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Nicholas Theisen

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Furidashi Game Design AcademyFuridashi Game Design Academy124. Dragon Age: The Veilguard | S5E2In this episode, Lauryn and Nicholas go all in on Bioware's Dragon Age: The Veilguard. We talk about core combat not from the perspective of mechanics but in both thematic and narrative terms. Mostly, though, we discuss the companion system, and why many of the frustrations with DA:TV stem from how the game isn't really about you as the super special hero but rather how you fit into a whole that is much greater than the sum of its parts. Substack: https://gamedesigndiscourse.substack.com/ Patreon: https://www.patreon.com/furidashi Twitter...2024-11-2149 minFuridashi Game Design AcademyFuridashi Game Design Academy116. From Inspiration to Game Design | S4E5In this episode Lauryn and Nicholas tackle how game designers translate their own interests and influences into tangible elements in their own games. Working from Nicholas' ongoing work on Sympathetic Memories, we first examine the way historical and literary influences work their way in. Then, we round out the episode by exploring how solo work of this kind can inform the way inspiration works in larger, more collaborative games. Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories Substack: https://gamedesigndiscourse.substack.com/ Patreon: https://w...2024-02-1355 minFuridashi Game Design AcademyFuridashi Game Design Academy113. Encounter Design Blues | S4E2In this episode, Lauryn and Nicholas pick up where they left off in discussing how Baldur's Gate 3 structures its skill check encounters. We look at how encounter design in video games generally seems to privilege a system of challenges and achievements where the player's subjective experience is either an afterthought or simply a second order effect. We consider what it might look like to center player subjectivity instead and create a narrative experience where both success and failure are equally valid forms of gameplay and where neither victory nor loss ever stand in the way of progression. ...2023-11-0656 minFuridashi Game Design AcademyFuridashi Game Design Academy112. The Game Design Nexus | S4E1In this fourth season of Furidashi, Nicholas is making a game! So, the first thing we need to figure out is... well... where to even begin. We discuss the good and bad of game engines, licensing agreements, how to leverage your existing skills, and where to draw inspiration from. In the past, we've focused more on top down, theoretical considerations in game design, but this go around we're going to get into the simple, nuts and bolts of making a game. Get Nicholas's demo for free on Itch: https://furidashipod.itch.io/le-concours-des-filles Substack: https...2023-10-1646 minFuridashi Game Design AcademyFuridashi Game Design Academy101. Character ProgressionIn this episode, we discuss character progression, how it differs from player and subjective progression, and how character can manifest not just as an arc through the story, but through gameplay as well. We look at examples as wide ranging as The Witcher, Street Fighter, X-COM, Battletech, and Gran Turismo. What do all of these games have in common? What can they tell us about character in video games? Well, you’ll have to stay tuned to find out! Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Tw...2023-03-2714 minFuridashi Game Design AcademyFuridashi Game Design Academy100. The Last of UsIn this, our one hundredth episode, we finally tackle 2013’s The Last of Us. While we acknowledge that the story is, well, just okay, we also dissect the game’s level and encounter design to see how The Last of Us creates compelling experiences for the player. We also look at the companion system and how the game elicits empathy through the complex interactions between Joel and Ellie and the perspectives the game forces us to adopt. Game Maker's Toolkit - "Making The Last of Us Part II's Best Level" Episode 90 - Subjective Progression Pa...2023-03-2056 minFuridashi Game Design AcademyFuridashi Game Design Academy99. Augmentation and SimulationIn this Patreon episode we jump off last week's Wordle episode to think about what it means for a game to work its way into the daily rhythms of our lives, as augmentation, versus carving out a sequester moment in our lives, as simulation. We delve into the early history of PC games and their relationship to hobby gaming, in an effort to provide a loose genealogy of the single player experience that dominates thinking in game design. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter...2023-02-2010 minFuridashi Game Design AcademyFuridashi Game Design Academy98. Wordle With Friends!In this episode, we discuss the popular browser game, Wordle, which was a worldwide phenomenon and yet somehow escaped notice when it came time to list the best games of 2022. We also discuss the way some video games work their way into the daily and weekly rhythms of our lives and why those games often find themselves on the outside or on the fringes of what gets to properly be called a video game. Whether you’re a Wordle master or merely a dabbler, we think this fun little game has a lot to say about how we integrate ga...2023-02-1355 minFuridashi Game Design AcademyFuridashi Game Design Academy97. Games and Mystery Plot StructureIn this clip from our Patreon episode we discuss many of the elements that make up mystery plots, how they work on a gameplay and not just a narrative level, as well as the effect these elements have on creating compelling characters. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2023-01-2308 minFuridashi Game Design AcademyFuridashi Game Design Academy96. PentimentIn this episode Lauryn and Nicholas discuss the 2022 game Pentiment from Obsidian Entertainment. We look at how the game functions as a form of productive historical revisionism and how attention to historical circumstances works itself out in terms of game mechanics and systems. We also discuss the mystery plot structure and the many ways in which Pentiment subverts it. Opening Music: "Sicut cervus" by Giovanni Pierluigi da Palestrina, performed by The Cambridge Singers Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash ...2023-01-1658 minFuridashi Game Design AcademyFuridashi Game Design Academy95. Immortality - Year End Special Pt. 2Lauryn and Nicholas dive into their not game of the year, because that concept is silly, but rather the game they both feel really pushed for the possibilities for narrative and narrative systems design: Half Mermaid's Immortality. Also on the docket: why it's good sometimes for a game to make you queasy. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-12-1239 minFuridashi Game Design AcademyFuridashi Game Design Academy94. Let’s Play! - The Cave of TimeOur gift to our Patreon subscribers this holiday season: a chill playthrough of the first book in the Choose Your Own Adventure series! Join Lauryn and Nicholas as they make bad choices and critique the game's UI design! Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-12-0503 minFuridashi Game Design AcademyFuridashi Game Design Academy93. Same As It Ever Was - Year End Special Pt. 1Lauryn and Nicholas discuss gamedev industry trends from the past year and try to explain why endless series of sequels and remakes may not necessarily be a bad thing. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-11-2835 minFuridashi Game Design AcademyFuridashi Game Design AcademyUNLOCKED! 41. Furidashi Behind the ScenesLast year Lauryn and Nicholas went through a year in Furidashi and as part of that recorded a behind the scenes for their Patreon subscribers. We're unlocking that episode now for all to enjoy! Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-11-2140 minFuridashi Game Design AcademyFuridashi Game Design Academy92. Ludonarrative Harmony?Nicholas tries to help Lauryn exorcise all those academic demons that still haunt her brain, as they look back on her thesis project re: ludonarrative harmony and try to reconceptualize it based on what they've learned over Furidashi's two years of existence. Clint Hocking on "Ludonarrative Dissonance" Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-11-1405 minFuridashi Game Design AcademyFuridashi Game Design Academy91. VR FailingLauryn and Nicholas dive into why virtual reality gaming seems to keep tripping over itself, how the body does and does not function as a "controller," and why we need to look more broadly to understand the efficacy of simulated experiences. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-11-0735 minFuridashi Game Design AcademyFuridashi Game Design Academy90. Subjective ProgressionLauryn and Nicholas take a page out of their current book project--quite literally--and discuss how you as a player develop through gameplay both in response to but also independent of the particular game in question. Also: Lauryn is a crow? Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-10-3102 minFuridashi Game Design AcademyFuridashi Game Design Academy89. Accessing Super Smash Bros.Riffing on Sakurai Masahiro's recent video on the origins of Super Smash Bros., Lauryn and Nicholas discuss fighting games, accessibility, and how to innovate by responding and adapting to genre conventions rather than trying to wholly reinvent them. Sakurai on Super Smash Bros. Furidashi Ep. 11 on controls and accessibility Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-10-2437 minFuridashi Game Design AcademyFuridashi Game Design Academy88. Combat EncountersFollowing up on previous discussions concerning the relationship between subjectivity and gameplay, Lauryn and Nicholas look at combat not from the perspective of mechanics and systems but more holistically, through the encounter. Episode 53: Character and Social Class in Dishonored Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-10-1702 minFuridashi Game Design AcademyFuridashi Game Design Academy87. Combat as NarrativeLauryn and Nicholas continue on the theme of thinking of gameplay in narratological terms by looking at combat encounters as a microcosm of broader narrative structures. Also on the docket: what it feels like to be pumbled. Tilda vs. The Widow - Into the Badlands Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-10-1034 minFuridashi Game Design AcademyFuridashi Game Design Academy86. Learning Thru ImmersionFollowing up on the previous episode, Lauryn and Nicholas explore the concept of the "immersive sim" and how games try to teach their players what do through more seamless, tutorial-like elements. Interview with Warren Spector from Glixel  Guardian Piece on Immersion Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-10-0302 minFuridashi Game Design AcademyFuridashi Game Design Academy85. The Immersion SpectrumLauryn and Nicholas finally get around to defining (and critiquing) the concept of immersion, what flow is, and why the two concepts are not all that distinct. Also: Lauryn hates chess. Jason VandenBerghe, "Applying the 5 Domains of Play" Episode 3 - Gaming Player Psychology Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-09-2634 minFuridashi Game Design AcademyFuridashi Game Design Academy84. Hard and Soft World BuildingLauryn and Nicholas continue from the free episode's conversation to critique the distinction between hard and soft world building in game narrative, how to avoid common pitfalls, and how to properly address the subjective feel of a game. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-09-1902 minFuridashi Game Design AcademyFuridashi Game Design Academy83. World Building in Game DesignLauryn and Nicholas cancel the Furidashi experience to become an Alchemy of Souls fancast... or they discuss the joys and pitfalls of world-building for game design. Also: Lauryn gets heartburn over Assassin's Creed. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-09-1233 minFuridashi Game Design AcademyFuridashi Game Design Academy82. Progression Is [Not] Narrative (Teaser)Lauryn and Nicholas get into the weeds about how progression and narrative systems both overlap and are distinct from one another. 67. Adventures in Management: Backpack Hero Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-09-0502 minFuridashi Game Design AcademyFuridashi Game Design Academy81. Player Narrative vs. Game NarrativeRiffing on the dichotomy between dev driven game design and player driven design, Lauryn and Nicholas discuss the particulars of plotting game narratives and making them work with video game mechanics and systems. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-08-2934 minFuridashi Game Design AcademyFuridashi Game Design Academy80. Storytelling Through Gameplay (Teaser)Lauryn and Nicholas dive deeper into the question of what story is in video games and address things like audio cuing, nonverbal signaling, and when the dissonance between gameplay and what's "supposed" to be happening can be used toward productive ends. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-08-2202 minFuridashi Game Design AcademyFuridashi Game Design Academy79. The ”What” of Video Game StorytellingSetting aside the endless talk of systems and mechanics, Lauryn and Nicholas discuss what story in games looks like and the ways in which it differs from other media, such as film or literature. Furidashi Youtube Channel Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-08-1533 minFuridashi Game Design AcademyFuridashi Game Design Academy78. Narrative vs. Progression (Teaser)Lauryn and Nicholas address the occasional overlap between narrative and progression systems but also get into the weeds about what make them distinct from both a gameplay and backend perspective. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-08-0802 minFuridashi Game Design AcademyFuridashi Game Design Academy77. Narrative Delivery in Video GamesLauryn schools Nicholas about the several methods games use to convey narrative content, and no... we're not just talking cutscenes. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-08-0138 minFuridashi Game Design AcademyFuridashi Game Design Academy76. MDA: Games As Commodities? (Teaser)Lauryn and Nicholas return to the MDA (Mechanics, Dynamics, Aesthetics) framework to show how it was of a particular time and describes a game production process that may not be as useful in the current era. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-07-2502 minFuridashi Game Design AcademyFuridashi Game Design Academy75. Mechanics, Dynamics, AestheticsLauryn and Nicholas take a look at the MDA Framework for game design, how it envisions games as "artifacts," and how it structures the design process as a discrete series of movements from mechanics to systems to player experience. MDA: A Formal Approach to Game Design and Game Research Episode 3: Gaming Player Psychology (re: Jason VandenBerghe) Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-07-1835 minFuridashi Game Design AcademyFuridashi Game Design Academy74. Narrative Systems (Teaser)Lauryn and Nicholas discuss the similarities and differences between narrative and progression systems as well as how games have in recent years moved away from the "narrative wrapper" to make storytelling a more fully integrated game function. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-07-1102 minFuridashi Game Design AcademyFuridashi Game Design Academy73. System[s] ShockLauryn and Nicholas jack into their cyberdecks to hack the motherbrain of game design: the system! Also on the docket: the fate the two GMs. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-07-0433 minFuridashi Game Design AcademyFuridashi Game Design Academy72. Meaningful Mechanics, Meaningful Choices (Teaser)Following up from their previous discussion, Lauryn and Nicholas get into the nitty-gritty as to what constitutes "meaningful mechanics" and how to make game design decisions that successfully model or provide some analogue to real life experiences. Also on the docket: walkable neighborhoods? Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-06-2702 minFuridashi Game Design AcademyFuridashi Game Design Academy71. Designing UrbanPlanLauryn makes Nicholas finally explain the tabletop game he's working on in his spare time, called UrbanPlan, that tries to model the push and pull of local politicking and land use through game mechanics. Also on the docket: Lauryn does ad copy! Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-06-2034 minFuridashi Game Design AcademyFuridashi Game Design Academy70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)Second half of our conversation with Square Weasel Studio on aesthetics and storytelling, in which we discuss the odd disconnect between the games we play and the games we make and how disorienting yourself is creatively productive. Square Weasel: https://twitter.com/remaindervn Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-06-1302 minFuridashi Game Design AcademyFuridashi Game Design Academy69. Aesthetics & Storytelling w/ Ze and Nim!Ze and Nim from Square Weasel join Nicholas to talk about the interplay between visual style and narrative in game design. Square Weasel: https://twitter.com/remaindervn Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-06-0635 minFuridashi Game Design AcademyFuridashi Game Design Academy68. Mechanics III: Action Economy (Teaser)The best combo-breaker in the gamedev podcast scene, Lauryn and Nicholas, discuss that interplay of mechanics we all the "action economy" and ask the most important question: do you even read, bro? Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-05-3002 minFuridashi Game Design AcademyFuridashi Game Design Academy67. Adventures in Management: Backpack HeroLauryn and Nicholas continue their discussion of "management" style mechanics and how gameplay normally associated with strategy games can enhance more "adventure" oriented ones, with specific refence to the recent indie game Backpack Hero. Episode where we critique ludonarrative harmony/dissonance Our behind-the-scenes Patreon episode Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-05-2335 minFuridashi Game Design AcademyFuridashi Game Design Academy66. Finding Peace in 4X Games (Teaser)Lauryn and Nicholas discuss the fundamental appeal of so-called 4X games (eXplore, eXpand, eXploit, and eXterminate) and the pleasures of gameplay focused on control and management. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-05-1602 minFuridashi Game Design AcademyFuridashi Game Design Academy65. Gameplay Loops & Emergent NarrativeWe do a deep dive into 2021's Loop Hero to talk about what games look like when they're less focused on combat and action and more on planning and control. What kinds of narratives emerge when you're not being force fed a story? Chillrant 11: A Critique of the Core Gameplay Loop The Core Game Design Loop Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-05-0932 minFuridashi Game Design AcademyFuridashi Game Design Academy64. Furidashi After Dark: The Mercenary Experience (Teaser)Pour yourself a drink and strap in for some real talk about our stellar production values, the joy of doing things out of spite, and the oddly mercenary nature of working in gamedev or teaching in the academy. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-05-0202 minFuridashi Game Design AcademyFuridashi Game Design Academy63. Tabletop Design: Social MechanicsIn our ongoing series on tabletop game design, we delve into the social aspects of gaming in meatspace and the fundamental differences between it and gaming online. Also: Tabletop Simulator PUGs? Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-04-2537 minFuridashi Game Design AcademyFuridashi Game Design Academy62. Making Something True w/ Square Weasel Studio (Teaser)We delve into what it means to make a game that is more about expression and evoking a mood than about making a finely tuned product. Also: four introverts walk into a podcast... Chronicles of Tal'dun: The Remainder Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Square Weasel Studio: https://twitter.com/remaindervn Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-04-1802 minFuridashi Game Design AcademyFuridashi Game Design Academy61. Interview w/ Square Weasel StudioThis week we sat down with Ze and Nim, the devs behind Square Weasel Studio, to talk about their new game, Chronicles of Tal'dun: The Remainder, visual novels, and their unusual path to indie dev. Also: MANY CATS!!! Chronicles of Tal'dun: The Remainder on Itch.io Square Weasel: https://twitter.com/remaindervn Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-04-1143 minFuridashi Game Design AcademyFuridashi Game Design Academy60. Tabletop Design: Game Types (Teaser)We discuss three primary tabletop games times--board games, pen and paper, and card games--as well as the major design distinctions between the three. Also: capitalism is... good? Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-04-0402 minFuridashi Game Design AcademyFuridashi Game Design Academy59. Tabletop Design: Taking TurnsLauryn and Nicholas begin a series of discussions concerning tabletop game design by delving into the ethical implications of one of the oldest systems in the millennia-long history of playing games: taking turns. Also on the docket: new haircuts? Our Patreon episode on turns and games mechanics Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-03-2832 minFuridashi Game Design AcademyFuridashi Game Design Academy58. Mechanics II - Mechanics vs. Systems (Teaser)We consider what makes game systems distinct from game mechanics and how the two interact with each other to form the basis of a game's ruleset. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-03-2102 minFuridashi Game Design AcademyFuridashi Game Design Academy57. Order from RNGLauryn and Nicholas discuss how randomness and procedural generation are used in game design to elicit excitement and, at times, anxiety. Also: don't do drugs? Our episode on Disco Elysium Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-03-1434 minFuridashi Game Design AcademyFuridashi Game Design Academy56. Mechanics I - What Are Mechanics? (Teaser)Lauryn and Nicholas deconstruct the arbitrary distinction between mechanics and gameplay to examine what a player centric conception of mechanics would look like. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-03-0702 minFuridashi Game Design AcademyFuridashi Game Design Academy55. Narrative Mechanics in Disco ElysiumLauryn bought Nicholas a copy of Disco Elysium, and a heated discussion of narrative integration into mechanics and rulesets ensued! Also: Don't. F**k. With. Kim. Kitsuragi. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-02-2839 minFuridashi Game Design AcademyFuridashi Game Design Academy54. The Choice Matrix Reloaded (Teaser)Lauryn's choice matrix returns for an in depth discussion of how gamedev's make choices about what affordances to give to players and how. Also: JUMP! Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-02-2102 minFuridashi Game Design AcademyFuridashi Game Design AcademyBONUS: Lesson 1 - Paper Doll LogicIn this episode, we begin our course on character and identity with an exploration of the "paper doll" concept in roleplaying games and its relevance for how games construe player choice as a means to flesh out who our avatars are in game. Unlock the full set of lessons for $15 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-02-1518 minFuridashi Game Design AcademyFuridashi Game Design Academy53. Character & Social Class in DishonoredLauryn and Nicholas talk class struggle and how [not] to represent it in gameplay, with reference to the Dead Domain video on Dishonored's communist subtext. Also: Bioshock dethroned?! Dishonored's Communist Subtext - Of Rats And Royalty Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-02-1435 minFuridashi Game Design AcademyFuridashi Game Design Academy52. The Choice Matrix (Teaser)Lauryn and Nicholas discuss a recent Game Maker's Toolkit video on "invisible choices" and try to analyze the many axes of how choices are implemented in video game design. Also: Furidashi After Dark. GMTK episode on "invisible choices" Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-02-0702 minFuridashi Game Design AcademyFuridashi Game Design Academy51. Monopolies & Platform EconomiesWe discuss the recently announced deal between Microsoft and Activision Blizzard, the ramifications of that deal for the expanded platform economy it will create, and Lauryn maybe roasts Nicholas for being a class traitor? Previous episode on the Epic/Apple lawsuit Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-01-3141 minFuridashi Game Design AcademyFuridashi Game Design Academy50. Games And/Or Animation (Teaser)We look at Oshii Mamoru's approach to understanding the distinctions between live action and animated film and how that might help inform the question of how game designers manage the balance of control between the player and the software they play. Also: The Matrix is pretentious fun. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-01-2402 minFuridashi Game Design AcademyFuridashi Game Design Academy49. Game Engines and Film ProductionLauryn and Nicholas look at the evolution of Unreal Engine from an ordinary development kit to the basis for a wide range of media production as well as the broader ramifications of film and video game production bleeding into each other. Also on the docket: The Matrix Awakens and the uncanny valley. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2022-01-1738 minFuridashi Game Design AcademyFuridashi Game Design Academy48. 2021 Surprises and LetdownsFind out who will win this year's Furidashi Prize (spoilers: there is no prize), what games pleasantly surprised us this year, and which ones we felt missed the mark, even where we didn't necessarily dislike them. What's Your Gender? playthrough Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2021-12-2743 minFuridashi Game Design AcademyFuridashi Game Design Academy47. Bored Game Theory (Teaser)The first of hopefully many more episodes on tabletop games, with a special emphasis on sociality and how to use board games to get along with all the people we're forced to hang out with. Also: Fantasy Flight, please sponsor us! Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2021-12-2002 minFuridashi Game Design AcademyFuridashi Game Design Academy46. Cozy Game TheoryOur holiday episode! Lauryn and Nicholas talk about what makes a game warm and cozy, so that you can avoid dealing with your family this holiday season! Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2021-12-1337 minFuridashi Game Design AcademyFuridashi Game Design Academy45. Advocacy in Video Game Production (Teaser)Nicholas interrogates Lauryn about the various stages of the video game production process, and together they try to figure out ways to get past doing things the way they've always been done, which only serves to exclude certain voices. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2021-12-0602 minFuridashi Game Design AcademyFuridashi Game Design Academy44. AAA Impediments to Better RepresentationLauryn and Nicholas examine why it is mass market games have such a difficult time representing marginalized groups, when indie games seem to do it so easily. Also starring: Lauryn's Slack adventures and "narrative wrappers." Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2021-11-2941 minFuridashi Game Design AcademyFuridashi Game Design Academy43. What Games Make of Us (Teaser)Following up on their interview with Russ Perkins, Lauryn and Nicholas psychoanalyze each other by going back into their pasts, thinking about their most formative game experiences, what kinds critical perspectives they have as a result. Also on the docket: Even. More. FFXIV. Talk. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2021-11-2202 minFuridashi Game Design AcademyFuridashi Game Design Academy42. Seduced by Pac-Man w/ Russ PerkinsRuss Perkins joins Lauryn and Nicholas to talk uncommon careers in gamedev, cocktail arcade cabinets, and the importance of celebrating in your peers' success. Also: the delightful peculiarities of Firewatch and how Russ is just like a pineapple pizza. Joygasm Podcast Russ's portfolio https://twitter.com/Russell_Perkins Furidashi Patreon Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-11-1546 minFuridashi Game Design AcademyFuridashi Game Design Academy*UNLOCKED* 27. Creative Direction and Auteur TheoryLauryn and Nicholas try to explain the how's and why's of video game production in terms of auteur theory, where, despite being made by an army of gamedevs, the games themselves seem to have an "authorial" vision. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-11-0840 minFuridashi Game Design AcademyFuridashi Game Design Academy41. Furidashi Behind the Scenes (Teaser)Hear how the sausage gets made! Or not made! Lauryn and Nicholas talk a bit about their personal backgrounds, how they go about making the podcast, and how the episodes try to model a particular way of thinking about game design. Ep. 10 - Free to Role Play Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2021-11-0102 minFuridashi Game Design AcademyFuridashi Game Design Academy40. Furidashi Year in ReviewLauryn and Nicholas look back on some of our and your favorite episodes, talk about what we think of them now, and announce big changes going forward! Thank you all for a great year and many more to come! Ep. 6 - Hell is Other Games Ep. 8 - There's No Such Thing as a JRPG Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality 2021-10-2537 minFuridashi Game Design AcademyFuridashi Game Design Academy39. The Game You Want vs. The Game You Make (Teaser)Round 2 with Masao Kobayashi, we finally talk about intention in game design and how various forces in video game production maybe cause you to make a game wholly different from the one you set out to. Also: Dynasty Warriors, and, seriously, if you want to help pay for Banana Whiplash... Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Masao: https://twitter.com/MegaMasao Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-10-1802 minFuridashi Game Design AcademyFuridashi Game Design Academy38. ”You Want Designers to Do Less”Returning champion Masao Kobayashi sits down with Lauryn and Nicholas to talk video game production and demystify the whole process from the perspective of a longtime producer in both AAA and indie studios. Also on the docket: if any VCs out there want to help make Banana Whiplash... Masao: https://twitter.com/MegaMasao Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-10-1147 minFuridashi Game Design AcademyFuridashi Game Design Academy37. The Real World of Mobile Gaming (Teaser)Lauryn and Nicholas discuss how in recent years mobile games have entered the cross platform mix, how mobile games have reinvigorated arcades, and the future of mobile gaming from companies like Niantic. Also on the docket: redefining RPGs. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-10-0402 minFuridashi Game Design AcademyFuridashi Game Design Academy36. Mobile Games RevolutionLauryn and Nicholas talk about how mobile games should no longer be thought of as peripheral to the games industry but rather central, and how old video game design ideas are re-emerging as a result. Also starring: 80 MILLION ACTIVE USERS!! Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-09-2735 minFuridashi Game Design AcademyFuridashi Game Design Academy35. Designing Moral Choices (Teaser)Lauryn and Nicholas talk about how moral choices in games are as much about the total framework in which those choices appear as what the content of the individual choice is. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-09-2002 minFuridashi Game Design AcademyFuridashi Game Design Academy34. Eliciting Player EmpathyLauryn and Nicholas address the difficult problem of how to design games that make you feel for and understand characters without completely alienating the player. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-09-1336 minFuridashi Game Design AcademyFuridashi Game Design Academy33. Social Reproduction in Game Design (Teaser)We discuss how the games industry and its typical production cycles train and reproduce a particular kind of developer who, in turn, internalizes and perpetuates that cycle. Also on the docket: how Fordism relates to crunch! Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-09-0602 minFuridashi Game Design AcademyFuridashi Game Design Academy32. The Core Game Design LoopFollowing up from last week's chillrant on the core gameplay loop, Lauryn and Nicholas talk about how that loop is both a product and reflection of the "design loop" and compartmentalization under which video games are produced. Also: someone should hire us to make Battlefield's Edge! Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-08-3032 minFuridashi Game Design AcademyFuridashi Game Design AcademyChillrant 11 - A Critique of the Core Gameplay LoopNicholas explains what the core gameplay loop is, why it's so fundamental in game design, but also why it doesn't quite reflect what the player experiences in game. Also on the docket: dire bat wing stew. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-08-2327 minFuridashi Game Design AcademyFuridashi Game Design AcademyChillrant 11 - A Critique of the Core Gameplay LoopNicholas discusses what the core gameplay loop is, why it's fundamental to game design, and how it doesn't always accurately reflect what's going on in a game from a player's perspective. Also: dire bat wing stew. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa2021-08-2327 minFuridashi Game Design AcademyFuridashi Game Design Academy*UNLOCKED* 31. Misogyny Makes Games WorseLauryn and Nicholas look at specific examples of how the masculine assumptions embedded in how creative decisions regarding games get made make for experiences that could be richer and more compelling. Also: reskinned white dudes. Takeshi and Hiroshi Chillrant: https://youtu.be/FT_6OdY6TT4 Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-08-1638 minFuridashi Game Design AcademyFuridashi Game Design Academy30. How To Be a Gamedev AllyLauryn and Nicholas begin from the recent suit against Activision Blizzard and go on to discuss the rampant issues surrounding harassment in the video games industry and how to be a better ally to those who suffer within it. Also on the docket: Alanah Pearce on why boycotts aren't always a great idea. Pearce's video: https://youtu.be/ApDnEuUOzS8 Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-08-0933 minFuridashi Game Design AcademyFuridashi Game Design Academy29. The Liminal Space Between Indie and AAA (Teaser)Once Lauryn dreamed of making her sleeper hit UnderBlind, but now she languishes in the deep, dark halls of AAA development despair. Also on the docket: the legal veil between major studios and indie devs. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-08-0202 minFuridashi Game Design AcademyFuridashi Game Design Academy28. Of Oreos and Call of DutyLauryn and Nicholas explain why AAA game studios operate the way they do and why the market as a whole causes them to gravitate toward producing franchises and otherwise very similar games. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-07-2637 minFuridashi Game Design AcademyFuridashi Game Design AcademyChillrant 10 - No Such Thing As Indie Games? (Teaser)Nicholas wonders whether, given the way the market works now, if it even makes sense to make a distinction between indie developers and major studios. Unlock the full episode for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa I Don't See the Branches, I See the Leaves by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Source: http://chriszabriskie.com/dtv/ Artist...2021-07-2202 minFuridashi Game Design AcademyFuridashi Game Design Academy27. Creative Direction and Auteur Theory (Teaser)Lauryn and Nicholas try to explain the how's and why's of video game production in terms of auteur theory, where, despite being made by an army of gamedevs, the games themselves seem to have an "authorial" vision. Unlock the full episode for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-07-1202 minFuridashi Game Design AcademyFuridashi Game Design Academy25. We [Don't] Hate Final Fantasy X-2Lauryn and Nicholas have a perfectly civil argument about what makes Final Fantasy X-2 so awful and/or amazing. Unlock the full episode for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-06-2802 minFuridashi Game Design AcademyFuridashi Game Design Academy23. Level Design II - Revealing Mechanics (Teaser)Lauryn and Nicholas go in depth with some of their favorite levels, past and present, to explore how level design can be used as a tool to show you the underlying systems in a game that normally stay hidden. Unlock the full episode for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-06-1402 minFuridashi Game Design AcademyFuridashi Game Design Academy21. Game as Platform (Teaser)Lauryn and Nicholas discuss how the distinction between game and platform is not a hard and fast one with particular reference to Skyrim, Minecraft, and... Lego? Unlock the full episode for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-05-3102 minFuridashi Game Design AcademyFuridashi Game Design Academy20. What Constitutes a Game?In light of the recent Epic vs. Apple case, Lauryn and Nicholas talk about the right and wrong ways to ask the question, "what is a game?" Link to WarioWare/Nintendo episode: https://podcasts.apple.com/us/podcast/14-franchise-philosophy/id1533677626?i=1000511200293 Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-05-2437 minFuridashi Game Design AcademyFuridashi Game Design Academy18. Video Game LogicLauryn and Nicholas talk about the concept of "video game logic" as it appears in Sakurazaka Hiroshi's All You Need is Kill and the 2014 film Edge of Tomorrow. Also on the docket: how the design of a game requires you as the player to "plug into it." Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-05-1033 minFuridashi Game Design AcademyFuridashi Game Design AcademyChillrant 8 - Procedurally Generated SufferingNicholas coming back from hiatus with a solo pod on Iris and the Giant and how it uses procedurally generated levels as an allegory for personal suffering. Also starring the most trivial Returnal spoilers imaginable. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/uahsenaa 2021-05-0327 minFuridashi Game Design AcademyFuridashi Game Design Academy17. Dungeons and RailroadsLauryn and Nicholas take a look at being a game master/DM and what lessons it holds for how to understand a game designer's relationship between what they do and the kinds of players they're trying to cultivate. Also on the docket: not killing your players' characters. Follow us on Twitter: The Pod: http://www.twitter.com/furidashipod Lauryn: http://www.twitter.com/thelaurynash Nicholas: http://www.twitter.com/uahsenaa 2021-03-2942 minFuridashi Game Design AcademyFuridashi Game Design Academy16. Call of Duty: Breaking DawnLauren explains why the theory of characterization underlying Call of Duty is the same as the Twilight novels, and Nicholas explains why it's hard to remain critical when you're emotionally attached to thing you criticize. Follow us on Twitter: The Pod: http://www.twitter.com/furidashipod Lauryn: http://www.twitter.com/thelaurynash Nicholas: http://www.twitter.com/uahsenaa 2021-03-2337 minFuridashi Game Design AcademyFuridashi Game Design AcademyChillrant 7 - Takeshi & HiroshiNicholas takes an uneasy walk through his own feels to discuss Oink Games' Takeshi and Hiroshi. Also on the docket: how games can improve players, so players can improve gamedevs, and hapless level designer becomes more than human. Follow us on Twitter: The Pod: http://www.twitter.com/furidashipod Lauryn: http://www.twitter.com/thelaurynash Nicholas: http://www.twitter.com/uahsenaa 2021-03-1524 minFuridashi Game Design AcademyFuridashi Game Design Academy15. Persona 5 AnimusLauryn and Nicholas take a deep dive into Persona 5 Strikers and discuss what happens as games branch out from their original designs and the problems that crop up once they cross platforms. Also starring: egg tarts and hapless level designer gets a promotion! Follow us on Twitter: The Pod: http://www.twitter.com/furidashipod Lauryn: http://www.twitter.com/thelaurynash Nicholas: http://www.twitter.com/uahsenaa 2021-03-0839 minFuridashi Game Design AcademyFuridashi Game Design Academy14. Franchise PhilosophyLauryn and Nicholas follow-up on Assassin's Creed and talk about why the Mario franchise succeeds in making wildly different kinds of games fall under one umbrella where other game franchises do not. Also starring: Sam & Max and the Nintendo Seal of Approval! Follow us on Twitter: The Pod: http://www.twitter.com/furidashipod Lauryn: http://www.twitter.com/thelaurynash Nicholas: http://www.twitter.com/uahsenaa 2021-03-0134 minFuridashi Game Design AcademyFuridashi Game Design Academy13. Rewarding Game DesignLauryn and Nicholas follow up their gamification episode with a deep dive into how games evolved into doing loot grinds and the games that give some hope that we're moving away from that. Also starring: Halloween in Animal Crossing and why Nicholas wants to conquer the world. Follow us on Twitter! The Pod: http://www.twitter.com/furidashipod Lauryn: http://www.twitter.com/thelaurynash Nicholas: http://www.twitter.com/uahsenaa 2021-02-2238 minFuridashi Game Design AcademyFuridashi Game Design Academy12. Gamification Doesn't WorkLauryn and Nicholas discuss gamification, why people think it works but in the long run ends up either being dissatisfying or luring players into tedious grinds. Also starring: Habitica and teaching a ten-year-old to multiply fractions. Follow us on Twitter! The Pod: http://www.twitter.com/furidashipod Lauryn: http://www.twitter.com/thelaurynash Nicholas: http://www.twitter.com/uahsenaa 2021-02-1537 minFuridashi Game Design AcademyFuridashi Game Design Academy11. Controls, Controls! You Must Learn Controls!Lauryn and Nicholas talk about the question of accessibility in games and how our physical nature (and the variance therein) contributes to our preconceptions about what game controls should or should not be. Also starring: Joust and epigenetics! Follow us on Twitter! The Pod: http://www.twitter.com/furidashipod Lauryn: http://www.twitter.com/thelaurynash Nicholas: http://www.twitter.com/uahsenaa 2021-02-0849 minFuridashi Game Design AcademyFuridashi Game Design Academy10. Free to Role PlayLauryn and Nicholas talk about how life maps onto role playing games and how, perversely, role playing games map onto life. Also starring: Japanese web dramas and Fortnite? Follow us on Twitter! The Pod: http://www.twitter.com/furidashipod Lauryn: http://www.twitter.com/thelaurynash Nicholas: http://www.twitter.com/uahsenaa 2021-02-0147 min