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Marvin Hegen

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TabulaludoTabulaludoReview: "Agent Avenue" mit Gast Marvin Hegen von Nerdlab GamesMit "Agent Avenue" bringt der durch "Mindbug" bekannte Verlag Nerdlab wieder ein kleines, aber feines 2-Spieler-Spiel auf den Markt. Wir sind Agenten im Ruhestand, die aber in der idyllischen Nachbarschaft Dunkles vermuten und auf die Jagd gehen. Wir sagen euch, wie unheimlich die Nachbarn wirklich sind."Final Titan" auf Gamefound:https://gamefound.com/en/projects/marvin-hegen/final-titanAgent Avenue (Nerdlab)Bewertung: Jutta: 8.2, Michael: 8.2 https://shop.nerdlab-games.com/de/products/agent-avenuehttps://boardgamegeek.com/boardgame/422732/agent-avenueWir freuen uns über Kommentare und Anregungen an @tabulaludo bei allen Sozialen Netzwerken. Wenn ihr u...2024-11-0638 minNudelduft & Spielespaß - Der Brettspiel PodcastNudelduft & Spielespaß - Der Brettspiel PodcastSpecial: Mindbug – Interview mit Designer Marvin Hegen von Nerdlab Games | Eines der besten Brettspiele überhauptSimon spricht in dieser Woche mit Marvin Hegen, einem der Designer seines Lieblingsspiels Mindbug. Neben Fachsimpelei geht es um die neuen Erweiterungen und Spielmodi für Mindbug, die Arbeit in einem selbstgegründeten Spieleverlag und um zukünftige Titel, Um die 500 Partien Mindbug hat Simon mittlerweile auf dem Buckel und das Duellkartenspiel wird auf absehbare Zeit seine absolute Nr. 1 bleiben – wir haben also definitiv den richtigen Mann für dieses Special geschickt. Unter anderem geht es um die momentan auf Gamefound laufende Kampagne für die beiden “Battlefruits”-Erweiterungn, die neben dem charakteristisch schrägem Charakter-Design einen überarbeiteten Teammodus und spannende...2024-04-3057 minBoard Game BingeBoard Game BingeEpisode 292: Marvin Hegen, MindBug (Nerdlab Games)As a passionate game designer and podcaster, Marvin began his journey in 2019. In 2021, he launched his first Kickstarter campaign for Mindbug, which was a resounding success and allowed him to pursue his lifelong dream of becoming a game designer and publisher. Since then, he has been hard at work developing new Mindbug expansions and card games.Check it out on Gamefound: https://gamefound.com/en/projects/marvin-hegen/mindbug-battlefruitsFOLLOW US ON: Facebook: https://www.facebook.com/groups/boardgamebingeInstagram: https://www.instagram.com/boardgamebingepodcast/ Twitter: https://www.twitter.com/bo...2024-04-3033 min63-8863-88034 - ITW Avec Marvin Hegen de NerdLab-GamesITW avec Marvin Hegen de NerdLab-Games | Vaisseau Hyper Sensas © 20212023-08-0952 min63-8863-88033 - ITW with Marvin Hegen From NerdLab-GamesITW with Marvin Hegen From NerdLab-Games | Vaisseau Hyper Sensas © 20212023-07-2452 minNerdlabNerdlab095 – Designer Diary for Mindbug Beyond with Richard Garfield, Christian Kudahl & Skaff EliasIn this episode, I discuss with Richard Garfield, Skaff Elias and Christian Kudahl about the design process of Mindbug Beyond. Support our Current Kickstarter Campaign for Mindbug Beyond: Mindbug Beyond Kickstarter Campaign   2023-04-2151 minNerdlab PodcastNerdlab Podcast095 – Designer Diary for Mindbug Beyond with Richard Garfield, Christian Kudahl & Skaff EliasIn this episode, I discuss with Richard Garfield, Skaff Elias and Christian Kudahl about the design process of Mindbug Beyond. Support our Current Kickstarter Campaign for Mindbug Beyond: Mindbug Beyond Kickstarter Campaign   2023-04-2151 minPlay Games, Lose FriendsPlay Games, Lose Friends31 - Buggin the Mind with Marvin HegenWant to know more about Mindbug and the Kickstarter campaign for Mindbug Beyond? Well look (and listen) no further, as Ryan and Ken bugged the mind (enough puns, please) of lead designer Marvin Hegen! Marvin dives in and gives an overview of the active campaign, what folks can expect from the new standalone sets, and regales us all with his tales of meeting a childhood game design idol in Richard Garfield, who later became a co-designer himself. Sit back, put on your tinfoil hat, and enjoy!Games DiscussedMindbug: First EncounterMindbug: Beyond...2023-04-181h 10BrettspielgeeksBrettspielgeeksDie Geschichte hinter Mindbug dem Top Kartenspiel (mit Gast Marvin Hegen)In dem heutigen Podcast ist Marvin Hegen zu Gast und vertritt den verhinderten Chris (der nun Papa von drei Kids ist :) ). Marvin Hegen ist einer der Entwickler und der Publisher des kleinen, aber genialen Kartenduellspiels „Mindbug“. Der Podcast bietet euch die Möglichkeit, beim nächsten Brettspielabend mit Nerdwissen über das Projekt und mit noch nie zuvor geäußerten Sidefacts von Simons „#1 of All Time“ flexen zu können. Wenn ihr die neuen Standalone-Erweiterungen unterstützen wollt, dann schaut gerne hier: https://www.kickstarter.com/projects/nerdlab-games/mindbug-beyond?ref=discovery&term=mindbug Vielen Dank an Marvin nochmal an dieser Stelle u...2023-04-121h 11Nerdlab PodcastNerdlab Podcast094 – Mindbug Kickstarter Lessons LearnedHello everyone and happy new year. Today we have January 2nd and I have a special guest today. It is my co-designer and friend Christian Kudahl. Hi Christian and welcome to the show. Today we’re going to be looking back at the year 2022, and reflecting on our very first Kickstarter campaign for the game, Mindbug. For those who may not know, Mindbug was a project that was funded on Kickstarter in 2021. For us, the Kickstarter campaign was a huge success, raising almost $400,000 from more than 10.000 backers all over the world. This was wa...2023-01-0359 minNerdlabNerdlab094 – Mindbug Kickstarter Lessons LearnedHello everyone and happy new year. Today we have January 2nd and I have a special guest today. It is my co-designer and friend Christian Kudahl. Hi Christian and welcome to the show. Today we’re going to be looking back at the year 2022, and reflecting on our very first Kickstarter campaign for the game, Mindbug. For those who may not know, Mindbug was a project that was funded on Kickstarter in 2021. For us, the Kickstarter campaign was a huge success, raising almost $400,000 from more than 10.000 backers all over the world. This was wa...2023-01-0359 minLittle Things MatterLittle Things Matter#67 | Im Interview mit Game Designer Marvin HegenIn dieser Folge habe ich Game Designer Marvin Hegen zu Gast und wir sprechen über den schwierigen Spagat zwischen Vollzeitjob, Familie und eigenem Business. Erfahrt außerdem, was es bedeutet, ein Spiel von der Idee im Kopf zur Marktreife zu bringen und warum am Ende neben Fleiß und vielen Überstunden auch ein bisschen Glück für den großen Erfolg verantwortlich war.  Hier geht’s zu Marvin's Website: https://mindbug.me Hier geht’s zu Michaels LinkedIn-Profil: https://www.linkedin.com/in/marvin-hegen-700b5ab/ 💻...2023-01-021h 05Nerdlab PodcastNerdlab PodcastA Working Day as a Games PublisherIt’s been over half a year since I recorded the last podcast episode. That’s definitely far too long. I hope that I will be able to record new episodes much more often in the future. Because I really missed being able to exchange ideas with other game designers and to delve deeply into specific game design activities in order to prepare for an episode.  So what do I want to talk about today? A lot has changed for me in the last 6 months. I am in the middle of the transition from a wannabe game desig...2022-05-2731 minNerdlabNerdlabA Working Day as a Games PublisherIt’s been over half a year since I recorded the last podcast episode. That’s definitely far too long. I hope that I will be able to record new episodes much more often in the future. Because I really missed being able to exchange ideas with other game designers and to delve deeply into specific game design activities in order to prepare for an episode.  So what do I want to talk about today? A lot has changed for me in the last 6 months. I am in the middle of the transition from a wannabe game desig...2022-05-2731 minBusiness Archives - Board Game Design LabBusiness Archives - Board Game Design LabUsing Blue Ocean Strategy in Game Design with Marvin HegenMarvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more. The post Using Blue Ocean Strategy in Game Design with Marvin Hegen appeared first on Board Game Design Lab. 2021-11-2448 minThe Board Game Design LabThe Board Game Design LabUsing Blue Ocean Strategy in Game Design with Marvin HegenMarvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more. The post Using Blue Ocean Strategy in Game Design with Marvin Hegen appeared first on Board Game Design Lab. 2021-11-2448 minPodcast Archives - Board Game Design LabPodcast Archives - Board Game Design LabUsing Blue Ocean Strategy in Game Design with Marvin HegenMarvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more. The post Using Blue Ocean Strategy in Game Design with Marvin Hegen appeared first on Board Game Design Lab. 2021-11-2448 minBoard Game Design LabBoard Game Design LabUsing Blue Ocean Strategy in Game Design with Marvin HegenMarvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more. The post Using Blue Ocean Strategy in Game Design with Marvin Hegen appeared first on Board Game Design Lab. 2021-11-2448 minNerdlabNerdlab092 – Mindbug – Officially AnnouncedA lot has happened in the last couple of months in the Nerdlab. Christian and I got the chance to work with industry veterans Richards Garfield and Skaff Elias on our Game Mindbug. In this podcast episode, I talk about the things I have been working on with regards to Game Design, Game Development and Publishing. I also talk about Mindbug and why I think the game is special. The game got officially announced just recently and will be available at Essen Spiel this year. If you go to Essen, please visit us at 2021-10-0531 minNerdlab PodcastNerdlab Podcast092 – Mindbug – Officially AnnouncedA lot has happened in the last couple of months in the Nerdlab. Christian and I got the chance to work with industry veterans Richards Garfield and Skaff Elias on our Game Mindbug. In this podcast episode, I talk about the things I have been working on with regards to Game Design, Game Development and Publishing. I also talk about Mindbug and why I think the game is special. The game got officially announced just recently and will be available at Essen Spiel this year. If you go to Essen, please visit us at 2021-10-0531 minNerdlabNerdlabThe Journey of AracKhan Wars with Robert PalmerToday we have a great guest on the show and I am really excited to learn more about his game. He is the designer of AracKhan Wars, a strategy card game that just got successfully funded with more than 100k on Kickstarter last month. It’s a highly strategic game about card placement, positioning, and maximizing the potential of card combos. At first glance, it reminded me of Magic mixed with Summoner Wars and Warhammer (all of those are games I really love). In addition, the game also has incredible art and graphic design and therefore looks really really ap...2021-07-291h 18Nerdlab PodcastNerdlab PodcastThe Journey of AracKhan Wars with Robert PalmerToday we have a great guest on the show and I am really excited to learn more about his game. He is the designer of AracKhan Wars, a strategy card game that just got successfully funded with more than 100k on Kickstarter last month. It’s a highly strategic game about card placement, positioning, and maximizing the potential of card combos. At first glance, it reminded me of Magic mixed with Summoner Wars and Warhammer (all of those are games I really love). In addition, the game also has incredible art and graphic design and therefore looks really really ap...2021-07-291h 18Nerdlab PodcastNerdlab PodcastDesigning Slay the Spire - The Board Game - with Gary DworetskyToday we have a great guest on the show. Gary Dworetsky is the designer and publisher of the very successful game Imperium: The Contention. The game has an incredible 8.1 rating on board game geek and is a 4-X card game about deploying fleets, moving ships into the right position, and then crushing your opponent in space combat. In addition, he is also currently working on a title that is desired by many many people. Most of you know Slay the Spire as the pioneer of roguelike deckbuilding games. Gary is currently working on a board game implementation...2021-07-2059 minNerdlabNerdlabDesigning Slay the Spire - The Board Game - with Gary DworetskyToday we have a great guest on the show. Gary Dworetsky is the designer and publisher of the very successful game Imperium: The Contention. The game has an incredible 8.1 rating on board game geek and is a 4-X card game about deploying fleets, moving ships into the right position, and then crushing your opponent in space combat. In addition, he is also currently working on a title that is desired by many many people. Most of you know Slay the Spire as the pioneer of roguelike deckbuilding games. Gary is currently working on a board game implementation...2021-07-2059 minNerdlabNerdlab089 – The Design Philosophy of Riftforce with Carlo BortoliniThis week I had the chance to talk to Carlo Bortolini, a fellow game designer (Memoarr and Riftforce). Riftforce is a dueling card game that involves factions, drafting, combos, and different strategies. All the good stuff I love so much about card games. So I was very happy to talk to Carlo Bortolini and learn more about the design process of Riftforce. We found out that both of our games (Riftforce and Mindbug) share many aspects of their design philosophy. But that is only one of the many topics we discussed on the show. Other topics were for...2021-06-011h 02Nerdlab PodcastNerdlab Podcast089 – The Design Philosophy of Riftforce with Carlo BortoliniThis week I had the chance to talk to Carlo Bortolini, a fellow game designer (Memoarr and Riftforce). Riftforce is a dueling card game that involves factions, drafting, combos, and different strategies. All the good stuff I love so much about card games. So I was very happy to talk to Carlo Bortolini and learn more about the design process of Riftforce. We found out that both of our games (Riftforce and Mindbug) share many aspects of their design philosophy. But that is only one of the many topics we discussed on the show. Other topics were for...2021-06-011h 02NerdlabNerdlab88 – The Game Design Process of Bruno CathalaThis week I have the incredible honor of hosting one of the best game designers in the world. He has designed countless games and it doesn’t seem like he is going to stop And the majority of them are incredibly successful. For example he designed Kingdomino, Five Tribes, Seven Wonders Duel, Shadows over Camelot, Abyss and many many more. His games also have been nominated for a wide variety of awards. Among others, he has already won the highly desired prize: “Spiel des Jahres or Game of the Year” with Kingdomino in 2017. And also this year...2021-05-2053 minNerdlab PodcastNerdlab Podcast88 – The Game Design Process of Bruno CathalaThis week I have the incredible honor of hosting one of the best game designers in the world. He has designed countless games and it doesn’t seem like he is going to stop And the majority of them are incredibly successful. For example he designed Kingdomino, Five Tribes, Seven Wonders Duel, Shadows over Camelot, Abyss and many many more. His games also have been nominated for a wide variety of awards. Among others, he has already won the highly desired prize: “Spiel des Jahres or Game of the Year” with Kingdomino in 2017. And also this year...2021-05-2053 minNerdlabNerdlab87 – Victory Points and Player Agency with Tom LehmannThis week I have the honor of hosting Tom Lehmann, one of the best game designers in history. I wanted to talk to him for quite a while and am very happy that I now have the chance to do so. He has been designing many many games over the last 20 years. What makes his games special and unique for me personally is how he always manages to keep player turns short but also diverse at the same time. Often you don’t have the entirety of all possible options available during each of your turns, which makes them fe...2021-05-131h 03Nerdlab PodcastNerdlab Podcast87 – Victory Points and Player Agency with Tom LehmannThis week I have the honor of hosting Tom Lehmann, one of the best game designers in history. I wanted to talk to him for quite a while and am very happy that I now have the chance to do so. He has been designing many many games over the last 20 years. What makes his games special and unique for me personally is how he always manages to keep player turns short but also diverse at the same time. Often you don’t have the entirety of all possible options available during each of your turns, which makes them fe...2021-05-131h 03Nerdlab PodcastNerdlab Podcast086 – How to Start an E-Mail List as a Game DesignerThis week follow up on the topic of E-Mail Listbuilding as a Game Designer. Last week I talked about why you should start an E-Mail List. This week the focus is on how to do it. In the podcast, I cover the high-level process of: Creating a Lead Magnet and a nice Pitch Setting up a Landing Page Using an E-Mail Provider for Automation In the past, I didn’t put enough effort into building my E-Mail list. That’s what I am going to change now. And I will take you with me on this...2021-05-0650 minNerdlabNerdlab086 – How to Start an E-Mail List as a Game DesignerThis week follow up on the topic of E-Mail Listbuilding as a Game Designer. Last week I talked about why you should start an E-Mail List. This week the focus is on how to do it. In the podcast, I cover the high-level process of: Creating a Lead Magnet and a nice Pitch Setting up a Landing Page Using an E-Mail Provider for Automation In the past, I didn’t put enough effort into building my E-Mail list. That’s what I am going to change now. And I will take you with me on this...2021-05-0650 minNerdlabNerdlab085 – Why you need an E-Mail List as a Game DesignerThis week we tackle a very important topic. Last week I talked about why it is important to pput yourself out there and be active in the board game community. This week I am going to talk about why I think it is super important to create a relationship with the people you get in touch with. Personally I think E-Mail is the best way to get into 1-to-1 conversations with your followers and turn them into raving super fans of your future products. In the past I didn’t put enough effort into building my E...2021-04-3032 minNerdlab PodcastNerdlab Podcast085 – Why you need an E-Mail List as a Game DesignerThis week we tackle a very important topic. Last week I talked about why it is important to pput yourself out there and be active in the board game community. This week I am going to talk about why I think it is super important to create a relationship with the people you get in2021-04-3032 minNerdlabNerdlab084 – The Importance of Getting Involved in the Board Game Community This week I talked about the importance of being part of the community and why it is so important to give without asking for anything in return. These are some of the topics we talked about on the show:   Why I started the podcast and the nerdlab community What I got back from the community Some Tips on what you can do to get recognized in the broader boardgame community Why I think it is so important to play an active role in the community The difference of randomness in physical and digital g...2021-04-1521 minNerdlab PodcastNerdlab Podcast084 – The Importance of Getting Involved in the Board Game CommunityThis week I talked about the importance of being part of the community and why it is so important to give without asking for anything in return. These are some of the topics we talked about on the show:   Why I started the podcast and the nerdlab community What I got back from2021-04-1521 minNerdlabNerdlab083 – Richard Garfield on Physical and Digital Card Game DesignIf you want to join our Nerdlab Game Design Mastermind Groups, you can apply here: Join a Mastermind Groups This week I have the honor of hosting one of the best game designers in history. Without overstating, I can say that he and his games are the reason I got interested in game design in […]2021-04-051h 03Nerdlab PodcastNerdlab Podcast083 – Richard Garfield on Physical and Digital Card Game DesignIf you want to join our Nerdlab Game Design Mastermind Groups, you can apply here:   Join a Mastermind Groups   This week I have the honor of hosting one of the best game designers in history. Without overstating, I can say that he and his games are the reason I got interested in2021-04-051h 03NerdlabNerdlab083 – Richard Garfield on Physical and Digital Card Game DesignIf you want to join our Nerdlab Game Design Mastermind Groups, you can apply here:   Join a Mastermind Groups   This week I have the honor of hosting one of the best game designers in history. Without overstating, I can say that he and his games are the reason I got interested in2021-04-051h 03Nerdlab PodcastNerdlab Podcast082 – Creating Expansions with Bruce Glassco, Designer of Fantasy RealmsFantasy Realms on Boardgamegeek Fantasy Realms on Wizkids Today we have a great guest on the show. One of his earlier games is an industry highlight and has won a Gamers' Choice Award for the Best Board Game in 2004. One of his newer creations is a super cool fantasy-themed card game with an2021-03-2955 minNerdlab PodcastNerdlab Podcast081 – Blue Ocean Strategy in the Board Game Industry – Part 2This is the second part of me applying the Blue Ocean Strategy to Board Game Design. In this week I go through the methodology step by step and try to explain how to come up with innovative new ideas for the board game industry.   Do you want to use the Blue Ocean Strategy2021-03-2243 minNerdlab PodcastNerdlab Podcast080 – Blue Ocean Strategy in the Board Game Industry – Part 1Do you want to use the Blue Ocean Strategy for your Game? Check out the Slides I prepared for you   In today's episode, I asked myself: Why are new games developed? How does it start? And how do the groundbreaking successes differ from less successful games?   I think many games are created2021-03-0936 minNerdlab PodcastNerdlab Podcast079 – Preliminary Print and Play Kickstarter CampaignsToday's episode will be a bit different from the other episodes. Usually, I interview experienced game designers or do a lot of research about a topic before I cover it here on the show. Today it's more of a discussion I'd say. But since I'm alone today calling it a discussion is kind of2021-02-2324 minNerdlab PodcastNerdlab Podcast078 – Point Scoring MechanicsToday's episode is about point-scoring mechanics. I went through different games like Sushi Go, Cat Lady, Point Salad or Go nuts for donuts. What do those games have in common? They all have some form of card distribution mechanic and a final scoring at the end. Since I am working on an insect-themed point-scoring2021-02-1648 minNerdlab PodcastNerdlab Podcast077 – The Design of Radlands with Daniel PiechnickPlease take a look at Radlands on Kickstarter. I honestly think the game looks amazing. And I don't only mean the astonishing art, but also the gameplay and mechanics. I just backed it myself and am looking forward to adding it to my collection. (and no, I don't get paid for saying that (unfortunately2021-02-0859 minNerdlab PodcastNerdlab Podcast076 – The Interplay of Hidden and Visible Information in Magic’s new set KaldheimIn today's episode, I analyze the new keywords and mechanics of the Magic the Gathering set "Kaldheim". Especially "Foretell" and "Boast" which are very different. One has a lot of clear visible information and asks a very precise and direct question to your opponent, while the other is adding hidden information and keeps your2021-02-0131 minNerdlab PodcastNerdlab Podcast075 – How to Learn your Customer’s Language?In today's episode, I explain my method of learning the language of my target audience? In order to do so, I asked people over at Reddit about what they like about Dueling Strategy Card Games and identified their answers and especially the words and language they used. The goal is to later adopt their2021-01-2641 minNerdlab PodcastNerdlab Podcast074 – Designing Heart of Cthulhu with Patrick KelleherImportant Links for this episode: Heart of Cthulhu on Instagram Heart of Cthulhu Video Today we have a fellow game designer in the Nerdlab. I can remember that I followed his Instagram profile a time ago because I was impressed by the art of the game. It is hard to explain on a podcast without2021-01-181h 03Nerdlab PodcastNerdlab Podcast073 – The Evolution of Deckbuilding with Andrew Parks, Designer of Core WorldsImportant Links for this episode: Quixotic Games Website Core Worlds on Facebook Core Worlds Nemesis (on BGG) Today I have the honor to talk to a very experienced and very successful game designer. I don't think I know anyone else who has worked with so many super exciting IPs . This includes brands such as2021-01-131h 15Nerdlab PodcastNerdlab Podcast072 – Elegance in Game Design with Dario and Fabian of Crimson CompanyImportant Links for this episode:Crimson Company WebsiteUpcoming Kickstarter Expansion of […]2021-01-031h 41Nerdlab PodcastNerdlab Podcast071 – 2020 in Review and Goals for 2021Today I would like to talk a bit about the […]2020-12-3131 minNerdlab PodcastNerdlab Podcast070 – License Agreements & Game Design ContractsFor many independent board game designers, licensing their game to […]2020-11-2430 minNerdlab PodcastNerdlab Podcast069 – Designing & Publishing D&D Content with Frank TedeschiConnect with Frank Tedeschi:Deadbox GamesInstagram Account (2020-11-071h 13Nerdlab PodcastNerdlab Podcast068 – Design Diary of Duelist, the first Nerdlab Co-Design with Christian KudahlI have been asked several times which game design projects […]2020-09-1654 minNerdlab PodcastNerdlab Podcast067 – How to lead a Playtest by asking the right QuestionsGet the free Playtesting Questionnaire Template Join the Nerdlab Discord […]2020-09-0335 minNerdlab PodcastNerdlab Podcast066 – Combining Game Genres in Dinn TCG with Gabriel and HayleyConnect with Gabriel and Hayley of Dinn:Dinn Website Dinn on […]2020-08-2451 minNerdlab PodcastNerdlab Podcast065 – How to write a Board Game RulebookConnect with the Nerdlab Community:Join the Nerdlab Discord Join the […]2020-08-1732 minNerdlab PodcastNerdlab Podcast064 – 10 Common Mistakes of new Game DesignersConnect with the Nerdlab Community:Join the Nerdlab Discord Join the […]2020-08-1036 minNerdlab PodcastNerdlab Podcast063 – Diverse and Innovative Attributes and Stats in Strategy Card Games – Part 2Upcoming Twitch Game Design Live Stream:Wednesday at 10pm CEST, that’s […]2020-08-0330 minNerdlab PodcastNerdlab Podcast062 – Diverse and Innovative Attributes and Stats in Strategy Card GamesConnect with the Nerdlab Community: Join the Nerdlab Discord Join […]2020-07-2437 minNerdlab PodcastNerdlab Podcast061 – Fun and Frustration in Roguelike Deckbuilding Games like Monster Train and Slay the SpireConnect with the Nerdlab Community: Join the Nerdlab Discord Join […]2020-06-0635 minNerdlab PodcastNerdlab Podcast060 – Set Collection in Board GamesConnect with the Nerdlab Community: Join the Nerdlab Discord Join […]2020-05-2234 minNerdlab PodcastNerdlab Podcast059 – Iterate, Iterate, Iterate, Iterate, Iterate … SucceedConnect with the Nerdlab Community: Join the Nerdlab Discord Join […]2020-05-1431 minNerdlab PodcastNerdlab Podcast058 – How to Improve the Time Value Coefficient by Reducing Game LengthConnect with the Nerdlab Community: Join the Nerdlab Discord Join […]2020-05-0539 minNerdlab PodcastNerdlab Podcast057 – Keyword Counters and their benefits in Magics new Set IkoriaConnect with the Nerdlab Community: Join the Nerdlab Discord Episode […]2020-04-2829 minNerdlab PodcastNerdlab Podcast056 – How to Design Quest Cards Players won’t forgetConnect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab […]2020-04-211h 02Nerdlab PodcastNerdlab Podcast055 – Bloodrage – 11 Exceptional Design Choices and what we can learn from themConnect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab […]2020-04-1439 minNerdlab PodcastNerdlab Podcast054 – GWENT – 5 Exceptional Design Choices and what we can learn from themConnect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab […]2020-04-0731 minNerdlab PodcastNerdlab Podcast053 – Simultaneous Action Selection in Ambal Tournament with Bernardo BittencourtConnect with Ambal Tournament (Bernardo Bittencourt):Ambal Tournament WebsiteAmbal Tournament Article […]2020-03-3055 minNerdlab PodcastNerdlab Podcast052 – Interaction in Board Games and Strategy Card GamesConnect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab […]2020-03-2436 minNerdlab PodcastNerdlab Podcast051 – Complexity in Strategy Card Games (CCGs, LCGs, TCGs, etc.)Connect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab […]2020-03-1636 minNerdlab PodcastNerdlab Podcast050 – Why you should join a Game Design Mastermind GroupConnect with the Nerdlab Mastermind Community:Join the Nerdlab Discord Hello […]2020-03-0930 minNerdlab PodcastNerdlab Podcast049 – Setting Constraints and Designing within Strict Limitations – Interview with Ed Rodriguez – Designer of AnimusAnimus – The Draft Building Game:Animus WebsiteAnimus on FacebookAnimus on […]2020-03-021h 18Nerdlab PodcastNerdlab Podcast048 – Legends of Runeterra – 10 Exceptional Design Choices and what we can learn from themConnect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab […]2020-02-2441 minNerdlab PodcastNerdlab Podcast047 – 15 Ways to Reduce Analysis Paralysis during Game DesignConnect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab […]2020-02-1742 minNerdlab PodcastNerdlab Podcast046 – A Walkthrough of Jamey Stegmaier’s proven Game Design ProcessRegister now for the Nerdlab Newsletter and receive my favorit […]2020-02-101h 13Nerdlab PodcastNerdlab Podcast045 – Designing RPGs with and for Kids with Kevin Ferrone the Designer of StarportStarport:Starport WebsiteStarport on TwitterStarport on Instagram Connect with the Nerdlab […]2020-02-0346 minNerdlab PodcastNerdlab Podcast044 – Marketing a Board Game as a First Time Publisher with Brandon Seeger (Battle Babies)Battle Babies:Kickstarter Campaign for Battle BabiesStuffed Horse Games WebsiteStuffed Horse Games on FBStuffed Horse Games on Instagram Connect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab Facebook PageNerdlab on TwitterNerdlab on InstagramJoin the Nerdlab Discord Hello fellow adventurers and welcome to the Nerdlab - Where we transform our gaming passion into incredible game designs2020-01-2748 minNerdlab PodcastNerdlab Podcast043 – How to create a Design Skeleton in 7 StepsConnect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab Facebook PageNerdlab on TwitterNerdlab on InstagramJoin the Nerdlab Discord Hello fellow adventurers and welcome to the Nerdlab - Where we transform our gaming passion into incredible game designs and learn how to nerd like a boss. My name is Marvin and I am an ambitious game2020-01-2035 minNerdlab PodcastNerdlab Podcast042 – Mythgard Review – 8 Exceptional Design Choices and what we can learn from themConnect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab Facebook PageNerdlab on TwitterNerdlab on InstagramJoin the Nerdlab Discord Hello fellow adventurers and welcome to the Nerdlab - Where we transform our gaming passion into incredible game designs and learn how to nerd like a boss. My name is Marvin and I am an ambitious game2020-01-1342 minNerdlab PodcastNerdlab Podcast041 – A year of Game Design and Podcasting in ReviewConnect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab Facebook PageNerdlab on TwitterNerdlab on InstagramJoin the Nerdlab Discord Hello fellow adventurers and welcome to the Nerdlab - Where we transform our gaming passion into incredible game designs and learn how to nerd like a boss. My name is Marvin and I am an ambitious game2020-01-0622 minNerdlab PodcastNerdlab Podcast040 – The Role of Keywords in Strategy Card Games like TCGs, CCGs, and LCGsConnect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab Facebook PageNerdlab on TwitterNerdlab on InstagramJoin the Nerdlab Discord This week I am going to talk about the power of a single word. A single word that is typically printed boldly on a card and holds a lot of information. The words I am talking2019-12-2740 minNerdlab PodcastNerdlab Podcast039 – Graphic Design & and Illustration for Board Games with Patrick RaulandIn Episode 39 of the Nerdlab podcast, I had the honor to talk to Patrick Rauland the art director of the games Fry Thief, Samhain, and Mintsugi. And he is also a fellow podcaster and host of the show “Indie Board Game Designers Podcast”. We talked about the difference between Graphic Design and Illustration and2019-12-1455 minNerdlab PodcastNerdlab Podcast038 – Gloomhaven and Designing Epic Games with Isaac ChildresIn Episode 38 of the Nerdlab podcast, I had the honor to talk to Isaac Childres about the design process of Gloomhaven. In our discussion, we focussed on the following questions: What games did influence the design of Gloomhaven? What was the design process of Gloomhaven like? How to playtest big epic games like Gloomhaven?2019-12-081h 03Nerdlab PodcastNerdlab Podcast037 – Game Design Documentation – Tools, Methods and Best PracticesCheck Out the following Kickstarter Campaigns:Goblin TeethDark Metal Connect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab Facebook PageNerdlab on TwitterNerdlab on InstagramJoin the Nerdlab Discord I have been asked several times if it is worth to write a Game Design Diary. And if so why?  What are the benefits? And how do you2019-11-3048 minNerdlab PodcastNerdlab Podcast036 – How to create the perfect Hook for your Game?Connect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab Facebook PageNerdlab on TwitterNerdlab on InstagramJoin the Nerdlab Discord Today I have one question for you. Why do you buy games? Probably to play them. Although some games on my shelf I have never played. But well most people buy games to play them. But2019-11-1533 minNerdlab PodcastNerdlab Podcast035 – Designing Solo Games with Gabe Barrett of BGDLGo check out the "Hunted" Kickstarter Campaign! In today’s episode of the Nerdlab, I have a guest to whom I really look up to. His work was, and still is a great inspiration for my own journey. Especially as a content producer. He has probably interviewed every successful game designer on this planet. But he2019-11-0451 minNerdlab PodcastNerdlab Podcast034 – Take-Aways of Essen Spiel 2019Today I have a slightly different show again. After I was at Essen Spiel 2019 last week, I wanted to share my experiences of that unique trade fair with you today. There were so many impressions. It really took me a few days to process all of them. But now I am ready to share2019-11-0233 minNerdlab PodcastNerdlab Podcast033 – Spirit Island and Asymmetric Game Design with R. Eric ReussIn Episode 33 of the Nerdlab podcast, I had a great discussion with R. Eric Reuss about the design process of Spirit Island and asymmetric games in general. In our discussion, we focussed on the following questions: How was the design process of Spirit Island? What is asymmetry in board games? What are the best2019-10-221h 28Nerdlab PodcastNerdlab Podcast032 – Success Factors in the modern Board Games IndustryLast week I saw the documentary movie "The Game Designers" by Eric Rayl which was successfully funded through Kickstarter and indigogo. First of all, I can recommend watching the movie. It covers a lot of great game designers. Some of them have already been guests on the Nerdlab Podcast as well. The documentation is about2019-10-1629 minNerdlab PodcastNerdlab Podcast031 – Theme vs. Setting in Boardgames with Paul GroganIn Episode 31 of the Nerdlab podcast, I have the honor to talk to Paul Grogan of the Gaming Rules! Youtube Channel. Paul is creating a huge amount of content in the board game industry. He is famous for his instructional youtube videos. He explains rules, does a lot of reviews and playthroughs but he2019-10-071h 10Nerdlab PodcastNerdlab Podcast030 – Card Drafting Mechanic – Part 3In Episode 30 of the Nerdlab podcast, I continue talking about card drafting. This week the goal is to finish the 3 part podcast series. I am super excited about today's episode. The topic of card drafting as a method of simultaneous action selection is so huge that I could probably spend even 2 or2019-10-021h 27Nerdlab PodcastNerdlab Podcast029 – Card Drafting Mechanic – Part 2In Episode 29 of the Nerdlab podcast, I continue talking about card drafting, my favorite game mechanic. Today, I covered 4 great drafting games and distill their unique and secret game design ingredients from which we can learn why these games are so great. Games Covered in this Episode:Sushi Go7 Wonders7 Wonders DuelElysium Important Links:Join2019-09-2349 minNerdlab PodcastNerdlab Podcast028 – Card Drafting Mechanic Part 1In Episode 28 of the Nerdlab podcast, I talk about my favorite game mechanic: Card Drafting. YOu'll learn why I think this is the best mechanic of all time, how to overcome its design challenges and what kind of tactics you players can use during the draft. Follow the link to join the discord server2019-09-1533 minNerdlab PodcastNerdlab Podcast027 – Battlefield Options for Tactical Combat Card GamesIn Episode 27 of the Nerdlab podcast, I talk about different battlefield options to represent a tactical battle in a tabletop game by using cards. I discussed the differences between miniatures and cards and took a deeper look at some games of the genre to analyze the battlefield options that have been used in other2019-09-0844 minNerdlab PodcastNerdlab Podcast026 – The Compound Effect – How to be Consistent as a Game DesignerIn Episode 26 of the Nerdlab podcast, I talk about consistency, why it is important for game designers and how to achieve it. If you listened to the show: This is how you join the discord server and become part of the Nerdlab Mastermind: Join the Nerdlab Discord Important Links: Join the Nerdlab CommunityJoin the2019-09-0134 minNerdlab PodcastNerdlab Podcast025 – Synergies and Combos in Everdell with James WilsonIn Episode 25 of the Nerdlab podcast, I chatted with James Wilson, the designer of Everdell. We talked about his journey and how he developed Everdell. In our discussion, we have put a special focus on the design of synergies and combos. What are synergies? How do they differ from combos? What is the best2019-07-071h 35Nerdlab PodcastNerdlab Podcast024 – Gambit and Designing RPGs for Kids with Chevas BallounIn Episode 24 of the Nerdlab podcast, I chatted with Chevas Balloun the designer of Gambit. Gambit is a Tabletop RPG without Pen and Paper and a lot of visualization that started when Chevas drew a dungeon-like Maze for his 5-year-old son and realized that he could play through the maze as a kind of2019-06-031h 09Nerdlab PodcastNerdlab Podcast023 – Resources and RestrictionsIn Episode 23 of the Nerdlab podcast, we will tackle a challenge many game designers have to face when they create a game. Today I am going to take a look at resource mechanics. At their heart, resources are a way of restricting a player to do whatever they want. The main challenge for me2019-05-1632 minNerdlab PodcastNerdlab Podcast022 – The one thing you need to know as a Game DesignerGet the companion PDF File for this episode in order to transform this incredible advice into actionable items for your own journey. In Episode 22 of the Nerdlab podcast, you will be listening to 14 of the greatest game designers of all times. All of them have answered one question:What is the one thing you2019-04-3057 min