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Jonathan Miley

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Dialogue PortraitsDialogue PortraitsDCI Archives: David Polfeldt InterviewJonathan Miley talks with David Polfeldt, the managing director of Massive Entertainment, about his recent book about his adventures in the game industry, The Dream Architects, which recounts stories from Polfeldt’s career over the past 20 years. The Dream Architects is currently available in bookstores, digitally, and as audio. You can find more information in the links below. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2021-02-251h 33Dialogue PortraitsDialogue PortraitsDCI Archives: Alex Amancio InterviewJonathan Miley talks with Alex Amancio, the founder of Reflector Entertainment, about the studio’s upcoming transmedia world, Unknown 9, an interconnected universe told through novels, ARGs, podcasts, and traditional videos games, the first of which is Unknown 9: Awakening. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-11-121h 02Dialogue PortraitsDialogue PortraitsDCI Archives: Size Five InterviewJonathan Miley talks with Ben Ward and Dan Marshall from Size Five Games about their upcoming and most recent game, Lair of the Clockwork God, a comedic point-and-click adventure game with platforming elements that follows the exploits of Ben and Dan from Ben There, Dan That and Time Gentlemen, Please! This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-11-0656 minDialogue PortraitsDialogue PortraitsDCI Archives: 2 Ton Studios InterviewJonathan Miley talks with Sara Kitamura and Stephen Danton from 2 Ton Studios about their upcoming game, Unto the End, a 2D platformer with an emphasis methodical, reactionary combat, inspired by Limbo, Another World, and (obviously) Mike Tyson’s Punch-Out. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-11-041h 26Dialogue PortraitsDialogue PortraitsDCI Archives: Dan Rickard InterviewJonathan Miley talks with Dan Rickard from Big Blue Bubble about their newest game, Foregone, a sidecrolling action-platformer with light roguelike and Dark Souls elements, which recently came out of early access. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-10-301h 13Dialogue PortraitsDialogue PortraitsDCI Archives: Watch Dogs Legion Interview Part 2Jonathan Miley has another chance to chat with Sean Crooks from Ubisoft Toronto, the lead producer on Watch Dogs: Legion, an upcoming open-world hacking game set in a near-future occupied London. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-10-0617 minDialogue PortraitsDialogue PortraitsDCI Archives: Tom Kail InterviewJonathan Miley talks with Tom Kail from Inkle Studios about their most recent game, Pendragon, a tactical roguelike set after the fall of Camelot that forms its story around the moves you make, the locations you visit, as well as the characters you play as and meet. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-09-251h 19Dialogue PortraitsDialogue PortraitsDCI Archives: Ian Degner InterviewThe interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. Jonathan Miley and talks with Ian Degner, also know as Activater, a streamer and a first-assistant-camera in the film industry. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-09-041h 13Dialogue PortraitsDialogue PortraitsDCI Archives: Titus Strickland InterviewThe interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. Jonathan Miley talks with Titus Strickland, also known as FyrBorne, a variety streamer and tattoo artist. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-09-021h 01Dialogue PortraitsDialogue PortraitsDCI Archives: Michael Schmidt InterviewJonathan Miley talks with Michael Schmidt about his upcoming game, Paradox Vector, a retro-shooter with vector-style graphics and puzzles based on non-Euclidean geometry, taking inspiration from id Software titles and Metroid Prime. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-08-311h 38Dialogue PortraitsDialogue PortraitsDCI Archives: Watch Dogs Legion Interview Part 1Jonathan Miley talks with Sean Crooks from Ubisoft Toronto, the lead producer on Watch Dogs: Legion, an upcoming open-world hacking game set in a near-future occupied London. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-07-1221 minDialogue PortraitsDialogue PortraitsDCI Archives: Samuel Tucker Young InterviewThe interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. In this episode, Jonathan Miley and talks with Samuel Tucker Young, a variety streamer, musician, and writer. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-06-231h 19Dialogue PortraitsDialogue PortraitsDCI Archives: Tactical Adventures InterviewJonathan Miley and talks with Mathieu Girard and several other developers from Tactical Adventures about their upcoming game, Solasta: Crown of the Magister, a turn-based RPG that looks to replicate an authentic tabletop experience. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-06-1044 minDialogue PortraitsDialogue PortraitsDCI Archives: Sam Barham InterviewAllen Kesinger and Jonathan Miley talk with Sam Barham from Balancing Monkey about his upcoming game, Before We Leave, a real-time, non-violent, city-building game inspired by the likes of Settlers and Anno. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-04-2947 minDialogue PortraitsDialogue PortraitsDCI Archives: Jussi Autio InterviewJonathan Miley talks with Jussi Autio from Resistance about their upcoming game, Company of Crime, a turn-based tactical game that combines XCOM-esque gameplay with an increased focus on melee, set in 1960’s London. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-04-241h 02Dialogue PortraitsDialogue PortraitsDCI Archives: Matthew Hoesterey InterviewJonathan Miley talks with Matthew Hoesterey from Tribetoy about their upcoming game, Bartlow’s Dread Machine, a twin-stick shooter with an early 20th-century art style, couch co-op, and a tale about Teddy Roosevelt’s kidnapping. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-02-051h 00Dialogue PortraitsDialogue PortraitsDCI Archives: PortaPlay InterviewJonathan Miley talks with Hans Von Knut and Jakob Hansson about their upcoming strategy game, Broken Lines, a simultaneous-turn set in a fictional country during WWII with a heavy emphasis on story, characters, and choice. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2020-01-291h 15Dialogue PortraitsDialogue PortraitsDCI Archives: Jedi Fallen Order InterviewJonathan Miley talks with Jason De Heras and Blair Brown from Respawn Entertainment about Star Wars Jedi: Fallen Order. Fallen Order is an action-adventure game set between Revenge of the Sith and A New Hope. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-10-1716 minDialogue PortraitsDialogue PortraitsDCI Archives: Chris Ferguson InterviewJonathan Miley talks with Dr. Chris Ferguson from Stetson University about video games and aggressive behavior. Dr. Ferguson is the co-author of Moral Combat: Why the War on Violent Video Games Is Wrong and he recently published his research in Psychiatric Quarterly discussing the connection between aggression and video games This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-10-041h 33Dialogue PortraitsDialogue PortraitsDCI Archives: Amos Laber InterviewJonathan Miley talks with Amos Laber from Frolic Labs about their upcoming game, Dune Sea. Dune Sea is a tranquil 2D adventure-platformer where you flying over deserts and wastelands as goose and join other birds along the way. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-09-2744 minDialogue PortraitsDialogue PortraitsDCI Archives: Mango Protocol InterviewJonathan Miley talks with Javi Galvez and Mariona Valls from Mango Protocol about their most recent game, Agatha Knife. Agatha Knife is point and click adventure about a 7-year-old girl who loves animals, loves eating them, and seeks to create a religion that joins the two. Agatha Knife is now available on PS4. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-09-1356 minDialogue PortraitsDialogue PortraitsDCI Archives: Andrea Interguglielmi InterviewJonathan Miley talks with Andrea Interguglielmi about his new title, Nauticrawl: 20,000 Atmospheres. Nauticrawl combines elements of traditional turn-based dungeons crawlers with permadeath, procedural generation, and escape rooms as well as a steampunk aesthetic. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-09-031h 26Dialogue PortraitsDialogue PortraitsDCI Archives: Tim Ash InterviewJonathan Miley talks with Tim Ash from BoxFrog Games about their new title, Lost Wing. Lost Wing is an arcade game 3D shoot ‘em up that combines elements of Wipeout and Thumper as you fly, shoot, duck, dodge and fly. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-08-211h 11Dialogue PortraitsDialogue PortraitsDCI Archives: Novarama InterviewJonathan Miley talks with Ricardo Seligmann and David Sorler from Novarama about their upcoming title, Killsquad. Killsquad is an action RPG that mixes elements of Diablo and MOBAs with short missions designed to be highly replayable solo or co-op. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-07-2457 minDialogue PortraitsDialogue PortraitsDCI Archives: David Marsh InterviewJonathan Miley talks with David Marsh from Zojoi about his upcoming title, Argonus and the Gods of Stone. Argonus and the Gods of Stone is an epic Grecian first-person adventure game about a historian who has crashed upon the shores of an island must save the world from a terrible blight. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-07-171h 01Dialogue PortraitsDialogue PortraitsDCI Archives: Jesse Attard Claire de Lune InterviewJonathan Miley talks with Jesse Attard from Tactic Studio about their upcoming title, Claire de Lune. Claire de Lune is an first-person puzzle game about a father who must brave a hostile planet and secret testing facility to find and save his daughter. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-06-211h 17Dialogue PortraitsDialogue PortraitsDCI Archives: Tower Five InterviewJonathan Miley talks with Matthias Varlet and Renaud Charpentier from Tower Five about their upcoming title, Lornsword: Winter Chronicle. Lornsword: Winter Chronicle is an story-driven action-strategy game where you take to the field to command your troops, build your economy, and fight your enemies. The game is currently out on Steam Early Access. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-06-071h 42Dialogue PortraitsDialogue PortraitsDCI Archives: Magic Design InterviewJonathan Miley talks with Simon Swinscoe and Meredith Alfroy from Magic Design Studios about Unruly Heroes. Unruly Heroes is an 2D action platformer with a heavy emphasis on combat inspired by the 16th century Chinese novel Journey to the West. Unruly Heores recently released on Switch, Xbox, and PC, but is now available on PS4. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-05-281h 43Dialogue PortraitsDialogue PortraitsDCI Archives: Joanna Lipinska InterviewJonathan Miley talks with Joanna Lipinska of Cat-astrophe Games about their upcoming title, The Unholy Society. The Unholy Society is an adventure game with visual-novel and action elements inspired by 80s and 90s pop-culture, specifically The Exorcist and Constantine. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-05-1645 minDialogue PortraitsDialogue PortraitsDCI Archives: Wooden Monkeys InterviewJonathan Miley talks with Evgeni Puzankov and David Aramyan of Wooden Monkeys about their game, Save Koch. Save Koch is an one-screen strategy game where you must determine who is trying to kill you and attempt to salvage the remnants of yourself and your mafia empire in six in-game days. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-05-141h 00Dialogue PortraitsDialogue PortraitsDCI Archives: Andrew Shcherbak InterviewJonathan Miley talks with Andrew Shcherbak of SignSine Games about their game, PROZE: Enlightenment. PROZE is an episodic story driven virtual reality game set in two times, the 1970s Soviet Union and modern-day Ukraine. The game is inpsired by television shows such as X-Files, Twin Peaks, and Stranger Things. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-05-0349 minDialogue PortraitsDialogue PortraitsDCI Archives: Diego Adrada InterviewJonathan Miley talks with Diego Adrada of Gametopia about their latest game, Allan Poe’s Nightmare. Allan Poe’s Nightmare is a 2D sidescrolling game for Android and iOS where you play as Edgar Allan Poe as he attempts to escape the Red Death while traversing worlds inspired by his works. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-03-0740 minDialogue PortraitsDialogue PortraitsDCI Archives: The Division 2 InterviewsIn a two-part interview, Jonathan Miley talks with two of the developers behind The Division 2, the sequel to the popuar online RPG shooter from 2016. The first segment features Julian Gerighty, the creative director of The Division 2. The second segment features Keith Evans, the senior lead designer on The Division 2. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-02-0426 minDialogue PortraitsDialogue PortraitsDCI Archives: Screwtape Studios InterviewJonathan Miley talks with Meg Summers and Anthony Woods, product manager and lead programmer/designer respectively, of Screwtape Studios, about their first game, Damsel. Damsel is a 2D action platform staring the titular character as she fights the vampirarchy with her light-powered shotgun. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2019-02-0157 minDialogue PortraitsDialogue PortraitsDCI Archives: Breach InterviewJonathan Miley talks with Gabe Amatangelo and Dallas Dickinson, chief game director and CEO of QC Games respectively, about Breach. Breach is a co-op action RPG that combines elements of MOBAs, Left 4 Dead, and a gamer-punk aesthetic as well as ALL of the mythologies. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2018-11-1649 minDialogue PortraitsDialogue PortraitsDCI Archives: Turtle Juice InterviewJonathan Miley talks with Ernani Rocha and Bashar Saade, lead developer and lead programmer respectively, of the studio Tutrtle Juice, about their first title, Fluffy Horde. Fluffy Horde is a 2D pixel-art game that combines realtime strategy, tower defense, and a ravenous bunny horde. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2018-11-091h 06Dialogue PortraitsDialogue PortraitsDCI Archives: Jeff Spoonhower InterviewJonathan Miley talks with Jeff Spoonhower, art and story director at Rensonator, about the studios’ first title, Anew: The Distant Light. Anew is a 2D side-scolling game in the Metroidvania genre and follows the story of a young man sent a distant moon in order to save Earth. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2018-11-0552 minDialogue PortraitsDialogue PortraitsDCI Archives: Kurt Gantz Interview Jonathan Miley talks to Kurt Gantz of Tryconic Studios about their first game, Rail Theory. Rail Theory is a third-person shooter inspired by Resident Evil 4 and Dark Souls with randomized enemies and an interesting twist on the health system. A Kickstarter launches for the game on July 18. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2017-06-1957 minDialogue PortraitsDialogue PortraitsDCI Archives: Thomas Brush InterviewBrian Tyler and Jonathan Miley talk to Thomas Brush of Atmos Games about his first commercial game, Pinstripe. Pinstripe is a story driven adventure about a former minister search through hell for his kidnapped daughter. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2017-05-161h 11Dialogue PortraitsDialogue PortraitsDCI Archives: Scott Kingdon InterviewBrian Tyler and Jonathan Miley talk to Scott Kingdon of inSPIRE Games about his first project Glyphs: Apprentice. Glyphs is a puzzle game where you take magical energy and change its shape and symbols to match patterns and create spells. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2017-05-1051 minDialogue PortraitsDialogue PortraitsDCI Archives: Jeff Brooks InterviewBrian Tyler and Jonathan Miley talk to Jeff Brooks of JB Gamming about Grave Danger. Grave Danger is multi-character puzzle platformer where you take control of a grim reaper, a cowboy, and a wizard. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2017-04-0647 minDialogue PortraitsDialogue PortraitsDCI Archives: Erik Rydeman InterviewBrian Tyler and Jonathan Miley talk to Erik Rydeman of Doborog his game, Clone Drone in the Danger Zone. Clone Drone is an arena fighting game with robots, voxels, and lots of dismemberment. Side note: there were some technical difficulties with this episode. We apologize for any oddities. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2017-04-041h 28Dialogue PortraitsDialogue PortraitsDCI Archives: Graham Stewart InterviewBrian Tyler and Jonathan Miley talk to Graham Stewart of RadiationBurn about the past, current, and upcoming games including The Living Dungeon, Dead Exit, and The Krucer Parallax. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2017-03-241h 11Dialogue PortraitsDialogue PortraitsDCI Archives: Carl Morgan InterviewBrian Tyler and Jonathan Miley talk to Carl Morgan about his new game Snowflake's Chance. Snowflake's Chance is a 2D platformer, where you, a little furry bunny rabbit must escape the fiery depths of hell and the terrors thereof. And you only have 99 lives to do it in. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2017-03-0839 minDialogue PortraitsDialogue PortraitsDCI Archives: Dave Sullivan InterviewBrian Tyler and Jonathan Miley talk to Dave Sullivan about his new game Starship Assassin. Starship Assassin is a team oriented, objective based multiplayer game set in space with all the good things such as jet packs, not-light-sabers, and wormholes. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2017-03-0358 minDialogue PortraitsDialogue PortraitsDCI Archives: Gabriele Caruso InterviewBrian Tyler and Jonathan Miley talk to Gabriele Caruso of Space Lizard Studio discuss their new game Dragon Bros. Dragon Bros is a classic 2d shooter like Metal Slug with a dash of Double Dragon. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2017-02-271h 03Dialogue PortraitsDialogue PortraitsDCI Archives: Tyrus Peace InterviewJonathan Miley talks to Tyrus Peace about his game, Cloudbase Prime. Cloudbase Prime is a 3D action-platformer that takes place on the mysterious titular base and involves murderous robots. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2017-02-1757 minDialogue PortraitsDialogue PortraitsDCI Archives: Labs InterviewBrian Tyler and Jonathan Miley talk to the mysterious figure known only as Labs about his first solo game, Dark Shores. Dark Shores is a horror game designed to genuinely and continually scary with permanent death and an unscripted killer hunting you. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2017-02-0746 minDialogue PortraitsDialogue PortraitsDCI Archives: Mathieu Boudreau InterviewJonathan Miley talks to Mathieu Boudreau, co-founder of Cradle Games and Creative Director on the studio's first title, Hellpoint. Hellpoint is an action RPG set in a dark sci-fi universe with real-time black hole orbits and roguelike elements. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2017-01-3151 minDialogue PortraitsDialogue PortraitsDCI Archives: Ghost Recon Wildlands InterviewJonathan Miley talks to Nouredine Abboud and Dominic Butler, the Senior Producer and Lead Game Designer on Tom Clancy's Ghost Recon: Wildlands from Ubisoft. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2017-01-2531 minDialogue PortraitsDialogue PortraitsDCI Archives: For Honor InterviewsJonathan Miley talks to Roman Campos-Oriola and Jason VandenBerghe, the Game Director and Creative Director on For Honor from Ubisoft. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-12-1433 minDialogue PortraitsDialogue PortraitsDCI Archives: Ben Droste InterviewBrian Tyler and Jonathan Miley talk to Ben Droste of 100 Stones Interactive about their first game, Eyes of Ara. Eyes of Ara is a 3D adventure puzzle game similar to Myst. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-07-2953 minDialogue PortraitsDialogue PortraitsDCI Archives: Loren Segal InterviewBrian Tyler and Jonathan Miley talk to Loren Segal of Polyvex Interactive about their first game, Ace of Space. Ace of Space is a 3D space combat game in the vein of Star Fox and Tie-Fighter. It's currently in the middle of it's Kickstarter campaign. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-07-1340 minDialogue PortraitsDialogue PortraitsDCI Archives: Joe Modzeleski InterviewJonathan Miley talks to Joe Modzeleski of m07games about his new game, Abacus. Abacus is a 2D action platformer inspired by Castlevania, Ninja Gaiden, and involves math, but not the bad kind. Abacus is currently in the middle of it's Kickstarter campaign. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-07-081h 04Dialogue PortraitsDialogue PortraitsDCI Archives: Chris McQuinn InterviewBrian Tyler and Jonathan Miley speak with Chris McQuinn of DrinkBox Studios about their latest game, Severed. Severed is a first-person dungeon crawler for the PlayStation Vita, with colorful visuals and gesture based combat similar to Infinity Blade. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-05-2749 minDialogue PortraitsDialogue PortraitsDCI Archives: Erik Johnson InterviewBrian Tyler and Jonathan Miley speak with Erik Johnson of Infinite Monkeys Entertainment about Life Goes On: Done to Death. Life Goes On is a puzzle platformer in which you must comically sacrifice your loyal knights in order to reach the Holy Grail. The game was originally released in 2014 but is now available on the PS4 with some added extras. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-05-1952 minDialogue PortraitsDialogue PortraitsDCI Archives: Steve London InterviewBrian Tyler and Jonathan Miley speak with Steve London, the composer on Halcyon 6, a retro sci-fi strategy, base-building RPG. Halcyon 6 was successfully kickstarted in April 2016 and is currently is early access on Steam. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-05-1853 minDialogue PortraitsDialogue PortraitsDCI Archives: Nima Fakhrara InterviewBrian Tyler and Jonathan Miley speak with Nima Fakhrara, the composer on 1979 Revolution, a story driven game set in the Iranian revolution. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-05-1349 minDialogue PortraitsDialogue PortraitsDCI Archives: Emilios Manolidis InterviewBrian Tyler and Jonathan Miley speak with Emilios Manolidis about his first commercial game, Emerge: Cities of the Apocalypse. Emerge is a game that blend real-time and turn-based strategy elements with RPG components and, of course, the apocalypse. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-05-051h 19Dialogue PortraitsDialogue PortraitsDCI Archives: Dexter Chow Battlecursed InterviewBrian Tyler and Jonathan Miley back Dexter Chow of Codex Worlds to discuss their new game, Battlecursed. Battlecursed is a traditional dungeon crawlers that infuses elements of roguelikes and action RPGs into the gameplay. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-04-281h 14Dialogue PortraitsDialogue PortraitsDCI Archives: William Brierly InterviewBrian Tyler and Jonathan Miley talk to William Brierly of Snowrunner Games about his two most recent games, Soda Drinker Pro and Vivian Clark .Soda Drinker Pro is the worlds first soft-drink drinking simulator and Vivian Clark is what happens when Charlie the Unicorn falls asleep playing Frog Fractions. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-04-2554 minDialogue PortraitsDialogue PortraitsDCI Archives: Martin Frappier InterviewJonathan Miley talks to Martin Frappier of Coup de Grace about his first game, Primary Shift. Primary Shift is an action platformer that centers around your ability to change the color of the game's background and therefore make objects appear and disappear. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-04-2244 minDialogue PortraitsDialogue PortraitsDCI Archives: Andrew David Jahchan InterviewBrian Tyler and Jonathan Miley talk to Andrew David Jahchan of Madsoft about their upcoming game, Me and My Dinosaur. Me and My Dinosaur looks to bring back the glory days of non-competitive, kid-friendly co-op games like Sonic The Hedgehog 2. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-04-0445 minDialogue PortraitsDialogue PortraitsDCI Archives: Marc Flury InterviewJonathan Miley talks to Marc Flury of Drool about the studio's first title, Thumper. Thumper is a rhythm violence game that takes the gameplay of traditional rhythm games like Amplitude and cranks it up a notch. Plus virtual reality! This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-03-3145 minDialogue PortraitsDialogue PortraitsDCI Archives: James Spanos InterviewBrian Tyler and Jonathan Miley talk to James Spanos about about the latest game from Wormwood Studios, Until I Have You. Until I Have You is a 2D action game that follows the exploits of a the Artist as he runs through a cyberpunk world. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-03-211h 06Dialogue PortraitsDialogue PortraitsDCI Archives: DownWind InterviewBrian Tyler and Jonathan Miley talk to Jackson Clarke and Jordan Taylor about their first game, DownWind. DownWind is a 2D, physics-based adventure that follow the exploits of a leaf as it soars through the world. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-03-0746 minDialogue PortraitsDialogue PortraitsDCI Archives: Johnny Galvatron InterviewJonathan Miley talks to Johnny Galvatron of Beethoven and Dinosaur about the studio's inaugural game, The Artful Escape of Francis Vendetti. Francis Vendetti is a story-driven game about the titular character discovering who his stage persona is and what kind of artist he will be. It's Kickstarter begins March 1. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-02-2955 minDialogue PortraitsDialogue PortraitsDCI Archives: Twin Otter InterviewIn this episode Brian Tyler and Jonathan Miley talk to Becca and Taylor Bair, the brother/sister duo that make up Twin Otter and they are currently working on Arcadian Atlas. Arcadian Atlas is a tactical RPG in the vein of Final Fantasy Tactics and has a Kickstarter coming up in April. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-02-1254 minDialogue PortraitsDialogue PortraitsDCI Archives: Matt Riggs InterviewIn this episode Brian Tyler and Jonathan Miley talk to Matt Riggs of Clapfoot about the studio's first title, Fortified. Fortified is a tower defense game with third-person shooter elements and a classic 1950s sci-fi vibe. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-02-111h 11Dialogue PortraitsDialogue PortraitsDCI Archives: Dexter Chow Infinium Strike InterviewIn this episode Brian Tyler and Jonathan Miley talk to Dexter Chow of Codex World to discuss their new game, Infinium Strike. Infinium Strike is a action strategy game that looks to change the classic tower-defense formula and redeem the bad-rap T100 gave to liquid metal. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-01-221h 12Dialogue PortraitsDialogue PortraitsDCI Archives: Kingdom Games InterviewIn this episode Brian Tyler and Jonathan Miley talk to Eric Daniels and Chris Bashaar, the marketing director and community manager (respectively) at Kingdom Games to discuss their new game FIVE: Guardians of David. FIVE is a action-RPG set in the biblical land of Canaan and sees the rise of King David, the giant slayer. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-01-181h 16Dialogue PortraitsDialogue PortraitsDCI Archives: Mike Roush InterviewIn this episode Brian Tyler and Jonathan Miley talk to Mike Roush, co-founder of Choice Provisions (formerly Gaijin Games) to discuss Tharsis. Tharsis is something of a departure for Choice Provisions, known mostly for their whimsically colorful and musical Bit.Trip series. Tharsis on the other hand is a turn-based strategy game about a mission to Mars that goes awry and can eventually end in you eating your crew. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2016-01-1158 minDialogue PortraitsDialogue PortraitsDCI Archives: John Rodd InterviewIn this episode Brian Tyler and Jonathan Miley talk to John Rodd, the mixing and mastering audio engineer behind the original soundtrack for EA's Star Wars: Battlefront. We discuss the wonders and challenges of sculpting Star Wars musics, give brief thoughts on Star Wars: The Force Awakens, and we get hear a little bit about how special Star Wars 1313 really might have been. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-12-281h 04Dialogue PortraitsDialogue PortraitsDCI Archives: Drew Clark InterviewIn this episode Brian Tyler and Jonathan Miley talk to Drew Clark of Reactor Interactive about Sector 13. Sector 13 is a arcade space shooter that looks to revive the glory days of games like Freelancer and Descent, as well as fix the issues with these older games. It's less Star Citizen and more "Unreal Tournament in Space." Sector 13 is currently in the middles of it's Kickstarter campaign and is also on Steam Greenlight. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-12-171h 22Dialogue PortraitsDialogue PortraitsDCI Archives: Mike Lee InterviewIn this episode Brian Tyler and Jonathan Miley talk to Mike Lee of Fakedice to discuss Dicetiny: The Lord of the Dice. Dicetiny just entered Steam Early Access and, in the simplest terms, is a kind of mash up between Monopoly and Hearthstone that is then steeped in pop-culture jokes. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-11-0548 minDialogue PortraitsDialogue PortraitsDCI Archives: Josh Sawyer InterviewIn this episode Brian Tyler and Jonathan Miley talk to Josh Sawyer of Obsidian Entertainment to discuss the past and future of Pillars of Eternity. Pillars of Eternity is an RPG in the vein of Baldur's Gate and has recently sold 500k copies. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-11-021h 09Dialogue PortraitsDialogue PortraitsDCI Archives: Armored Warfare InterviewIn this episode Jonathan Miley talks to Charles Staples and Rob Nesler of Obsidian Entertainment to discuss Armored Warfare. Armored Warfare in a free to play, online, multiplayer, tank shooter and is currently in open beta. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-10-2823 minDialogue PortraitsDialogue PortraitsDCI Archives: WWE 2K16 InterviewIn this episode Jonathan Miley talk to WWE Superstars Dean Ambrose and Daniel Bryan, as well as the VP of Marketing for WWE at 2K, Chris Snyder, about WWE 2K16. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-10-0525 minDialogue PortraitsDialogue PortraitsDCI Archives: Colby Young InterviewIn this episode Brian Tyler and Jonathan Miley talk to Colby Young of IronOak Games to discuss their new game, For The King. For The King is a turn-based roguelike that looks to recapture the magic of table-top RPGs and is in the middle of it's Kickstarter campaign. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-09-241h 05Dialogue PortraitsDialogue PortraitsDCI Archives: Alex Fleming InterviewIn this episode Brian Tyler and Jonathan Miley talk to Alex Fleming to discuss Kill Me Again. Kill Me Again is matching game mixed with a real-time zombie shooter. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-09-2147 minDialogue PortraitsDialogue PortraitsDCI Archives: Chris Haag InterviewIn this episode Brian Tyler and Jonathan Miley talk to Chris Haag, the developer behind Hyperspace Pinball. Hyperspace is a pinball game with shooter mechanics... or, a shooter with pinball mechanics depending on how you look at it. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-09-1657 minDialogue PortraitsDialogue PortraitsDCI Archives: Alejandro Hitti InterviewIn this episode Brian Tyler and Jonathan Miley talk to Alejandro Hitti of ZackBellGames to discuss their recently released game, INK. INK is a platformer in the vein of Super Meat Boy with the twist that the world is invisible until you paint it. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-08-2747 minDialogue PortraitsDialogue PortraitsDCI Archives: Kyle Orth InterviewIn this episode Brian Tyler and Jonathan Miley talk to Kyle Orth of Blowfish Studios to discuss their upcoming game, Gunscape. Gunscape is a first person shooter that has an art style inspired by Minecraft with a heavy emphasis on map editing and building. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-08-0553 minDialogue PortraitsDialogue PortraitsDCI Archives: Butterscotch Shenanigans InterviewIn this episode Brian Tyler and Jonathan Miley sit down with the brothers behind Butterscotch Shenanigans, Sam, Adam, and Seth Coster, to talk about their latest game, Crashlands. Crashlands is a creation-action game where you make fetus-packs to restore your youthful flesh...and finger-paint buildings into existence. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-07-221h 38Dialogue PortraitsDialogue PortraitsDCI Archives: Ben Jones InterviewIn this episode Brian Tyler and Jonathan Miley talk to Ben Jones of Fugitive Games about their new game, Into The Stars. At its core, Into The Stars is a kind of combination of FTL and Oregon Trail and is currently in Steam Early Access. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-07-1556 minDialogue PortraitsDialogue PortraitsDCI Archives: Jonathan Ortega InterviewIn this episode Brian Tyler and Jonathan Miley speak with Jonathan Ortega, game designer at Burrito Studios, about their first game, Highlands. Highlands is a turn based strategy game based in fantasy world of floating islands where you must take back your kingdom from invading forces. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-07-011h 07Dialogue PortraitsDialogue PortraitsDCI Archives: Nick Robalik InterviewIn this episode Brian Tyler and Jonathan Miley talk to Nick Robalik of PixelMetal to discuss Sombrero. Sombrero is 2D couch-multiplayer game in the vein of Super Smash Bros infused with spaghetti western-ness. For more information, checkout the links below. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-06-291h 02Dialogue PortraitsDialogue PortraitsDCI Archives: Jeremy Ingham InterviewIn this episode Brian Tyler and Jonathan Miley talk to Jeremy Ingham of Arclight Worlds to talk about Venture Forth. Venture Forth is a procedurally generated exploration game that inspired by Metroid and Castlevania. The game is currently in the middle of its Kickstarter campaign. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-06-041h 04Dialogue PortraitsDialogue PortraitsDCI Archives: Jon Olick InterviewIn this episode Brian Tyler and Jonathan Miley talk to Jon Olick of Retro Ronin about Voxelnauts. Voxelnauts is a creation game that, on first glance, looks a a lot like Minecraft but is heavily inspired by the novel Ready Player One. The game is currently in the middle of its Kickstarter campaign. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-05-281h 05Dialogue PortraitsDialogue PortraitsDCI Archives: Chase Grozdina InterviewIn this episode Brian Tyler and Jonathan Miley talk to Chase Grozdina of Open Realms about their upcoming release, Forge Quest. Forge Quest is a top-down roguelike RPG inspired by Zelda and Diablo with co-op for up to 4 players. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-05-221h 13Dialogue PortraitsDialogue PortraitsDCI Archives: Josh Chudnovsky InterviewIn this episode Brian Tyler and Jonathan Miley talk to Josh Chudnovsky, developer and comedian behind Dungeon Crawlers HD. Dungeon Crawlers is an homage to Ghostbusters and Hero Quest and is coming out for mobile platforms and PC. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-05-181h 05Dialogue PortraitsDialogue PortraitsDCI Archives: GameLoading InterviewIn this episode Brian Tyler and Jonathan Miley speak with Lester Fancois and Anna Brady their new documentary, GameLoading. GameLoading: Rise of the Indies is a film that follows several different independent figures and discusses the challenges and reward of making games. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-05-1150 minDialogue PortraitsDialogue PortraitsDCI Archives: Space Dust Studios InterviewIn this episode Brian Tyler and Jonathan Miley speak with Michael Davies and Grigor Pedrioli about Space Dust Studios' first game. Space Dust Racers is an arcade racing game that emphasizes big multiplayer matches with up to 16 local players. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-05-051h 12Dialogue PortraitsDialogue PortraitsDCI Archives: Lisa Brown InterviewIn this episode Brian Tyler and Jonathan Miley speak with Lisa Brown about Insomniac Games' new title, Slow Down, Bull. Slow Down, Bull is an action/collection game about a stressed out, overachieving bull named Esteban and his sister, Mango the cat. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-05-0145 minDialogue PortraitsDialogue PortraitsDCI Archives: Choice of Games InterviewIn this episode Brian Tyler and Jonathan Miley talk to writer Danielle Goodeau and Jason Hill of Choice of Games to discuss their latest title, Choice of the Petal Throne. Petal Throne is text adventure based in the fantasy world created by M.A.R. Barker: Tekumel. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-04-271h 13Dialogue PortraitsDialogue PortraitsDCI Archives: 3 Fight InterviewIn this episode Brian Tyler and Jonathan Miley speak with Jeff Brown, Gus Fink and Doug Kavendek of 3 Fright about FrightShow Fighter, a bizarre 3D fighting that recently finished a successful Kickstarter. The game is currently on Steam Greenlight. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-04-201h 09Dialogue PortraitsDialogue PortraitsDCI Archives: Danny Garfield InterviewIn this episode Jonathan Miley speaks with Danny Garfield about Puuba Games' new game, The Weaponographist. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-04-1348 minDialogue PortraitsDialogue PortraitsDCI Archives: Adam Simonar InterviewIn this episode Brian Tyler and Jonathan Miley speak with Adam Simonar about NVYVE Studios' new game Pamela. Pamela is first-person game inspired by Deus Ex and BioShock. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-04-0850 minDialogue PortraitsDialogue PortraitsDCI Archives: Connor McCarthy InterviewIn this episode Brian Tyler and Jonathan Miley speak with Connor McCarthy of +Mpact Games about Hanako: Soul of the Samurai. Hanako is a story-based multiplayer game set in 16th century Japan and is currently in the middle of it's Kickstarter campaign. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-04-0256 minDialogue PortraitsDialogue PortraitsDCI Archives: Daniel Doan InterviewIn this episode Brian Tyler and Jonathan Miley speak with Daniel Doan of Black Shell Games to discuss their newest game, Overture. Overture is ultra-hard bullet-hell, roguelike, dungeon crawler with a mind boggling 24 different character classes. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com 2015-03-0628 min