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Yarkshire Gamers Reet Big Wargames PodcastYarkshire Gamers Reet Big Wargames PodcastEpisode 70 - Jared Fishman - 20 Sided Gamified PodcastWelcome to Episode 70 of the show and today I sit down with fellow gamer and podcaster Jared Fishman. Jared runs the US based 20 Sided Gamified show and its a Wargaming show with a broad topic base which has a slant towards the educational value of our hobby in a wider context. My guest is a teacher and has used gaming in his lessons as a great teaching tool, something I'm sure all of us would have enjoyed when we were at school. As you would expect with two podcasters we rattle on a...2025-04-043h 56Bitcoin Magazine PodcastBitcoin Magazine PodcastThe Future of Mining Will be Gamified w/ Hashrate HackersIn this episode of Bitcoin Magazine X Spaces, we dive deep into the intersection of Bitcoin mining, Ordinals, and gamified digital ownership with the creators of Hashrate Hackers, an innovative on-chain mining project built on the Bitcoin network.We explore how this new model is democratizing access to Bitcoin mining rewards through the power of Ordinals. Backed by Blockware, one of the largest Bitcoin mining infrastructure providers, Hashrate Hackers combines mining with a gamified rewards system, allowing holders to earn real Bitcoin monthly.Listen to the original recording on...2025-03-3139 minTrade LeadsTrade LeadsGamified Lead Magnets for TradersIn this exciting episode of Trade Leads, we’re diving into the world of gamification! Learn how to use interactive quizzes, challenges, and other gamified lead magnets to engage your audience and drive high-quality leads. Gamified lead magnets are a fun and effective way to attract traders, encourage participation, and deliver value in a more interactive format. Whether you're looking to create a quiz that reveals trading strengths or a challenge that motivates traders to improve, this episode will show you how to implement gamification in your lead magnet strategy. Get ready to learn how to engage, excite, and co...2025-03-2228 minThe Gamified Classroom: Passport to InnovationThe Gamified Classroom: Passport to InnovationCode to Classroom: Xavier Moretti's Gamified JourneyIn this episode of The Gamified Classroom, we explore the exciting intersection of technology and education with Xavier Moretti, the visionary behind Teach with Koala. Xavier's journey is fascinating, transitioning from a tech-driven career at Apple to pioneering an innovative edtech platform revolutionizing online learning. We explore how Xavier and his team leverage gamification to create engaging and immersive educational experiences. Discover how Teach with Koala transforms virtual classrooms, making learning fun and effective for students of all ages. Xavier shares insights into: His unique career path from Apple to edtech entrepreneur. The core principles behind...2025-03-1020 minWANTED!WANTED!Gamified Treadmill, Smart Telescopes, Smart GlassesQuick Notes for the WANTED! (s2e10) on 3/8/2025:Gamified Treadmillhttps://www.ohmtown.com/groups/late-nite-geeks/f/d/avirons-2499-gamified-treadmill-will-keep-you-on-your-toes/A Smart Telescopehttps://www.ohmtown.com/groups/technologytoday/f/d/i-tried-a-500-smart-telescope-the-pictures-i-took-speak-for-themselves/Weird Samsung Screenshttps://www.ohmtown.com/groups/nonsequiturnews/f/d/samsung-heard-you-like-weird-screens-so-it-brought-some-to-mwc/$6000 a Night Private Islandhttps://www.ohmtown.com/groups/nonsequiturnews/f/d/my-family-of-4-stayed-on-one-of-the-worlds-most-exclusive-private-islands-see-inside-our-6000-a-night-one-bedroom-villa/TCL AR Smart Glasseshttps://www.ohmtown.com/groups/technologytoday/f/d/i-wore-the-tcl-rayneo-x3-pros-at-mwc-2025-this-is-what-ar-smart-glasses-should-be/Podcasts:2025-03-0833 minThe Future-Ready AssociationThe Future-Ready AssociationHow Gamified Gen AI Training Is Making Associations Smarter and FasterGamified Gen AI training offers associations a powerful tool to engage staff and volunteers, enhancing participation, collaboration, and skill application. This is the key take-away from this episode, which discusses how gamified Gen AI training is making associations smarter and faster.You can find the article that forms the basis for this episode at https://disasteravoidanceexperts.com/how-gamified-gen-ai-training-is-making-associations-smarter-and-faster/Speaker page for Dr. Gleb Tsipursky https://disasteravoidanceexperts.com/speaking/   Dr. Gleb Tsipursky bio https://disasteravoidanceexperts.com/glebtsipursky   Dr. Gleb Tsipursky LinkedIn (send message when connecting) https://www.linkedin.com/in/dr-gleb-tsipursky/   Dr. Gl...2025-02-2205 minKent State College of BusinessKent State College of BusinessDeterminants of gamification effectiveness: Perspectives of technology affordances and coping responses in the context of team-based gamified trainingFirms face significant challenges in effectively training employees in adopting complex information systems, such as enterprise resource planning (ERP). Gamified training has emerged as a promising means to address these challenges. Despite this, prior research has paid little attention to the factors affecting the effective use of gamified training. This study aims to identify the determinants of the effective use of gamified training. Based on technology affordances, coping, and gamification literature, the study proposes that team-based gamification affordances (e.g., collaboration and competition affordances) affect coping responses (e.g., task-focused, emotion-focused, and avoidance coping), leading to effective use. We utilized...2025-01-1411 minHuman Firewall PodcastHuman Firewall PodcastEthical Hacking and Gamified Security: Insights from Hugo van den Toorn #27 Hugo van den Toorn is the Chief Information Security Officer (CISO) at HEMA, one of the Netherlands' most iconic retail brands. With a background in offensive security and ethical hacking, Hugo is passionate about fostering a positive image of cybersecurity and inspiring the next generation of ethical hackers. He also serves as an advisor to The Hacking Games, a platform aimed at creating interactive and gamified learning experiences to shape future cybersecurity professionals. In this episode, SoSafe CEO Dr. Niklas Hellemann talks with Hugo about the unique challenges of cybersecurity in the retail sector, from social engineering...2024-12-191h 02The D2D Podcast: The Ultimate Door-to-Door Sales Training Show for Reps, Managers, and Business OwnersThe D2D Podcast: The Ultimate Door-to-Door Sales Training Show for Reps, Managers, and Business OwnersD2DCon 2024 | From Paper to Gamified Platforms: Lance Vernon on How KnockBase Elevates D2D Sales Efficiency | The D2D PodcastIn this episode of The D2D Podcast, Clint Root sits down with Lance Vernon, CEO of SunLife, to dive deep into the future of door-to-door (D2D) sales technology. Lance discusses the innovative features of KnockBase, a gamified platform designed to enhance canvassing and streamline sales processes in industries like solar and roofing. By leveraging advanced features like customized commission tracking, solar suitability insights, and a learning management system (LMS) for reps, KnockBase offers an all-in-one solution that boosts sales efficiency.Lance emphasizes the power of competition in sales and how KnockBase integrates competitive elements similar...2024-10-0322 minGamifiedGamifiedGamified #82 | Sony x Web3 | OpenSea Wells Notice Gamescom debrief - what games won? OpenSea receives a Wells notice from the SEC claiming that the NFTs on their platform are securities SOULBOUND is doing a Gamified SBT and the art is adorable - all you have to do to get one of these collectables is: Go to souldbound.gg Click on the custom link: https://soulbound.gg/quests/code_quest/463 Create an account and click "join my community" Enter code: gamified#82 Xterio's game pivots direction Big Deal / Little Deal / No Deal - Sony makes its new blockchain What's the Word? 'Kingmakers' secures a movie deal, 'Black Myth: Wukong...2024-08-311h 53Teaching Learning Leading K-12Teaching Learning Leading K-12Sheila Robitaille - How Gamified Learning is Changing the Reading Landscape in K-12 Education - 698 Sheila Robitaille - How Gamified Learning is Changing the Reading Landscape in K-12 Education. This is episode 698 of Teaching Learning Leading K12, an audio podcast. Sheila Robitaille is a veteran educator. In her nearly 30 years in the education sector, she has served as a classroom teacher, Magnet School Coordinator, Technology Integration Specialist, Professional Development Specialist, Director of Innovation and Learning and School Principal.  Currently, she is a Professional Development Manager with 3P Learning where she develops and delivers professional learning sessions to teachers and administrators who are new to or are honing their s...2024-08-0851 minGaming Tech Brief By HackerNoonGaming Tech Brief By HackerNoonPedaling Towards the Future: The Gamified Indoor Cycling Landscape This story was originally published on HackerNoon at: https://hackernoon.com/pedaling-towards-the-future-the-gamified-indoor-cycling-landscape. Discover the magic of gamified indoor cycling! From smart trainers to VR, we explore this booming fitness-tech fusion. 🚴‍♂️💡🎮 Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gamification, #virtual-cycling, #gamified-indoor-cycling, #sports-tech, #interactive-workouts, #fitness-gaming, #indoor-cycling-platforms, #cycling-technology, and more. This story was written by: @kostik. Learn more about this writer by checking @kostik's about page, and for more stories, please visit hackernoon.com. The first real attempt to create gamified indoor cycling came from the game c...2024-07-2007 minInnovate For Impact by Tania Gomez ConsultingInnovate For Impact by Tania Gomez ConsultingGamified Therapy Innovations | Justin Keenan - Lusio RehabIn this episode of Innovate for Impact, Tania Gomez sits down with Justin Keenan, co-founder and CEO of Lusio Rehab, to discuss the transformative power of gamification in physical therapy. Lusio Rehab's innovative wearable technology is revolutionising therapy by making it interactive and engaging through gamified experiences. Justin shares the journey from concept to a globally impactful tech solution, emphasising the importance of co-design, collaboration, and community in developing effective assistive technology. Tune in to learn about the challenges and successes of bringing this cutting-edge solution to the market and its profound impact on both...2024-06-1847 minLBX CollectiveLBX Collective#21-SO_The Rise of Gamified Socializing in Las Vegas's Electric SceneUnlock the secrets of a night out like no other as we journey with industry expert Kevin Williams into the electric world of competitive socializing. Las Vegas, the glittering hub of entertainment, is our playground as we delve into how venues are captivating the young and restless with a blend of interactive digital technology and traditional games. Witness the transformation of timeless activities like bowling into gamified experiences that are as much about connection as they are about competition. And it doesn't stop there; through Kevin's insights, we delve into the city's shifting landscape, learning how casinos, those time-honored...2024-04-1634 minHomeschooling with TechnologyHomeschooling with TechnologyGamified Science Apps for Neurodiverse Brains263: Gamified Science Apps for Neurodiverse Brains In today’s episode, host Meryl Van Der Merwe interviews homeschooling mom And Clark about two gamified science apps she uses with her neurodiverse kids — Brilliant  and TytoOnline. These gamified science apps make science interactive and engaging for both neurodiverse and neurotypical students. Brilliant offers supplemental math and science courses while Tyto is a 3D video game focused on middle and high school science. Brilliant Offers math, science, computer science courses and puzzles Pay monthly or annually Has free preview available For advanced middle school and h...2024-02-2100 minClassroom Quest K12Classroom Quest K12S1:E6 - Quest Builders! Part 2 - How to Create Your First Mastery Gamified Unit in the Classroom Hey Teacher-Guides, it's Stephanie here from Segroves Strategies, and I've got a special episode of "Classroom Quest K12" that I'm super excited to share with you. This is part 2 of our mini-series of Quest Builders! - How to Create Your First Mastery Gamified Unit in Your Classroom. Today in part 2, we're diving back into the heart of creating your very first mastery gamified unit. Dive into the exciting world of classroom gamification in Part 2 of our Quest Builders series. This episode is your blueprint for creating a mastery-based gamified unit, transforming learning into an engaging...2024-02-1324 minClassroom Quest K12Classroom Quest K12S1:E5 - Quest Builders! Part 1 - Creating Your First Mastery Gamified LevelHey Teacher-Guides, it's Stephanie here from Segroves Strategies, and I've got a special episode of "Classroom Quest K12" that I'm super excited to share with you. This is part 1 of our mini-series of Quest Builders! - How to Create Your First Mastery Gamified Unit in Your Classroom. Today in part 1, we're diving into the heart of creating your very first mastery gamified unit. It's like the first chapter in an epic adventure for your classroom, and I'm here to guide you through every twist and turn. In this episode, I'll walk you through the initial steps to...2024-02-0622 minGamifiedGamifiedGamified #52 | Anniversary SPECIAL! | AOF Faces BacklashThis was a really nostalgic episode for all of us. I hope it wasn't too much fan fare, I tried to mix in some great topics as well. To everyone who listens to Gamified each week - you've changed my life. I love you, thank you. -Sam Topics: Chads or Chumps? - AoFverse announce their token airdrop would be 10% unlocked and the rest vested over 18 months. iOS adds “core technology fee” (similar to Unity’s) Big Deal, Little...2024-02-012h 02Sustainable FuturesSustainable FuturesSustainable Marketing 2030: putting ‘Sustainability First’ with AWorld, a gamified stakeholder engagement platform that encourages climate actionIn the next episode of Sustainable Futures’ mini-series ‘Sustainable Marketing 2030’ listen to Jonathan Hall, managing partner of Kantar’s Sustainable Transformation Practice interview CEO Alessandro Armillota and UK country manager Gaia Arzilli from AWorld, a gamified stakeholder engagement platform that encourages sustainable living. The theme of this episode ties in with Sustainability First, the first pillar of Kantar’s 5 levers for change in the Sustainable Marketing 2030 report. This lever emphasises the importance of brands making sustainability a priority and outlines how brands can take steps to understand their impact on the planet. AWorld provides a gamified, AI-driven platform that educates, mot...2024-01-0833 minMultiplayer PodcastMultiplayer PodcastGamification Nedir, Multiplayer'ın Gamified Marketing'e Olan Yolculuğu, Playable Ads ve Interactive Video Ads | Multiplayer Gamified Marketing #0Gelişen teknolojinin pazarlamaya etkisi, oyunlaştırılmış reklamlar gibi sektörün bugünü ve geleceğine dair birçok konuyu konuşacağımız Gamified Marketing programımızın ilk bölümü yayında! Sorularınız için: info@multiplayer.com.tr2023-11-3020 minBlockchain Marketing PodcastBlockchain Marketing PodcastGamified Growth with Klink FinanceGet ready for an exciting episode of The Blockchain Marketing Podcast, where we sit down with Philip Jonitz, the Co-Founder of Klink Finance, a groundbreaking gamified investment platform. 🚀💰 🎙️ In this exclusive interview, Philip shares his journey and insights into how Klink Finance is transforming crypto storage into an exhilarating experience. Learn about the innovative platform that rewards users for holding their crypto, with chances to win up to $100,000 in prizes just by keeping their assets in their wallet. 💡 Dive into a wealth of knowledge on growth strategies, investment, and the unique challenges of advertising during a bear market...2023-10-2629 minGamifiedGamifiedGamified #37 | RAID BOSS Game Tokens | SKT1 x Web3?!Shoutout to the Official Blockchain of Gamified, Avalanche! And the Official GAME of Gamified, Shrapnel! Big Time - sustainable token or short term pump, good or bad for web3? Big Deal, Little Deal, No Deal - NFT Loyalty programs (Avalanche x T1 activation) RAID BOSS - Tokens for Games are GOOD vs Tokens for Games are BAD The $1m GAMER LEAGUE - Big Deal? 2023-10-191h 58A Better HR BusinessA Better HR BusinessEpisode 215 - Growing A Gamified Employee Learning Platform - with Kalina Trajanoska from Coach MicrolearningThe A Better HR Business podcast looks at how consultants and tech firms in the broad Human Resources field grow their businesses; and how they help employers get the best out of their people. Today we're joined on the show by Kalina Trajanoska, Co-Founder & CEO at Coach Microlearning, a gamified employee learning platform based in Macedonia. Kalina and her team recognized the challenges faced by companies when it comes to training employees effectively and engagingly. Unlike traditional methods that rely on lengthy presentations or documentation, Coach Microlearning takes a different approach. The platform...2023-09-1829 minBuilding a Better WorldBuilding a Better WorldElevating Crypto Wealth: Unveiling Gamified Hodling with Chris James Murphy of Klink FinanceIn the dynamic world of cryptocurrency, where innovation thrives and trust fluctuates, one platform has embarked on a mission to revolutionize the way people engage with their digital assets. Chris James Murphy, co-founder of Klink Finance, takes center stage in this captivating episode of the "Building a Better World" podcast. With a focus on gamified Hodling, Chris unveils a groundbreaking approach to crypto savings that transforms the act of holding into a thrilling experience of winning. Amid the challenges posed by evolving regulations and waning trust, Klink Finance stands as a beacon of innovation, offering users the opportunity to earn...2023-09-0550 minCardano Hotel PodcastCardano Hotel PodcastKemiland - meet Eya of gamified metaverse on Cardano depicting Ancient Egypt As projects that are building "under the radar" on Cardano are concerned, Kemiland is definitely one of the more interesting ones. We speak to Eya, who explains that"Kemi" is what Egypt used to be called in ancient times. The Kemiland metaverse aims to be an pretty accurate representation. One the one hand it will be possible to visit the sites as if one were in Egypt. On the other hand Kemiland is in the process of being gamified and promises to be lots of fun. You can find Kemiland at www.kemiland.io and their Twitter handle is  @K...2023-04-0318 minCustomer Engagement 101 by Upshot.aiCustomer Engagement 101 by Upshot.aiThe Understanding Gamification Podcast: E2 - What are some of the best Gamified platforms?In this episode, Kaustuv and Architaa talk about all the Gamified platforms we use daily, like Myntra, Cred, etc., and how they use different Gamification elements to boost engagement.2023-03-2302 minThe CUInsight NetworkThe CUInsight NetworkGamified Financial Literacy - Zogo (#49)“If your members are successful, the credit union is also successful.” - Shyam PradheepThank you for tuning in to episode 49 of The CUInsight Network, with your host, Lauren Culp, Publisher & CEO of CUInsight.com. In The CUInsight Network, we take a deeper dive with the thought leaders who support the credit union community. We discuss issues and challenges facing credit unions and identify best practices to learn and grow together.My guest on today’s show is Shyam Pradheep, General Manager at Zogo. Shyam joined Zogo early on, when it was st...2023-01-2715 minRadio AdvisoryRadio Advisory140: A gamified conversation on next generation clinical products (Live from the 2022 Service Line Summit)In this episode, Radio Advisory is LIVE at Advisory Board’s 2022 Service Line Summit in St. Louis. Host Rachel Woods invites Advisory Board expert Fanta Cherif, Optum Rx senior director of pipeline and drug surveillance Bill Dreitlein, and Pear Therapeutics chief medical officer and head of development Dr. Yuri Marcich to have a gamified conversation about disruptive clinical products and how organizations can prepare for and embrace next-generation diagnostics and therapeutics. Links: Q&A: Why a disruptive therapy is more consequential than an innovative one Disruptive therapeutics and diagnostics cheat sheets 3 disruptive behavioral health therapeutics—and what...2022-11-0855 minDTC PodcastDTC PodcastEp 252: Every Man Jack, Troy Petrunoff - Spooky retention, by segmenting gift buyers, and BOOGO gamified salesSubscribe to DTC Newsletter - https://dtcnews.link/signup Hello and welcome to DTC Podcast, I’m Eric Dyck Today we’re loading up on lead-edge retention and segmentation tricks and treats with returning guest, Troy Petrunoff from Every Man Jack, a clean ingredient self care brand for men we chatted with last year. https://everymanjack.com At that time Every Man Jack was moving off of Magento into the green fields of Shopify, so it was great to catch up on the benefits of the...2022-11-0738 minGeek Psychology: Play Life BetterGeek Psychology: Play Life BetterAn Incredibly Easy Shift For Overwhelm through Gamified Self-DevelopmentSend me a textTVtropes.org has a great source of \"RPG elements\" that I decided to convert into a way to gamify self-development. This real-life game mechanic will help you on your personal growth journey when you get overwhelmed. \"Actually Four Mooks\" is when \"An enemy appears as a single sprite, but turns out to be a whole party of baddies in actual combat.\" But it's more than that! It's a powerful model of seeing the world and making progress towards your goals.Hope it helps!Original YouTube Video: https://youtu.be/s...2022-10-0100 minA Better HR BusinessA Better HR BusinessEpisode 168 - Tom Chamberlain from EdLogics (Gamified Employee Health Literacy Platform)Today I'm joined on the show by Tom Chamberlain from EdLogics, a gamified employee health literacy platform. Workforce Health Literacy Challenge - Starts October 17th, 2022 Before we get into the EdLogics platform itself, check out the upcoming EdLogics Workforce Health Literacy Challenge - it's going to be a lot of fun! For the past few years, HR professionals everywhere have been at the center of the storm, dealing with a global pandemic, lockdowns and transitions back to the office, rising costs, the Great Resignation, and now the Quiet Quitters.  It’s bee...2022-09-2629 minRebel Teacher AllianceRebel Teacher AllianceEpisode 136 - Finding Our Gamified School (S3E36) w/ Carol McLaughlinHailing from Alabama, Carol McLaughlin has been gamifying for a few years now. But instead of running a gamified classroom, she decided to co-found a gamified school! Multi-age classrooms, a storyline that grows and develops for her students over the years they attend. She shares how this came to be and how she decided it was time for her to move on from a public school system to founding her own school. Follow her on Twitter @missmac100. Join @hofmannedu, @mrsjamiehalsey, and @findingmyaloha each week by subscribing to our podcast and rating and reviewing us on Apple Podcasts...2022-09-2246 minForbes India - Tech ConversationsForbes India - Tech ConversationsKamalika Bhattacharya at QuoDeck on mobile gamified learning as an enterprise SaaS opportunityIn this episode, Kamalika Bhattacharya, cofounder and CEO of QuoDeck Technologies, talks about how she and her husband and co-founder Arijit Lahiri turned their passion for gaming into a business. She also talks about the pivot from award-winning board games for consumers to a SaaS platform for gamified mobile-based learning that has drawn some of the world’s and India’s biggest brands as customers—from Unilever to Flipkart.2022-08-2340 minChina Business BreakdownChina Business BreakdownHow this water brand uses gamified WeChat adsVincent Pueraro and Ivan Wang analyze how a 30 year old Chinese water brand is trying to refresh their brand using a gamified WeChat ad. The guys discuss how their effective conversion funnel is hurt by expensive but lacking creative._______Follow us @ChinaAdLibrary*Do you want to see a video of this ad teardown (and Vincent & Ivan's happy faces!)? Subscribe to our YouTube Channel.*Curious about more ad campaigns? Check out the China Ad Library. Hosted on Acast. See acast.com/privacy for more information.2022-08-1216 minHeading WestHeading WestThe Future of Gamified E-Commerce & Web3 With Elise DeCamp the CEO of TokiIn episode 3 we sit down with Elise DeCamp the CEO & Founder of Toki and dive into the future of commerce. We explore how Toki is building a gamified shopping experience on the frontier. You will learn how loyalty rewards are going to transform your E-commerce experience, how brands will cross collaborate to take on the Amazon's of the world and more. You thought NFT's of monkeys were cool, just wait until you learn about Toki, delivering you a universal wallet filled with rewards to shop with the brands you love. Toki's Twitter - https://twitter.com/buildwithtoki2022-07-2120 minThe Gamify EffectThe Gamify EffectTraveling Farther Into Gamified Space (Adding Games & Storyline)This week we travel farther into the set up of a gamified classroom! Looking deeper into specific games and different motivational aspects,  we also hear directly from a student and what gamification can add to their academic world. Enjoy! (Make sure to subscribe and rate if you have a minute too!) https://tinyurl.com/TGESwag Music by Lesfm and Coma-Media from 2022-07-1906 minHeading WestHeading WestThe Future of Gamified E-Commerce & Web3 With Elise DeCamp the CEO of TokiIn episode 3 we sit down Elise DeCamp the CEO & Founder of Toki and dive into the future of commerce. We explore how Toki is building a gamified shopping experience on the frontier. You will learn how loyalty rewards are going to transform your E-commerce experience, how brands will cross collaborate to take on the Amazon's of the world and more. You thought NFT's of monkeys were cool, just wait until you learn about Toki, delivering you a universal wallet filled with rewards to shop with the brands you love.  Toki's Twitter - https://twitter.com/buildwithtoki 2022-07-1920 minThe Gamify EffectThe Gamify EffectStarting the Gamified Classroom ProcessWhere to start? How to start? All questions that swirled in my head.   Here is the beginning of my journey to build a gamified classroom! Music by Anton_Vlasov from Pixabay Music by ZakharValaha from Pixabay2022-06-2805 minTechstinationTechstinationVital Hero a gamified fitness wearable from Bandai NamcoTechstination, your destination for gadgets and gear.   I’m Fred Fishkin.       Bandai Namco has unveiled Vital Hero, a wearable for kids,  that lets them play with digital monsters…and gets them more fit while they do it.   The wrist worn device serves as a gamified fitness band…that gives kids missions...2022-06-2802 minMetaverse InsiderMetaverse Insider252. OliveX interview | Gamified Fitness MetaverseOliveX is creating and incubating gamified fitness experiences on the blockchain in partnership with premium gaming and fitness brands to provide users with an immersive fitness experience and empower them with digital property rights. DOSE is the token of purchase, utility and action and is the heart of the OliveX gamified fitness ecosystem. Players will receive DOSE tokens for completing workout based gameplay in Dustland Runner, Dustland Rider and other experiences. These tokens can be used to unlock items, purchase NFTs and participate in special game modes.Guest: Keith Rumjahn CEO and founder OliveXOliveX website ➜ https://bi...2022-06-2633 minAUDIT 15 FUNAUDIT 15 FUNEpisode 14 - Dominik Foerschler - Gamified TrainingIn this episode, I had the chance to interview Dominik Foerschler and talk about #gamifiedtraining.  We discussed this new smart learning methodology and the benefits that Internal Auditors from all levels can have by participating in Regional, National, and International competitions!  Gamified training covers several topics, ranging from risk assessment know-how, operational audit techniques, and report writing, among others.  The championship will soon be happening in the US. For more information you can visit the following pages: www.audit-championship.com www.youtube.arc-institute.com www.linkedin.com/showcase/audit-championship2022-04-2717 minMetaverse InsiderMetaverse Insider222. OneRare Interview | The Gamified Food MetaverseOneRare is the world's first Metaverse for the global Food & Beverage Industry. We are building the first tokenization layer that celebrates Food in Web3 - creating an immersive & gamified experience for users worldwide. You will be able to join in their Gamified Foodverse to create Dishes: Play-to-earn Farm, Farmer's Marketplace, Kitchen, & Mobile Gaming Playground. OneRare is also collaborating with Celebrity Chefs, Iconic Restaurants, & Food Brands for their first NFTs in blockchain gaming.Guest: Supreet Raju - Co-Founder of OneRareOneRare website ➜ https://bit.ly/OneRareFoodverse#Metaverse #NFT #PlayToEarn~OneRare interview | The Gamified Food Metaverse~2022-04-1920 minBeltway BroadcastBeltway BroadcastCreating Successful Gamified Learning Programs with Jonathan PetersIn this episode of Beltway Broadcast, your Metro DC Chapter of ATD hosts Jonathan Peters. Dr. Peters is an International Keynote Speaker, Trainer, Author, and Copywriter. He is the Chief Motivation Officer at Sententia Gamification. In this episode, Dr. Peters discusses how effective game mechanics relate to learner motivation and shares best practices on how to create successful gamified learning programs.  If you’d like to learn more about Dr. Peters, checkout his LinkedIn profile or visit his company’s website.  Disclaimer: The views and opinions expressed by guests on this podcast are solely those of the...2022-03-2323 minCourse StoriesCourse StoriesEpisode 01: Adventures in Stats, A Gamified Online CourseOGL575: Quantitative Data Analysis in Leadership Research In this episode of Course Stories, we listen to Meredith Savvides and Mai Trinh discuss the unique elements of Mai’s statistics course, a FUN statistics course. Check out the TeachOnline page: https://teachonline.asu.edu/2022/02/course-stories-episode-1-adventures-in-stats-a-gamified-online-course/ Course Stories is produced by EdPlus out of Arizona State University. Your Hosts Ricardo Leon, Media Specialist with EdPlus Mary Loder, Instructional Designer with ASU Online at EdPlus2022-02-1644 minEMAC Regional 2021 PodcastEMAC Regional 2021 PodcastGamified tasks as a tool to enhance the results of the creative development marketing researchIf you are interested in gamification and how it can be used in marketing research, listen to the fifth episode of the podcast, in which Michał Ścibor-Rylski, Ph.D., author of paper accepted at EMAC Regional 2021 conference in an interview with Jolanta Tkaczyk, Ph.D.. will present the results of his research contained in the article “Gamified tasks as a tool to enhance the results of the creative development marketing research in offline and online environment”.2022-02-1124 minBites Digital GroupBites Digital GroupLoop Learn: Gamified Terra Ecosystem LearningCheck out Loop: https://www.loop.markets/ Follow Loop: https://twitter.com/loop_finance Follow Tom: https://twitter.com/crypto_startups 00:00 Intro  3:50 What is the gamified learning aspect of Loop Learn 7:45 Loop Learn inspiration and future partnerships  11:45 What is an important starting point for normies  22:28 What is the Loop user experience  32:50 Why should you invest in Luna? 39:40 Fiat on and off ramps and 2022 projects  *** Stay up to date with Terra Bites, the place to get n...2022-01-2646 minP for ParentingP for ParentingWhy Gamified learning is good for kids?In conversation with Tracy Cardoz (Director of Education,Square panda) In this episode we talked about -WHAT IS GAMIFIED LEARNING?-BENEFITS OF GAMIFIED LEARNING.-IMPACT OF GAMIFIED LEARNING ON KIDS.2022-01-1031 minA Seat At The TableA Seat At The Tableep. 012 - "Gamified Design Thinking" w/ Dee LanierToday's podcast episode is Gamified Design Thinking. Gamification is defined as the application of typical elements of game playing to other areas of activity to encourage engagement. Design Thinking is a design methodology that provides a solution-based approach to solving problems. We'll be discussing smashing these two together with our guest Dee Lanier. Originally from Southern California, “Sociologist turned Technologist,” Dee Lanier is a passionate and energetic educator and learner with over a decade of instructional experience on the K-12 and collegiate level. Dee holds Undergraduate and Master’s degrees in Sociology with special interests in education, race relations, and inequa...2021-11-2351 minEi Cafe with AzeemEi Cafe with AzeemImpact of Gamified learning on people development with Fernando MendesGamification has been a hot topic in learning for some time now and it’s no surprise. We all love playing games. The feeling of accomplishment, of improving, of beating an opponent, and the feedback and rewards that you get are the sorts of things that keep you coming back for more. But the question is how it can help for people development ? Fernando Mendes - Co founder and Chief Executive Officer of Gaminar.net checked in to the café and shared insights & experiences on utilizing gamified learning in the space of People development. Fernando stressed the imp...2021-11-1735 minGamify Your LifeGamify Your LifeGamified JournalMaintain a Gamified Journal to get feedback for your progress; helps in accountability and excites you to do more. 2021-11-0804 minXR-OMXR-OMVIRTUAL REALITY EDUCATION -EXPERIENTIAL, GAMIFIED, INTERACTIVE LEARNING - EVAN SITLER - XPERTVR#elearning #immersivelearning #experientiallearning Virtual Reality, artificial intelligence & blockchain is converging beautifully to redefine, democratize & demonetize the education industry, technology & academic partnerships are making learning gamified, interactive & experiential. Evan Sitler is the Co-Founder of xpertVR a Canadian startup & they build simulations for eLearning and Research across universities. Over the past few years xpertVR has worked with some of the leading universities and brands across North America like Conestoga College, Red Bull, Mohawk College, Brock University to name a few. Evan believes virtual reality, artificial intelligence & blockhain technology will soon impact every aspect of the world we interact with...2021-10-1833 minBites Digital GroupBites Digital GroupStarTerra - A Gamified Launchpad for Terra: Chose Your Faction!*Disclaimer: not advice. See more below* StarTerra is fueling for launch! Factions swarm the launchpad, competing for the best rewards. Which will you join: the Lunatics, the Interstellars, or the Degens? Or will you build your own mighty Whalecraft?   The CEO and CMO of StarTerra both join to answer our questions about the project's goals, tokenomics, airdrops, and game incentives. Don't miss this one! 3:45 Gamified DeFi, faction-based tiers 14:15 Learning from earlier platforms, Star Terra storyline 26:03 Cinematic trailer, Do Kwon involvement 30:47 Early-stage platform launch 38:20 Starcraft inspiration, D...2021-07-2745 minStartup ConvictionStartup Conviction008 - Kristina Williams (Unpacking) On Building Gamified Diversity TrainingKristina Williams is the founder and CEO of Unpacking. Unpacking is an online learning platform for gamified diversity training. 2021-07-2720 minPodcast Where A Guy Reads Articles About How To Build Your StartupPodcast Where A Guy Reads Articles About How To Build Your StartupIntroduction to Gamification - Gamified Marketing Introduction to Gamification - Gamified Marketing2021-07-2016 minSAP ExpertsSAP ExpertsEpisode 64: Gamified approach to Business Consulting – Dr. Barry Fishman​Guest: Dr. Barry Fishman Host: Akshi Mohla – Senior Business Development Specialist, SAP S/4HANA Solution Management and GTM My name Akshi Mohla, and I am a Senior Business Development Specialist at SAP S/4HANA Solution Management and Go-to-market; and you’re listening to SAP Experts Podcast. Today’s episode with Dr. Barry Fishman is all about using gamified approaches to business consulting, in which one creates compelling customer engagements. Dr. Barry Fishman is Arthur F. Thurnau professor of Learning Technologies in the University of Michigan School of Information and School of Education. His current research focuses on: video games as models f...2021-05-1040 minRebel Teacher AllianceRebel Teacher AllianceFinding our Tribe Presents: Jedi in the Classroom Episode 3 (Using Senses in your Gamified Classroom)Thanks for tuning in! This time we are talking about how you can use music, smells, ambient sounds, and  to enhance the gamified experience in your classroom. Check out the links below!  This series will focus on how Jamie Halsey and Fabian are using Star Wars in the classroom in bite sized episodes of about 20 minutes each. Please check out the YouTube video here (https://youtu.be/2C-j7fBsiYg). Please keep your eyes on our Twitter stream @findingtribepod!  Things mentioned on the show: - Star Wars Lo-Fi Music playlist on Spotify - Amb...2021-05-0425 minTEaCH FestTEaCH FestEpisode 5: Gamified Learning using Kahoot.com with Sean MetzWelcome to the TEaCH Fest Podcast, episode 5. In this episode, I am joined by Sean Metz – Science Coordinator, EdTech Integrator Extraordinaire, and Tech Mentor at Brighton High School. Sean has some great ideas to share about how he keeps his high school students engaged by incorporating gamified learning into the learning environment.  If you would like to learn more about how to use Kahoot.com to engage your students with this fast-paced and competitive EdTech tool, let Sean or me know and we can arrange a coaching session!2021-04-0713 minTEaCH FestTEaCH FestEpisode 4: Gamified Learning using Blooket with Lanni MaszerowskiWelcome to the TEaCH Fest Podcast, episode 4. Today, I am joined by Lanni Maszerowski – leading EdTech integrator and Tech Mentor at French Road Elementary School. Lanni shares how she has incorporated gamified learning through the use of Blooket.com to engage and assess her remote students this year.2021-03-3115 minGamifyGamifyTop 7 Gamified Fitness AppsMany fitness apps use game mechanics, such as points, challenges and leaderboards to help motivate you to form healthy habits. Let’s take a look at the Top 7 Gamified Fitness Apps out there that can help you get back on track and achieve your fitness goals.If you'd like to know more about how gamification works or you'd like to read our original article in the link below​ or head to our website for more case studies and how how we can help offer your clients more creative marketing solutions. 2021-03-1807 minThe Labster PodcastThe Labster PodcastGamified Learning and EngagementMemorable Moments:[00:03:01] SJ: If a student is just looking to kind of win the session or to get to the end and get the grade by sticking to the rules, learning what they are, and really doing whatever they need to do to satisfy those criteria, then all we're doing is teaching a student to get that badge and to learn the rules.[00:08:42] SJ: Lots of gamified learning ignores that process of starting easy and getting harder with little checkpoints along the way, and instead tries to just put something fun together and have a one-shot...2021-02-2526 minRise and Shine with WomenlinesRise and Shine with WomenlinesIndia's First Gamified Online Real Estate Property Sale by Kagaay Gives Consumers Special Power to Buy Property from HomeWomenlines takes pleasure to welcome Swapna More, who is a successful serial entrepreneur, a realtor, a restaurateur and an educator from India. Swapna is the Co-founder of Kagaay Technosolv Pvt Ltd and Aghamarshan Hospitality LLP. In her video interview with Womenlines Swapna is sharing about the upcoming real estate property sale by Kagaay from 19th to 21st February. As a woman in the realty business, Swapna defied pressure with elan and steered the businesses to success. 10 Lac Sqft of land developed and marketed across the country, a revolutionary real tech product up her sleeve and a successfully...2021-02-1806 minBoard Gaming with EducationBoard Gaming with EducationEpisode 126 - Gamified Presentations with Viewhooo feat. Odon SultzIn this week’s episode of Board Gaming with Education, Dustin is joined by Odon Sults to talk about ViewHooo and what gamified presentations can do for engagement. Episode Topics Board Gaming with Education Introduction: Instagram - 0:00 What is ViewHooo - 3:19 Emergent Experiences - 12:52 User Experience with ViewHooo - 17:38 Thumbs Up, Thumbs Down, Rapid Fire Lightning Round - 18:47 Games from this Episode [Links include games in our Board Gaming with Education Store or Amazon affiliate links]: Book - A Theory of Fun for Game Design by Raph Koster ...2021-02-1225 minInvest SmarterInvest Smarter(EP.16) Gamestop and the Gamified Stock MarketHey guys so every week or every other week (still deciding), I'm going to have another version, call it a subchannel, of the podcast where I spend 15-20 minutes talking about what's on my mind regarding the markets, what I'm watching, what's catching my eye, and so on where I just get it out of my system. I'm thinking of a name for the subchannel so if you have any thoughts, let me know. Hope you like it, please let me know what you think by emailing yourmoneydewitt@gmail.com.In the first rendition, I talk all...2021-01-2922 minAukiAukiAuki 17 - Joel Ford: saxophone, Bertie Webb: synthesizerAuki's first episode recorded online, featuring Joel in Portland, Oregon and British expat Bertie in France. This online extravaganza introduces three all-new gamified jams: Progressions, Textures, and that awkward dramedy-of-manners, Conversations. 2020-12-1940 minThe Higherside ChatsThe Higherside ChatsAlison McDowell | Human Capital Markets, Predatory Philanthropy, & The Gamified WorldAlison McDowell is a mother and dedicated researcher studying the working parts of the World Economic Forum’s declared “Fourth Industrial Revolution” and the global takeover of industries and public policies by the central banks, multinational corporations, big tech technocrats and billionaire funded foundations. Follow Alison’s work at Wrench In The Gears & watch her recent presentations: […] The post Alison McDowell | Human Capital Markets, Predatory Philanthropy, & The Gamified World appeared first on The Higherside Chats.2020-12-171h 28Your Two Loudest FriendsYour Two Loudest FriendsGamified DatingWelcome to our Jordan episode! Number 23!  Seasonal/Pandemic/Regular depression is kicking our asses. This week we sit down and talk about how apps have gamified everything from the creative process to dating. We also reflect on what might have been the last good day for a walk in NYC this year, and oh yea we talk about sex and all the other shit we normally harp on.  --- Send in a voice message: https://podcasters.spotify.com/pod/show/your-two-loudest-friends/message2020-12-151h 07The Make Learning Magical PodcastThe Make Learning Magical PodcastEdcamps, Sketchnoting, and Gamified Learning with Monica SpillmanIn this episode I chat with an incredible educator and friend, Monica Spillman. Monica is a teacher and edtech enthusiast with experience teaching pre-k and middle and high school special education in Georgia and Tennessee. She is also a Google certified trainer and an incredible sketchnoter and co-creator of the annual Pass the Sketchnote global sketchnoting collaboration. Loved our conversation about edcamps, sketchnoting, and gamified learning. Connect with Monica: Twitter: @mospillman Teach Like a Pirate Sketchnotes by Monica Spillman Sketchnoting on or off Screen with Monica Spillman, Carrie Baughcum, and Tanny McGregor The Pencil Made Me Do It by Carrie...2020-12-1251 minIntegrated Music Teaching PodcastIntegrated Music Teaching PodcastTC216: Teaching Gamified Sight Reading with Percussionist Nathan PetitpasThanks for reading TC216: Teaching Gamified Sight Reading with Percussionist Nathan Petitpas from TopMusic.co. In today’s episode, we unpack Nathan Petitpas’ sight-reading resource called Dots and Beams. Nathan is a percussionist, drummer, composer and music educator based in Toronto, Ontario, Canada. Understand how this versatile resource works and how different it is from the rest. Nathan shows us how we can use this in our lessons by putting me ... TC216: Teaching Gamified Sight Reading with Percussionist Nathan Petitpas The post TC216: Teaching Gamified Sight Reading with Percussionist Nathan Petitpas appeared first on TopMusic.co...2020-11-131h 05Sports Card Strategy ShowSports Card Strategy ShowEpisode 319: How To Create A Gamified Lead Generation Funnel Using An Alexa Flash BriefingSmall Business Owners are curious about Alexa Skills, but the main question I always get asked is - "how can an Alexa Skill or Flash Briefing actually help me generate leads for my business?"  This conversion with Dr. Teri Fisher, host of the "Alexa in Canada" Flash Briefing, walks viewers and listeners through how he grew his audience by building an interactive gamified Alexa Flash Briefing to generate leads for his business.  The Proof Is In The Data, his analytics were "off the charts" after he implemented this.  Recorded at Project Voice 2020, there is no video, just audio, so enj...2020-11-1107 minThe Bio ReportThe Bio ReportA Gamified Therapy System Helps People with Brain Injury RecoverMindMotion GO is a first-of-its-kind mobile neurorehabilitation therapy system that helps people regain motor and task functions through a gamified approach. While the game playing aspects of the technology may help engage patients in activities designed to help them recover from brain injury, the technology is validated by clinical studies and has won regulatory clearance. It should not be confused with conventional video games. We spoke to John Krakauer, chief medical advisor for MindMaze, about neurorehabilitation, how MindMotion Go works, and the benefits of being able to move neurorehabilitation out of the medical centers to treat patients in their homes...2020-08-2023 minLitRPG PodcastLitRPG PodcastLitRPG Podcast 237 - Gamified, Gate Wars: Sprint, Condition Evolution, The Heaven's BoxerLitRPG Podcast 237 -   Gamified, Gate Wars: Sprint, Condition Evolution, The Heaven's Boxer July 31st, 2020   Hello everyone, welcome to episode 237 of the LitRPG podcast. I’m Ramon Mejia.    I’m here to bring you the latest LitRPG news, reviews, and author interviews.  We have 4 new reviews just for you. For the full show notes visit us at: https://litrpgpodcast.com/litrpg-podcast-237   New Releases and Reviews:   Gamified - Book One: Beastmaster (A Fantasy LitRPG) (10...2020-07-3136 minInspired for ImpactInspired for Impact5 Converging Trends Toward Gamified Living with Sarah MurrayIn this episode, we're with Sarah Murray from Place Technologies. Sarah took part in this year's Impact 1 Billion Bootcamp and has been a great part of the community. Listen in to hear Sarah's story and the 5 converging trends she's seeing that's leading us towards gamified living. Learn more about Place Technologies through their website, www.placetechnologies.com You can see upcoming webinars and programs on our website at www.singularityuaustralia.com 2020-07-2720 minMother Honestly PodcastMother Honestly PodcastWhy You Need a Gamified Life-Management System for Your Marriage and Life with Eve Rodsky, Author of Fair PlayEve Rodsky is working to change society one marriage at a time with a new 21st century solution to an age-old problem: women shouldering the brunt of childrearing and domestic life responsibilities regardless of whether they work outside the home.In her New York Times bestselling book Fair Play: A Game-Changing Solution for When You Have Too Much to Do (and More Life to Live), she uses her Harvard Law School training and years of organizational management experience to create a gamified life-management system to help couples rebalance all of the work it takes to run a home and allow...2020-07-1340 minExperience PointsExperience PointsStructure Gamified LearningStructure Gamified LearningOn today’s episode we’ll cover structuring your gamified learning. Structuring learning is one of the hardest things for an instructor to do. Sometimes that means reusing a syllabus. Other times you have to fit 16 weeks’ worth of content into 10 weeks. In either case, making sure that your students meet all course learning outcomes in your course’s time frame can be difficult. That’s when structuring your class can be gamified. Many instructors rely on a schedule in order to break up their content. You can use that schedule to...2020-07-0807 min