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Upgrade TerminalUpgrade TerminalA Post-Oblivion DialogueMalachi and Nick chat about the various goings-on after the official re-release of Star of Providence on February 20th, 2025.Also discussed: fantastic fanart and a new café!Links to the articles & Podcast mentioned:Hidden Gems of Game Design - by Josh Bycer: https://www.superjumpmagazine.com/hidden-gems-of-game-design-volume-33/Don't Sleep On This Indie Roguelike Cult Hit And Its First Major Update In Five Years - by Ethan Gach: https://kotaku.com/star-providence-roguelike-bullet-hell-videogamedunkey-1851765837This bullet hell shooter mixes retro and modern in all the right ways - by Jay Peters: https://www.theverge.com/games-review/627954/s...2025-03-3140 minLudologiaLudologiaT02E02: Realismo nos jogosQue tal passar dois meses da vida real em uma atividade repetitiva nos games para comprar um cafofo digital? E o que você acha de precisar comer, dormir e se proteger do clima?Neste episódio do Ludologia, Carlos Eduardo Corrales (delfos.net.br) e Yohan Barcz (antropogamer.com.br) discutem o equilíbrio entre abstração e realismo nos games.Você prefere jogos com mecânicas mais abstratas ou mais realistas? Como tudo no mundo dos jogos eletrônicos, é uma questão de gosto, e dessa vez o Corrales e o Yohan têm opiniões di...2025-03-271h 06Indie Game RiotIndie Game RiotReigns: Her Majesty | Prehistoric Kingdom | Miracle Merchant (Indie Game Riot - Ep. 141 Feat. Josh Bycer)This episode of The Indie Game Riot Podcast we talk about: - Fez: Pocket Edition (0:11:22) - New game from Oxenfree devs (0:13:42) - Mount Your Friends 3D (0:16:06) - Fake Cuphead game on Apple Store (0:20:38) - No Man's Sky war (0:23:05) - 1st site-wide holiday sale on Itch.io (0:27:53) - PUBG 1.0 (0:33:36) - Riot of the Year finalists (0:35:20) - Reigns: Her Majesty (0:44:09) - Prehistoric Kingdom (0:50:26) - Miracle Merchant (1:04:53) Thanks so much for watching! Your support for us as well as the indie games we spotlight are hugely appreciated. Please take the time to hit "LIKE", SUBSCRIBE and SHARE the video to help the...2023-07-141h 163 Bit Design3 Bit DesignOverwatch 2 in 3 bitsTristan and Oliver passionately channel Lucio’s ultimate as they break down Blizzard’s hero shooter phenomenon Overwatch 2 into these three bits: Teamwork By Design - Naturally enforcing team play through the classes system and other defining in-game features Asymmetric Level Design  - Lifting the curtain on the compelling attack/defend dynamics and how they are enabled through the level design Zero Downtime - Keeping the player engaged in an endless loop of play Find us on Twitter: 3-Bit Design: @3bitdesign Oliver - @oliverwauters Tristan - @theatrewalker 2023-05-0443 minSUPERJUMP PodcastSUPERJUMP PodcastEpisode 403: Narrative vs. GameplayWelcome back to the SUPERJUMP Podcast. This month, we discuss how has the balance between narrative and gameplay shifted over the years. We are joined by writers Josh Bycer and Brandon Chinn to discuss the role of narrative and gameplay in video games, how that has changed across the industry and our favorite examples of games that strike the right balance.  You can subscribe to the SUPERJUMP Podcast on Spotify, Apple Podcasts, Google Podcasts, and all your other favorite podcast directories. If you enjoyed this episode, please take a moment to give us a review and...2022-12-251h 053 Bit Design3 Bit DesignSlay the Spire in 3 bitsTristan and Oliver seek to play their cards right or face permadeath as they break down MegaCrit’s seminal roguelike deckbuilder Slay the Spire into these three bits: 1. Risk VS Reward - How the game masterfully goes about presenting truly meaningful choices to players. 2. Class Variety - The curation of playable characters and how they make a punishing, almost traditional, roguelike exciting to replay. 3. Enemy Intentions - designing around RNG and leaning into player strategy through the power of UI and enemy designs. Find us on Twitter: 3-Bit Design: @3bi...2022-12-0151 min3 Bit Design3 Bit DesignGod of War (2018) in 3 bitsTristan and Oliver canoe down to the magical realms of Midgard as they chop up Santa Monica’s epic God of War (2018) into these three bits: 1. The Hub World - Breaking down the central Lake of Nine hub area and the key role it plays in the structure of the game. 2. One Shot Take - The framing, fluid movements, and seamless transitions that make up the game’s third person camera. 3. Boy! - A deep dive into the player character’s buddy AI/NPC companion, Atreus, and how his presence affects the player experi...2022-11-0353 minThe Pragyan PodcastThe Pragyan PodcastS2E3 - Game OnGaming means different things to different people; from being a simple distraction to being a passion, it comes in various modes and levels.This episode of the Perspective series takes you behind the scenes and into the mind of Josh Bycer, the owner and lead editor of Game-Wisdom.com, to understand how your favorite games come to life and the logistics of one of the largest industries. Get to know more about the intricacies and nuances of game development with this walkthrough.Pragyan is the techno-managerial organization of the National Institute of Technology, Tiruchirappalli, India...2021-01-2729 minGame WisdomGame WisdomDwerve Developer InterviewDwerve Developer Interview Josh Bycer josh@game-wisdom.com In this interview I spoke with Half Human Games Percy and Peter who are working on the upcoming game Dwerve and just launched a kickstarter for it. We started with inspirations, our favorite tower defense games and more. Discussing the … The post Dwerve Developer Interview appeared first on Game Wisdom.2020-08-291h 00Game WisdomGame WisdomUnraveling Undermine With the DevelopersUnraveling Undermine With the Developers Josh Bycer josh@game-wisdom.com For this cast, I spoke with Derek and Clint of Thorium to discuss the roguelike Undermine that is out now. We started with talking about their backgrounds at Relic before moving to the indie space. Designing an action roguelike is … The post Unraveling Undermine With the Developers appeared first on Game Wisdom.2020-08-071h 14Game WisdomGame WisdomTeaching Kids Through GamesTeaching Kids Through Games Josh Bycer josh@game-wisdom.com For this interview, I spoke with Elle and Lisa who are the creators of the Game Plan Game, a board game that uses gamification to help teach kids life skills and important lessons about the development of it, and lessons … The post Teaching Kids Through Games appeared first on Game Wisdom.2020-07-0343 minGame WisdomGame WisdomDiscussing a Decade of Indie Dev With Rami IsmailDiscussing a Decade of Indie Dev With Rami Ismail Josh Bycer josh@game-wisdom.com For this cast, I spoke with developer Rami Ismail of Vlambeer about his time in the indie space, his outreach around the world and more. We spoke about what it’s been like to follow indie development over the last decade, … The post Discussing a Decade of Indie Dev With Rami Ismail appeared first on Game Wisdom.2020-06-201h 16Level Design LobbyLevel Design LobbyLevel Design Lobby - Ep72: Environmental StoryTellingJoined by a great guest Josh Bycer, host of Game Wisdom, we take a deep look at how Control uses amazing techniques to tell its mysterious and strange story through its environments. Support the Podcast: bit.ly/33xpKbG ----- Contact Josh Bycer ----- Twitter: twitter.com/GWBycer YouTube: www.youtube.com/c/game-wisdom ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: leveldesignlobby@gmail.com ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9p2020-06-1633 minGame WisdomGame WisdomA Moment With Mode 7 GamesA Moment With Mode 7 Games Josh Bycer josh@game-wisdom.com For this cast, I sat down with Paul Taylor of Mode 7 Games to talk about his time in the industry, and their upcoming game Fights in Tight Spaces. We started with Paul’s background and his work with titles like … The post A Moment With Mode 7 Games appeared first on Game Wisdom.2020-05-271h 49Game WisdomGame WisdomThe Design of DreadlandsThe Design of Dreadlands Josh Bycer josh@game-wisdom.com For this cast, I spoke with Peter from Blackfox Studios who is currently working on the game Dreadlands. We discuss making a PVP focused tactical strategy game, and the lessons he learned from other examples in the genre when coming … The post The Design of Dreadlands appeared first on Game Wisdom.2020-05-0855 minGame Dev Field GuideGame Dev Field GuideEp. 004 RPG Class DesignIn this episode Zackavelli goes in depth on how to design RPG classes. Skip to Body of Episode: 4:27 Music by: Avaren Sources: Game Wisdom - Josh Bycer https://www.youtube.com/watch?v=ykvwgSAwvgM Darran Jamieson https://gamedevelopment.tutsplus.com/tutorials/class-design-in-games-beyond-rpgs--cms-261462020-04-0531 minGame WisdomGame WisdomHow to Get the Most out of Voice Acting in VideogamesHow to Get the Most out of Voice Acting in Videogames Josh Bycer josh@game-wisdom.com For this cast, I spoke with voice actress and casting director Sally Beaumont about what it’s like to be both a voice actor and lessons learned when it comes to managing the voice acting in a videogame. We spoke about … The post How to Get the Most out of Voice Acting in Videogames appeared first on Game Wisdom.2020-03-231h 24Press Start ToPress Start ToPST-Cast #42 |O legado do RPGPrograma #42 do Press Start To, um podcast que fala sobre jogos do ponto de vista do desenvolvedor. Neste programa, falamos sobre o gênero do RPG! Como tudo começou, suas divisões e características. Links citados no programa e mais sobre o assunto:Following the Spread of RPG Mechanics in Game Design | Josh BycerThe Abstraction Of Skill In Game Design | Josh BycerFocusing Creativity: RPG Genres | Jordane ThiboustAcompanhe o podcast nas redes sociais: Twitter FacebookInstagramEnvie uma mensagem para gente - contato@coffeeuai.com.brCompartilhando XP:http://bit.ly/pst-xpCréditos:Apresentando por: Nicolas Lobo e  Caio Gomes 2020-03-0249 minGame WisdomGame WisdomCreating the Handmade World of Luna the Shadow DustCreating the Handmade World of Luna the Shadow Dust Josh Bycer josh@game-wisdom.com We spoke about how Luna came about, while having a lengthy chat about the handdrawn style she employed. After that, we discussed designing the puzzle and overall adventure of the game. Here’s my spotlight featuring Luna You can follow them … The post Creating the Handmade World of Luna the Shadow Dust appeared first on Game Wisdom.2020-02-191h 27Game WisdomGame WisdomCooking up the Story of Cook, Serve, Delicious 3Cooking up the Story of Cook, Serve, Delicious 3 Josh Bycer josh@game-wisdom.com For this cast, I was joined by Ryan Matejka who joined Vertigo Gaming Inc. to help the story of Cook Serve Delicious 3 to talk about making a surprisingly dark story for a lighthearted game. We started off discussing his … The post Cooking up the Story of Cook, Serve, Delicious 3 appeared first on Game Wisdom.2020-01-3143 minGame WisdomGame WisdomThe Use of Time Mechanics in Game DesignThe Use of Time Mechanics in Game Design Josh Bycer josh@game-wisdom.com For this cast, I spoke with returning guest John Brieger and speedrunner/designer Vincent to discuss how time can be used as a game mechanic in design. We, of course, talked about Majora’s Mask and the groundhog day design. From there, … The post The Use of Time Mechanics in Game Design appeared first on Game Wisdom.2020-01-261h 19Alderon Games PodcastAlderon Games PodcastEpisode 6: The Pros and Cons of Platform Creation With Path of Titans (Part 2) - Game Wisdom*This is episode six, recorded on November 12th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk with Josh Bycer of Game Wisdom about the decisions behind creating our own platform to power Path of Titans. Check out Ga...2019-12-3148 minAlderon Games PodcastAlderon Games PodcastEpisode 5: The Pros and Cons of Platform Creation With Path of Titans (Part 1) - Game Wisdom*This is episode five, recorded on November 12th, 2019. * In this show we talk about Path of Titans development, and also touch upon the daily life and struggles of being part of an indie video game dev team. The Path of Titans demo is currently available and you can access it if you’ve bought the game or higher from our store at https://alderongames.com/store/path-of-titans. In this episode we talk with Josh Bycer of Game Wisdom about the decisions behind creating our own platform to power Path of Titans. Check out Ga...2019-12-311h 33Game WisdomGame WisdomThe Pros and Cons of Platform Creation With Path of TitansThe Pros and Cons of Platform Creation With Path of Titans Josh Bycer josh@game-wisdom.com For this cast I spoke with Matt who is the owner of Alderon Games about his upcoming game Path of Titans, and their decision to make their own platform/store for the game as opposed to using Steam. We spoke about … The post The Pros and Cons of Platform Creation With Path of Titans appeared first on Game Wisdom.2019-12-282h 22Game WisdomGame WisdomMaking a Modern Retro RPG With Skald Against the Black PrioryMaking a Modern Retro RPG With Skald Against the Black Priory Josh Bycer josh@game-wisdom.com For this Perceptive podcast, we spoke with Al who is the lead designer on Skald Against the Black Priory, a modern retro RPG designed to emulate the look and feel of the commodore 64. We talked about his background with … The post Making a Modern Retro RPG With Skald Against the Black Priory appeared first on Game Wisdom.2019-12-171h 55Game WisdomGame WisdomThe Design of John Wick HexThe Design of John Wick Hex Josh Bycer josh@game-wisdom.com For this cast, I spoke with Nic Tringali who works at Bithell Games and was on the design team for John Wick Hex. We started with introductions and spoke about how the team pitched John Wick Hex to Lionsgate. From … The post The Design of John Wick Hex appeared first on Game Wisdom.2019-12-031h 07Game WisdomGame WisdomThe Design of Alwa’s LegacyThe Design of Alwa’s Legacy Josh Bycer josh@game-wisdom.com For this cast, we sat down with Mikael of Elden Pixels who created the modern-retro game Alwa’s Awakening to discuss the kickstarter for their sequel Alwa’s legacy. We spoke about the history of the company and design that went into … The post The Design of Alwa’s Legacy appeared first on Game Wisdom.2019-11-291h 20Game WisdomGame WisdomMaking a Museum: Mondo Museum Developer InterviewMaking a Museum: Mondo Museum Developer Interview Josh Bycer josh@game-wisdom.com For this cast, I spoke with Michel who is the lead designer of the game Mondo Museum for a talk about bullfrog sims, management games, and how we’ll be running a museum. We started off talking about Michel’s background and … The post Making a Museum: Mondo Museum Developer Interview appeared first on Game Wisdom.2019-11-091h 10SUPERJUMP PodcastSUPERJUMP PodcastThe Super Jump Podcast FinaleWyatt, James, and Mitchell are all here for the final (forseeable!) episode of the Super Jump Podcast. Thank you for listening all this time, and even more thanks to everyone who was involved in the show since its initiation including, but not limited to, Jeff Onan, Daryl Baxter, Gavin Price, Courtney Svatek, Josh Bycer, Anthony Wise, James Manley-Buser, the Kremling Kampaigners, the Medium staff, all writers and contributes to Super Jump Magazine, and Jamatar, who created our theme tune. Also all others I'm not specifically remembering at this moment in time. Please remember: Stay Super!!2019-10-171h 38Game WisdomGame WisdomEvolving the Apple 2’s Design With Nox ArchaistEvolving the Apple 2’s Design With Nox Archaist Josh Bycer josh@game-wisdom.com For this cast, I spoke with Mark Lemmert of 6502 Workshop who is making the most modern retro example of a game I’ve seen yet — designing Nox Archaist using the Apple 2 framework to make a new CRPG.  … The post Evolving the Apple 2’s Design With Nox Archaist appeared first on Game Wisdom.2019-10-071h 49Game WisdomGame WisdomElevating Mobile Games with Bound By BladesElevating Mobile Games with Bound By Blades Josh Bycer josh@game-wisdom.com For this cast, I sat down with Justin Thompson who has been working on the game Bound by Blades for the past few years, and is now going on kickstarter to try and sell the concept of an elevated mobile … The post Elevating Mobile Games with Bound By Blades appeared first on Game Wisdom.2019-09-291h 18Game WisdomGame WisdomTalking Game Development With Brian ColinTalking Game Development With Brian Colin Josh Bycer josh@game-wisdom.com For this cast I spoke with veteran game developer and owner of Game Refuge Brian Colin who is also the creator of the hit arcade game Rampage among other titles. We spoke about the past and how he got started … The post Talking Game Development With Brian Colin appeared first on Game Wisdom.2019-09-231h 17Game WisdomGame WisdomThe Problem with Putting a Price on VideogamesThe Problem with Putting a Price on Videogames Josh Bycer josh@game-wisdom.com For this cast, I spoke with returning guest Ramin Shokrizade for a discussion about pricing videogames. We talked about the problem with setting a fair price for a game, why games may be too cheap, and if there are any … The post The Problem with Putting a Price on Videogames appeared first on Game Wisdom.2019-09-202h 02Press Start ToPress Start ToPST-Cast #32 | TutorialPrograma #32 do Press Start To, um podcast que fala sobre jogos do ponto de vista do desenvolvedor. Neste programa, falamos sobre tutoriais, algumas práticas, importância dele para um playtest e ter feedback dos jogadores. Links citados no programa e mais sobre o assunto: https://www.gamasutra.com/blogs/JoshBycer/20190408/340198/The_Not_so_Simple_Secrets_to_Making_Good_Tutorials.php The Not so Simple Secrets to Making Good Tutorials | Josh Bycer - Gamasutrahttps://www.youtube.com/watch?v=BCPcn-Q5nKE Tutorials 101 - How to Design a Good Game Tutorial | Extra Creditshttps://www.youtube.com/watch?v=MMggqenxuZc Half life 2 invi...2019-09-1100 minGame WisdomGame WisdomTalking Tactical Strategy With Alder’s Blood Part 2Talking Tactical Strategy With Alder’s Blood Part 2 Josh Bycer josh@game-wisdom.com And this is the second part of our cast with Michal finishing up our discussion on Alder’s Blood and the kickstarter. Here’s Part 1 Here’s the kickstarter You can find them on Twitter  And my run of the kickstarter demo  … The post Talking Tactical Strategy With Alder’s Blood Part 2 appeared first on Game Wisdom.2019-09-0153 minGame WisdomGame WisdomTalking Tactical Design with Alder’s Blood Part 1Talking Tactical Design with Alder’s Blood Part 1 Josh Bycer josh@game-wisdom.com We spoke with Michal of Shockwork Games about the development of Alder’s Blood and designing an original tactical strategy game. We started off with discussing how the project came to be, as well as the original concept of the game. … The post Talking Tactical Design with Alder’s Blood Part 1 appeared first on Game Wisdom.2019-09-011h 38Game WisdomGame WisdomTalking RPG Design with Jeff VogelTalking RPG Design with Jeff Vogel Josh Bycer josh@game-wisdom.com For this cast I finally sat down with the “old man of the game industry” himself: Jeff Vogel, for a cast on RPG design, life, and some of the weirdest tangents yet. We started off with talking about Jeff’s history … The post Talking RPG Design with Jeff Vogel appeared first on Game Wisdom.2019-08-251h 09Game WisdomGame WisdomThe Five Year Development Behind Nowhere ProphetThe Five Year Development Behind Nowhere Prophet Josh Bycer josh@game-wisdom.com For this cast, I spoke with game designer Martin Nerurkar of Sharkbomb Studios to talk about the development of Nowhere Prophet. We spoke about his background and what it was like to spend five years designing such a mechanically unique … The post The Five Year Development Behind Nowhere Prophet appeared first on Game Wisdom.2019-08-201h 19Game WisdomGame WisdomThe Design of the Dream MachineThe Design of the Dream Machine Josh Bycer josh@game-wisdom.com For this cast, I sat down with Anders Gustafsson from Cockroach Inc. who made the stop motion adventure game The Dream Machine. We spoke about adventure game design and what it was like to design a literally handmade adventure. Note: … The post The Design of the Dream Machine appeared first on Game Wisdom.2019-08-101h 46Game WisdomGame WisdomThe Design of a RPG Platformer With ViolaThe Design of a RPG Platformer With Viola Josh Bycer josh@game-wisdom.com For this cast, I sat down with Jelle Van Doorne who is designing the game Viola to discuss about combining platforming and RPG design, along with a bunch of other topics. We talked about indie development, before focusing on Viola … The post The Design of a RPG Platformer With Viola appeared first on Game Wisdom.2019-07-281h 34Game WisdomGame WisdomThe Psychology of Games With Jamie MadiganThe Psychology of Games With Jamie Madigan Josh Bycer josh@game-wisdom.com For this cast, I sat down with returning guest and owner of Psychology of Games Jamie Madigan for another discussion about psychology and game design. After trading war stories about our books, we spoke about different topics in game design. … The post The Psychology of Games With Jamie Madigan appeared first on Game Wisdom.2019-07-201h 41Game WisdomGame WisdomA Post Mortem Game Design Discussion on Void BastardsA Post Mortem Game Design Discussion on Void Bastards Josh Bycer josh@game-wisdom.com   For this cast, I spoke with Dean of Blue Manchu after the release of Void Bastards to discuss how the design of the game went. We spoke about some of my complaints, and what Blue Manchu had in store … The post A Post Mortem Game Design Discussion on Void Bastards appeared first on Game Wisdom.2019-07-061h 41Game WisdomGame WisdomThe Long Road of Game Development with One Man IndieThe Long Road of Game Development with One Man Indie Josh Bycer josh@game-wisdom.com For this cast, I spoke with the owner of One Man Indie about what it’s like to be pursuing indie development and running their first game jam.… The post The Long Road of Game Development with One Man Indie appeared first on Game Wisdom.2019-06-291h 38Game WisdomGame WisdomWhat Loot Box Regulation Could Mean for the Game IndustryWhat Loot Box Regulation Could Mean for the Game Industry Josh Bycer josh@game-wisdom.com In this cast, I spoke with returning guest and Game Economist Ramin Shokrizade about the recent proposed bill to regulate loot boxes and what it could mean for game developers. The plans for the loot box bill would basically destroy … The post What Loot Box Regulation Could Mean for the Game Industry appeared first on Game Wisdom.2019-06-151h 34Game WisdomGame WisdomAn Interview With George Fan on Plants vs ZombiesAn Interview With George Fan on Plants vs Zombies Josh Bycer josh@game-wisdom.com For this cast, I finally had a chance to sit down with the creator of Plants vs. Zombies George Fan to discuss game design. We were going to originally talk about both PvZ and Octogeddon, but we spent the majority … The post An Interview With George Fan on Plants vs Zombies appeared first on Game Wisdom.2019-06-091h 58Game WisdomGame WisdomCatching up Fission Superstar XCatching up Fission Superstar X Josh Bycer josh@game-wisdom.com For this week, we spoke once again with Turbo Pelvis 3000 catching up about the game Fission Superstar X as it is almost out now. This cast was done earlier in the year, but we discussed what was going on … The post Catching up Fission Superstar X appeared first on Game Wisdom.2019-05-1757 minSUPERJUMP PodcastSUPERJUMP PodcastEpisode 315: Hashing Out the News with Josh BycerWyatt and Mitchell have an abnormal amount of news to discuss on this episode, so they brought on Josh Bycer from Game Wisdom to help them out! From Anthem's shortcomings, to Pokémon Sword and Shield's announcement, to a possible collaboration between Nintendo and Xbox coming in the near future. All this and more in this month's Super Jump Podcast!! Check out Game Wisdom at http://game-wisdom.com/ Reach out: Contact us with your feedback/questions/comments - you might be read on the show! Our email is podcast@superjumpmagazine.com. 2019-03-141h 34Game WisdomGame WisdomThe Design of a Pacifist Rogue-Like: Miasma Caves InterviewThe Design of a Pacifist Rogue-Like: Miasma Caves Interview Josh Bycer josh@game-wisdom.com For this week’s cast, I spoke with Adam who is the lead designer over at Windy Games on his studios first major title Miasma Caves — a pacifist rogue-like. We did this cast about a month before the game came … The post The Design of a Pacifist Rogue-Like: Miasma Caves Interview appeared first on Game Wisdom.2019-02-1542 minGame WisdomGame WisdomThe Cross Platform Work of Imperium OmniThe Cross Platform Work of Imperium Omni Josh Bycer josh@game-wisdom.com For this cast, I spoke with author and designer Matt Thomas about translating his fantasy novel series “Imperium Omni” into a videogame and going to kickstarter to fund the first part. Despite having some problems with his voice, Matt was … The post The Cross Platform Work of Imperium Omni appeared first on Game Wisdom.2019-01-181h 21Game WisdomGame WisdomDiscussing the Medium of VideogamesDiscussing the Medium of Videogames Josh Bycer josh@game-wisdom.com For this week’s cast, I was joined by fan of the site and YouTube channel Muhammad to talk about our thoughts on videogames as a medium. We hit a lot of different topics for this cast, as we talked about … The post Discussing the Medium of Videogames appeared first on Game Wisdom.2019-01-071h 24Game WisdomGame WisdomThe Tricky Balance of Action and RPG DesignThe Tricky Balance of Action and RPG Design Josh Bycer josh@game-wisdom.com For this week’s cast, I was joined by Arvind Yadjav of Pyrodactyl games for a discussion about RPG and action game design, and the challenge of balancing them. After introductions and talking about Arvind’s background, we began the lengthy topic … The post The Tricky Balance of Action and RPG Design appeared first on Game Wisdom.2018-12-171h 24Game WisdomGame WisdomRogue-Like Design Ramblings With GertyRogue-Like Design Ramblings With Gerty Josh Bycer josh@game-wisdom.com For this week’s cast, I sat down with two members of the studio Spawn Point OSK who just released the early access title Gerty to talk about rogue-like design. We started off with talking about Gerty. This cast was recorded … The post Rogue-Like Design Ramblings With Gerty appeared first on Game Wisdom.2018-12-081h 20Game WisdomGame WisdomThe Challenge of Game Design in a 3rd World CountryThe Challenge of Game Design in a 3rd World Country Josh Bycer josh@game-wisdom.com For this cast, I spoke with Glen of the studio Sprite Wrench to talk about his first game Grimm and Tonic, and what it’s like to be a game designer in a third world country. We talked about Glen’s background … The post The Challenge of Game Design in a 3rd World Country appeared first on Game Wisdom.2018-11-3033 minGame WisdomGame WisdomThe Growth of Game-Wisdom Radio InterviewThe Growth of Game-Wisdom Radio Interview Josh Bycer josh@game-wisdom.com For this special cast, I was interviewed by my local radio station about Game-Wisdom and my upcoming book. We spent the hour talking about Game-Wisdom and how I got started and my thoughts on the game industry. For the final … The post The Growth of Game-Wisdom Radio Interview appeared first on Game Wisdom.2018-11-1059 minGame WisdomGame WisdomMaking an Action Rogue-Lite with Turbo Pelvis 3000Making an Action Rogue-Lite with Turbo Pelvis 3000 Josh Bycer josh@game-wisdom.com For this week, I spoke with the head of Turbo Pelvis 3000  about developing action-based rogue-lites and his upcoming game Fission Superstar X. We started with introductions before discussing his previous game and where he was inspired to make rogue-like … The post Making an Action Rogue-Lite with Turbo Pelvis 3000 appeared first on Game Wisdom.2018-10-2750 minGame WisdomGame WisdomFrom Long Wars to Terra Invicta with Pavonis InteractiveFrom Long Wars to Terra Invicta with Pavonis Interactive Josh Bycer josh@game-wisdom.com For this week’s cast, I sat down with the lead designer of Pavonis Interactive John Lumpkin to discuss how wanting to make XCOM better lead to the Long War mod, his company: Pavonis Interactive, and the future with Terra Invicta.… The post From Long Wars to Terra Invicta with Pavonis Interactive appeared first on Game Wisdom.2018-10-121h 33Game WisdomGame WisdomThe Past and Future of IntellivisionThe Past and Future of Intellivision Josh Bycer josh@game-wisdom.com For this week’s cast, I was joined by Bill Fisher of Quicksilver Software Interactive to talk about his time in the game industry, working at Intellivision, and what’s going on with bringing the system and its games to modern audiences.… The post The Past and Future of Intellivision appeared first on Game Wisdom.2018-09-281h 35Game WisdomGame WisdomThe Creativity of Custom Goods with SansarThe Creativity of Custom Goods with Sansar Josh Bycer josh@game-wisdom.com This week on the cast, the head of Sansar Studios, Jason Gholston, joined me to talk about the challenges of allowing people to create and sell their own digital goods, and what his studio is looking to achieve with their … The post The Creativity of Custom Goods with Sansar appeared first on Game Wisdom.2018-08-271h 13Game WisdomGame WisdomFirst Time Design with Frostwood InteractiveFirst Time Design with Frostwood Interactive Josh Bycer josh@game-wisdom.com For this cast, I spoke with Armaan who is a first time developer currently trying to get his game Rainswept funded on IndieGogo. We talked about Armaan’s background and why he wanted to create Rainswept as his first game. We … The post First Time Design with Frostwood Interactive appeared first on Game Wisdom.2018-08-1441 minGame WisdomGame WisdomAn Unavowed Post Mortem With Dave GilbertAn Unavowed Post Mortem With Dave Gilbert Josh Bycer josh@game-wisdom.com For this week’s cast, Dave Gilbert of Wadjet Eye Games  joined me in finally celebrating Unavowed’s release this week with a discussion on the game, writing and more. We got right into things with talking about the work that went … The post An Unavowed Post Mortem With Dave Gilbert appeared first on Game Wisdom.2018-08-1055 minGame WisdomGame WisdomKeeping the Retro Game Movement Alive with Mega Cat StudiosKeeping the Retro Game Movement Alive with Mega Cat Studios Josh Bycer josh@game-wisdom.com For this discussion, I spoke with Andrew of Mega Cat Studios to talk about the work their studio does in terms of making and keeping retro games alive. We started off with talking about the studio itself before discussing retro … The post Keeping the Retro Game Movement Alive with Mega Cat Studios appeared first on Game Wisdom.2018-08-031h 05Game WisdomGame WisdomCreating Replayability in Game DesignCreating Replayability in Game Design Josh Bycer josh@game-wisdom.com For this week, I was joined by the channel Game Dev Seal to talk about the topic of replayability in game design, and how to make a game that keeps people coming back. This was a smaller cast, but we … The post Creating Replayability in Game Design appeared first on Game Wisdom.2018-07-2031 minGame WisdomGame WisdomThe Impact and Success of Games For ChangeThe Impact and Success of Games For Change Josh Bycer josh@game-wisdom.com This week on the cast, I was joined by the CEO of the Games For Change festival Susanna Pollack to discuss the festival now going on 15 years of inspiring students to make video games. We started with discussing what … The post The Impact and Success of Games For Change appeared first on Game Wisdom.2018-06-291h 07Game WisdomGame WisdomHow Vertigo Games Had the Sleeper Hit Cook Serve DeliciousHow Vertigo Games Had the Sleeper Hit Cook Serve Delicious Josh Bycer josh@game-wisdom.com For this week’s Perceptive Podcast, I sat down with Vertigo Games’ David Galindo  to talk about the Cook Serve Delicious series became a surprise hit, and his thoughts on taking things further with the Barista update. We started off talking … The post How Vertigo Games Had the Sleeper Hit Cook Serve Delicious appeared first on Game Wisdom.2018-06-2255 minGame WisdomGame WisdomCelebrating Second Life’s 15 Year AnniversaryCelebrating Second Life’s 15 Year Anniversary Josh Bycer josh@game-wisdom.com For this cast, Linden Labs’ CEO Ebbe Altberg returned to the cast to discuss how the hit MMO Second Life has grown, and what it means for the future. We talked about Ebbe’s thoughts on Second Life still going strong … The post Celebrating Second Life’s 15 Year Anniversary appeared first on Game Wisdom.2018-06-161h 03Game WisdomGame WisdomThe Solo Development of Bunker PunksThe Solo Development of Bunker Punks Josh Bycer josh@game-wisdom.com This week on the cast, I spoke with Shane Neville who has been working on the game Bunker Punks for over four years, to talk about the game and what it means to be running everything. We started off talking … The post The Solo Development of Bunker Punks appeared first on Game Wisdom.2018-06-011h 29Quarter to Three Games PodcastQuarter to Three Games PodcastQt3 Games Podcast: early access ahoy!Josh Bycer joins Jason McMaster to discuss a slew of early access games. From Project Zomboid to the new Zachtronics game, Inifinifactory, there’s a whole lot of gaming to be had. Though you might have to ignore a few rough edges. The post Qt3 Games Podcast: early access ahoy! appeared first on Quarter to Three.2015-01-2348 min