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Showing episodes and shows of
Raph Koster
Shows
DL Gaming: A PC Gamecast
What makes an MMO worth playing? w/Raph Koster
Star Wars Galaxies, Ultima Online, and now Stars Reach. Raph Koster has certainly made his mark on MMOs that are designed as systems-led experiences that feel like breathing worlds. This interview goes over Raph's history of game development, and why Stars Reach is the culmination of decades of experience, new exciting technology, and an organic sandbox players can deeply enjoy with each other.If that sounds exciting, consider checking out the Stars Reach Kickstarter: https://www.kickstarter.com/projects/starsreach/stars-reachDL Gaming: A PC Gamecast adds games both...
2025-03-08
1h 19
Massively OP Podcast
Episode 475: The Legend of Ralph Lobster
On this week’s episode of the Massively OP Podcast, Bree and Justin talk about Raph Koster's Stars Reach reveal, Dawntrail's launch, Palia's surprising new home, Guild Wars 2's housing system tour, and the true shocking story behind Ralph Lobster. It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your question to the show, use this link. Show notes: Intro News: Raph Koster reveals Stars Reach News: FFXIV launches its latest expansion, Dawntrail News: Daybreak picks up Palia and Singularity Six News...
2024-07-09
1h 06
Massively OP Podcast
Episode 474: Taking Tarisland to task
On this week’s episode of the Massively OP Podcast, Bree and Justin talk about Tarisland's launch, Pax Dei's early access, Throne and Liberty's release date, LOTRO's new legendary servers, Raph Koster's MMO hints, and cross-promotions in MMOs. It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your question to the show, use this link. Show notes: Intro News: Tarisland launches globally News: Pax Dei is in early access News: Throne and Liberty eyes a September 17th launch News: LOTRO announces...
2024-06-25
1h 12
The Education Innovators Podcast
Paul Darvasi - Serious Play
Paul Darvasi, PhD, is a game developer, educator, speaker, and writer who works at the intersection of games, culture, and learning. He is the CEO and co-founder of Gold Bug Interactive, the Executive Director of the Serious Play Conference, and is a founding member of the PlayLab at the University of Toronto, where he lectures on social media and education, and games and learning. He is a passionate advocate of serious games, digital games for learning, media and digital literacy, design thinking, experiential learning, virtual simulations, and locative experiences. His experiments with game design have included large-scale ARGs, activating i...
2024-04-10
56 min
The Education Innovators Podcast
Paul Darvasi - Serious Play
Paul Darvasi, PhD, is a game developer, educator, speaker, and writer who works at the intersection of games, culture, and learning. He is the CEO and co-founder of Gold Bug Interactive, the Executive Director of the Serious Play Conference, and is a founding member of the PlayLab at the University of Toronto, where he lectures on social media and education, and games and learning. He is a passionate advocate of serious games, digital games for learning, media and digital literacy, design thinking, experiential learning, virtual simulations, and locative experiences. His experiments with game design have included large-scale ARGs, activating i...
2024-04-10
56 min
The Here's Waldo Podcast
Indie Studio Startups: What Every Aspiring Founder Needs To Know With Raph Koster
Raph Koster is the CEO of Playable Worlds, a computer games company specializing in gamification, online games, and game development. As a veteran game designer, he’s been professionally credited in almost every industry area. Raph was the lead designer and director of Ultima Online, one of the first MMOs to reach $1 billion, and Star Wars Galaxies. Raph is also the Founder of Metaplace, a metaverse company that he exited and sold to Disney Playdom. His book, A Theory of Fun for Game Design, recently revised for a 10th-anniversary edition, is an undisputed classic in the games field. Raph is...
2024-01-05
00 min
I Play, Therefore I Am
Episode 26: Patrick "PJ" Esteves
Of Lightsabers, RPGs and Looking Through the Right Lens Patrick "PJ" Esteves' long journey to Berlin took him from almost being a rockstar, over wanting to be a Jedi to asking himself how the hell he ended up in Villingen-Schwenningen. The CEO and Co-Founder of Fire and Forge Studios paints a vivid picture of his life in the games industry which is captivating and, most importantly, has a lot to do with the Roman Empire. Where to find PJ: LinkedIn Mentioned People: Raph Koster...
2023-11-14
1h 58
The Fourth Curtain
The Massive Reputation of Raph Koster
This week's guest is a poet, writing the poetry of fun - or at least the prose. Author of the essential "A Theory of Fun", creator of Ultima Online and Star Wars Galaxies, he is likely the world's foremost expert on MMOs. Game industry fundamentals made for the first time with Raph Koster. Support the showThank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon f...
2023-08-24
1h 15
The Fourth Curtain
Bill Roper is Infinity Plus One
On this episode of The Fourth Curtain, Alex and Aaron have long time pal and game maker Bill Roper on the program talking about the early days of Blizzard, his love of music, building HellGate London and the joyride that was Disney Interactive. We get a peek at some of the special items in Bill's collection and he may even do a voice or two!Bill Roper arrives at: 10:00Alex mentions a "A Theory of Fun" by old pal Raph Koster.Support the showThank you for listening to our podcast all...
2023-04-27
1h 17
The Club Metaverse Podcast
Raph Koster | Club Metaverse Pod #47
Raphael "Raph" Koster is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies. PODCAST INFO: Podcast website: https://clubmetaversepod.com CONNECT: - Twitter: https://twitter.com/clubmetanft Twitter: https://twitter.com/marcfernandez
2023-03-20
1h 02
Gamecraft
The New Gold Rush (Ep. 8)
Mitch and Blake take on the complex topic of in-game economies. They discuss how the endemic problems of trust and arbitrage were present in the earliest in-game economies of the late 1980 and how they have persisted to the present web3 economies. They look at the concept of mudlfation, a unique economic problem of massively multiplayer online games, and the strategies for controlling it, as well as the idea of economic play. Mitch talks about how gold farming and real-money trading were early antecedents of play-to-earn, before taking a look at early web3 economies. They end the episode with a...
2023-02-22
1h 02
Gamecraft
The Failures and Futures of Virtual Reality (Ep. 7)
Mitch and Blake discuss the recurring industry obsession with the idea of virtual reality, beginning in the mid-1980s. Mitch recounts a story about his encounter with VPL and the weird world of digital artists and promoters in the early days of personal computing. They look at the second failed wave of VR investment in the 1990s and the importance of Neal Stephenson's Snow Crash. Mitch talks about how Linden Lab's Second Life anticipated many of the ideas of the modern metaverse. They then look at the Oculus, and Facebook's decade-long failure to generate momentum behind a new wave...
2023-02-15
53 min
Game of Life Podcast
"1." Ani Mohan ― Distributing bite-sized games to the world
Ani Mohan is the co-founder and former Product Lead of GameSnacks, a platform for HTML5 games with the vision of making games universally accessible across any device, connection and region. We talk about how to put games in the hands of more people, emerging markets, internet connectivity, operating Gamesnacks as part of Google (as the company was founded as part of Google’s Area 120 incubation program) and much more. This interview was recorded in November 2022. * * * * * * * * If you liked the episode, please like & subscribe to the show! Substack: https://gameoflifepod.substack.com/ Twitt...
2023-01-21
36 min
Getting2Alpha
Raph Koster: How to Create an Innovative Hit
Raph Koster is an entrepreneur, game designer, and author of a Theory of Fun for Game Design. He is currently CEO of playable worlds. He was Lead Designer on pioneering MMO Ultima Online, and Creative Director of Star Wars Galaxies. He founded Metaplace in 2006, which was acquired by the social gaming company Playdom.
2022-08-12
19 min
Naavik Gaming Podcast
Raph Koster: Playable Worlds and the Metaverse - Interview
In this episode, Raph Koster – legendary game designer, author of Theory of Fun for Game Design, and CEO of Playable Worlds – joins Naavik co-founder Aaron Bush to discuss:#1 How to evolve and grow as a game designer#2 The mission of Playable Worlds, what it means to build a “metaverse platform,” and the future of MMORPGs#3 His advice about metaverse standards, player-owned economies, and digital landTo learn more, visit Raph’s blog and Twitter account, as well as Playable World’s we...
2022-07-17
1h 05
Naavik Gaming Podcast
Roundtable - STEPN: Move-to-Earn or Ponzinomics?
In this Metacast episode, Matt Dion, Abhimanyu Kumar and Nicolas Vereecke, join your host Maria Gillies to discuss: #1 Ubisoft Attracts Buyout Interest: Why could Ubisoft be exploring a buyout? Are there parallels to be drawn between Ubisoft and Activision Blizzard’s acquisition?#2 Meta Struggles to Recover Market Value: Is it possible for Meta to recoup their metaverse investment considering the competitive landscape?#3 Playable Worlds Raise: What is Playable Worlds developing? If there’s someone to trust to develop a sandbox MMO game it's Raph Koster....
2022-04-29
57 min
Regras do Jogo - Holodeck
Regras do Jogo #144 – A diversão no videogame
Neste episódio recebemos Erick Oliveira, que é Mestre em Ciências da Comunicação pela Universidade Federal do Amazonas e lançou recentemente o livro Invisível diversão: o mecanismo de engajamento, do videogame para a vida, pela editora Dialética. Batemos um papo sobre o conceito de diversão no videogame e como podemos problematizar e utilizar ele na criação de jogos. Conheçam o trabalho do Erick clicando aqui. Ajude a financiar o Holodeck Design no Apoia.se ou fazendo doações pelo PicPay. Siga o Holodeck no Twitter, Facebook, Instagram, YouTube e entre em nosso grupo de Discord do Regr...
2022-04-14
1h 24
Gamegesis Diáspora
Diáspora 002 - Jogos e Definições, Parte 2: Definições Utilitaristas
Continuando as discussões iniciadas no episódio anterior, sobre as dificuldades em se definir um conceito formal sobre jogos, apresentamos a consideração sobre as definições utilitárias ou utilitaristas e nos debruçamos sobre algumas das mais utilizadas, quebrando a superficialidade e sem nos aprofundarmos o suficiente para quebrar a validade de cada uma. Confira as nossas considerações e conheça um pouco mais sobre esse universo ainda pouco explorado dos jogos!Bibliografia:Clark Abt: Serious Games - 1987 (Termo cunhado em 1968) - LivroChris Crawf...
2021-12-22
58 min
Building the Metaverse with Jon Radoff
Raph Koster and Jon discuss the Metaverse
Raph Koster is a legendary game designer behind Ultima Online and Star Wars Galaxies. In this episode, we discuss the metaverse, virtual worlds, governance, game economies, creativity and everything in between.
2021-10-14
1h 19
Naavik Gaming Podcast
Roundtable #16 - On-Chain vs Off-Chain Game Assets, Raph Koster's new MMO, Statespace raises $50m
What are the differences between On-Chain game assets (NFTs) and regular in-game assets? What is up with Raph Koster’s new MMO? Is this the top of the NFT bubble?Answer to this and more in this week’s roundtable!In this Metacast episode, Abhimanyu Kumar and Miikka Ahonen are joined by your host Nicolas Vereecke to discuss; - The debate: On-chain vs Off-chain game assets - Raph Koster reveals tech for Playable Worlds - Statespace raises $50 million...
2021-09-24
53 min
Medical Mnemonist (from MedSchoolCoach)
Game Thinking in Medicine with Professor Karl Kapp (Ep. 62 Rebroadcast)
Karl Kapp is a Professor at Bloomberg University and author of several books about gamification and game thinking. Karl received a Doctorate of Education in the Instructional Design program at the University of Pittsburgh. He is also a frequent speaker and business consultant, helping organizations to implement learning strategies through technology. Today’s episode continues conversations about gaming in medical education and how to use creative and interactive modalities to benefit education. 0:52 What Gamification Means to Karl 3:19 The Main Approaches to Gamification Design: Structural and Content 4:50 Learning Objections: Retaining Inf...
2021-09-16
26 min
Medical Mnemonist (from MedEd University)
Game Thinking in Medicine with Professor Karl Kapp (Ep. 62 Rebroadcast)
Karl Kapp is a Professor at Bloomberg University and author of several books about gamification and game thinking. Karl received a Doctorate of Education in the Instructional Design program at the University of Pittsburgh. He is also a frequent speaker and business consultant, helping organizations to implement learning strategies through technology. Today’s episode continues conversations about gaming in medical education and how to use creative and interactive modalities to benefit education. 0:52 What Gamification Means to Karl 3:19 The Main Approaches to Gamification Design: Structural and Content 4:50 Learning Objections: Retaining Inf...
2021-09-16
26 min
Massively OP Podcast
Massively OP Podcast Episode 338: No power in the multiverse can stop Raph Koster
On this week’s show, Bree and Justin talk about Elyon's delay, Crowfall's layoffs, LOTRO's newest class, New World's open beta, Raph Koster's multiverse, and when leaving MMOs isn't as easy an option as you might assume. It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your question to the show, use this link or call in to our voicemail at (734) 221-3973. Show notes: Intro Adventures in MMOs: Runes of Magic, Fallout 76, Star Wars Galaxies News: Elyon delays, goes F2P -- als...
2021-09-14
1h 16
Como Nascem os Jogos
08 - Mercado Mobile e a Carreira de um Game Designer com "John" Pissolato
No episódio de hoje Tomás Queiroz e Robert Coelho recebem Vitor "john" Pissolato, para conversar um pouco sobre o mercado de jogos Mobile e como se deu a sua carreira dentro do mercado de jogos F2P.Links mencionados nesse episódio:Podcast Falhe rápido, falhe melhor: https://anchor.fm/toms-queiroz/episodes/01---Falhar-rpido-Falhar-melhor---Como-Nascem-os-jogos-eqt45vLive da Space Sheep Games: https://www.youtube.com/watch?v=10CmCdOvcvwA Theory of Fun for Game Design - Raph Koster: https://www.amazon.com.br/Theory-Fun-Game-Design/dp/1449363210Também estamos nas principais plataformas de po...
2021-07-06
46 min
Some Patches Required
$70 Games, Appropriate Compensation, and the Legendary Lost Lozenge of Hades
Here at SPR, we like to think that highlighting serious topics within the games industry doesn't require emulating the tone of a particularly boring episode of "Mr. Wizard's World." If you're not 150 years old (or Aaron), that means we try to balance research-based discussions with our unique brand of insanity.If you need proof, look no further than this episode. We inexplicably start out with a guest appearance by the lord of the underworld before transitioning to a conversation about how much the Internet hates the perceived design tweaks Aloy received for Horizon Forbidden West. Then, we...
2021-06-04
1h 13
Elite Game Developers Podcast
EGD 088: Eric Goldberg, Crossover Technologies
Today I'm talking with Eric Goldberg, who is an investor and an entrepreneur in gaming, and he has been in the industry for close to 35 years now. Eric runs an investment company called Crossover Technologies. And he's now a co-founder with Raph Koster in Playable Worlds. In this episode, we're going to be talking about Eric's background, his knowledge of gaming funding, but also about some of these billion dollar game companies, how they've been growing in the recent years, and what has been changing there to allow these companies to come up.
2021-05-31
56 min
Dev Game Club
DGC Ep 261: Final Fantasy VI (part three)
Welcome to Dev Game Club, where this week we continue our series on Final Fantasy VI. We talk about more of what we've played so far, including differences between each of our experiences especially, and culminating in the Opera House. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through the Opera House! Issues covered: not being able to play every day, lack of recaps, enjoying the thief play, fighting a merchant and stealing his clothes, "who does this?," playing different games, the...
2021-05-26
1h 32
Board Gaming with Education
Episode 141 - Game-Based Learning, Video Games, and Remote Learning feat. Dan White from Filament Games
In this week’s episode of Board Gaming with Education, Dustin is joined by Dan White, CEO of Filament Games to talk about using video games for game-based learning. They explore topics such as defining game-based learning and where games fall on a game-based learning spectrum, how and what role game-based learning played during the pandemic, and what the future of game-based learning may be. Be sure to subscribe to our YouTube channel to get more content from Board Gaming with Education! Episode Topics (timestamps are for podcast episode | video time stamps are available on YouTube) Board Gaming wi...
2021-05-25
37 min
Be The Serpent
Episode 84: Not With a Bang...
On this week's episode, we're talking about postapocalyptic fiction, specifically stories set in the wake of a climate apocalypse. The tentpoles are Trail of Lightning by Rebecca Roanhorse, the fanfic "Moebius" by AuroraNova and Mad Max: Fury Road. What We’re Into Lately The House of Niccolò series by Dorothy Dunnett Act Your Age, Eve Brown by Talia Hibbert Parks and Recreation The World Figure Skating Championship A Face Like Glass by Frances Hardinge love, in fire and blood by cicer Pract...
2021-04-21
1h 04
Massively OP Podcast
Massively OP Podcast Episode 315: The Wrath Baby strikes back
On this week’s show, Bree, Chris, Tyler, and Justin talk about Magic Legends' soft launch, World of Warcraft's business practices, Burning Crusade Classic's beta test, Elite Dangerous Odyssey, Raph Koster's manifesto, and mail about subscriptions and excessive currencies. It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your question to the show, use this link or call in to our voicemail at (734) 221-3973. Show notes: Intro Discussion: Evaluating Magic Legends' soft launch News: World of Warcraft alters game time purchase...
2021-03-30
1h 05
Board Gaming with Education
Episode 132 - What Game Design Can Teach Us About Life feat. Steve Dee
In this week’s episode of Board Gaming with Education, Dustin is joined by co-host Rodger Moore and guest Steve Dee to discuss the importance of game design, how game design overlaps with other aspects of our lives, and what we can learn from game design through an educator's lens. Join Dustin, Steve, and Rodger on this discussion of board games for learning. Episode Topics Board Gaming with Education Introduction: GBL Conference - 00:00 Welcome Rodger Back to the Show - 0:29 Who is Steve Dee? - 1:51 Tin Star Games - 3:28 Defining "Game Design" - 4:30 How to Think Li...
2021-03-22
45 min
Chiacchiere di Game Design
Una tecnica di scrittura
Salve a tutti, Io sono Paolo Gambardella e questo è il primo podcast in italiano dedicato al game design. Nella puntata di oggi do la mia opinione sui quattro discorsi più comuni che leggo e vedo in rete quando si parla di apprendimento del game design. In questo episodio vi mostro un modo semplice ed efficace di iniziare un progetto di gioco o di meccanica di gioco: narrare l'esperienza del giocatore. Iniziamo! Link Utili: - Intervento di Raph Ko...
2021-03-06
11 min
Board Gaming with Education
Episode 126 - Gamified Presentations with Viewhooo feat. Odon Sultz
In this week’s episode of Board Gaming with Education, Dustin is joined by Odon Sults to talk about ViewHooo and what gamified presentations can do for engagement. Episode Topics Board Gaming with Education Introduction: Instagram - 0:00 What is ViewHooo - 3:19 Emergent Experiences - 12:52 User Experience with ViewHooo - 17:38 Thumbs Up, Thumbs Down, Rapid Fire Lightning Round - 18:47 Games from this Episode [Links include games in our Board Gaming with Education Store or Amazon affiliate links]: Book - A Theory of Fun for Game Design by Raph Koster ...
2021-02-12
25 min
The A&P Professor
87 Micro-Credentials & Gamification in the A&P Course | Brown & Black Skin | Refresher Tests
Allowing students to earn badges in the A&P course provides motivation to master all the concepts and also provides granular documentation of learning beyond the transcripted course grade. Host Kevin Patton shares his experience, along with a discussion of skin color in teaching future health professionals and the use of refresher tests to get students ready for their A&P course. 00:00 | Quotation 00:46 | Refresher Tests 08:49 | Sponsored by AAA 10:13 | Black & Brown Skin 19:48 | Sponsored by HAPI 20:54 | Badges 1: Digital Micro-Credentials 29:06 | Sponsored by HAPS 30:07 | Badges 2: Gamification 38:11 | Staying Connected If you cannot see or activate the audio player click here. Apply for your...
2021-02-09
40 min
Education Bookcast
103. What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee
What Video Games Have to Teach Us About Learning and Literacy is a book that I read early in my education research quest. At the time, I thought that it had interesting points to make, but I was unclear on quite how to react to it. After several more years of reading and research, it's clear to me that this book is deeply flawed. First of all, the author redefines "literacy" in a very strange way. He takes any form of semiotic system to count as a "type" of literacy. So, for example, if you know how...
2021-01-25
1h 29
Book Movement
BBM 063 | A Theory of Fun for Game Design - Raph Koster | Gerick Toro
Business Book Movement - Notion360. Revisión Online del Libro: A Theory of Fun for Game Design - Raph Koster. Invitado: Gerick Toro. Únete a nuestra comunidad en Discord a través del siguiente enlace: https://bookmovement.co/discord See acast.com/privacy for privacy and opt-out information.
2021-01-21
1h 18
Behind Massive Screens - a Game Development Podcast
What is Game Design in Video Games? - The Fika Sessions [Episode 6]
In this episode of the Fika Sessions, Andrada Greciuc, Lead Game Designer at Massive Entertainment, joins host Petter Mårtensson to answer the question "What is Game Design in Video Games?". While the phrase "game design" might seem a bit abstract, and the job of “game designer” being one of those easily romanticized, Andrada makes her role easy to understand as she gives us the details of her craft from concept to release. Together, she and Petter tackle topics like design documents, collaboration between teams, systems design and of course, how to develop fun game features. Andrada also brought some class...
2021-01-19
35 min
Embedded
We’ll Pay Them in Fun (Repeat)
We spoke with Kathleen Tuite (@kaflurbaleen) about augmented reality, computer vision, games with a purpose, and meetups. Kathleen’s personal site (filled with many interesting projects we didn’t talk about) is SuperFireTruck.com. Her graduate work was in using photogrammetry to build models. Kathleen works for GrokStyle, a company that lets you find furniture you like based on what you see. GrokStyle is used in the Augmented Reality try-it-at-home IKEA Place app. Theory of Fun for Game Design by Raph Koster Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi...
2021-01-01
1h 07
Massively OP Podcast
Massively OP Podcast Episode 302: Your mail, our opinions
On this week’s show, Bree and Justin engage in their annual Christmas week mailbag spectacular! It's a whole episode of nothing but listener questions and topics, including discussions about crafting, exploring, the mind of Raph Koster, underwater combat, and more! It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your question to the show, use this link or call in to our voicemail at (734) 221-3973. Show notes: Intro Mailbag: Music and writing awards Mailbag: Should more MMO...
2020-12-22
1h 01
The Clockwork Game Design Podcast
A Conversation with Raph Koster
Hello all and welcome to another episode of the Clockwork Game Design Podcast! This is Raph’s second time on the podcast (the first time was Episode 37) but it’s always good to have him on the show. On this episode, Raph and I talk a lot about simulationist RPGs, some of his experience working on […]
2020-12-12
1h 04
Far Flung with Saleem Reshamwala
Virtual Worlds
Traveling is tricky right now and, for most, the boundaries of our worlds have shrunk dramatically. So a lot of people are spending a lot more time in virtual places, like Sea of Thieves, Fortnite, Ultima Online and more. Explore how these online worlds help us push past real-world boundaries and have vastly new experiences, even become new versions of ourselves—all without leaving the comfort of home.Check out guest Wes Locher’s book, Braving Britannia: Tales of Melancholy, Malice, and Peril in Ultima Online. You can learn more about Russell Quinn’s computer game, Linda & Joan...
2020-11-11
39 min
Men Podcasting Badly
Dualshock, it's Dualshock!
Episode 13 ‘Dualshock, it's Dualshock!’ This weeks games are E.T. The Extra-Terrestrial, Wave Race 64, Lair and Eternal Champions. Please like, share and review. We would like to thank you all for your support... Stay safe, Be excellent to each other. We hope you enjoy! Jacobz, Sketzz & CookiE The fantastic interview Sketzz talks about with Raph Koster on Countdown to Classic can be found here starting at 37.20: https://countdowntoclassic.com/2019/12/15/episode-128-raph-koster/#more-2128 Please check out Riskit Fiverr store and FB page https://www.fiverr...
2020-09-28
2h 28
Massively OP Podcast
Massively OP Podcast Episode 288: ArcheAge again
On this week’s show, Bree, Mia, and Justin discuss the surprising sequel to ArcheAge that's in development, LOTRO's controversial mini-expansion, Wizard101's documentary, Corepunk's potential, FFXI's missing mobile edition, and nefarious MMO sales tactics. It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so. Show notes: Intro Adventures in MMOs: WoW Classic, SWTOR, Black Desert, Echo of Soul, SWG, LOTRO News: Arche...
2020-09-15
1h 03
Grief Burrito Gaming Podcast
Leading A Triple A Game. Feat Carlos Sanchez | Episode 75 | Grief Burrito
Welcome to Episode 75 of Grief Burrito! This week the Burrito Bois have got a super special episode ahead for you. They managed to wrangle a real life Triple A Game Developer in the form of Carlos Sanchez who has worked on some seriously huge games like Madden, Destiny 1 & 2 and the Forza Horizon 4! They get super in-depth about what it's like during the process of creating a game with budgets in the millions, how to keep calm, how to stay focused and even the feeling of only shipping 20% of the game you want to make! It...
2020-08-26
1h 45
Home Of Sound
HoS 028: Lag - Finding Your Own Way, Passing Knowledge Forward To Support Others, The 2-hour Of Godness Of The DJ | Home Of Sound
Lag is a Dj and very respected producer, who is strong in creating grooves and rhythms, often offbeat but still dancefloor oriented. His music has made regular appearances on labels such as Mord, Elements, THEM and lately Upperberry, plus a number of remixes on imprints such as Green Fetish Records, Coincidence Records and Metempsychosis Records. Beside being a strong producer and touring DJ, Lag is also an active supporter of up and coming producers with a Twitch live stream and series of feedback sessions. In this chat, we go deep into making offbeat music, why this may / may not...
2020-08-21
1h 37
Wszystko: Gra
Optymalizacja
"Jeśli gracz dostanie okazję, to wyoptymalizuje sobie frajdę z gry" napisał Soren Johnson, jeden z projektantów kultowej Cywilizacji. Czy w takim razie optymalizacja to coś niepożądanego? I czym w zasadzie jest frajda, skoro już o tym mowa? KONTAKT DO NAS Śledź nas na fejsie: https://www.facebook.com/Wszystko-Gra-podcast-101639798000471/ Napisz nam maila: wszystko0.gra@gmail.com Znajdź nas: Michał https://www.linkedin.com/in/micha%C5%82-jeska-53625b86/ Kuba https://www.facebook.com/kuba.wisniewski.963 ODNOŚNIKI optymalizacja 1. «organizowanie jakichś działań, procesów itp...
2020-06-29
51 min
Industria de Jogos
Debate: O que faz um game designer?
Salve salve desenvolvedores! Nesta edição, Malegra e os membros da equipe Waldir e Ivan Garcia desmistificam o que faz um game designer, e dão dicas para as pessoas que pensam em abraçar esta apaixonante e às vezes incompreendida profissão. LINKS DESTE EPISÓDIO Livro Book of Lenses: https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/0123694965 Livro Theory of Fun: https://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210 Livro Level Up (Scott Rogers): https://www.amazon.com/Level-Guide-Great-Video-Design/dp/1118877160/ Palestra Bungie GDC: h...
2020-06-27
2h 02
Massively OP Podcast
Massively OP Podcast Episode 276: Opening the doors to Torchlight III and New World
On this week’s show, Bree and Justin adjust to the news that Torchlight III and New World are coming soon, look over Phantasy Star Online 2's content roadmap, touch base with Raph Koster's studio, follow up with a few controversial MMO studio efforts, and It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so. Show notes: Intro Adventures in MMOs: RIFT, Lord o...
2020-06-16
1h 01
GameStar Podcast
MMO-Special: »World of Warcraft und Destiny haben den MMOs geschadet« (Englisch)
Für die MMO-Veteranen Raph Koster und Gordon Walton ist der Singleplayer-Fokus von WoW und Destiny nicht das, wofür MMOs stehen sollten.
2020-06-10
59 min
Elixir Mix
EMx 090: Data pipelines through Broadway with Alex Koutmos
In this episode of ElixirMix, we visit with Alex Koutmos about data processing pipelines in Elixir using Broadway. His multi-part blog posts go beyond “making it work” to monitoring and visualizing the flow. We discuss using RabbitMQ to process, Grafana to visualize, and much more! Panelists Josh Adams Eric Oestrich Sophie DeBenedetto Mark Ericksen Guest Alex koutmos Sponsors CacheFly ____________________________________________________________ "The MaxCoders Guide to Finding Your Dream Developer Job" by Charles Max Wood is now available on Amazon. Get Your Copy Today! ____________________________________________________________ Links Bridge ConnectorRabbitMQGitHub dashbitco/broadwayGitHub elixir-lang/gen_stageBroadway, RabbitMQ, and the Rise of Elixir Part 1Broadway, RabbitMQ, and the Rise...
2020-03-17
36 min
Life As Spiritual Practice
Playing Games As Spiritual Practice
We think of game-playing as frivolous, indulgent, child-like. Game store owner and philosopher Kylie Prymus shares how games have changed his life, and will leave you wanting to find a game to play with your loved ones, to experience the rich field of relationship-building and spiritual insight that awaits you on the board.SHOW NOTESGames UnlimitedReiner KniziaTheory of Fun for Game Design by Raph KosterThe Grasshopper: Games, Life, and Utopia by Bernard SuitsTED Talk by Jane McGonigalCenter for Play...
2020-03-03
00 min
The Being Virtual Podcast - with Bob Cooney
EP30 Bob Cooney's Virtual Reality Deep Dive - Amusement Expo Preview (Part 3)
Amusement Expo International is an annual event for the coin-operated and revenue-gathering amusement that features and showcases vendors, developers and businesses and brings new technologies and networking opportunities under one roof. The convention is held every March at the Las Vegas Convention Center. More info about Amusement Expo can be found here: https://www.amusementexpo.org In this episode, Bob will be talking about Amusement Expo 2019 and what to expect there. Bob will also be joined by Jan Goetgeluk from Virtuix, and they will talk about the initial week's results from their first installation of...
2020-01-22
17 min
The Being Virtual Podcast - with Bob Cooney
EP29 Bob Cooney's Virtual Reality Deep Dive - Amusement Expo Preview (Part 2)
Amusement Expo International is an annual event for the coin-operated and revenue-gathering amusement that features and showcases vendors, developers and businesses and brings new technologies and networking opportunities under one roof. The convention is held every March at the Las Vegas Convention Center. More info about Amusement Expo can be found here: https://www.amusementexpo.org In this episode, Bob will be talking about Amusement Expo 2019 and what to expect there. Bob will also be joined by Jan Goetgeluk from Virtuix, and they will talk about the initial week's results from their first installation of...
2020-01-22
18 min
The Being Virtual Podcast - with Bob Cooney
EP28 Bob Cooney's Virtual Reality Deep Dive - Amusement Expo Preview (Part 1)
Amusement Expo International is an annual event for the coin-operated and revenue-gathering amusement that features and showcases vendors, developers and businesses and brings new technologies and networking opportunities under one roof. The convention is held every March at the Las Vegas Convention Center. More info about Amusement Expo can be found here: https://www.amusementexpo.org In this episode, Bob will be talking about Amusement Expo 2019 and what to expect there. Bob will also be joined by Jan Goetgeluk from Virtuix, and they will talk about the initial week's results from their first installation of...
2020-01-22
17 min
Countdown To Classic
Episode #128 - Raph Koster
It's the penultimate episode of Countdown To Classic, and the show continues to bring in the big guns of MMORPG gaming, as well as a bunch of the WoW Classic community for a chat. Today, we kick off with a chat about battlegrounds with show favourite Marky Mark, and the 'new meta' that Classic players are experiencing through the Alterac Valley, and to a lesser extent, Warsong Gulch grind. After that, Josh is joined for an epic chat with MMORPG legendary designer Raph Koster, the current CEO of Playable Worlds, and former lead designer and creative director of Ultima Online...
2019-12-15
4h 34
Dev Game Club
DGC Ep 187: World of Warcraft (part one)
Welcome to Dev Game Club, where we this week we start a new series with a bit of a different goal: a game we'll play for an initial couple of episodes and then return to from time to time. We discuss 2004's seminal and crowning MMORPG World of Warcraft, discussing the year in which it came out, a history (personal and not) of MMOs, and then dig a bit into the initial hours of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up...
2019-11-20
1h 22
6 Pixels Under
6 Pixels Under Podcast #53 - Anet CEO Leaves + New CCP alumni Studio + ALL MMO NEWS
Start = 0:30 Carde and N.S explaining the changes to discord and podcast - 3:00 Raph Koster's Playable Worlds - 18:50 Mike O'Brien Leaves ANet - 25:20 CCP, Remedy, Next Games launch new MMO-focused studio - 33:50 Slay Together MMO developed by a single developer and mini MMO projects - 40:45 Pantheon's Lead post on forums - 51:45 ArcheAge Unchained opens public test server - 1:13:10 MassivelyOP article about Ashes of Creations - 1:28:00 Future of MMOs - 1:50:40 Parting words - 2:09:00
2019-10-11
2h 08
Massively OP Podcast
Massively OP Podcast Episode 241: The MMO industry reshuffles its deck
On this week’s show, Bree and Justin check out a reshuffled MMO industry, with new projects for Mike O'Brien and Raph Koster, Funcom's new overlords, and Red Dead Online's long-awaited arrival for PCs. Plus, there's an ArcheAge Unchained interview with Merv Lee Kwai that you just have to hear! It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so. Show notes: Intro...
2019-10-08
1h 01
This Week in Games
10.6.2019 - A F2P world without loot boxes
Psyonix explores a world without loot boxes. The Writers Guild Awards give the ol’ middle finger to game writers. Industry legend Raph Koster is getting back to his MMO roots. Music by Proviant Audio: http://freemusicarchive.org/music/Proviant_Audio/Welcome_Wilderness/Just_Like_That
2019-10-08
00 min
6 Pixels Under
6 Pixels Under Podcast #49 - Arcade Memories + Bless Offline + MMO World > Game
Start and greetings - 0:25 Cyberpunk 2077 will have multiplayer - 2:25 Good ol' aracade places - 5:45 Lineage and korean game market - 21:00 Archeage Unchained - 34:35 N.S's white buffalo: "I want to do MMO reviews" - 40:20 Bless online goes offline - 0:52:50 Chronicles of Elyria - 1:14:20 Let's stop making MMO games and make MMO worlds - 1:38:30 Alpha, pre-alpha and excuses - 1:51:00 What drives retention by Raph Koster - 1:55:00 (not) replacing real life with MMO life - 2:16:20 N.S dream - CBD gaming bar & arcades - 2:20:00 If you know/worked in interesting arcade place, tell N.S EVERYTHING! - 3:54:10 Vigilante Gastropub & Games - 3:10:00 Parting...
2019-09-13
3h 28
The Art of LiveOps
Game Designer: Raph Koster
What do you think is the #1 predictor for retention? In our first episode, we talk with Raph Koster, a legendary game designer who has worked in online games since 1993 and was the lead designer behind Ultima Online as well as the creative director for Star Wars Galaxies. Raph was there at the birth of modern LiveOps in early MUDs and MMORPG games, so what better guest to answer these and other burning questions for our first episode?Support the show
2019-08-02
1h 03
Think Like A Game Designer
Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)
Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote _A Theory of Fun for Game Design_ which highlights Edutainment as the driving force behind great games. He speaks all over the world on the subject of game design and I’m super excited to have him here with us to share his knowledge. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/su...
2019-04-23
1h 25
Engaged Family Gaming Podcasts!
Pokemon Sword and Shield; Raph Koster's Theory of Fun!
This week Stephen and Amanda share their thoughts on Pokemon Sword/Shield, and discuss Raph Koster's Theory of Fun. What do you think? Sound off in the comments and let us know your thoughts! Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On! Follow us on Facebook! Like us on Twitter! Follow us on Instagram! Subscribe to our Newsletter! Subscribe to our Podcast!
2019-03-11
1h 12
Engaged Family Gaming Podcasts!
Pokemon Sword and Shield; Raph Koster's Theory of Fun!
This week Stephen and Amanda share their thoughts on Pokemon Sword/Shield, and discuss Raph Koster's Theory of Fun. What do you think? Sound off in the comments and let us know your thoughts! Make sure to keep your eyes on Engaged Family Gaming for all of the latest news and reviews you need to Get Your Family Game On! Follow us on Facebook! Like us on Twitter! Follow us on Instagram! Subscribe to our Newsletter! Subscribe to our Podcast! --- Send in a voice...
2019-03-11
1h 12
Gamers With Jobs - Conference Call
GWJ Conference Call Episode 645
This week Shawn, Sean Sands, Allen and Julian talk about game loops and Raph Koster's Theory of Fun.
2019-02-20
1h 45
6 Pixels Under
6 Pixels Under Podcast # 21 Apex Legends Talk + Disney satisfied with EAs handling of Star Wars
Welcome to episode 21 of the 6 Pixels Under podcast. This week we spoke about the success of Apex Legends, and Respawn. I ranted about Disney saying they were satisfied with EAs handling of the Star Wars license and pointed out how grim it is about the future handling as well. I then wanted to rant about why Star Wars Galaxies, one of my first MMORPGs was one of the best gaming experiences I have had. And how many of it's systems I would put up there with any other MMORPG, and in some cases it features still genre defining systems like...
2019-02-13
2h 13
a certain Page
Episode 69 - Games for Survival
From Raph Koster's A Theory of Fun for Game Design
2018-12-18
01 min
TLDCast Podcast
Special Guest Margie Meacham Talking About the Brain
Today we are joined by Margie Meacham who is an author and learning consultant and an expert in applying the latest discoveries from the converging fields of learning science and artificial intelligence to enhance learning and performance. Margie is the Chief Freedom Officer of Learningtogo and hosts a Top Ten podcast on the science of learning. The author of “Brain Matters: How to help anyone learn anything using neuroscience” believes that if you understand how the brain works you will become a better teacher, trainer, leader, spouse or parent and have more fun doing it. Today Margie and Brent talk...
2018-12-10
57 min
Jømp - Spill Og Litt Til
Konsoll 2018 Del 1 (Ali Cedroni, Jake Clark, Daniel Clatworthy og Raph Koster) - Jømp #8 05.11.2018
Jømp fikk lov å intervjue gjester fra Konsoll 2018! Tusen takk til Konsoll-teamet for all hjelp!
2018-11-05
45 min
Stay Forever - Retrogames & Technik
Diablo (SF 80)
Hab ich da grad gegen _Lust-Schlamm der Unreine_ gekämpft? Jetzt fühle ich mich... schmutzig. Spiele: Diablo, Warcraft: Orcs & Humans, Doom, Dungeon Keeper, Dune II: The Building of a Dynasty, Ultima, Ultima VI: The False Prophet, NBA Jam, Justice League Task Force, Rogue, NetHack, Moria, Wing Commander, Wing Commander: The Secret Missions, Magic: The Gathering, X-COM: UFO Defense, Warcraft II: Tides of Darkness, Alien Breed, Dungeons & Dragons, Diablo II, Diablo: Hellfire, Diablo III, Might and Magic, World of Warcraft, PlayerUnknown’s Battlegrounds, Starcraft, Final Fantasy VIII, Warcraft III: Reign of Chaos, Tetris, Path of Exile, Dungeon Siege, Titan Ques...
2018-07-26
2h 02
Embedded
We’ll Pay Them in Fun
We spoke with Kathleen Tuite (@kaflurbaleen) about augmented reality, computer vision, games with a purpose, and meetups. Kathleen’s personal site (filled with many interesting projects we didn’t talk about) is SuperFireTruck.com. Kathleen works for GrokStyle, a company that lets you find furniture you like based on what you see. GrokStyle is used in the Augmented Reality try-it-at-home IKEA Place app. Theory of Fun for Game Designby Raph Koster Flow: The Psychology of Optimal Experienceby Mihaly Csikszentmihalyi Language translating/learning app and online game is Duolingo TensorFlow in Javascript HCOMP 2018: Human Computer Conf...
2018-07-13
1h 07
Massively OP Podcast
Massively OP Podcast Episode 174: Fallout vs. Elder Scrolls
On this week’s show, Bree and Justin take tentative steps into the early reveals of E3 -- including Fallout 76, Elder Scrolls Online, Anthem, and Final Fantasy XIV, all while dealing with a ton of updates and even an expansion launch. June is here, and we're all gaming hard! It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so. Show notes: I...
2018-06-12
1h 02
Dev Game Club
DGC Ep 116: Dark Forces (part three)
Welcome to Dev Game Club, where we are finishing 1995's Star Wars: Dark Forces. We talk a bit about the final levels of the game while punching dragons and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: We finished the game! Podcast breakdown: 0:44 DF Discussion 59:08 Break 59:38 Takeaways Issues covered: the Kell dragon, entirely too much discussion of dragon types, being unsure what to do, not matching up with the fantasy, puzzle elements in fighting...
2018-06-06
1h 31
Room Escape Divas - Inverse Genius
64 - The Trust Spectrum and Escape Rooms (Playing with Strangers)
In response to the controversial topic of public games and playing with strangers, Scott Nicholson shared this wonderful post on the FB Enthusiast group called The Trust Spectrum by Raph Koster, game designer, and author of A Theory of Fun for Game Design.Manda and Errol discuss the Trust Spectrum and see how it applies to escape rooms!
2018-04-27
00 min
Dev Game Club
DGC Ep 109: God of War (part one)
Welcome to Dev Game Club, where we are beginning our series on 2005's God of War. We set the game in its time, an interesting time at the end of a console lifecycle as new machines loomed on the horizon, and then turn to the game itself before hitting feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the desert / through Athens Podcast breakdown: 0:44 Segment 1: God of War 50:35 Break 51:06 Segment 2: Feedback Issues covered: the console lifecycle, PS2 inst...
2018-04-18
1h 14
Ludology
Ludology Episode 169 - Raphic Design
Gil and Geoff are thrilled to welcome Raph Koster, author of A Theory of Fun, and video game designer. We talk about a wide range of topics, include MMOs, keeping players engaged, emotions in games, and, of course, fun. Duration: 1:28:41
2018-02-11
1h 28
TLDCast Podcast
A Book Review with Kristen Hayden Safdie
Excellent TLDCast conversation with Kristen Hayden Safdie, where we did our first TLDCast book review on A Theory of Fun for Game Design by Raph Koster. Great book, great episode! This podcast is powered by ZenCast.fm
2018-01-22
1h 01
Massively OP Podcast
Massively OP Podcast Episode 147: Daybreak but not that one
On this week’s show, Justin and Bree get crazy into minimaps, probably more than you've ever heard a podcast talk about the subject. Trust us, it's a good thing. As the year races to a close, there's a lot to talk about with new patches, land for sale, the cost of making games, and more! It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do s...
2017-12-05
59 min
Spam Spam Spam Humbug
Spam Spam Spam Humbug 91 - Ultima Online Again (With Raph Koster)
In which Raph Koster (Designer Dragon, the original designer working on Ultima Online); tells still yet more stories from that game's earliest years. Full show notes at spamspamspamhumbug.com. --- Send in a voice message: https://anchor.fm/ssshpodcast/message
2017-10-18
1h 28
Spam Spam Spam Humbug
Spam Spam Spam Humbug 90 - Ultima Online Turns 20 (With Raph Koster)
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof? Full show notes at spamspamspamhumbug.com. --- Send in a voice message: https://anchor.fm/ssshpodcast/message
2017-10-04
1h 35
Getting2Alpha
Richard Garriott on systems thinking and meaningful challenges
Richard Garriott is a pioneering game designer, gifted world-builder second-generation astronaut, arctic explorer - and ever-inspiring creative force. I first met Richard when I was teaching online community design at Stanford; half my class was in the Beta for Ultima Online, and I jumped in enthusiastically to learn the ropes. I ended up working with Richard, Raph Koster and their amazing crew of developers through the launch & growth of that early graphic MMO. Like many great game designers, Richard is a sophisticated systems thinker who sees the world through a unique lens that's on full display in this far-ranging & fascinating...
2017-04-21
50 min
The GamesIndustry.biz Microcast
GDC 2017: Part II with Raph Koster and Justin Ma - The GamesIndustry.biz Podcast
In the second of our GDC 2017 specials, Dan is joined by long-serving game designer Raph Koster and Subset Games co-founder Justin Ma. The trio discusses how the Game Developers Conference has evolved over the years, as well as the changing role of consumer and industry events - particularly for indies. They also ponder the biggest challenges that independent developers face today, including the ever-looming obstacle of discoverability, and the rise of indie publishers. As always, you can find more news, insight and analysis at www.gamesindustry.biz. Learn more about your...
2017-03-21
38 min
Massively OP Podcast
Massively OP Podcast Episode 107: Dark Knight rises
This week on the show, Justin and Bree celebrate a couple of hearty MMO updates, empathize over a pair of titles getting maintenance moded (is that a phrase?), and reunite with Raph Koster in his latest crafting efforts. It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so. Show notes: Intro Adventures in MMOs: World of Warcraft, Torment, G...
2017-03-07
1h 15
Education Bookcast
37. A Theory of Fun for Game Design by Raph Koster
The words "theory" and "fun" in such close proximity may make you suspicious. Or, they may make you curious. "Fun" is one of those ideas that is so natural and intuitive, and yet for that very reason is so hard to pin down. Raph Koster has a somewhat peculiar view of what fun is: "Fun is just another word for learning." As the head of Sony Online Entertainment, I'm inclined to believe him. If fun is learning, how do we ensure everyone in education gets more of it - and the right kind? This book...
2017-02-19
54 min
The Mindfluence Revolution
068: Ignite the Attractive Power of Fun for Sustainable Business Success
Fun drastically increases your clients’ and the public’s interest in engaging with you and your company. That is because Fun is a powerful contributor to the high, positive energy state of flow when you’re fully engaged in the present moment and it’s tied into dopamine release with a sense of pleasure in the activity. Fun also fosters a workplace culture that’s highly productive and profitable. Among companies denoted as Great in Fortune’s 100 best companies to work for, 81% of employees said they work in a Fun environment. Would yours say that? Tune in as we explore some...
2016-06-22
00 min
Getting2Alpha
Raph Koster on the nature of gaming
Raph Koster is a leading expert in social gaming worlds. He’s best known for his work seminal MMOs like Ultima Online and Star Wars: Galaxies - and his influential book “A Theory of Fun” - a must-read if you want to understand the deep connection between games & learning. Raph is a multi-talented renaissance man - designer, artist, musician, and poet - someone who knows a LOT about bringing ideas to life. Listen in and get a shot of Raph’s relentless, inspiring creative energy.
2016-06-06
27 min
The Game Developers Radio
Game Dev Book Club 01 - A Theory Of Fun For Game Design
For the first episode of the game dev book club we discuss the often recommended A Theory of Fun for Game Design by Raph Koster.
2016-01-16
14 min
The Game Developers Radio
Game Dev Book Club 01 - A Theory Of Fun For Game Design
For the first episode of the game dev book club we discuss the often recommended A Theory of Fun for Game Design by Raph Koster.
2016-01-16
14 min
The Game Developers Radio
Game Dev Book Club 01 - A Theory Of Fun For Game Design
For the first episode of the game dev book club we discuss the often recommended A Theory of Fun for Game Design by Raph Koster.
2016-01-16
14 min
The Game Developers Radio
Game Dev Book Club 01 - A Theory Of Fun For Game Design
For the first episode of the game dev book club we discuss the often recommended A Theory of Fun for Game Design by Raph Koster.
2016-01-16
14 min
the1st10minutes
045 - Earthworm Jim, LEGO: The Hobbit
("It's Explained In The A.R.G.") 0:01:37 - Earthworm Jim 0:48:32 - LEGO: The Hobbit 1:37:09 - The Plugz On this week's show, Aaron journeys back to the far-flung past of platforming. Tony solves problems by smashing everything. And, of course, the Statler and Waldorf laughs have been replaced by The Penguin. Other mentions include: Walk the Dinosaur (song), Whip It (song), Push It (song), Bang Bang (song), Hey (song), Super Mario Bros., Harry Shearer (actor), Hank Azaria (actor), Dan Castellaneta (actor), Mel Blanc (actor), Albert Einstein (physicist), Super Meat Boy, Super Mario Maker, Space Invaders, Double Fine (developer), Greg Rice (developer...
2015-11-20
00 min
Script Lock
Brendon Chung & Brie Code
Brendon (creator of Barista, Gravity Bone, Flotilla, Air Forte, Atom Zombie Smasher, and Thirty Flights of Loving) and Brie (formerly of Ubisoft Montreal where she worked on the AI systems for the Assassin's Creed franchise and was lead programmer on Child of Light) join us on our very first episode to discuss narrative systems, whether or not cutscenes are evil, the systemic possibilities of a game based on The Good Wife, procedurally generated stories and level design, what an open world game without a main quest would be like, silent protagonists, if narrative is a game mechanic, and much...
2015-10-02
1h 37
Up Up Down Down
24. Walking with a Voiceover
Daniel Cook of Spry Fox joins us to discuss content-focused and system-focused game design. We talk about the rise of narrative games like Gone Home and Journey, and contrast them to system-centric games that offer deeper gameplay, at the expense of greater risk to game developers. We talk about how these forces have affected Spry Fox’s games, and dig in to their latest, Road Not Taken. Dan’s Lost Garden article, How game forms are shaped by their environment Full Indie Summit Machinations Dan’s previous game, Triple Town Great games that seems obvious in retrospect, like Letter...
2014-08-15
1h 14
MediaSnackers Podcast
MS Podcast#139
Featuring Raph Koster, founder and president of Metaplace plus an "In Dialogue" session with Donna Stevens, Director of Implementation, for Quest Atlantis at Indiana University and Steven Caldwell, Coordinator of Online Learning, MLC school, Sydney. Agree, disagree, like, don't like...? Feel free to leave a comment at http://mediasnackers.com/2009/06/ms-podcast139-rezed-podcast33/
2009-06-04
24 min
VirginWorlds MMORPG Podcast
VirginWorlds Podcast #142 - GDC 2009
Finally, the audio portion of GDC 2009 coverage from your intrepid (but slow producing) podcast team: Brent and Darren. This one is rather dense. Enjoy.Line Up:- Intro with Shawn from Massively- Worlds in Motion Kick off from Raph Koster- Habbo Hotel Games Mechanics in a Social World- MMO Metrics from Daniel James at Three Rings- Wizard 101 with Kings Isle Entertainment- File Catalyst data transfer- NetDog MMO Server Technology- Player Retention in Game Design with SOE- Directed Gameplay in WOW w...
2009-04-07
2h 36
VirginWorlds MMORPG Podcast
VirginWorlds Podcast #108
And now, the final segments from GDC 2008. You thought it would never end, but this is it. Tune in. - Vivox integrating with SOE - Multiverse making great strides - Exanimus is one creepy MMO - You want to hear about Spellborn! - Raph Koster inspires us all Enjoy.
2008-03-17
42 min
MIT Comparative Media Studies/Writing
Futures of Entertainment 2: "Fan Labor"
There is growing anxiety about the way labor is compensated in Web 2.0. The accepted model -- trading content in exchange for connectivity or experience -- is starting to strain, particularly as the commodity culture of user-generated content confronts the gift economy which has long characterized the participatory fan cultures of the web. The incentives which work to encourage participation in some spaces are alienating other groups and many are wondering what kinds of revenue sharing should or could exist when companies turn a profit based on the unpaid labor of their consumers. What do we know now about the "architecture...
2007-11-15
2h 08