: Staying True to Vision Amidst Changing Expectations
In this episode, we’re joined by an extraordinary voice in games media—an experienced journalist, podcaster, and editor-in-chief of Fearzine Magazine. With over five years of covering the gaming industry, he’s interviewed everyone from indie devs to iconic talents like Nolan North. He shares his insights on fostering positivity in the indie game space while staying true to creative visions, even as industry expectations evolve. Get ready for a conversation packed with passion, expertise, and inspiration for creators everywhere.Learn more about DanLearn more about usJoin the next episode of the Indie...
2024-11-27
56 min