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Showing episodes and shows of
Kai Kunze
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HCI Deep Dives
CHI2025 Haptic Empathy: Investigating Individual Differences in Affective Haptic Communications
Yulan Ju, Xiaru Meng, Harunobu Taguchi, Tamil Selvan Gunasekaran, Matthias Hoppe, Hironori Ishikawa, Yoshihiro Tanaka, Yun Suen Pai, and Kouta Minamizawa. 2025. Haptic Empathy: Investigating Individual Differences in Affective Haptic Communications. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25). Association for Computing Machinery, New York, NY, USA, Article 501, 1–25. https://doi.org/10.1145/3706598.3714139 Nowadays, touch remains essential for emotional conveyance and interpersonal communication as more interactions are mediated remotely. While many studies have discussed the effectiveness of using haptics to communicate emotions, incorporating affect into haptic design still faces challenges due to individual user ta...
2025-07-14
26 min
Dieters Weinbar - Auf ein Glas in St. Antony
Episode 166: Im Gespräch mit Kai Müller über Geschmack, Charakterköpfe und gutes Essen
Kai Müller ist Kunstlehrer an einem Oberstufengymnasium. Und offensichtlich versteht er sein Handwerk, denn als erstes Mal schafft er es, das Kunzilein und den Dieter zurück auf die Schulbank zu bekommen. Ansonsten ist er ein großer Fan des deutschen Bildungssystem. Er hat es in seiner eigenen Ausbildung in vollen Zügen genossen. Unter anderem hat er es zum Meisterschüler an der Kunstakademie Düsseldorf gebracht. Aber das reicht alles noch nicht, er hat mal katholische Theologie studiert und ist außerdem ein begnadeter Koch. Sprich, es gibt viel zu erzählen - hören wir´s uns an!
2025-06-22
1h 01
GameStar Podcast
Steht die deutsche Gaming-Branche am Abgrund?
Alle Links zum GameStar Podcast und unseren Werbepartnern: https://linktr.ee/gamestarpodcastEntlassungen, Studioschließungen, verpuffte Förderhoffnungen: Michi diskutiert mit Björn Pankratz (ehemals Piranha Bytes), Konrad Kunze (Nice Day for Fishing) und Kai Moosmann (Causal Loop) über die Misere - und Hoffnung - des Entwicklungslandes Deutschland.
2025-04-11
53 min
HCI Deep Dives
TEI 2025 : Ambient Display Utilizing Anisotropy of Tatami
Riku Kitamura, Kenji Yamada, Takumi Yamamoto, and Yuta Sugiura. 2025. Ambient Display Utilizing Anisotropy of Tatami. In Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '25). Association for Computing Machinery, New York, NY, USA, Article 3, 1–15. https://doi.org/10.1145/3689050.3704924 Recently, digital displays such as liquid crystal displays and projectors have enabled high-resolution and high-speed information transmission. However, their artificial appearance can sometimes detract from natural environments and landscapes. In contrast, ambient displays, which transfer information to the entire physical environment, have gained attention for their ability to blend seamlessly into living spaces. This study aim...
2025-03-30
25 min
HCI Deep Dives
DIS 2025 ELEGNT: Expressive and Functional Movement Design for Non-anthropomorphic Robot
Hu, Yuhan, Peide Huang, Mouli Sivapurapu, and Jian Zhang. "ELEGNT: Expressive and Functional Movement Design for Non-anthropomorphic Robot." arXiv preprint arXiv:2501.12493(2025). https://arxiv.org/abs/2501.12493 Nonverbal behaviors such as posture, gestures, and gaze are essential for conveying internal states, both consciously and unconsciously, in human interaction. For robots to interact more naturally with humans, robot movement design should likewise integrate expressive qualities—such as intention, attention, and emotions—alongside traditional functional considerations like task fulfillment, spatial constraints, and time efficiency. In this paper, we present the design and prototyping of a lamp-like robot that explores the...
2025-02-20
12 min
HCI Deep Dives
ISMAR 2024 Do you read me? (E)motion Legibility of Virtual Reality Character Representations
K. Brandstätter, B. J. Congdon and A. Steed, "Do you read me? (E)motion Legibility of Virtual Reality Character Representations," 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bellevue, WA, USA, 2024, pp. 299-308, doi: 10.1109/ISMAR62088.2024.00044. We compared the body movements of five virtual reality (VR) avatar representations in a user study (N=53) to ascertain how well these representations could convey body motions associated with different emotions: one head-and-hands representation using only tracking data, one upper-body representation using inverse kinematics (IK), and three full-body representations using IK, motioncapture, and the state-of-the-art deep-learning model AGRoL. Pa...
2025-02-07
10 min
HCI Deep Dives
A Conversation with Thad Starner on Mobile Sign Language Recognition
The Oscar best picture winning movie CODA has helped introduce Deaf culture to many in the hearing community. The capital "D" in Deaf is used when referring to the Deaf culture, whereas small "d" deaf refers to the medical condition. In the Deaf community, sign language is used to communicate, and sign has a rich history in film, the arts, and education. Learning about the Deaf culture in the United States and the importance of American Sign Language in that culture has been key to choosing projects that are useful and usable for the Deaf.
2025-02-07
14 min
HCI Deep Dives
ISMAR 2024 Whirling Interface: Hand-based Motion Matching Selection for Small Target on XR Displays
J. Lee et al., "Whirling Interface: Hand-based Motion Matching Selection for Small Target on XR Displays," 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bellevue, WA, USA, 2024, pp. 319-328, doi: 10.1109/ISMAR62088.2024.00046. We introduce “Whirling Interface,” a selection method for XR displays using bare-hand motion matching gestures as an input technique. We extend the motion matching input method, by introducing different input states to provide visual feedback and guidance to the users. Using the wrist joint as the primary input modality, our technique reduces user fatigue and improves performance while selecting small and distant targets. In a stud...
2025-02-05
17 min
HCI Deep Dives
ISMAR 2024 Perceived Empathy in Mixed Reality: Assessing the Impact of Empathic Agents’ Awareness of User Physiological States
Z. Chang et al., "Perceived Empathy in Mixed Reality: Assessing the Impact of Empathic Agents’ Awareness of User Physiological States," 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bellevue, WA, USA, 2024, pp. 406-415, doi: 10.1109/ISMAR62088.2024.00055. https://doi.org/10.1109/ISMAR62088.2024.00055 In human-agent interaction, establishing trust and a social bond with the agent is crucial to improving communication quality and performance in collaborative tasks. This paper investigates how a Mixed Reality Agent’s (MiRA) ability to acknowledge a user’s physiological state affects perceptions such as empathy, social connectedness, presence, and trust. In a within-subject study with 24 subjects, we var...
2025-02-03
14 min
HCI Deep Dives
CSCW 2024: Situating Empathy in HCI/CSCW: A Scoping Review
Uğur Genç and Himanshu Verma. 2024. Situating Empathy in HCI/CSCW: A Scoping Review. Proc. ACM Hum.-Comput. Interact. 8, CSCW2, Article 513 (November 2024), 37 pages. https://doi.org/10.1145/3687052 Empathy is considered a crucial construct within HCI and CSCW, yet our understanding of this complex concept remains fragmented and lacks consensus in existing research. In this scoping review of 121 articles from the ACM Digital Library, we synthesize the diverse perspectives on empathy and scrutinize its current conceptualization and operationalization. In particular, we examine the various interpretations and definitions of empathy, its applications, and the methodologies, findings, and trends in...
2024-12-02
40 min
HCI Deep Dives
ICMI 2024 Exploring the Alteration and Masking of Everyday Noise Sounds using Auditory Augmented Reality
Isna Alfi Bustoni, Mark McGill, and Stephen Anthony Brewster. 2024. Exploring the Alteration and Masking of Everyday Noise Sounds using Auditory Augmented Reality. In Proceedings of the 26th International Conference on Multimodal Interaction (ICMI '24). Association for Computing Machinery, New York, NY, USA, 154–163. https://doi.org/10.1145/3678957.3685750 While noise-cancelling headphones can block out or mask environmental noise with digital sound, this costs the user situational awareness and information. With the advancement of acoustically transparent personal audio devices (e.g. headphones, open-ear audio frames), Auditory Augmented Reality (AAR), and real-time audio processing, it is feasible to preserve user situational awareness an...
2024-11-18
14 min
HCI Deep Dives
ASSETS 2024: SoundHapticVR: Head-Based Spatial Haptic Feedback for Accessible Sounds in Virtual Reality for Deaf and Hard of Hearing Users
Pratheep Kumar Chelladurai, Ziming Li, Maximilian Weber, Tae Oh, and Roshan L Peiris. 2024. SoundHapticVR: Head-Based Spatial Haptic Feedback for Accessible Sounds in Virtual Reality for Deaf and Hard of Hearing Users. In Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24). Association for Computing Machinery, New York, NY, USA, Article 31, 1–17. https://doi.org/10.1145/3663548.3675639 Virtual Reality (VR) systems use immersive spatial audio to convey critical information, but these audio cues are often inaccessible to Deaf or Hard-of-Hearing (DHH) individuals. To address this, we developed SoundHapticVR, a head-based haptic system that converts audio signals in...
2024-11-09
13 min
HCI Deep Dives
ASSETS 2024: SeaHare: An omidirectional electric wheelchair integrating independent, remote and shared control modalities
Giulia Barbareschi, Ando Ryoichi, Midori Kawaguchi, Minato Takeda, and Kouta Minamizawa. 2024. SeaHare: An omidirectional electric wheelchair integrating independent, remote and shared control modalities. In Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24). Association for Computing Machinery, New York, NY, USA, Article 9, 1–16. https://doi.org/10.1145/3663548.3675657 Depending on one’s needs electric wheelchairs can feature different interfaces and driving paradigms with control handed to the user, a remote pilot, or shared. However, these systems have generally been implemented on separate wheelchairs, making comparison difficult. We present the design of an omnidirectional electric wheelchair that...
2024-11-09
13 min
HCI Deep Dives
ASSETS 2024: Brain Body Jockey project: Transcending Bodily Limitations in Live Performance via Human Augmentation
Giulia Barbareschi, Songchen Zhou, Ando Ryoichi, Midori Kawaguchi, Mark Armstrong, Mikito Ogino, Shunsuke Aoiki, Eisaku Ohta, Harunobu Taguchi, Youichi Kamiyama, Masatane Muto, Kentaro Yoshifuji, and Kouta Minamizawa. 2024. Brain Body Jockey project: Transcending Bodily Limitations in Live Performance via Human Augmentation. In Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24). Association for Computing Machinery, New York, NY, USA, Article 18, 1–14. https://doi.org/10.1145/3663548.3675621 Musicians with significant mobility limitations, face unique challenges in being able to use their bodies to interact with fans during live performances. In this paper we present the results of a...
2024-11-07
14 min
HCI Deep Dives
ISMAR 2024: Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality
F. Chiossi, I. Trautmannsheimer, C. Ou, U. Gruenefeld and S. Mayer, "Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality," in IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 11, pp. 6997-7007, Nov. 2024, doi: 10.1109/TVCG.2024.3456172. Mixed Reality allows us to integrate virtual and physical content into users' environments seamlessly. Yet, how this fusion affects perceptual and cognitive resources and our ability to find virtual or physical objects remains uncertain. Displaying virtual and physical information simultaneously might lead to divided attention and increased visual complexity, impacting users' visual processing, performance, and workload. In...
2024-11-07
15 min
HCI Deep Dives
ISMAR 2024: “As if it were my own hand”: inducing the rubber hand illusion through virtual reality for motor imagery enhancement
S. Cheng, Y. Liu, Y. Gao and Z. Dong, "“As if it were my own hand”: inducing the rubber hand illusion through virtual reality for motor imagery enhancement," in IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 11, pp. 7086-7096, Nov. 2024, doi: 10.1109/TVCG.2024.3456147 Brain-computer interfaces (BCI) are widely used in the field of disability assistance and rehabilitation, and virtual reality (VR) is increasingly used for visual guidance of BCI-MI (motor imagery). Therefore, how to improve the quality of electroencephalogram (EEG) signals for MI in VR has emerged as a critical issue. People can perform MI more easily when the...
2024-11-04
19 min
HCI Deep Dives
ISMAR 2024: Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality
Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, and Hans Gellersen. 2024. Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality. IEEE Transactions on Visualization and Computer Graphics 30, 11 (Nov. 2024), 7234–7244. https://doi.org/10.1109/TVCG.2024.3456153 Eye tracking filters have been shown to improve accuracy of gaze estimation and input for stationary settings. However, their effectiveness during physical movement remains underexplored. In this work, we compare common online filters in the context of physical locomotion in extended reality and propose alterations to improve them for on-the-go settings. We conducted a computational experiment where we simulate pe...
2024-11-01
20 min
HCI Deep Dives
UIST 2024 Best Paper: What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation
Nicholas Jennings, Han Wang, Isabel Li, James Smith, and Bjoern Hartmann. 2024. What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 106, 1–13. https://doi.org/10.1145/3654777.3676358 Procedural content generation (PCG), the process of algorithmically creating game components instead of manually, has been a common tool of game development for decades. Recent advances in large language models (LLMs) enable the generation of game behaviors based on player input at runtime. Such code gen...
2024-10-27
14 min
HCI Deep Dives
UIST 2024 Honorable Mention: Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a Smartwatch
Akifumi Takahashi, Yudai Tanaka, Archit Tamhane, Alan Shen, Shan-Yuan Teng, and Pedro Lopes. 2024. Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a Smartwatch. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 2, 1–15. https://doi.org/10.1145/3654777.3676373 Smartwatches gained popularity in the mainstream, making them into today’s de-facto wearables. Despite advancements in sensing, haptics on smartwatches is still restricted to tactile feedback (e.g., vibration). Most smartwatch-sized actuators cannot render strong force-feedback. Simultaneously, electrical muscle stimulation (EMS) prom...
2024-10-24
12 min
HCI Deep Dives
UIST 2024 Honorable Mention: Wheeler: A Three-Wheeled Input Device for Usable, Eficient, and Versatile Non-Visual Interaction
Md Touhidul Islam, Noushad Sojib, Imran Kabir, Ashiqur Rahman Amit, Mohammad Ruhul Amin, and Syed Masum Billah. 2024. Wheeler: A Three-Wheeled Input Device for Usable, Efficient, and Versatile Non-Visual Interaction. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 31, 1–20. https://doi.org/10.1145/3654777.3676396 Blind users rely on keyboards and assistive technologies like screen readers to interact with user interface (UI) elements. In modern applications with complex UI hierarchies, navigating to different UI elements poses a significant accessibility challenge. Users must listen to screen rea...
2024-10-24
11 min
HCI Deep Dives
UIST 2024 Honorable Mention: BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI
Shwetha Rajaram, Nels Numan, Balasaravanan Thoravi Kumaravel, Nicolai Marquardt, and Andrew D Wilson. 2024. BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 40, 1–19. https://doi.org/10.1145/3654777.3676326 Today’s video-conferencing tools support a rich range of professional and social activities, but their generic meeting environments cannot be dynamically adapted to align with distributed collaborators’ needs. To enable end-user customization, we developed BlendScape, a rendering and composition system for video-conferencing participants to tailor environments to the...
2024-10-24
15 min
HCI Deep Dives
UIST 2024: DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience
Ximing Shen, Youichi Kamiyama, Kouta Minamizawa, and Jun Nishida. 2024. DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 102, 1–12. https://doi.org/10.1145/3654777.3676422 Skin temperature is an important physiological factor for human hand dexterity. Leveraging this feature, we engineered an exoskeleton, called DexteriSync, that can dynamically adjust the user’s finger dexterity and induce different thermal perceptions by modulating finger skin temperature. This exoskeleton comprises flexible silicone-copper tube segments, 3D-pri...
2024-10-23
13 min
HCI Deep Dives
UIST 2024: Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements
Andreia Valente, Dajin Lee, Seungmoon Choi, Mark Billinghurst, and Augusto Esteves. 2024. Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 25, 1–13. https://doi.org/10.1145/3654777.3676435 This paper explores the impact of vibrotactile haptic feedback on heart activity when the feedback is provided at four different body locations (chest, wrist, neck, and ankle) and with two feedback rates (50 bpm and 110 bpm). A user study found that the neck pla...
2024-10-23
11 min
HCI Deep Dives
MobileHCI 2024: Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations
Junlei Hong, Tobias Langlotz, Jonathan Sutton, and Holger Regenbrecht. 2024. Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations. ACM Trans. Comput.-Hum. Interact. 31, 2, Article 22 (April 2024), 26 pages. https://doi.org/10.1145/3634699 Acoustic noise control or cancellation (ANC) is a commonplace component of modern audio headphones. ANC aims to actively mitigate disturbing environmental noise for a quieter and improved listening experience. ANC is digitally controlling frequency and amplitude characteristics of sound. Much less explored is visual noise and active visual noise control, which we address here. We first explore visual noise and scenarios in which visual noise arises...
2024-10-22
10 min
HCI Deep Dives
MobileHCI 2024: Shock Me The Way: Directional Electrotactile Feedback under the Smartwatch as a Navigation Aid for Cyclists
Tim Duente, Dennis Stanke, Moritz Klose, Benjamin Simon, Ibraheem Al-Azzawi, and Michael Rohs. 2024. Shock Me The Way: Directional Electrotactile Feedback under the Smartwatch as a Navigation Aid for Cyclists. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 274 (September 2024), 25 pages. https://doi.org/10.1145/3676521 Cycling navigation is a complex and stressful task as the cyclist needs to focus simultaneously on the navigation, the road, and other road users. We propose directional electrotactile feedback at the wrist to reduce the auditory and visual load during navigation-aided cycling. We designed a custom electrotactile grid with 9 electrodes that is clipped under a smartwatch...
2024-10-21
12 min
HCI Deep Dives
MobileHCI 2024: An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments
Steeven Villa, Yannick Weiss, Niklas Hirsch, and Alexander Wiethoff. 2024. An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 243 (September 2024), 21 pages. https://doi.org/10.1145/3676488 Rendering realistic tactile sensations of virtual objects remains a challenge in VR. While haptic interfaces have advanced, particularly with phased arrays, their ability to create realistic object properties like state and temperature remains unclear. This study investigates the potential of Ultrasound Mid-air Haptics (UMH) for enhancing the perceived congruency of virtual objects. In a user study with 30 participants, we assessed how...
2024-10-20
09 min
HCI Deep Dives
Linking Audience Physiology to Choreography
The use of wearable sensor technology opens up exciting avenues for both art and HCI research, providing new ways to explore the invisible link between audience and performer. To be effective, such work requires close collaboration between performers and researchers. In this article, we report on the co-design process and research insights from our work integrating physiological sensing and live performance. We explore the connection between the audience’s physiological data and their experience during the performance, analyzing a multi-modal dataset collected from 98 audience members. We identify notable moments based on HRV and EDA, and show how the audience’s ph...
2024-10-20
10 min
HCI Deep Dives
MobileHCI 2024: Head ’n Shoulder: Gesture-Driven Biking Through Capacitive Sensing Garments to Innovate Hands-Free Interaction
Daniel Geißler, Hymalai Bello, Esther Zahn, Emil Woop, Bo Zhou, Paul Lukowicz, and Jakob Karolus. 2024. Head 'n Shoulder: Gesture-Driven Biking Through Capacitive Sensing Garments to Innovate Hands-Free Interaction. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 265 (September 2024), 20 pages. https://doi.org/10.1145/3676510 Distractions caused by digital devices are increasingly causing dangerous situations on the road, particularly for more vulnerable road users like cyclists. While researchers have been exploring ways to enable richer interaction scenarios on the bike, safety concerns are frequently neglected and compromised. In this work, we propose Head 'n Shoulder, a gesture-driven approach to bike interaction w...
2024-10-20
09 min
HCI Deep Dives
MobileHCI 2024: Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations
Acoustic noise control or cancellation (ANC) is a commonplace component of modern audio headphones. ANC aims to actively mitigate disturbing environmental noise for a quieter and improved listening experience. ANC is digitally controlling frequency and amplitude characteristics of sound. Much less explored is visual noise and active visual noise control, which we address here. We first explore visual noise and scenarios in which visual noise arises based on findings from four workshops we conducted. We then introduce the concept of visual noise cancellation (VNC) and how it can be used to reduce identified effects of visual noise. In addition...
2024-10-19
10 min
HCI Deep Dives
ISWC 2024 Best Paper Award: Integrating Force Sensing with Electro-Tactile Feedback in 3D Printed Haptic Interfaces
We deep dive today into the ISWC 2024 best paper award. Tactile feedback mechanisms enhance the user experience of modern wearables by stimulating the sense of touch and enabling intuitive interactions. Electro-tactile stimulation-based tactile interfaces stand out due to their compact form factor and ability to deliver localized tactile sensations. Integrating force sensing with electro-tactile stimulation creates more responsive bidirectional systems that are beneficial in applications requiring precise control and feedback. However, current research often relies on separate sensors for force sensing, increasing system complexity and raising challenges in system scalability. We propose a novel approach t...
2024-10-13
09 min
HCI Deep Dives
ISWC 2024 Honorable Mention: EchoGuide: Active Acoustic Guidance for LLM-Based Eating Event Analysis from Egocentric Videos
We deep dive today into an ISWC 2024 Honorable Mention. Self-recording eating behaviors is a step towards a healthy lifestyle recommended by many health professionals. However, the current practice of manually recording eating activities using paper records or smartphone apps is often unsustainable and inaccurate. Smart glasses have emerged as a promising wearable form factor for tracking eating behaviors, but existing systems primarily identify when eating occurs without capturing details of the eating activities (E.g., what is being eaten). In this paper, we present EchoGuide, an application and system pipeline that leverages low-power active acoustic sensing to...
2024-10-13
12 min
HCI Deep Dives
ISWC 2024 Honorable Mention: RetailOpt: Opt-In, Easy-to-Deploy Trajectory Estimation from Smartphone Motion Data and Retail Facility Information
We deep dive today into an ISWC 2024 Honorable Mention. We present RetailOpt, a novel opt-in, easy-to-deploy system for tracking customer movements offline in indoor retail environments. The system uses readily accessible information from customer smartphones and retail apps, including motion data, store maps, and purchase records. This eliminates the need for additional hardware installations/maintenance and ensures customers full data control. Specifically, RetailOpt first uses inertial navigation to recover relative trajectories from smartphone motion data. The store map and purchase records are cross-referenced to identify a list of visited shelves, providing anchors to localize the relative trajectories...
2024-10-13
08 min
HCI Deep Dives
UbiComp 2024 Distinguished Paper Award: SkinLink: On-body Construction and Prototyping of Reconfigurable Epidermal Interfaces
Today we deep dive into one publication that received a UbiComp 2024 distinguished paper awards. Applying customized epidermal electronics closely onto the human skin offers the potential for biometric sensing and unique, always-available on-skin interactions. However, iterating designs of an on-skin interface from schematics to physical circuit wiring can be time-consuming, even with tiny modifications; it is also challenging to preserve skin wearability after repeated alteration. We present SkinLink, a reconfigurable on-skin fabrication approach that allows users to intuitively explore and experiment with the circuitry adjustment on the body. We demonstrate SkinLink with a customized on-skin prototyping toolkit...
2024-10-12
13 min
HCI Deep Dives
UbiComp 2024 Distinguished Paper Award: MoCaPose: Motion Capturing with Textile-integrated Capacitive Sensors in Loose-fitting Smart Garments
Today we deep dive into one publication that received a UbiComp 2024 distinguished paper awards. We present MoCaPose, a novel wearable motion capturing (MoCap) approach to continuously track the wearer's upper body's dynamic poses through multi-channel capacitive sensing integrated in fashionable, loose-fitting jackets. Unlike conventional wearable IMU MoCap based on inverse dynamics, MoCaPose decouples the sensor position from the pose system. MoCaPose uses a deep regressor to continuously predict the 3D upper body joints coordinates from 16-channel textile capacitive sensors, unbound by specific applications. The concept is implemented through two prototyping iterations to first solve the technical challenges...
2024-10-12
08 min
HCI Deep Dives
atmoSphere: designing cross-modal music experiences using spatial audio with haptic feedback
We use cross-Modal correspondence -the interaction between two or more sensory modalities- to create an engaging user experience. We present atmoSphere, a system that provides users immersive music experiences using spatial audio and haptic feedback. We focused on cross-modality of auditory and haptic sensations to augment the sound environment. The atmoSphere consists of a spatialized music and a sphere shaped device which provides haptic feedback. It provides users imagination of large sound environment although they feel haptic sensation in their hands. First user feedback is very encouraging. According to participants, atmoSphere creates an engaging experience. https://dl...
2024-10-11
05 min
HCI Deep Dives
Armswing: using arm swings for accessible and immersive navigation in AR/VR spaces
Navigating in a natural way in augmented reality (AR) and virtual reality (VR) spaces is a large challenge. To this end, we present ArmSwingVR, a locomotion solution for AR/VR spaces that preserves immersion, while being low profile compared to current solutions, particularly walking-in-place (WIP) methods. The user simply needs to swing their arms naturally to navigate in the direction where the arms are swung, without any feet or head movement. The benefits of ArmSwingVR are that arm swinging feels natural for bipedal organisms second only to leg movement, no additional peripherals or sensors are required, it is less...
2024-10-11
07 min
HCI Deep Dives
Shape memory alloy wire actuators for soft, wearable haptic devices
This paper presents a new approach to implement wearable haptic devices using Shape Memory Alloy (SMA) wires. The proposed concept allows building silent, soft, flexible and lightweight wearable devices, capable of producing the sense of pressure on the skin without any bulky mechanical actuators. We explore possible design considerations and applications for such devices, present user studies proving the feasibility of delivering meaningful information and use nonlinear autoregressive neural networks to compensate for SMA inherent drawbacks, such as delayed onset, enabling us to characterize and predict the physical behavior of the device. https://dl.acm.org/doi/10.1145/3267242.3267257
2024-10-11
06 min
HCI Deep Dives
Seeing our Blind Spots: Smart Glasses-based Simulation to Increase Design Students’ Awareness of Visual Impairment
As the population ages, many will acquire visual impairments. To improve design for these users, it is essential to build awareness of their perspective during everyday routines, especially for design students. Although several visual impairment simulation toolkits exist in both academia and as commercial products, analog, and static visual impairment simulation tools do not simulate effects concerning the user’s eye movements. Meanwhile, VR and video see-through-based AR simulation methods are constrained by smaller fields of view when compared with the natural human visual field and also suffer from vergence-accommodation conflict (VAC) which correlates with visual fatigue, headache, an...
2024-10-06
06 min
HCI Deep Dives
Emolleia – Wearable Kinetic Flower Display for Expressing Emotions
What we wear (our clothes and wearable accessories) can represent our mood at the moment. We developed Emolleia to explore how to make aesthetic wears more expressive to become a novel form of non-verbal communication to express our emotional feelings. Emolleia is an open wearable kinetic display in form of three 3D printed flowers that can dynamically open and close at different speeds. With our open-source platform, users can define their own animated motions. In this paper, we described the prototype design, hardware considerations, and user surveys (n=50) to evaluate the expressiveness of 8 pre-defined animated motions of Emolleia. Our...
2024-10-05
13 min
HCI Deep Dives
“I am both here and there” Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Café
Robotic avatars can help disabled people extend their reach in interacting with the world. Technological advances make it possible for individuals to embody multiple avatars simultaneously. However, existing studies have been limited to laboratory conditions and did not involve disabled participants. In this paper, we present a real-world implementation of a parallel control system allowing disabled workers in a café to embody multiple robotic avatars at the same time to carry out different tasks. Our data corpus comprises semi-structured interviews with workers, customer surveys, and videos of café operations. Results indicate that the system increases workers’ agency, enabling them to b...
2024-10-04
06 min
HCI Deep Dives
Movement Quality Visualization for Wheelchair Dance
Wheelchair dance is an important form of disability art that is still subject to significant levels of ableism and art exclusion. Wheelchair dancers face challenges finding teachers and choreographers who can accommodate their needs, documenting and sharing choreographies that suit their body shapes and their assistive technologies. In turn, this hinders their ability to share creative expressions. Accessible resources and communication tools could help address these challenges. The goal of this research is the development of a visualization system grounded on Laban Movement Analysis (LMA) that notates movement quality while opening new horizons on perceptions of disabled bodies and...
2024-10-04
12 min
HCI Deep Dives
Innermost Echoes: Integrating Real-Time Physiology into Live Music Performances
In this paper, we propose a method for utilizing musical artifacts and physiological data as a means for creating a new form of live music experience that is rooted in the physiology of the performers and audience members. By utilizing physiological data (namely Electrodermal Activity (EDA) and Heart Rate Variability (HRV)) and applying this data to musical artifacts including a robotic koto (a traditional 13-string Japanese instrument fitted with solenoids and linear actuators), a Eurorack synthesizer, and Max/MSP software, we aim to develop a new form of semi-improvisational and significantly indeterminate performance practice. It has since evolved into...
2024-10-04
10 min
HCI Deep Dives
"Speech is Silver, Silence is Golden " Analyzing Micro-communication Strategies between Visually Impaired Runners and their Guides
Running and jogging are popular activities for many visually impaired individuals thanks to the relatively low entry barriers. Research in HCI and beyond has focused primarily on leveraging technology to enable visually impaired people to run independently. However, depending on their residual vision and personal preferences, many chose to run with a sighted guide. This study presents a comprehensive analysis of the partnership between visually impaired runners and sighted guides. Using a combination of interaction and thematic analysis on video and interview data from 6 pairs of runners and guides, we unpack the complexity and directionality of three layers of...
2024-10-04
09 min
HCI Deep Dives
Detecting an Offset-Adjusted Similarity Score based on Duchenne Smiles
Detecting interpersonal synchrony in the wild through ubiquitous wearable sensing invites promising new social insights as well as the possibility of new interactions between humans-humans and humans-agents. We present the Offset-Adjusted SImilarity Score (OASIS), a real-time method of detecting similarity which we show working on visual detection of Duchenne smile between a pair of users. We conduct a user study survey (N = 27) to measure a user-based interoperability score on smile similarity and compare the user score with OASIS as well as the rolling window Pearson correlation and the Dynamic Time Warping (DTW) method. Ultimately, our results indicate that our...
2024-10-03
08 min
HCI Deep Dives
Linking Audience Physiology to Choreography
The use of wearable sensor technology opens up exciting avenues for both art and HCI research. To be effective, such work requires close collaboration between performers and researchers. In this article, we report on the co-design process and research insights from our work integrating physiological sensing and live performance. https://dl.acm.org/doi/10.1145/3557887
2024-10-03
08 min
Grab the Top Full Audiobooks in Romance, Modern
Homegrown Hero by Alana Winters
Please visithttps://thebookvoice.com/podcasts/1/audiobook/702793to listen full audiobooks. Title: Homegrown Hero Series: Part of Line of Duty Author: Alana Winters Narrator: Griswold Addams, Leanne Woodward Format: Unabridged Audiobook Length: 3 hours 11 minutes Release date: September 26, 2023 Genres: Modern Publisher's Summary: Their Fire Is Too Explosive To Be Put Out. KAI MAHINA Fighting fires is in my blood. For four generations, my family has worked at the same fire station. I live a simple life in a small town where nothing ever changes. That is, until a movie studio decides to film here. My Chief gives me the opportunity to work o...
2023-09-26
3h 11
Popmundial.com Radios (online) - Music Around the World by Popmundial.org
Franco-Allemand Radio: Aug, 16, LIVE 1am Paris
Send us your comment, pleaseTrailer Shout Popmundial Radio - Franco-Allemand Radio Desireless - Voyage voyageJohnny Hallyday - L'idole des jeunesThe Bosshoss - Shake A LegRosenstolz - Nackt (Juli)Julien Doré - Figures ImposéesMichel Berger - Les Enfants Chantent ToujoursHenri Salvador - Colonel BogeyLara Fabian - Si tu m'aimes (Nouvelle version)Edith Piaf - L'homme À La MotoLes Ramoneurs De Menhirs - K.A.Helene Fischer - Der AugenblickRaphaël Feat. Toots - Adieu HaïtiHeinz...
2023-08-18
1h 58
KUNZES KOSMOS. Der Mutter-Tochter Podcast.
Der Bell(e)cast #006 - Was heißt hier „Perfect Match“?!
An all ihr wunderbaren Frauen da draußen: Es ist mal wieder Zeit für einen BELL(E)CAST! Mich bewegt und berührt so vieles auch außerhalb des Mutter-Tochter-Kosmos’, und das möchte ich hier mit euch teilen und bequatschen. Alltägliches und Außergewöhnliches, diverse Rollenbilder, Schönheitsideale und -Druck, Mutter- oder nicht Muttersein, Familien- oder Singe-Frauen, altern, leben, lieben, genießen - all das und noch mehr sind hier meine Themen. Heute mal wieder mit mir am Mikrofon: eine meiner Lieblingsfrauen und -freundinnen - Marijke Amado! Und …. ihr Sohn Kai ist auch dabei! Bei unserem Dreier...
2023-08-14
29 min
Dieters Weinbar - Auf ein Glas in St. Antony
Episode 115 - Im Gespräch mit Kai Kenngott über Wermut, Hochprozentiges und die Hood
Der Mann hat nicht nur einen merk - würdigen Namen, er hat auch Klasse und versucht diese nach Deutschland zu transportieren mit einem Konzept, das so einmalig ist - Sein Wine in the hood, eine Mischung aus Community, Feinschmeckertempel und Meeting Point mitten in Wiesbaden. Und dazu hat er noch was mitgebracht für den Dieter und das Kunzilein - ich sag nur: Schaffen die beiden bis zum Schluss die Contenance zu halten? Nun, hört selbst!Zu Jan Kenngotts Laden geht´s hier: https://www.wineinthehood.de/Zum Gewinnspiel geht´s hier...
2023-06-18
29 min
Kollektiv - Der Podcast zum Thema Inspiration
LENNART A. SALOMON / SONO / Kollektiv Podcast
Der Singer-Songwriter Lennart A. Salomon ist als Sänger und Frontmann der Elektro-Band „SONO“ bekannt geworden. Er kann auf 14 Alben und EPs zurückblicken, die er in über 20 Jahren in verschiedenen Formationen veröffentlicht hat. 2018 hat ihm das eine Nominierung für den „German Songwriting Award“ beschert, sowie die Finalteilnahme bei Udo Lindenbergs „Panikpreis“ 2014. Wenn Lennart nicht für sich selbst komponiert, dann schreibt er Songs für bekannte Künstler wie Ben Zucker, Michael Schulte, Max Mutzke, Orange Blue oder Thomas D. In der Schweiz erreichte er sogar #1 der Charts, als Music Star Gewinnerin Carmen Fenk den von ihm geschriebenen Song...
2022-06-04
52 min
Tribe Sober - inspiring an alcohol free life!
How Sober Spring Changed My Life with Kai Kunze
Sober Spring begins the day after this podcast is released so I wanted to share the story of one of our members from Germany. He signed up for our very first Sober Spring back in 2018 – and he hasn’t had a drink since! We already have people from all over the world signed up for Sober Spring 2022 - 66 alcohol free days with online, community and audio support – start date March 20th. More info HERE. In this Episode Kai was only planning to do a challenge as he was not particularly worried about his drinki...
2022-03-19
33 min
Dieters Weinbar - Auf ein Glas in St. Antony
Episode 60 - Im Gespräch mit Kai Schröer über Größe und das richtige Brot.mp3
"Backwaren müssen frisch sein, sonst haste keinen Erfolg bei den Kund:innen!" sagt Kai Schröer - und das obwohl er mit Fug und Recht als Großfilialist bezeichnet werden kann - mit immerhin 52 Filialen seines 1951 gegründeten Familienunternehmens. Er macht sich Gedanken, wie man wirtschaftlich sinnvolle Größe mit guten Handwerk, also guter Backkunst verbinden kann. Und darüberhinaus hat er noch eine Kooperation mit Dieter gestartet, die Kunzilein als "fluffig" charakterisiert. Was das sein kann, erfahrt Ihr in der aktuellen Episode!Hier geht´s zum Backhaus: https://www.backhaus-schroeer.de/Hier geh...
2022-02-13
39 min
Access Unmissable Full Audiobooks in Science Fiction & Fantasy, Science Fiction
[German] - Hörspielbox 1 - Bürgerkrieg und Aufbruch (Folgen 01-12) by Nikolai Von Michalewsky
Please visit https://thebookvoice.com/podcasts/1/audiobook/560788 to listen full audiobooks. Title: [German] - Hörspielbox 1 - Bürgerkrieg und Aufbruch (Folgen 01-12) Author: Nikolai Von Michalewsky Narrator: Martin Stelzle, Olivia Powell, Rainer Schnitt, Torsten Borgmann, Bernd Lennert, Dominik Schollmayer, Maren Sieber, Dennis Bruhn, Andreas Martens, Zhang Danhong, Esther Schramm, Martin Kunze, Dirk Heinrich, Robert Vogel, Dario De Muro, Thomas Weichler, Sven-Michael Bluhm, Marina Krogull, Anja Henkelmann, Saskia Neumann, Torben Hildebrandt, Michael Westphal, Tomasina Ulbricht, See-Young Cho, Stephan Scholte, Christine Mühlenhof, Jens Gümmer, Markus Kähler, Frank Thomé, Christian Lessiak, Sven Alexander Nolte, Iris Grallert, Siegrun Sträter, Katinka...
2021-11-19
03 min
#WeinWirtschaft
Episode 91 - Im Gespräch mit Kai Clementi von "Walk like a local"
Wandern steht ganz hoch im Kurs bei den jungen Menschen- doch wandern- wohin? Ein leidenschaftlicher Winzer hat sich mit ganz viel Liebe zum Detail das perfekte Rheingau-Wandererlebnis einfallen lassen, mit dem All-in- Wohlfühlpaket. Eine Liebeserklärung an den Rheingau und wie ihr ihn digital und analog gleichzeitig erleben könnt, hört ihr hier mit Kai Climenti. Hier geht’s zur Homepage: https://walklikealocal.deGewinnspiel: podcast.kunze.tv Hosted on Acast. See acast.com/privacy for more information.
2021-09-18
21 min
Sebastian Kunze
14 - 02 - 2021 - Valentine 2021
...Fünf Jahre später ;) Tracklist: 01. Dakota feat. Bev Wild - Running Up That Hill (Intro Edit) 02. Markus Schulz feat. Nikki Flores - We Are the Light 03. Tim Verkruissen & Monoverse - While the City Sleeps 04. Virtual Self - Ghost Voices (Raito Remix) 05. Markus Schulz feat. Smiley - The Dreamers (Markus Schulz's In Bloom Remix) 06. Arkham Knights - Knightvision 07. Markus Schulz & Cosmic Gate - AR 08. Paul Thomas & Dylhen - Cosmos (Dave Neven Remix) 09. Markus Schulz feat. Sir Adrian - Away (Nifra Remix) 10. Above & Beyond feat. Zoë Johnston - Reverie (Above & Beyond Club Mix) 11. Armin van Buuren feat. Susana - Shivers (ALPHA 9 Rem...
2021-02-14
5h 33
FOTOGRAFIE TUT GUT
Über den Tellerrand: Von anderen Fotografie -Podcasts, Blogs und Magazinen...
Ein Blick in meine Abolisten zum Thema Fotografie und Leben Über den Tellerrand: Von anderen Fotografie -Podcasts, Blogs und Magazinen… Ein Blick in meine Abolisten zum Thema Fotografie und Leben Herzlich Willkommen bei FOTOGRAFIE TUT GUT! Lass uns über die Achtsamkeit und das positive Denken in der Welt der Fotografie sprechen; und über die Achtsamkeit und das positive Denken DURCH die Fotografie. Es ist nicht wichtig, ob Du einfach gern mal einen Schnappschuss machst, Hobbyfotograf oder Profi bist, das hier ist für Dich! Wir blicken gemeinsam über den Tellerrand auf andere Genre, Fotografen und die pos...
2020-02-06
52 min
Get Your Favorite Full Audiobooks in Kids, Mystery & Fantasy
[German] - 03: Unternehmen Delphin by Nikolai Von Michalewsky
Please visit https://thebookvoice.com/podcasts/1/audiobook/560739 to listen full audiobooks. Title: [German] - 03: Unternehmen Delphin Series: #3 of Mark Brandis Author: Nikolai Von Michalewsky Narrator: Andreas Martens, Zhang Danhong, Esther Schramm, Martin Kunze, Christine Mühlenhof, Luis Abril Romero, Werner Möhring, Henning Schäfer, Thomas Müller, Holger Umbreit, Dorothea Anna Hagena, Rasmus Borowski, Martin Wehrmann, Gerhart Hinze, Kai Henrik Möller, Jochim-C. Redeker, Fang Yu, Georg Matthias, Wolf Frass, Michael Lott, Christian Rode Format: Abridged Audiobook Length: 1 hour 16 minutes Release date: April 14, 2017 Genres: Mystery & Fantasy Publisher's Summary: Folge 03: Unternehmen Delphin 2120: General Gordon B. Smith beherrscht zwei Drittel der Erde u...
2017-04-14
03 min
Get Your Favorite Full Audiobooks in Kids, Mystery & Fantasy
[German] - 03: Unternehmen Delphin by Nikolai Von Michalewsky
Please visithttps://thebookvoice.com/podcasts/1/audiobook/560739to listen full audiobooks. Title: [German] - 03: Unternehmen Delphin Series: #3 of Mark Brandis Author: Nikolai Von Michalewsky Narrator: Andreas Martens, Zhang Danhong, Esther Schramm, Martin Kunze, Christine Mühlenhof, Luis Abril Romero, Werner Möhring, Henning Schäfer, Thomas Müller, Holger Umbreit, Dorothea Anna Hagena, Rasmus Borowski, Martin Wehrmann, Gerhart Hinze, Kai Henrik Möller, Jochim-C. Redeker, Fang Yu, Georg Matthias, Wolf Frass, Michael Lott, Christian Rode Format: Abridged Audiobook Length: 1 hour 16 minutes Release date: April 14, 2017 Genres: Mystery & Fantasy Publisher's Summary: Folge 03: Unternehmen Delphin 2120: General Gordon B. Smith beherrscht zwei Drittel der Erde und di...
2017-04-14
1h 16
Access Best-Selling Audiobooks in Travel & Adventure, Exploration
Unterwegs am Mittelmeer: Côte d'Azur, Mallorca, Kreta Hörbuch
Hören Sie sich dieses volle Hörbuch kostenlos beihttps://thebookvoice.com/podcasts/audiobook/1004/Titel: Unterwegs am Mittelmeer: Côte d'Azur, Mallorca, Kreta Autor:: Dimitris Koutoulas, Reinhard Kober, Kai Schwind Erzähler: Matthias Keller, Henning Freiberg, Franziska Ball Format: Unabridged Spieldauer: 2 hrs and 59 mins Sprache: Deutsch Veröffentlichungsdatum: 02-12-09 Herausgeber: Geophon Kategorien: Travel & Adventure, Adventure & Exploration Zusammenfassung des Herausgebers: An der Côte d'Azur verrät Suzanne uns das Rezept für eine fantastische Bouillabaisse, bevor uns Marie alles über St. Tropez erzählt und die besten Strände auf den Iles d' Hyères zeigt. Wir reisen weiter nach Cannes...
2009-02-12
2h 59
iSmashPhone
Blanks: If your mind draws them often, take a look at this vocab-boosting App
Feel like your vocabulary is narrower than a back alley? Try expanding your word capacity through Blanks by Kai Kunze. Choose from one of four words to fill in the blank for a given definition.
2008-09-16
02 min