podcast
details
.com
Print
Share
Look for any podcast host, guest or anyone
Search
Showing episodes and shows of
Jason Pitre
Shows
RPG Design Panelcast
Episode 382: Business Adulting 101
Recorded at Metatopia 2024 Presented by Jason Pitre, Moth Rodriguez and Lauren Don't crowd-fund if you don't want to run a small business. Publishing requires accounting. Filing for taxes can be messy. Join our expert(s) for a discussion of all the little things that might trip you up if you don't have a business adult, or someone who's willing to learn the ropes, on the team.
2025-07-19
57 min
RPG R&D
RPG R&D Episode 152 – Jason Pitre
RPG R&D Episode 152 – Jason Pitre Craig Campbell, Jess Geyer, and Jason Pitre discuss designing your own TTRPG game mechanics.
2025-07-02
1h 00
RPG Design Panelcast
Episode 381: Law and Governance in Games
Recorded at Metatopia 2024 Presented by Jason Pitre Law, like game design, is fundamentally about guiding human behavior. If you don't want people to resolve their problems with axes, you create a rule saying axe-murder is not acceptable or find a way to prevent people from having axes. In this panel, we will discuss how games treat law, governance, and society and what lessons those real world subjects can hold for designers.
2025-07-01
54 min
RPG Design Panelcast
Episode 376: Eye for Design
Recorded at Metatopia 2023 Presented by Sean Jaffe, Joshua Jaffe, Casey Edison, and Jason Pitre The brothers behind Rememorex, Commandroids, and other titles talk about the ins-and -outs of layout. Making a TTRPG is a challenge to a layout artist, who must juggle aesthetics and theme with readability and ease of use. A valuable resource for anyone just starting out.
2024-11-16
59 min
RPG Design Panelcast
Episode 368: Printing Your RPG
Recorded at Metatopia 2023 Presented by Jason Pitre Producing books is a challenge at the best of times, and the printing landscape has changed radically since the pandemic. The panel speakers will explain the process for finding companies to work with you, choosing your print specifications, and other secrets of the trade.
2024-02-26
49 min
RPG Design Panelcast
Episode 358: Ethical AI Usage?
Presented by Jason Pitre, Ash Kreider, Vivian Young, Eric Whalen, Tristan Zimmerman AI is a hot topic. Authors are suing over their content being used to "train" AI without their consent. Platforms and publishers are taking hard anti-AI positions. Or coming out publicly to declare that they are using AI and nobody can stop them. People who want to use AI for idea generation or to simplify and automate boring tasks are at odds with peers who maintain that there is no ethical way to use AI. We're going to start by defining "AI" and then we'll...
2023-11-20
56 min
RPG Design Panelcast
Episode 357: Spinning Relationship Webs
Recorded at Metatopia 2023 Presented by Jason Pitre, Jenn Adcock, Brennan Taylor, Olivia Montoya Larpwrights and tabletop game designers have long relied on the power of complex relationship webs to drive dramatic play. Crafting effective characters and their interconnections allows for a living, breathing, and often conflicted world. The panel speakers will share best practices and techniques for designing these webs.
2023-11-11
52 min
RPG Design Panelcast
Episode 355: Math Essentials for Designers
Recorded at Metatopia Online 2021 Presented by Jason Pitre, BJ Recio, Mags Maenad. Math is often a barrier for analog game designers of all disciplines. This panel is meant to help lower that barrier by teaching you some basic, versatile tools you can use to solve most problems. How do you figure out probabilities of success when rolling dice or drawing cards? What is a bell curve, a mean and a median? How do you figure out combinations and permutation? We are here to give you the tools to thrive.
2023-09-09
1h 00
RPG Design Panelcast
Episode 353: Bad Design Habits We Love
Recorded at Metatopia Online 2021 Presented by Jason Morningstar, Tim Hutchings, Jeeyon Shim. Join us for a rollicking discussion of our worst habits and how being lazy, careless and hard-headed is often the best possible approach to game design. Do you design in layout? Is your playtest process a little shambolic? Do you cut corners and assume the math will all work out? If not, come and be outraged as we take a somewhat jaded approach to conventional wisdom you've heard a thousand times.
2023-08-12
56 min
RPG Design Panelcast
Episode 352: Problematic and Taboo Topics
Recorded at Metatopia Online 2021 Presented by Anne Ratchat, Jason Morningstar, and regrets from James Mendez Hodes. When writing games, a lot of topics are taboo simply because as a community, we are worried how people might take the intentionality of the design to the worst possible places. The issue created by not writing these games, we erase the experience of so many creatives and players who also deserve to have their voices heard. We will be discussing the thought process of how to tackle these controversial topics so that games can be a place for a...
2023-07-29
56 min
RPG Design Panelcast
Episode 344: International Co-Publishing Agreements
Recorded at Metatopia 2021 Presented by Jason Pitre, Rae Nedjadi and Sean Nittner with regrets from Jay Dragon. Countless brilliant analog game designers are creating innovative games around the world. Unfortunately, creatives from many countries face harsh barriers in terms of crowdfunding access, banking regulations, shipping challenges, or other factors. That is why international co-publishing agreements have come on the scene. In this panel, Filipino Designer/Publisher Jamila Nedjadi joins North American publishing partners to discuss the different business models that have worked for them.
2023-02-18
58 min
RPG Design Panelcast
Episode 338: Keepsake Games
Recorded at Metatopia Online 2021 Presented by Jason Cox, Shing Yin Khor, Jeeyon Shim. Keepsake Games, Art, Education and Equity. Keepsake games, which generate material objects as a result of play, are a fascinating tool for classroom use. What if the experience of educational games was visually shaped by the students? How would this affect their engagement and retention of content? How can a game like this thrive in the quantitative systems that dominate education?
2022-10-10
1h 03
Pain in the Dice
AI Art and the RPG Industry with Jason Pitre
Midjourney, Dall-E, and Stable Diffusion are poised to disrupt the market for commissioned art. How do these technologies work and how might they effect RPG publishing? Jason Pitre of Genesis of Legend Publishing joins to discuss. Midjourney Bot home -Web interface for the Midjourney model Stable Diffusion - Local or cloud image generation Artbreeder - Image modification tool Monkey Selfie Copyright case - The macaque who didn't own a copyright Jason on Mage the Podcast - In which we talk about belief mechanics Noir World - Noir...
2022-09-24
1h 08
RPG Design Panelcast
Episode 329: Writing One-Page Games
Recorded at Metatopia Online 2020 Presented by Grant Howitt, Matt Jones, Alexi Sargeant, Jeeyon Shim, Jason Tocci. Writing long games is hard, but so is writing short games. What advantages do one-page games afford us? What can't they do? What can they do better than longer games? We're going to find out.
2022-05-14
1h 01
RPG Design Panelcast
Episode 317: Different Traditions of Indie Publishing
Recorded at Metatopia Online 2020 Presented by Jason Pitre, Fiona Geist, Darren Watts, Viditya Voleti. Indie game publishing is a strange craft and the design communities approach the process differently. In this panel, we will explore the similarities and divergences in publishing approaches from a Story Game, Sworddream, Trad and OSR perspectives. Let's share our knowledge and get weird.
2022-01-29
1h 02
RPG Design Panelcast
Episode 312 - Economics and Trade as Design Elements
Recorded at Metatopia Online 2020 Presented by Jason Pitre, Rob Donoghue, Emily Dresner, Kenneth Hite The 100 GP Pearl: Economics and Trade as Design Elements. Economics and trade have long been foundational elements of game design, from the hyperinflation of dungeon pillaging to the free traders of Traveller. In this panel, we discuss how these aspects can be used as the foundation for game mechanics and procedures. Don't make me quote the rules of acquisition at you
2021-11-27
1h 02
RPG Design Panelcast
Episode 310: Asymmetric Roleplaying Game Design
Recorded at Metatopia 2020 Presented by Jason Pitre, Spencer Campbell, Sasha Moros, Ben Robbins, Caroline Hobbs. Role playing games have a long history of asymmetrical rules, beginning with the establishment of the Dungeon Master in the very beginning and continuing to games such as Kingdom. Role playing games have explored countless different ways of allocating authority, and modern asymmetrical boardgames (Root, Vast, etc) have showed some new approaches worth considering. In this panel, we will dig into potential ways to approach asymmetrical design.
2021-11-06
1h 02
RPG Design Panelcast
Episode 309: Getting your First RPG Published
Recorded at Metatopia Online 2020 Presented by Jason Walters, Moe Poplar, Darren Watts, April Walsh, Jonathan Lavallee. Publishing your first RPG can be difficult, how do you know when enough play testing is enough? What feedback should you listen to? How do you get your game ready for print? All these questions, and more, will be answered in this comprehensive advice panel.
2021-10-30
1h 01
Mage: The Podcast
Belief Mechanics and Genesis of Legend Games with Jason Pitre
Jason Pitre is a writer and developer whose games often focus on beliefs and the fight to change them which really sounds like Mage. Jason is also a big Mage fan and talks how to adapt his work for your table. Genesis of Legend Publishing - Jason's firmRPG Design Panelcast - A podcast Jason rights on game designM5 Hack - From our Patrick McNamara interview plus what Terry put together.Jason's Game Spark Roleplaying - a game of shifting beliefs Spark Roleplaying on DrivethruRPG After the War on D...
2021-10-09
1h 05
RPG Design Panelcast
Episode 306: Art Direction Case Study
Recorded at Metatopia Online 2020 Presented by Jason Morningstar, Jabari Weathers, Brennen Reece. Art Direction: From Designer to Director to Artist. A game designer, an art director, and an artist who recently worked on a project together will talk about the project (Bully Pulpit Games' "Dead House") from each of their perspectives - how they collaborated and communicated and perceived both the brief and the final output.
2021-10-09
1h 00
RPG Design Panelcast
Episode 304 - Pitch Perfect
Recorded at Metatopia Online 2020 Presented by Curt Covert, Melissa Lewis-Gentry, Jason Walters, Isaac Vega. How do you present a game to playtesters without biasing them, but getting what you want from the test? How do you present that same game to a publisher differently? How do you present the game to fans at a show to get them excited enough to buy it? Some things will be identical, others will be custom-tailored to the audience and what they care about (or what you want from it). And there are multiple versions of each.
2021-09-25
1h 01
RPG Design Panelcast
Episode 299: NPCs as a Design Elements
Recorded at Metatopia Online 2020 Presented by Jason Pitre, Zedeck Siew, Sinta Posadas. Non-player characters are vital to tabletop and live action roleplaying games. They provide companionship, contrast, resources, information, and dramatic conflict with the players. They are the avatars of the setting, and the best tools that a GM has at their disposal. In this panel, we discuss how games can be designed using NPCs as a key mechanism of play.
2021-08-21
1h 04
RPG Design Panelcast
Episode 295: Integrating the Natural World
Recorded at Metatopia Online 2020 Presented by Jeeyon Shim, Meguey Baker, Jason Morningstar. Understanding the natural world as an active participant in games and design shifts our engagement with environmental justice and enriches every aspect of our work. Join this panel of game designers with backgrounds as adventure guides, outdoor educators, and naturalists as they discuss the various ways integrating the natural world positively impacts their design and community work in games. Attendees will learn tools to understand the more-than-human community around them in ways they can weave into their own participation in games, w...
2021-07-19
1h 01
The DTB Podcast, Presented by Bless Your Heart Nonprofit Corporation
S1E8 - Jason Pitre with Bayou Rosa Oyster Farms and United Houma Nation
In episode eight, Jeray Jambon Jarreau fills in for Brennan Matherne, to talk to Jason Pitre with Bayou Rosa Oyster Farms and The United Houma Nation. Jason comes from a long line of leaders in the United Houma Nation and is doing his part to carry on the legacy of his parents, grandparents, and even great grandparents. From the way he and his wife are raising their son to his multiple career choices, Jason explains how he is doing this in today's modern world. For more information, please see the links below: https://unitedhoumanation.org/ https...
2021-07-11
23 min
RPG Design Panelcast
Episode 293: Publishing in Asia
Recorded at Metatopia Online 2020 Presented by Jason Morningstar, Sungil Kim, Taka'aki Ayukata, Steve Segedy. Asian game markets are booming! Come meet two publishers who are actively licensing and translating English-language properties for their own countries and beyond. Join us for an informal conversation with and between publishers from Japan and Korea.
2021-07-03
56 min
RPG Design Panelcast
Episode 287: Designing RPGs That Don't Centre on Violence
Recorded at Metatopia Online 2020 Presented by Ash Kreider, Jason Morningstar, Mike Czaplinski, Jeeyon Shim. A panel about the limitations of imagination when it comes to how we see violence in tabletop games. With the entire range of human experience to draw from, why is designing games without violence still seen as having a "niche" audience? In this panel, we will discuss what it means to explore designing games that don't feature interpersonal violence as a resolution mechanic.
2021-05-24
1h 01
RPG Design Panelcast
Episode 282: Canada is not a Northern Suburb of the USA
Recorded at Metatopia Online 2020 Presented by Jason Pitre, Sen-Foong Lim, Nicole Winchester, Christoph Sapinsky. For Canadian game designers and pros, it's pretty common to get lumped in with U.S. designers. After all, it's all North America, right? The cultural differences between the two countries often gets lost, especially when discussing the elements that inform game design and aesthetics. Our panelists will talk about the specific parts of their Canadian experience that affect their game development work.
2021-04-10
1h 00
RPG Design Panelcast
Episode 268: Converting to Online Play
Recorded at Metatopia 2020 Presented by Vivian Abraham and Jason Cox. Some games are easy to play online, and some have robust platforms to support them. But what if your game involves group singing? Or social mingling? Or some other mechanic that is harder to do online? Let's share some ideas for converting these trickier games to be enjoyable virtually!
2021-01-17
59 min
RPG Design Panelcast
Episode 266: The Business of Small Press RPGs
Recorded at GenCon 2020 Online Hosted by Jason Walters and featuring Brian Dalrymple, Jennifer Ward, and Cat Tobin. This panel was hosted by Indie Press Revolution as part of GenCon 2020's online panel selection on behalf of the panelists. Brian Dalrymple- https://www.facebook.com/AdventureGam... Jennifer Ward- https://www.facebook.com/crazysquirre... https://twitter.com/csgamestore Cat Tobin- https://twitter.com/CatTHM
2020-12-22
1h 18
RPG Design Panelcast
Episode 265 - The Cutting Edge RPG Panel
Recorded at GenCon Online 2020 Presented by Jason Walters, Pamela Punzalan, Wilson Zorn, and Maurice Poplar. Indie Press Revolution hosted this excellent discussion on the ideas and games at the forefront of modern RPG Design in the year 2020, during this special panel at GenCon Online. Pamela Punzalan - https://thedovetailor.itch.io/ https://twitter.com/TheDovetailor Wilson Zorn - https://twitter.com/zornwil Maurice Poplar - https://twitter.com/MauricePoplar
2020-11-11
1h 09
Podcast Altaride
Fantasy planaire avec Jason Pitre
Un épisode exceptionnel des Voix d’Altaride nous recevons Jason Pitre, game designer et éditeur canadien. Jason nous fait ainsi l’honneur et le plaisir de venir nous présenter, en français, son dernier projet : Sig, City of Blades. Nous explorons donc ce type de fantasy et les choix de design de Jason. Un grand merci à lui, n’hésitez pas à aller soutenir sa campagne kickstarter si vous lisez l’anglais ! Quelques liens : Genesis of Legends Publishing, maison d’édition de Jason Pitre : https://genesisoflegend.com/rpg design Panelcast, le podcast de Jason : https://genesisoflegend.po...
2020-10-13
1h 41
Voix d'Altaride
Fantasy planaire avec Jason Pitre
Un épisode exceptionnel des Voix d’Altaride nous recevons Jason Pitre, game designer et éditeur canadien. Jason nous fait ainsi l’honneur et le plaisir de venir nous présenter, en français, son dernier projet : Sig, City of Blades. Nous explorons donc ce type de fantasy et les choix de design de Jason. Un grand merci à lui, n’hésitez pas à aller soutenir sa campagne kickstarter si vous lisez l’anglais ! Quelques liens : Genesis of Legends Publishing, maison d’édition de Jason Pitre : https://genesisoflegend.com/rpg design Panelcast, le podcast de Jason : https://genesisoflegend.po...
2020-10-13
1h 41
Podcast Altaride
Fantasy planaire avec Jason Pitre
Un épisode exceptionnel des Voix d’Altaride nous recevons Jason Pitre, game designer et éditeur canadien. Jason nous fait ainsi l’honneur et le plaisir de venir nous présenter, en français, son dernier projet : Sig, City of Blades. Nous explorons donc ce type de fantasy et les choix de design de Jason. Un grand merci à lui, n’hésitez pas à aller soutenir sa campagne kickstarter si vous lisez l’anglais ! Quelques liens : Genesis of Legends Publishing, maison d’édition de Jason Pitre : https://genesisoflegend.com/rpg design Panelcast, le podcast de Jason : https://genesisoflegend.po...
2020-10-13
1h 41
podcast jdr – Voix d'Altaride
Voix d’Altaride 103 – Fantasy Planaire avec Jason Pitre
Un épisode exceptionnel des Voix d’Altaride nous recevons Jason Pitre, game designer et éditeur canadien. Jason nous fait ainsi l’honneur et le plaisir de venir nous présenter, en français, son dernier projet : Sig, City of Blades. Nous explorons donc ce type de fantasy et les choix de design de Jason. Un grand merci à lui, n’hésitez pas à aller soutenir sa campagne kickstarter si vous lisez l’anglais ! Quelques liens : Genesis of Legends Publishing, maison d’édition de Jason Pitre : https://genesisoflegend.com/rpg design Panelcast, le podcast de Jason : https://genesisoflegend.po...
2020-10-13
00 min
Productivity Alchemy
Episode 158 - Kittens, Jason Pitre
CW: Discussions of weight and weight issues. Use of a term some may find offensive or triggering. This week we have kittens! We will also discuss some of our stress challenges from the past week, as well as the we made progress on. After that, we'll talk to Game Designer and Publisher Jason Pitre, and find out about how he stays productive! Links for this Episode Jason Pitre on Twitter Genesis of...
2020-07-30
1h 36
RPG Design Panelcast
Episode 263 - Games in Education
Recorded at Metatopia 2019 Presented by Jennifer Gutterman, Shawn Roske, Tim Blank. Are you an educator wanting to gamify your classroom? Are you building a traditional education game? Do you want your game to be fun but also teach the players about something? This is where we can discuss ideas, workflows, deployments and examples of games in education, gamification in the classroom or building games that teach.
2020-06-20
1h 02
RPG Design Panelcast
Episode 262 - Design Considerations for Card Games
Recorded at Metatopia 2019 Presented by Tim Rodriguez & Beth Rimmels. Card games are a classic design model that have already expressed innumerable possibilities. We'll talk about classic styles of decks, iterations on classic games, alternate formats, the mathematics of card games, and why we all love them. We'll also consider and critique ideas and concepts and talk about why or why not to choose this design format.
2020-06-13
57 min
RPG Design Panelcast
Epsiode 261 - Updating Cyberpunk
Recorded at Metatopia 2020 Presented by Dexter Duckworth, Elsa Sjunneson. The Distant Future, the Year 2000: Updating Cyberpunk for the 21st Century. The hard-hitting themes of social inequality and corporate exploitation found in cyberpunk are as relevant now as they were in the 80's, but not everything in the genre has stood the test of time. This panel will dive into how both the technologies and sensibilities found in cyberpunk can be updated in order to design games that are timely and inclusive.
2020-06-06
54 min
RPG Design Panelcast
Episode 260 - Paying it Forward and Supporting Diverse Creators
Recorded at Metatopia 2019 Presented by Jason Pitre, Cat Tobin, Amanda Valentine, Lauren McMannon, Camdon Wright. Everyone should have a chance to create and publish games. Unfortunately, there are many structural barriers keeping unrepresented voices from coming to the table. In this roundtable discussion, our panelists discuss ways that established publishers can support new voices through information, promotion, funding, and education.
2020-05-30
49 min
RPG Design Panelcast
Episode 259 - More Than Just Victory Points
Recorded at Metatopia 2019 Presented by Peter Hayward, Gil Hova More Than Just Victory Points: Alternative Approaches to Win Conditions. "Most victory points" is the default victory condition for most board games, and why shouldn't they be? They solve most problems you encounter while designing - balance, investment, rewarding people for doing what you want them to be. Well, unfortunately, most everyone has worked out the same thing, and now the market is flooded with Victory Point win conditions. Want to make your game stand out? Try something else.
2020-05-23
55 min
RPG Design Panelcast
Episode 258 - Crowdfunding on a Budget
Recorded at Metatopia 2019 Presented by Jason Walters, Jeff Stormer, Christopher Badell. Your game's ready for Kickstarter! So how much will you be asking for? What's the absolute minimum you need to get your game made? What is the floor number for success? How will you handle unexpected levels of success? Let's get practical about your numbers.
2020-05-16
1h 00
RPG Design Panelcast
Episode 257 - The Three-Ring Setting: Scope in Game Design
Recorded at Metatopia 2019 Presented by Kenneth Hite A METATOPIA tradition - Kenneth Hite rambling about game design. In this case the notion of scope: How big should your setting be? How can you design a setting to contain multiple core game activities, and should you? As always, Ken has notions and questions, and hopes you have more of both as we explore Bigness (and un-Bigness) in games.
2020-05-09
50 min
RPG Design Panelcast
Episode 256 - Turn, Turn, Turn
Recorded at Metatopia 2019 Presented by Geoffrey Engelstein "Turn, Turn, Turn" presented by Geoffrey Engelstein. The 'turn' is a fundamental concept for games of all types, and there are a wide variety of approaches the designer can take to structure them. The structure chosen has a major impact on the play experience, and should be carefully considered. This talk is a deep dive into turn options both common and rare, and discusses what each brings to the table.
2020-05-02
53 min
RPG Design Panelcast
Episode 255 - Publish your own Games!
Recorded at Metatopia 2019 Presented by Meguey Baker & Jason Pitre. Publishing your game doesn't need to be daunting. There's work involved, but with a diverse tool box and a clear understanding of your publishing goals, publishing might be more attainable than you imagine.
2020-04-25
59 min
RPG Design Panelcast
Episode 254 - Science in RPGs and Larps
Recorded at Metatopia 2019 Presented by Mary Georgescu, Sharang Biswas, Brianna Shuttleworth. Can we get nitty gritty with players and talk about science? Can we as designers build science into our games in fun ways that do not lend themselves to sci- fiction but a truer representation and reflection of our current or past understandings of the way our universe, our earth works? We will be talking about how we designed Starry Messenger, The Moon Stares at Us in Shame, and Magischola with science in mind and their usage and representations of science.
2020-04-18
45 min
RPG Design Panelcast
Episode 243 - Responsible Research
Recorded at Metatopia 2019 Presented by Jason Pitre, Misha Bushyager, James Mendez Hodes. Some of the best games deal with heavy topics and challenging subject matter. Creators who look to design or publish games addressing sensitive subject matter need to do due diligence to reduce the chance their work could do harm. In this panel, we will discuss how creators can ethically do the legwork and research to tackle issues of race, sexuality, identity, and trauma.
2020-02-01
58 min
RPG Design Panelcast
Episode 242 - On Failure
Recorded at Metatopia 2019 Presented by Jason Morningstar, Jacqueline Bryk and Alastor Guzman. Failure is baked into any creative discipline, but we rarely discuss it. In this panel we'll discuss our most noteworthy failures and the role failure plays in our process. The goal is to normalize failure and to learn from the occasionally dramatic mistakes of others. It may be funny, it may be sad, but it will definitely be interesting.
2020-01-25
50 min
RPG Design Panelcast
Episode 240 - Distribution and Fulfillment
Recorded at Metatopia 2019 Presented by Jason Walters, Mark Diaz Truman, Brennan Taylor, and Christopher Tang. Distribution And Fulfillment presented by Jason Walters, Mark Diaz Truman, Brennan Tylor, Christopher Tang. The ways to get your game into the hands of players are always shifting, but our experts can walk you through the three-tier system and the various alternatives to it.
2020-01-11
1h 02
RPG Design Panelcast
Episode 238 - Xenobiology and Speculative Zoology
Recorded at Metatopia 2018 Presented by Jason Pitre, Rob Donoghue, Darren Watts and Joshua A.C. Newman. Alien Worlds - Xenobiology and Speculative Zoology. Fictional alien biology and ecosystems are fascinating. From the implied phylogeny of James Cameron's Avatar to the Alien's Xenomorphs, exploration of alien biology is a fascinating topic worth exploring for your science fiction, post-apocalyptic or even fantasy roleplaying games. On this panel, we will discuss the principles of speculative zoology and artificial ecosystems from xenophillic perspective.
2019-12-28
57 min
RPG Design Panelcast
Episode 212 - How to be an Ally
Recorded at BreakoutCon 2019 Presented by Anne Ratchat, Misha Bushyager, James Mendez Hodes, Eli Eaton & Jonaya Kemper with moderation by Jason Pitre Knowing how to support people is always difficult. When considering different backgrounds and identities, good intentions can backfire. This panel will introduce what to consider when being an ally and some ways to assist in a productive manner. EDITOR's NOTE: The audio recorder stopped recording 2/3rds of the way into this panel, but the content here is still quite valuable. Enjoy!
2019-06-29
40 min
RPG Design Panelcast
Episode 210 - What's Off Limits for Games?
Recorded at Breakout 2019 Presented by Nicole Winchester, Mo Turkington, Misha Bushyager, Sharang Biswas & Jonaya Kemper with moderation by Jason Pitre Different individuals, communities, countries, and cultures have different ideas about what LARPs and roleplaying games should and should not address, and as gaming communities interact on and offline these ideas often come into conflict. What is acceptable in a game, and who gets to make that decision? How do we have productive and compassionate conversations about these issues? Are there things that games are not equipped to address, or are we limiting games by limiting t...
2019-06-15
53 min
RPG Design Panelcast
Episode 192 - Metaphorical Games
Recorded at Metatopia 2018 Presented by Jason Pitre, Mark Diaz Truman, Kate Bullock Games are art, and can explore challenging subject material. It can often be useful to use fictional metaphors to recontextualize these difficult topics and make them easier to to examine with a layer of emotional distance. On this panel, the speakers will explore how and when to use metaphors in your game design, and the pitfalls to avoid.
2019-02-09
49 min
RPG Design Panelcast
Episode 178 - Communities and Settlements in Games
Special Episode Presented by Jason Pitre and Phil Vecchione, In this special episode, Jason and Phil talk about communities and settlements in games. Each of us bring our respective projects to the table to discuss and explore the potential mechanics which model/support these elements of play. Phil presents Hydro Hacker Operatives, his game about heroes who steal water for their communities in a cyberpunk dystopia. Jason presents After the War , a game about building and protecting settlements on an alien world, a decade after a galactic war. Enjoy our discussion of this exc...
2018-11-03
1h 02
RPG Design Panelcast
Episode 175 - Stop Working on your Game and Publish It
Recorded at Metatopia 2017 Presented by Jason Walters, Brennan Taylor, James Dagg. We'll talk about how to accept that your game will never be perfect and how to know when it's ready to publish anyway.
2018-10-13
51 min
RPG Design Panelcast
Episode 173 - Selling The Goods: Choosing Your Sales Channels
Recorded at Metatopia 2017 Presented by Jason Pitre, Jim Crocker, Jason Walters. Congratulations on producing your game! Now, you have to decide how you want to sell it. This panel will talk about all of the different ways you can sell games and the costs associated with each of them. We will help you pick which options are best for you, based on your product and priorities.
2018-09-29
54 min
RPG Design Panelcast
Epsiode 172 - Structure Matters: Layout for Writers and Editors
Recorded at Metatopia 2017 Presented by Jason Pitre, Matthias Bonnici and Will Hindmarch. Producing a book involves communication and negotiation between the layout professional, writers, editors, and art-directors. In this panel, we will talk about how to establish structures that work for everyone, and point out some ways to keep your layout gal happy. The presentation used for this panel is here: https://drive.google.com/file/d/1GE7skzfOoRBUIDmw5hRZMvIApl6CguCO/view?usp=sharing
2018-09-22
53 min
RPG Design Panelcast
Episode 171 - RPG Design and Publishing for Newcomers Q&A
Special Episode Presented by Jason Pitre, Anna Meade, Sarah 'Doombringer' Richardson, and Eloy Lasanta. In this special episode, most the panelists from the previous gencon panel get together to answer questions posed by attendees. The questions on offer are... Q1: I've got a game, it's playtested: how do I get to market? Q2: Outside of the mechanical or thematic design of the game, which part of development and release is the most challenging for you, and in what way? Q3: What is the best value services to ensu...
2018-09-15
1h 24
RPG Design Panelcast
Episode 170 - RPG Design and Publishing for Newcomers
Recorded at GenCon 2018 Presented by Jason Pitre, Anna Meade, Jerry Grayson, Eloy Lasanta, and Sarah "Doombringer" Richardson. This panel serves as a welcome introduction to the twin fields of roleplaying game design, and publishing. It features a long discussion on how and why we design games, how games have to be about something, and how we can practically turn our ideas into products. This was a two hour panel full of brilliant insights from the panel speakers and has some fun banter to boot. Note that the audience submitted a number of questions in...
2018-09-08
1h 53
RPG Design Panelcast
Episode 165 - Developing a Marketing Plan
Recorded at Metatopia 2017 Presented by Steve Radabaugh, Beth Rimmels, Jason Pitre Developing A Marketing Plan For Your Game. We will be taking what Marketing Genius Seth Godin teaches about Marketing and helping you apply it to your game/brand. You will work in a small group to discuss how the information applies to you, and you will fill out a marketing plan template. Note: This is a shorter panel as the second half was dedicated to filling in the template. Marketing Plan Questions What Change are you trying to...
2018-08-04
32 min
RPG Design Panelcast
Episode 154 - What Games Attract Retailers and Distributors
Recorded at Metatopia 2017 Presented by Brian Dalrymple, Jason Walters, Melissa Lewis-Gentry. Getting your game(s) into stores usually means dealing with distributors. How do you get their attention? What do they expect from you? If you're planning on going direct to retailers, what's the best way to do that? If you're planning on operating outside of traditional distribution, are you leaving money on the table? This is panel gives an overview of the 3-tier distribution system, including its strengths, weaknesses, and alternatives.
2018-05-19
58 min
RPG Design Panelcast
Episode 138 - Professionalization
Recorded at Metatopia 2017 Presented by Michelle Lyons-McFarland, Jason Pitre. Professionalization has been defined as "transformation into a profession of the highest integrity and competence." Integrity and competence are laudable goals for the profession as a whole, but how do we get there? What practices should we pursue? How do we differentiate between industry/business/community relationships, and are we willing to do so? This roundtable will try to hit on some best practices and identify the obstacles that stand in our way.
2018-01-27
48 min
RPG Design Panelcast
Episode 134 - It Takes a Village
Recorded at Metatopia 2016 Presented by Jason Pitre, Jeff Tidball, Stephen Tasker, Darren Watts. As a game master, you use NPCs to describe the setting, and to interact with the PCs. As a designer, you help shape the kinds of NPCs that fill those roles. This panel is all about different ways that designers can establish NPCs and relationships in their designs. Who do the PC's love, hate, defend, or overthrow? Apologies for the poor sound quality.
2017-12-30
50 min
RPG Design Panelcast
Episode 130 - It Won't Fit
Recorded at Metatopia 2016 Presented by Kenneth Hite, Jason Pitre, Marissa Kelly, Fred Hicks. When designing a game, the temptation is to use another tested rules set: Fate, PbtA, HERO, BRP, OSR, or what have you. When shouldn't you do that? What demands special treatment, and when should you make it yourself?
2017-12-02
58 min
RPG Design Panelcast
Episode 126 - Ground Truth
Recorded at Metatopia 2016 Presented by Jason Morningstar, Jay Sylvano, Benjamin Morrow. Games can obviously be political and create empathy, but can they be journalism? Can they create change, spur activism, prompt meaningful dialog? What does it take to make a game with a contemporary theme or focused on an important issue - and what can go wrong?
2017-11-08
54 min
RPG Design Panelcast
Episode 122 - Kickstarter 2016
Recorded at Metatopia 2016 Presented by Christopher Badell, Jason Walters, Marie Poole. Planning and running a Kickstarter campaign can be like designing and playing another game. Will you hack an existing formula or take a risk on an unusual approach? Will it include lots of fiddly mechanics and rewards or will you take a more artistic direction? When you're running the campaign, how do you play the roles of marketer, designer, publisher, business person, and artist? Join panelists as they talk about the design and management of Kickstarter campaigns themselves. In what ways have they evolved into established...
2017-10-10
59 min
RPG Design Panelcast
Episode 120 – Game Master Mechanics
Game Master Mechanics Recorded at Metatopia 2016 Presented by Vincent Baker and and Jason Pitre. Role playing games have a long history of providing detailed rules on how players may act in the fiction. Very few games provide explicit direction and purposefully designed tools to constrain GMs. Let’s talk about the various approaches, from Fronts, to Countdown Clocks, Doom Pools, and more. Where can GM mechanics change design? You can subscribe to us here! RSS Feed iTunes Episode 120: GM Mechanics Play Now | Play in Popup | Download (943)
2017-09-03
56 min
RPG Design Panelcast
Episode 119 – Powered by the Apocalypse
Powered by the Apocalypse: Using Apocalypse World to Outline and Draft Your Own RPG Special episode, recorded online. Presented by Meguey Baker, Vincent Baker, and Jason Pitre. Apocalypse World offers a powerful, flexible framework you can use to outline, draft, and potentially finish your own role playing games. Dozens of creators, both experienced designers and first-timers, have used it with great success, and you can too. It’s not a game system, it’s an easy approach to game system design, a reliable way to get your creative vision quickly into a playable form...
2017-07-15
1h 19
RPG Design Panelcast
Episode 111 – Being a Great Player
Being a Great Player Recorded at Breakout Con 2017 Presented by Emily Griggs, Jason Pitre, Moyra Turkington and Chris Chung, moderated by Corey Reid. A great GM can only craft an amazing tabletop RPG experience with the help of great players. A discussion of how to be one of those players, improving the at-table experience for both yourself and everyone else. Includes discussions on roleplaying technique, communal storytelling, and how experienced players can help welcome new players into the hobby. You can subscribe to us here! RSS Feed iTunes Episode 111: Being a G...
2017-04-29
53 min
RPG Design Panelcast
Episode 106 – Making your First Game
Making your First Game Recorded at Metatopia 2015 Presented by Mark Richardson, John Adamus & Jason Walters. So, you’ve decided to make your first game. How exciting! Discuss what pitfalls to avoid and what strategies can speed you toward success with designers also making their first game. Note that Mark’s first game is Headspace, currently available at Indie Press Revolution! John’s first game, Noir World, is coming to kickstarter soon! You can subscribe to us here! RSS Feed iTunes Episode 106: Making your First Game Play Now | Pla...
2017-01-22
1h 00
RPG Design Panelcast
Episode 105 – Cultural Mechanics
Cultural Mechanics Recorded at Metatopia 2015 Presented by Jason Pitre, Julia Ellingboe, and Mark Diaz Truman. Games are part of our cultures, and the rules we create reflect our own backgrounds. In this roundtable, we explore how mechanics can reflect and/or interrogate culture. How can mechanics explore other people’s experiences? What assumptions do we bring to the game-design table? You can subscribe to us here! RSS Feed iTunes Episode 105: Cultural Mechanics Play Now | Play in Popup | Download (963)
2017-01-14
52 min
Modifier
24. Supporting Setting with Mechanics in Jason Pitre's Sig
Sig is a multiplanar fantasy setting for Jason Pitre's game Spark, and is a fantastic example of mechanics supporting and reinforcing setting. But, how do you do that thing? Luckily Jason has some experience crafting mechanics that evoke experience and promote setting, so we talk all about it, and his upcoming Sig kickstarter too! SPARK Jason's twitter Jason's G+ Genesis of Legend SMOKE One Shot playthrough of Sig Part 1 | Part 2 | Part 3 SH&R Genre Bacon
2016-12-01
47 min
RPG Design Panelcast
Episode 100 – Structuring Game Texts
Structuring Game Texts Recorded at Metatopia 2015 Presented by Jason Pitre, Robert Bohl, Jay Treat and Cat Tobin. You’ve designed your game, you’ve playtested it, and you’ve decided you want to publish it as a text (either for free download or sale). How do you structure that text so that it will draw readers in and make the game easy to understand the first time, and easy to use as a reference later? You can subscribe to us here! RSS Feed iTunes Episode 100: Structuring Game Texts Play Now | Play in Po...
2016-11-12
55 min
RPG Design Panelcast
Episode 96 – GenCon Playtesting Panel
GenCon Playtesting Panel Recorded at Gencon 2016 Presented by Jason Pitre, Emily Care Boss, and Mark Richardson Playtesting RPGs is a difficult process. In this panel, sponsored by the Indie Game Developer Network, we will teach you how to effectively test games as a designer and as a player. Learn about types of playtests, the best kind of playtesters, and how to offer constructive feedback. You can subscribe to us here! RSS Feed iTunes Episode 96: GenCon Playtesting Panel [ 48:47 ] Play Now | Play in Popup | Download (1314)
2016-09-29
48 min
RPG Design Panelcast
Episode 95 – Gearheads
Gearheads: Clever RPG Mechanics Recorded at Gencon 2016 Presented by Jason Pitre, and Emily Care Boss Roleplaying game design is a hotbed of innovation, and this panel is a place to talk about some of the latest and greatest mechanics for games. We will talk about fronts, countdown clocks, gm-less play, advantage, and other mechanics to sink your teeth into. Links and Games! Romance Trilogy, including Breaking the Ice, Shooting the Moon, and Under my Skin, by Emily Care Boss (http://www.blackgreengames.com/lcn/2016/7/24/romance-trilogy) Indie Groundbreaker Awards (http://www.igdnonline.com/in...
2016-09-18
59 min
RPG Design Panelcast
Episode 94 – Different Voices: Diverse RPGs
Different Voices: Diverse RPGs Recorded at Gencon 2016 Presented by Jason Pitre, and Shoshanna Kessock Roleplaying games offer a fantastic window into the lives of others, and let us see the world through different eyes. This panel, sponsored by the Indie Game Developer Network, will discuss some of these games that bring diverse voices and creators to the forefront. You can subscribe to us here! RSS Feed iTunes Episode 94: Diverse Voices Play Now | Play in Popup | Download (679)
2016-09-09
48 min
RPG Design Panelcast
Episode 93 – Heartwrenchers: Emotional RPGs
Heartwrenchers: Emotional RPGs Recorded at Gencon 2016 Presented by Jason Pitre, Shoshanna Kessock and Emily Care Boss The very best roleplaying games will tug on the heart strings during play. Whether the games make you feel love, grief or rage, they make for a memorable play experience. We will discuss these emotion-rich games, and what makes them tick like a broken heart. Apologies for poor sound quality on this recording. Before you go, we would like to ask you to fill in the RPG Design Panelcast Listener Survey! This will help u...
2016-09-01
59 min
RPG Design Panelcast
Episode 92: Introduction to RPG Publishing
Introduction to RPG Publishing Recorded at Gencon 2016 Presented by Jason Pitre, Shoshanna Kessock and Caleb Stokes Want to publish a roleplaying game? This panel, sponsored by the Indie Game Developer Network, is here to get started, avoiding the hidden pitfalls. Learn about Kickstarter, budgeting, distribution, printing, and the other black arts of publishing. Before you go, we would like to ask you to fill in the RPG Design Panelcast Listener Survey! This will help us learn more about what you like, and solicit suggestions for future panels. You can subsc...
2016-08-20
53 min
RPG Design Panelcast
Episode 91 – Intro to RPG Design
Introduction to RPG Design Recorded at Gencon 2016 Presented by Jason Pitre, Dustin Depenning, Emily Care Boss, Shoshanna Kessock You can design games, and we want to help. This panel, sponsored by the Indie Game Developer Network, is here to get you started by sharing resources and best practices. Want to find out the basic of game design? We are here to help show you the way. Before you go, we would like to ask you to fill in the RPG Design Panelcast Listener Survey! This will help us learn more about what...
2016-08-15
57 min
RPG Design Panelcast
Episode 89 – Game Mechanics as Social Engineering
Game Mechanics as Social Engineering & Social Engineering as Game Design Recorded at Metatopia 2015 Presented by Jason Morningstar & John Stavropoulos. Can a game’s mechanics influence player behavior? Evidence – from XP-grubbing to sophisticated and subtle systems for using player agency to adjust real-world habits – suggests it can. Join Jason Morningstar and John Stavropoulos for a stimulating and perhaps surprising discussion on this topic. Bring your own examples to share! You can subscribe to us here! RSS Feed iTunes Episode 89: Game Mechanics as Social Engineering Play Now | Play in Popup | Download (853)
2016-07-30
54 min
RPG Design Panelcast
Episode 84: Patterns and Shapes in Larp Design
Patterns and Shapes in Larp Design Recorded at Metatopia 2015 Presented by J Li and Jason Morningstar From spatial layout to information management, this workshop lays out some of the architectural and psychological principles behind LARP design as craft. What’s the difference between a three person conversation and a four person conversation? What does time pressure do to plot? How do you change the outcome of a game by placing chairs? Join us in exploring the fascinating complexity of building stories out of spontaneous human behavior, and playing with the tools we can...
2016-06-24
51 min
RPG Design Panelcast
Episode 66 – Learn RPG Design Redux
Learn RPG Design Redux Recorded at Gencon 2015 Presented by Jason Pitre, Caleb Stokes and Andreas Walters This panel, sponsored by the Indie Game Developer Network is a fresh new exploration of how to start roleplaying game design by focussing on mission statements, the important questions of game design, and other gems. Also an absurd number of references to games including, but not limited to: Inspectres, Headspace, Dog Eat Dog, Paranoia, Fiasco and Apocalypse World. There is a reference to cards with links to a ton of resources? All of that tre...
2015-08-29
53 min
RPG Design Panelcast
Episode 45 – Icons and Anchors
Icons and Anchors Recorded at Metatopia 2013 Presented by Rob Donoghue & Jason Pitre. Icons and anchors are fascinating pieces of RPG design technology, establishing people and organizations within settings that are strongly tied to player characters and to each other. Let’s talk about how these can be effectively used in your own game designs. References include: 1) My own summary of the mechanic: Examining Icons in Design 2) Rob’s ample blog discussion: [1][2][3] [4] [5] [6]. 3) Chris Chin’s discussion of Keys, in the other excellent article. 4) And the eco...
2015-01-31
49 min
RPG Design Panelcast
Episode 39 – Dungeons and Dragons Fifth Edition Analysis
Dungeons & Dragons Fifth Edition Analysis Presented by Rob Donoghue & Jason Pitre. So, the fifth edition of Dungeons & Dragons is out. Now it’s time to dig into the design and talk about the rules, procedures and advice that the game brings to the RPG design field. Let’s look at the crunchy bits! The companion reference to this discussion can be found on Rob Donoghue’s blog, where he discusses the Starter Set, the Player’s Handbook and the Monster Manual in detail. Episode 39: Dungeons and Dragons 5th Edition Analysis [ 55:00 ] Play Now | Play in Popup | D...
2014-12-07
54 min
RPG Design Panelcast
Episode 38 – Accessibility Issues for Game Designers
D036 – Accessibility Issues For Game Designers Presented by Russell Collins & Jason Pitre. Games are about imagination and creativity so the print medium shouldn’t be a barrier to entry. Understanding the needs of persons with learning differences and the options that designers have will keep you from excluding people who are eager to enjoy our hobby. This seminar will focus on blindness, low vision, and dyslexia and strategies to present your game content for those with print disabilities in digital and audio media. Episode 38: Accessibility Issues for Game Designers [ 55:00 ] Play Now | Play in Popup | Download (146)
2014-11-29
47 min
RPG Design Panelcast
Episode 35 – Dangerous Mechanics
“Dangerous Mechanics” Presented by Jason Pitre, Kenneth Hite, Rob Donoghue & Will Hindmarch. The panelists will deal with mechanics that look good on the surface but can have unforeseen negative consequences in play. Spending XP, no-effect rules, dice-generated currency – all have hidden dangers. Explore these and other light bulbs that didn’t quite work out.. Episode 35: Dangerous Mechanics [ 54:25 ] Play Now | Play in Popup | Download (275)
2014-08-31
54 min
RPG Design Panelcast
Episode 29 – Legalese and Intellectual Property
Legalese: Copyrights, Trademarks and Patents This seminar was originally presented at Metatopia 2013 in Morristown NJ. Presented by Justin Jacobson & Jason Pitre. It’s all about protecting yourself. Where and when do these legal concepts apply, and what do you need to do to make sure you’re covered without spending a fortune unnecessarily? Episode 29: Legalese and Intellectual Property [ 56:09 ] Play Now | Play in Popup | Download (146)
2014-02-08
56 min
RPG Design Panelcast
Episode 28 – Ebooks 101
Episode 28 of the RPG Design PanelCast is brought to you thanks to the Metatopia Game Design Festival by Double Exposure. D050: “Electronic Book Publishing 101” presented by Jason Pitre & Joseph Bloch. What are the differences between publishing hard copy books and electronic publishing? This panel will fill you in on everything you need to know, from standards and tools to markets for reaching your audience. Episode 28: Ebooks 101 [ 52:25 ] Play Now | Play in Popup | Download (146)
2014-02-02
52 min
RPG Design Panelcast
Episode 24 – How to Learn RPG Design
Everyone can design games, and we are here to help show you the way. We will teach you the basics and give you the resources to learning rpg design on your own. We provided attendants with a DVD full of podcast content and panel recordings. You can find much of that information at the link below: https://www.dropbox.com/sh/eibuw567kj9px3q/ScnQmP5A58 This was presented by Jason Pitre and Mark Diaz Truman. Episode 24: How to Learn RPG Design [ 53:41 ] Play Now | Play in Popup | Download (409)
2013-09-29
53 min
Classic Bear Swarm! Podcast
Episode 250: A Conversation with Jason Pitre
Rob sits down to talk with Jason Pitre about his upcoming game, Spark, and on-going Kickstarter for it.Show NotesEpisode 250: A Conversation with Jason Pitre
2013-03-18
00 min
RPG Design Panelcast
Episode 19 – Introduction to Nordic Larp
LARPs aboard submarines? LARPs about having cancer? Join us for a journey inside the fascinating high-art gaming scene of Norway, Sweden, Denmark and Finland. They play in submarines, nuclear reactors, and in custom-built shanty towns. They get government grants to LARP! Welcome to the arty world of Nordic LARP, where intense emotion, minimal mechanics — including safewords — and fabulous scenery rule the day. Join ‘Leaving Mundania’ author Lizzie Stark and game designer and Industry Insider Guest of Honor Jason Morningstar for a journey inside this fascinating high-art gaming scene. Episode 19: Introduction to Nordic Larp Play Now | Play in Popup | Download
2013-03-09
59 min
RPG Design Panelcast
Episode 18 – Volatility in Game Design
Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game design. Randomness makes games fun, but it can also make them terrible. If you’re going to use randomness in your games, it’s like using fire in your kitchen. A great tool, but only if you know how to handle it. Our Industry Insider guests will give advice on the right way to use randomness in game design. Presented by James Ernest and Jason Morningstar. Episode 18: Volatility in Game Desig...
2013-03-02
59 min
RPG Design Panelcast
Episode 17 – The International RPG Scene
There are thriving RPG scenes in outside North America. Come find out from our Industry Insiders on what’s up, what’s innovative, and what’s scandalous. Presented by Jason Morningstar and Dominic McDowall-Thomas. Episode 17: International RPG Scene [ 53:17 ] Play Now | Play in Popup | Download (188)
2013-02-16
53 min
RPG Design Panelcast
Episode 16 – Indie Cradle to Indie Grave
Join Industry Insider designers and developers as they talk about post mortems of various independently published projects. Presented by Jason Morningstar and James Earnst Episode 16: Indie Cradle to Indie Grave [ 56:10 ] Play Now | Play in Popup | Download (155)
2013-02-09
56 min
RPG Design Panelcast
Episode 15 – History Panic
Presented by Jason Morningstar and Kenneth Hite. Stress-Free Historical Roleplaying Description: How to enjoy roleplaying in historical settings – common pitfalls and how to avoid (or ignore) them. Presented at GenCon 2012. Episode15: History Panic [ 52:56 ] Play Now | Play in Popup | Download (183)
2013-02-02
52 min
RPG Design Panelcast
Episode 14 – Advanced GM’less Play
A discussion about GM’less games by Jason Morningstar at Metatopia 2012. This was presented to a group of game designers and publishers who ask some advanced questions. Sorry that the introduction doesn’t include the title of the seminar. Episode 14: Advanced GMless Games [ 52:50 ] Play Now | Play in Popup | Download (210)
2013-01-26
52 min
RPG Design Panelcast
Episode 13 – Introduction to GMless Play
A discussion about GM’less games by Jason Morningstar at GenCon 2012. This was presented to a general audience and provides a good foundation on the subject. Episode13: Introduction GMless Games [ 49:16 ] Play Now | Play in Popup | Download (256)
2013-01-19
49 min
RPG Design Panelcast
Episode 12 – Playtesting RPG’s
What kinds of playtests are there? How can you run them or play in them effectively? Learn how iterative testing improves a game Discuss the purpose of playtesting. The three styles of playtesting? Playtesting your own game. Runing someone else’s game. Observing a playtest. Playing in a playtest with panache. Questions and answers Presented by Jason Pitre and Adam Koebel Episode12: Playtesting RPGs [ 49:21 ] Play Now | Play in Popup | Download (236)
2013-01-12
49 min
RPG Design Panelcast
Episode 5: Editing and Organizing Game Text
“Editing and Organizing Game Text” presented by Amanda Valentine, Fred Hicks, Jason Pitre & John Adamus. Successful game text requires clarity, structure and style. Learn the secrets of this dark art at this roundtable discussion. Episode 5: Editing and Organizing Game Text [ 56:05 ] Play Now | Play in Popup | Download (314)
2012-11-24
56 min
RPG Design Panelcast
Episode 2: My Dearest Failure: Games That Didn’t Work and Why
My Dearest Failure: Games That Didn’t Work and Why” presented by Jason Morningstar, Kenneth Hite & Rob Donoghue. Sometimes it just doesn’t work out. Join us for a discussion of games that never got made despite the best of intentions, and what lessons we can learn from the wreckage. Episode 2: Beautiful Failures [ 51:53 ] Play Now | Play in Popup | Download (382)
2012-11-13
51 min
RPG Design Panelcast
Episode 1: The Coolest Game You Never Heard Of
Episode 1 is: The Coolest Game You Never Heard Of: presented by James Ernest, Kenneth Hite, Jason Morningstar, Cam Banks, Nathan Paoletta, Brennan Taylor & Others. Join our Guests of Honor and several additional talented designers for a discussion about their favorite obscure game that influenced them. What did we learn, why do we love them, and why do they remain obscure? This discussion will address both role playing and board/card games. Here is a partial list! Pitch Blowback (and Nights Black Agents) Bunnies & Burrows Dirty Secrets Inspectres King Arthur Pendragon How We Came to Live Here ...
2012-11-11
55 min