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The Killscreen Podcast
Your Body Is Being Compressed—Lisa Jamhoury on Lossy, Grief, and the Digital Body
Lisa Jamhoury is an artist and performer working at the intersection of the physical body and computation. Her Capture Series—five years in the making—investigates what it means to live through digital representations of ourselves. Lossy, the newest piece in the series, had its world premiere at South by Southwest 2025.In this episode, I talk with Lisa about how a traumatic car accident sent her from circus performance into software design, a 1940s sculpture called Norma that explains everything wrong with how we build technology today, what it actually feels like to walk through Lossy, and why...
2026-06-02
16 min
The Killscreen Podcast
Your Body Is Being Compressed—Lisa Jamhoury on Lossy, Grief, and the Digital Body
Lisa Jamhoury is an artist and performer working at the intersection of the physical body and computation. Her Capture Series—five years in the making—investigates what it means to live through digital representations of ourselves. Lossy, the newest piece in the series, had its world premiere at South by Southwest 2025.In this episode, I talk with Lisa about how a traumatic car accident sent her from circus performance into software design, a 1940s sculpture called Norma that explains everything wrong with how we build technology today, what it actually feels like to walk through Lossy, and why...
2026-06-02
16 min
The Killscreen Podcast
Telling the Bees: Kyriaki Goni on Building a Game from a Stranger's Gift
In this episode, I talk with Greek artist Kyriaki Goni about Telling the Bees —her in-development game about a character called the Bee-Seeker, searching for the last surviving bees in a near-future Aegean archipelago on the edge of ecological collapse.We get into the ritual that gives the game its name, the anthropological research behind every design decision, and why she wants players to physically perform the waggle dance to unlock parts of the game.This is exactly the kind of work I cover at Killscreen: art that uses interactivity to reveal something true about th...
2026-05-26
13 min
The Killscreen Podcast
Telling the Bees: Kyriaki Goni on Building a Game from a Stranger's Gift
In this episode, I talk with Greek artist Kyriaki Goni about Telling the Bees —her in-development game about a character called the Bee-Seeker, searching for the last surviving bees in a near-future Aegean archipelago on the edge of ecological collapse.We get into the ritual that gives the game its name, the anthropological research behind every design decision, and why she wants players to physically perform the waggle dance to unlock parts of the game.This is exactly the kind of work I cover at Killscreen: art that uses interactivity to reveal something true about th...
2026-05-26
13 min
The Killscreen Podcast
The Level Designer Who Went Underwater
Jakob Kudsk Steensen has spent fifteen years building a practice that doesn't fit neatly into any single category. He's not a game designer in the commercial sense. He's not exactly a filmmaker or a sculptor. He's someone using the tools of game engines to document ecologies that are disappearing.In this conversation, we talk about how he started modifying Unreal Tournament at 12 and never really stopped. We talk about why Fortnite's commercial success is directly responsible for the expressive tools artists like Jacob now use for free. We talk about the Far Cry 2 modification he made seventeen...
2026-05-19
20 min
The Killscreen Podcast
The Level Designer Who Went Underwater
Jakob Kudsk Steensen has spent fifteen years building a practice that doesn't fit neatly into any single category. He's not a game designer in the commercial sense. He's not exactly a filmmaker or a sculptor. He's someone using the tools of game engines to document ecologies that are disappearing.In this conversation, we talk about how he started modifying Unreal Tournament at 12 and never really stopped. We talk about why Fortnite's commercial success is directly responsible for the expressive tools artists like Jacob now use for free. We talk about the Far Cry 2 modification he made seventeen...
2026-05-19
20 min
The Killscreen Podcast
Lou Faroux: Internet Collapse, the Sewing Circle, and Building Digital Worlds from Queer Hollywood History
I sat down with Lou Faroux—French artist and filmmaker—to talk about growing up on The Sims, why she spent years making films before she ever touched a game engine, and what it means to treat internet collapse as an art subject rather than a catastrophe.Lou's practice is hard to categorize, which is exactly why I find it so interesting. She uses game engines, deepfakes, found footage, and AI avatars to ask something most of us feel but struggle to name: what did the internet do to us? Not what it gave us — what it did to...
2026-05-13
28 min
The Killscreen Podcast
Lou Faroux: Internet Collapse, the Sewing Circle, and Building Digital Worlds from Queer Hollywood History
I sat down with Lou Faroux—French artist and filmmaker—to talk about growing up on The Sims, why she spent years making films before she ever touched a game engine, and what it means to treat internet collapse as an art subject rather than a catastrophe.Lou's practice is hard to categorize, which is exactly why I find it so interesting. She uses game engines, deepfakes, found footage, and AI avatars to ask something most of us feel but struggle to name: what did the internet do to us? Not what it gave us — what it did to...
2026-05-13
28 min
The Killscreen Podcast
Can Art Fight Climate Change? Kara Stone & Joshua Dawson on Solar Servers, Degrowth, and Making Work in a Crisis
What does it cost—materially, ethically, psychologically—to make digital art about the climate crisis?I brought together two artists who are building things inside the very systems they're critiquing. Kara Stone is a game designer based in Calgary who runs Solar Server, a solar-powered web server hosting low-carbon games from her apartment balcony. Her latest game, Known Mysteries, is set in a near-future Alberta where oil and tech have fused into something indistinguishable. Joshua Ashish Dawson is a speculative designer and filmmaker who builds fictional climate futures from CGI and live action — ghost towns in the At...
2026-05-05
21 min
The Killscreen Podcast
Can Art Fight Climate Change? Kara Stone & Joshua Dawson on Solar Servers, Degrowth, and Making Work in a Crisis
What does it cost—materially, ethically, psychologically—to make digital art about the climate crisis?I brought together two artists who are building things inside the very systems they're critiquing. Kara Stone is a game designer based in Calgary who runs Solar Server, a solar-powered web server hosting low-carbon games from her apartment balcony. Her latest game, Known Mysteries, is set in a near-future Alberta where oil and tech have fused into something indistinguishable. Joshua Ashish Dawson is a speculative designer and filmmaker who builds fictional climate futures from CGI and live action — ghost towns in the At...
2026-05-05
21 min
The Killscreen Podcast
100 Strangers, One Controller: Making asses.masses with Patrick Blenkarn & Milton Lim
Patrick Blenkarn and Milton Lim are the Canadian theater-makers behind asses.masses — an eight-hour live RPG where an audience shares a single controller to guide a group of unemployed donkeys fighting to reclaim their labor from machines. It's toured from Helsinki to Los Angeles, and after 55 performances, no two shows have ever gone the same way.In this conversation, we talk about how they built the game from YouTube tutorials in a 300-seat theater with no budget, why donkeys became their central symbol (the answer involves a 15th-century woodcut, the global skin trade, and four years of...
2026-04-28
37 min
The Killscreen Podcast
100 Strangers, One Controller: Making asses.masses with Patrick Blenkarn & Milton Lim
Patrick Blenkarn and Milton Lim are the Canadian theater-makers behind asses.masses — an eight-hour live RPG where an audience shares a single controller to guide a group of unemployed donkeys fighting to reclaim their labor from machines. It's toured from Helsinki to Los Angeles, and after 55 performances, no two shows have ever gone the same way.In this conversation, we talk about how they built the game from YouTube tutorials in a 300-seat theater with no budget, why donkeys became their central symbol (the answer involves a 15th-century woodcut, the global skin trade, and four years of...
2026-04-28
37 min
The Killscreen Podcast
Vadim Nickel Is Waiting for Games to Hear Themselves
What does it mean to really listen to a game? Vadim Nickel is a researcher and game developer at Concordia University who studies exactly that question. His recent survey of sound-first games—titles where music and sound drive the action rather than just accompany it—turns up only 43 examples across nearly four decades of game history. That scarcity is itself the story. We talk about why the tools to make these games have only recently caught up to the ambition, what film sound theory can teach us about how players hear, and why the most interesting territory in game audi...
2026-04-21
12 min
The Killscreen Podcast
Vadim Nickel Is Waiting for Games to Hear Themselves
What does it mean to really listen to a game? Vadim Nickel is a researcher and game developer at Concordia University who studies exactly that question. His recent survey of sound-first games—titles where music and sound drive the action rather than just accompany it—turns up only 43 examples across nearly four decades of game history. That scarcity is itself the story. We talk about why the tools to make these games have only recently caught up to the ambition, what film sound theory can teach us about how players hear, and why the most interesting territory in game audi...
2026-04-21
12 min
The Killscreen Podcast
The Body Is the Controller: Symoné on Circus, Memory, and Live Play
Symoné is a British-American interdisciplinary artist working at the intersection of circus, dance, and game technologies. Her piece Nullspace Motel is a one-hour live performance where audience members are pulled from their seats to play a custom video game — and what they do shapes the story unfolding on stage in real time.In this conversation, we talk about how a childhood encounter with Katamari Damacy cracked open her sense of what games could be, why she designs explicitly for people who think games aren't for them, and what it means to put a spotlight on a single pla...
2026-04-19
22 min
The Killscreen Podcast
The Body Is the Controller: Symoné on Circus, Memory, and Live Play
Symoné is a British-American interdisciplinary artist working at the intersection of circus, dance, and game technologies. Her piece Nullspace Motel is a one-hour live performance where audience members are pulled from their seats to play a custom video game — and what they do shapes the story unfolding on stage in real time.In this conversation, we talk about how a childhood encounter with Katamari Damacy cracked open her sense of what games could be, why she designs explicitly for people who think games aren't for them, and what it means to put a spotlight on a single pla...
2026-04-19
22 min
The Killscreen Podcast
Dance Moms Trained a Generation to Perform for Algorithms
Competition dance trained young girls to hold their bodies in anticipation of judgment—to perform flawlessly, make difficulty look effortless, and measure themselves in real time against a crowd.TikTok rewarded all of that. This was not a coincidence.In this episode, I'm writing about Maya Man's StarQuest, a lecture-performance I saw at LA Dance Project—a work built from 111 AI-generated eight-second clips, each manually restaged from screenshots of Dance Moms episodes, generated using Google's Veo model, and shuffled endlessly by a custom app that never plays them in the same order twice.T...
2026-04-15
07 min
The Killscreen Podcast
Dance Moms Trained a Generation to Perform for Algorithms
Competition dance trained young girls to hold their bodies in anticipation of judgment—to perform flawlessly, make difficulty look effortless, and measure themselves in real time against a crowd.TikTok rewarded all of that. This was not a coincidence.In this episode, I'm writing about Maya Man's StarQuest, a lecture-performance I saw at LA Dance Project—a work built from 111 AI-generated eight-second clips, each manually restaged from screenshots of Dance Moms episodes, generated using Google's Veo model, and shuffled endlessly by a custom app that never plays them in the same order twice.T...
2026-04-15
07 min
The Killscreen Podcast
What If A Love Eternal's Story Doesn't Explain Itself?
Toby Alden is a game designer and DJ based in Los Angeles. Their platformer Love Eternal — released today — is an eight-year collaboration with their brother Sam that grew from an earlier, near-unbeatable freeware game called Love. In this conversation, Toby talks about making music and games in parallel, the surprising amount of work a single animation frame can do, why they let the story operate on dream logic, and what it feels like to hand a creative problem to someone you trust completely.(00:00) - Does the Story Have to Connect to the Mechanics? (01:55) - Cave Stor...
2026-02-19
41 min
The Killscreen Podcast
What If A Love Eternal's Story Doesn't Explain Itself?
Toby Alden is a game designer and DJ based in Los Angeles. Their platformer Love Eternal — released today — is an eight-year collaboration with their brother Sam that grew from an earlier, near-unbeatable freeware game called Love. In this conversation, Toby talks about making music and games in parallel, the surprising amount of work a single animation frame can do, why they let the story operate on dream logic, and what it feels like to hand a creative problem to someone you trust completely.(00:00) - Does the Story Have to Connect to the Mechanics? (01:55) - Cave Stor...
2026-02-19
41 min
The Killscreen Podcast
He Fed a Classic Anthropology Text To Make An AI Game. Here's What Happened.
In 1922, Bronislaw Malinowski’s Argonauts of the Western Pacific changed anthropology forever, introducing the world to "thick description" and the rigors of deep fieldwork. A century later, researcher Michael Hoffman is bringing that text into the future.In this episode, Jamin Warren sits down with Hoffman—a computer scientist and anthropologist at one of Germany’s premier supercomputing centers—to discuss his creation of the "Anthrogame." By feeding classic ethnographic texts into Large Language Models, Hoffman has built a playable Dungeon Master version of Trobriand society, where players navigate the complex social and economic rituals of the South Pa...
2026-02-13
58 min
The Killscreen Podcast
He Fed a Classic Anthropology Text To Make An AI Game. Here's What Happened.
In 1922, Bronislaw Malinowski’s Argonauts of the Western Pacific changed anthropology forever, introducing the world to "thick description" and the rigors of deep fieldwork. A century later, researcher Michael Hoffman is bringing that text into the future.In this episode, Jamin Warren sits down with Hoffman—a computer scientist and anthropologist at one of Germany’s premier supercomputing centers—to discuss his creation of the "Anthrogame." By feeding classic ethnographic texts into Large Language Models, Hoffman has built a playable Dungeon Master version of Trobriand society, where players navigate the complex social and economic rituals of the South Pa...
2026-02-13
58 min
The Killscreen Podcast
The Dog, The War, & The Souls You Can't Save
War games let you be a hero. Alan Kwan's games make you helpless.In this conversation, we explore Scent—a 20-minute experience where you play a dog witnessing an unnamed war. No shooting. No saving. Just survival, souls, and the anxiety of watching violence you can't stop.Kwan spent seven years developing Scent with no budget, transforming it from a sci-fi project about his father losing vision into a meditation on human brutality from an animal's perspective. The result premiered at Tribeca Festival 2025 and earned an Honorary Mention at Prix Ars Electronica....
2026-01-08
27 min
The Killscreen Podcast
The Dog, The War, & The Souls You Can't Save
War games let you be a hero. Alan Kwan's games make you helpless.In this conversation, we explore Scent—a 20-minute experience where you play a dog witnessing an unnamed war. No shooting. No saving. Just survival, souls, and the anxiety of watching violence you can't stop.Kwan spent seven years developing Scent with no budget, transforming it from a sci-fi project about his father losing vision into a meditation on human brutality from an animal's perspective. The result premiered at Tribeca Festival 2025 and earned an Honorary Mention at Prix Ars Electronica....
2026-01-08
27 min
The Killscreen Podcast
Silicon Valley in a Sand Trap with Sam Ghantous
The same silica that powers your GPU fills the sand traps at Augusta National. Artist Sam Ghantous joins us to discuss "your golf course made my GPU," his three-channel video installation that traces the geological origins of our digital obsessions.Ghantous admits he's afraid of hardware. Despite this—or because of it—he's spent the past year confronting the physical reality behind our screens. Using Unity and Unreal Engine not to make games but to interrogate them, he reveals how ultra-pure silica mined in North Carolina becomes both microchips and golf course sand. The work forces us to r...
2025-08-08
25 min
The Killscreen Podcast
Silicon Valley in a Sand Trap with Sam Ghantous
The same silica that powers your GPU fills the sand traps at Augusta National. Artist Sam Ghantous joins us to discuss "your golf course made my GPU," his three-channel video installation that traces the geological origins of our digital obsessions.Ghantous admits he's afraid of hardware. Despite this—or because of it—he's spent the past year confronting the physical reality behind our screens. Using Unity and Unreal Engine not to make games but to interrogate them, he reveals how ultra-pure silica mined in North Carolina becomes both microchips and golf course sand. The work forces us to r...
2025-08-08
25 min
MotherChip - Overloadr
Notícias da Nave Mãe #232 - Killscreen de Tetris, jogos de Xbox no PlayStation e mais demissões
O ano virou, mas as demissões na indústria dos jogos não pararam. 2024 começou com mais pessoas na área perdendo seus empregos, incluindo aí Twitch, Unity, 3D Realms e outros. Também já tivemos rumores de que veremos alguns jogos de Xbox em outros consoles, a primeira killscreen de Tetris, falamos do hack da Insomniac que rolou no final do ano passado e mais.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:07:00 - O ano dos videogames começou com ma...
2024-01-17
1h 28
Play It Up
Play It Up Episode 50 - Part II: Play It Up and Pressing the Points talk BPAC
Welcome to Episode 50 Part 2 of the Play It Up Podcast!! This long awaited episode, the guys from Play It Up and special guests from Pressing The Points podcast (Matt and Dack) catch up and re-live their favourite moments from BPAC 2023! Chapter Guide: 00:00 – Fa-zack-er-ley!! That's me 04:00 – Rare Walter Day Trading Card no. 95! 06:00 – More on WD cards 09:50 – BPAC 2023 Level 3 Comp 16:45 - Blokes of Donkey Kong 2023 Calendar 17:50 - L3 Comp Final 21:20 - Gormless award 22:30 - Qualifiers the next...
2023-08-19
2h 00
The Killscreen Podcast
Exploring the material culture of games with metalwork, jewelry, and a little bit of horror
Artist, jeweler, metalsmith, and art conservator Lauren Eckert shows us what it means to look at craftsmanship through a contemporary lens. Drawing from inspiration from the objects in video games, religious iconography, and classic science fiction VFX, Lauren’s work gives metals and jewelry a life on screen—and similarly, digital objects a physical life. Whether through wearable pieces or digital triptychs, Lauren’s projects make a space where past and future, alchemy and technology, collide. We had a great conversation with Lauren back in 2021 and have featured more of her work here.Photography by David E...
2023-08-17
48 min
The Killscreen Podcast
Exploring the material culture of games with metalwork, jewelry, and a little bit of horror
Artist, jeweler, metalsmith, and art conservator Lauren Eckert shows us what it means to look at craftsmanship through a contemporary lens. Drawing from inspiration from the objects in video games, religious iconography, and classic science fiction VFX, Lauren’s work gives metals and jewelry a life on screen—and similarly, digital objects a physical life. Whether through wearable pieces or digital triptychs, Lauren’s projects make a space where past and future, alchemy and technology, collide. We had a great conversation with Lauren back in 2021 and have featured more of her work here.Photography by David E...
2023-08-17
48 min
Play It Up
Play It Up Episode 48 - Pressing It Up Podcast!
Hello you absolute legends to Episode 48 of the Play It Up Podcast!! In this Episode, Denny, Neil and Shaun have the pleasure of kicking it with the guys from the Pressing The Points Podcast! With Pressing the Points' Danny Fazackerley just hitting the lofty goal of a Donkey Kong Killscreen, Denny getting a new PB (both achievements thanks to Geoff) and Australian Kong Off 6 on the horizon, there is tons to talk about and get across. Chapter Guide: 00:00 - Special guest Intro by SimpleDack / Danny Fazackerley 06:40 - Geoff takes over 07:30...
2023-06-07
1h 16
The Killscreen Podcast
How to design political games with a broken heart
Can games seep into life's political, social, and cultural realms? Across projects that fuse game development, filmmaking within game engines, LARP (live-action role play), and more, Mario Mu interrogates this question. The Croatian-born artist now lives in Berlin, where he researches games, labor, and memory. After a career illustrating for commercial brands such as Doodle Jump and publishing with Gestalten, Mario continues his independent creative practice, with all projects he thinks of as ‘extended gaming platforms.’In this talk, we spoke with Mario about his design process of games and live-action role-play experiences, how he incorporates research on p...
2023-04-22
53 min
The Killscreen Podcast
How to design political games with a broken heart
Can games seep into life's political, social, and cultural realms? Across projects that fuse game development, filmmaking within game engines, LARP (live-action role play), and more, Mario Mu interrogates this question. The Croatian-born artist now lives in Berlin, where he researches games, labor, and memory. After a career illustrating for commercial brands such as Doodle Jump and publishing with Gestalten, Mario continues his independent creative practice, with all projects he thinks of as ‘extended gaming platforms.’In this talk, we spoke with Mario about his design process of games and live-action role-play experiences, how he incorporates research on p...
2023-04-22
53 min
Ludenz - Oltre il Videogioco
Emergenza Critica #5 || La dichiarazione di visione di KillScreen
Emergenza critica - Episodio #5 Lettura e commento critico della: "Dichiarazione di visione di KillScreen" di Kill Screen. Articolo originale: https://killscreen.com/previously/about/#vision-statement Versione video: Qui EMERGENZA CRITICA di Ludenz è il format di intercettazione e "disturbo" culturale contro le pratiche del "just chatting" (leggasi chiacchiere) che infestano la rete degradando il medium videoludico. --- - Ludenz, la rivista - www.ludenz.it - Ludenz - Patreon - https://www.patreon.com/Ludenz/overview - Iscrizione al canale YT: www.yout...
2022-02-07
1h 12
The Killscreen Podcast
Sam and Andy Rolfes put the life in livesteam
Sam and Andy Rolfes self-describe their work as “overly navel-gazing, obsessed-with-layers, weird.” From visualizing songs by Lady Gaga and BLACKPINK to facilitating mind-bending, improvisational performances at MoMA, the duo are in a perpetual toggle between real life and the screen. Cleverly using VR, mixed reality, figurative animation, and motion capture tools to highlight the absurdity of life, dream up ironic characters, and make anti-capitalist statements, Sam and Andy discovered and perfected a digital fluency that's uniquely theirs. They also happen to be brothers.Sam and Andy sat down with us to speak about their 3D modeling software from...
2021-04-22
33 min
The Killscreen Podcast
Sam and Andy Rolfes put the life in livesteam
Sam and Andy Rolfes self-describe their work as “overly navel-gazing, obsessed-with-layers, weird.” From visualizing songs by Lady Gaga and BLACKPINK to facilitating mind-bending, improvisational performances at MoMA, the duo are in a perpetual toggle between real life and the screen. Cleverly using VR, mixed reality, figurative animation, and motion capture tools to highlight the absurdity of life, dream up ironic characters, and make anti-capitalist statements, Sam and Andy discovered and perfected a digital fluency that's uniquely theirs. They also happen to be brothers.Sam and Andy sat down with us to speak about their 3D modeling software from...
2021-04-22
33 min
The Killscreen Podcast
Danielle Brathwaite-Shirley creates game worlds from autonomous archives
What happens when games account for the players’ identities? Danielle Brathwaite-Shirley’s work does just this. Traversing game design, performance, and sound art, the London-born, Berlin-based artist constructs stratified game experiences that depend on the player’s privilege. Someone who identifies as Black and trans will have a distinct gameplay experience; someone who identifies as cis and white will have a different one. Being careful about access, Danielle tells us, helps keep the archive autonomous. Her work not only fills in the gaps and ruins in the current archive but builds an archive for the future—one that centers on the B...
2021-03-10
20 min
The Killscreen Podcast
Danielle Brathwaite-Shirley creates game worlds from autonomous archives
What happens when games account for the players’ identities? Danielle Brathwaite-Shirley’s work does just this. Traversing game design, performance, and sound art, the London-born, Berlin-based artist constructs stratified game experiences that depend on the player’s privilege. Someone who identifies as Black and trans will have a distinct gameplay experience; someone who identifies as cis and white will have a different one. Being careful about access, Danielle tells us, helps keep the archive autonomous. Her work not only fills in the gaps and ruins in the current archive but builds an archive for the future—one that centers on the B...
2021-03-10
20 min
The Killscreen Podcast
Rachel Rossin creates entropy from infinity
How do we account for the tension between technology’s infinite, unrestricted promise and the impermanence of being human? Rachel Rossin interrogates this slippage. Floating between painting, VR worlds, holograms, and more, the Brooklyn-based artist carries with her the essence of what it means to be alive. Rossin’s work meditates on and pushes the boundaries of human perception, the tenderness, and the vulnerability of empirical experience. Here, she speaks with us on her childhood underwater, the illusory nature of immersive technology, and the need to return to entropy.Rachel’s new project, I’m my loving memory...
2021-02-18
15 min
The Killscreen Podcast
Rachel Rossin creates entropy from infinity
How do we account for the tension between technology’s infinite, unrestricted promise and the impermanence of being human? Rachel Rossin interrogates this slippage. Floating between painting, VR worlds, holograms, and more, the Brooklyn-based artist carries with her the essence of what it means to be alive. Rossin’s work meditates on and pushes the boundaries of human perception, the tenderness, and the vulnerability of empirical experience. Here, she speaks with us on her childhood underwater, the illusory nature of immersive technology, and the need to return to entropy.Rachel’s new project, I’m my loving memory...
2021-02-18
15 min
The Killscreen Podcast
Salome Asega on cultivating the ecosystem of art and technology
Embodied” may be the best word to describe the projects of artist, researcher, and educator Salome Asega. She has created VR experiences that evoke the channeling of diasporic spirits, a Kinect lesson that reinstates a dance form’s history, and a roulette wheel that sends participants to lesser-known corners of a world-famous museum. Experiences that physically engage the body are clearly at the heart of the artist, researcher, and educator’s work. Trained in creative technology and social practice, Salome’s work also centers the communities she is part of. Based in Brooklyn’s Bed-Stuy neighborhood, she’s a director at...
2021-02-03
31 min
The Killscreen Podcast
Salome Asega on cultivating the ecosystem of art and technology
Embodied” may be the best word to describe the projects of artist, researcher, and educator Salome Asega. She has created VR experiences that evoke the channeling of diasporic spirits, a Kinect lesson that reinstates a dance form’s history, and a roulette wheel that sends participants to lesser-known corners of a world-famous museum. Experiences that physically engage the body are clearly at the heart of the artist, researcher, and educator’s work. Trained in creative technology and social practice, Salome’s work also centers the communities she is part of. Based in Brooklyn’s Bed-Stuy neighborhood, she’s a director at...
2021-02-03
31 min
The Killscreen Podcast
Gayatri Kodikal excavates the ruins of history, time, and play
On a walk around Old Goa, artist Gayatri Kodikal chanced upon an archaeological dig in progress. Her curiosity swelling, she jumped over the fence to see what was on the other side: a mysterious severed hand thought to belong to an ancient Georgian queen. This object spearheaded a multi-year, multi-pronged project spanning research, storytelling, forensics, and game-making. The Travelling Hand, inspired by this archaeological mystery, takes players on a labyrinthine journey through time, space, and civilization, to unveil the story behind this ancient artifact. Part of an ongoing project, a meditation on the methodology of game-making in critical practice...
2021-01-20
32 min
The Killscreen Podcast
Gayatri Kodikal excavates the ruins of history, time, and play
On a walk around Old Goa, artist Gayatri Kodikal chanced upon an archaeological dig in progress. Her curiosity swelling, she jumped over the fence to see what was on the other side: a mysterious severed hand thought to belong to an ancient Georgian queen. This object spearheaded a multi-year, multi-pronged project spanning research, storytelling, forensics, and game-making. The Travelling Hand, inspired by this archaeological mystery, takes players on a labyrinthine journey through time, space, and civilization, to unveil the story behind this ancient artifact. Part of an ongoing project, a meditation on the methodology of game-making in critical practice...
2021-01-20
32 min
The Killscreen Podcast
Yasmin Elayat believes art drives innovation
Yasmin Elayat is a self-proclaimed ‘hybrid’—she’s a new-media documentarian, a creative technologist, a collaborative storyteller, and a spatial designer. She co-created #18DaysinEgypt, a collaborative documentary centered on the Egyptian revolution; co-directed an interactive documentary set within the New York City subway system, Blackout, and Zero Days, a VR film about cyber warfare that won an Emmy for Original Approach in Documentary.Along with James George and Alexander Porter, Yasmin is also the Co-Founder of Scatter, a New York-based entertainment studio that creates tools and collaborates with artists to ‘volumetric filmmaking:’ storytelling through immersive technologies. Scatter’s Depthkit allo...
2021-01-06
32 min
The Killscreen Podcast
Yasmin Elayat believes art drives innovation
Yasmin Elayat is a self-proclaimed ‘hybrid’—she’s a new-media documentarian, a creative technologist, a collaborative storyteller, and a spatial designer. She co-created #18DaysinEgypt, a collaborative documentary centered on the Egyptian revolution; co-directed an interactive documentary set within the New York City subway system, Blackout, and Zero Days, a VR film about cyber warfare that won an Emmy for Original Approach in Documentary.Along with James George and Alexander Porter, Yasmin is also the Co-Founder of Scatter, a New York-based entertainment studio that creates tools and collaborates with artists to ‘volumetric filmmaking:’ storytelling through immersive technologies. Scatter’s Depthkit allo...
2021-01-06
32 min
The Killscreen Podcast
Nicole He on talking to computers
Nicole He is a creative technologist whose work lives in the space between video games, physical computing, and witty conceptual art. With experience advising projects for Kickstarter and imagining projects for Google, she’s programmed AI to converse with Billie Eilish for Vogue, physical sensors that help users swipe on a dating app and a Twitter bot that regularly photographs her growing fig plant.As Nicole embarks on two long-term interactive projects—one is an arts-funded experimental game that uses voice technology, and the other is a commercial indie game—she finds herself more and more interested in imm...
2020-12-07
31 min
The Killscreen Podcast
Nicole He on talking to computers
Nicole He is a creative technologist whose work lives in the space between video games, physical computing, and witty conceptual art. With experience advising projects for Kickstarter and imagining projects for Google, she’s programmed AI to converse with Billie Eilish for Vogue, physical sensors that help users swipe on a dating app and a Twitter bot that regularly photographs her growing fig plant.As Nicole embarks on two long-term interactive projects—one is an arts-funded experimental game that uses voice technology, and the other is a commercial indie game—she finds herself more and more interested in imm...
2020-12-07
31 min
Geheime Ridders
Geheime Ridders - Afl. 36 - Ocarina of Time Special
Muziek en SFX: Nintendo, The Legend of Zelda, Ocarina of Time. Componist: Koji Kondo. Muziek aan het einde, diverse artiesten, YouTube, Zelda & Chill. Link staat hieronder. Link naar script/doc van deze aflevering: https://drive.google.com/file/d/1uW4EzKfCEJJuadFD8LFXlFDoOIid689o/view?usp=sharing Ocarina of Time – A Masterclass in subtext https://www.youtube.com/watch?v=GyUcwsjyd8Q Makers van https://www.thehyrulejournals.com/what-we-do Zelda GamePedia https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time#Events_leading_up_to_Ocarina_of_Time
2020-11-23
38 min
The Killscreen Podcast
Monument Valley's Lea Schönfelder on designing within constraints
When we look at our phone screens, we typically aren’t thinking about the borders. We don’t notice the edges of our phones and how those boundaries limit our experience. It’s no wonder Apple’s crowning achievement for the iPhone X was adding a teeeeny bit of space to the edge of the phone. But that little frame for designers is everything. Things you could do on a giant 4K screen in your living room, you simply can’t do on your mobile phone. ustwo games knows these boundaries intimately. They are a mobile games design studio hou...
2020-08-08
18 min
The Killscreen Podcast
Monument Valley's Lea Schönfelder on designing within constraints
When we look at our phone screens, we typically aren’t thinking about the borders. We don’t notice the edges of our phones and how those boundaries limit our experience. It’s no wonder Apple’s crowning achievement for the iPhone X was adding a teeeeny bit of space to the edge of the phone. But that little frame for designers is everything. Things you could do on a giant 4K screen in your living room, you simply can’t do on your mobile phone. ustwo games knows these boundaries intimately. They are a mobile games design studio housed insi...
2020-08-08
18 min
The Killscreen Podcast
Monument Valley's Lea Schönfelder on designing within constraints
When we look at our phone screens, we typically aren’t thinking about the borders. We don’t notice the edges of our phones and how those boundaries limit our experience. It’s no wonder Apple’s crowning achievement for the iPhone X was adding a teeeeny bit of space to the edge of the phone. But that little frame for designers is everything. Things you could do on a giant 4K screen in your living room, you simply can’t do on your mobile phone. ustwo games knows these boundaries intimately. They are a mobile games design studio housed insi...
2020-08-08
18 min
The Killscreen Podcast
Videogames, conspiracy theories and the American imagination
p>-- We recorded this long before QAnon took hold and the President of the United States was advising people to inject disinfectant into our veins. Since then the relevance of conspiracy theories has become more important. This was recorded live in 2016 at the Killscreen Festival. When I moved to California from New York a couple years ago, I’ll never forget driving through Texas. It was huge and expansive. It was quiet. It was dark. It was mysterious. And for anyone else who’s explored America, you know, it’s a real...
2020-08-01
17 min
The Killscreen Podcast
Videogames, conspiracy theories and the American imagination
p>--We recorded this long before QAnon took hold and the President of the United States was advising people to inject disinfectant into our veins. Since then the relevance of conspiracy theories has become more important. This was recorded live in 2016 at the Killscreen Festival.When I moved to California from New York a couple years ago, I’ll never forget driving through Texas. It was huge and expansive. It was quiet. It was dark. It was mysterious.And for anyone else who’s explored America, you know, it’s a really really...
2020-08-01
17 min
The Killscreen Podcast
Videogames, conspiracy theories and the American imagination
p>--We recorded this long before QAnon took hold and the President of the United States was advising people to inject disinfectant into our veins. Since then the relevance of conspiracy theories has become more important. This was recorded live in 2016 at the Killscreen Festival.When I moved to California from New York a couple years ago, I’ll never forget driving through Texas. It was huge and expansive. It was quiet. It was dark. It was mysterious.And for anyone else who’s explored America, you know, it’s a really really...
2020-08-01
17 min
The Killscreen Podcast
The Stanley Parable's Davey Wreden on breaking the fourth wall
When people ask what it means to make a game, they typically point to a standard set of devices: points, scores, levels, and so on. It’s rare that story makes the list. And yet, gamemaker Davey Wreden was able to move the medium to new heights with a deep exploration of story in his breakout freshman title The Stanley Parable, a tale of an office worker who veers from the script. With The Beginner’s Guide, Wreden flipped the post-modern switch with a fourth-wall breaking effort that evoked Cervantes and his favorite director Charlie Kaufman. We talked to Wred...
2020-07-25
21 min
The Killscreen Podcast
The Stanley Parable's Davey Wreden on breaking the fourth wall
When people ask what it means to make a game, they typically point to a standard set of devices: points, scores, levels, and so on. It’s rare that story makes the list. And yet, gamemaker Davey Wreden was able to move the medium to new heights with a deep exploration of story in his breakout freshman title The Stanley Parable, a tale of an office worker who veers from the script. With The Beginner’s Guide, Wreden flipped the post-modern switch with a fourth-wall breaking effort that evoked Cervantes and his favorite director Charlie Kaufman. We talked to Wred...
2020-07-25
21 min
The Killscreen Podcast
The Stanley Parable's Davey Wreden on breaking the fourth wall
When people ask what it means to make a game, they typically point to a standard set of devices: points, scores, levels, and so on. It’s rare that story makes the list. And yet, gamemaker Davey Wreden was able to move the medium to new heights with a deep exploration of story in his breakout freshman title The Stanley Parable, a tale of an office worker who veers from the script. With The Beginner’s Guide, Wreden flipped the post-modern switch with a fourth-wall breaking effort that evoked Cervantes and his favorite director Charlie Kaufman. We talked to Wred...
2020-07-25
21 min
The Killscreen Podcast
MoMA's Paola Antonelli on thinking of games as design objects
Well, we know what videogames are, but what does it mean to be a videogame designer? I posed this question to Paola Antonelli, a force in the world of modern art. She is currently the Senior Curator of the Department of Architecture & Design as well as the Director of R&D at The Museum of Modern Art (MoMA) in New York City. What I love about Paola is how expansive her view of design is. She pushed the museum to expand design objects like Eames chairs into the digital domain. Under her guidance, they...
2020-07-18
13 min
The Killscreen Podcast
MoMA's Paola Antonelli on thinking of games as design objects
Well, we know what videogames are, but what does it mean to be a videogame designer? I posed this question to Paola Antonelli, a force in the world of modern art. She is currently the Senior Curator of the Department of Architecture & Design as well as the Director of R&D at The Museum of Modern Art (MoMA) in New York City. What I love about Paola is how expansive her view of design is. She pushed the museum to expand design objects like Eames chairs into the digital domain. Under her guidance, they acquired everything from t...
2020-07-18
13 min
The Killscreen Podcast
MoMA's Paola Antonelli on thinking of games as design objects
Well, we know what videogames are, but what does it mean to be a videogame designer? I posed this question to Paola Antonelli, a force in the world of modern art. She is currently the Senior Curator of the Department of Architecture & Design as well as the Director of R&D at The Museum of Modern Art (MoMA) in New York City. What I love about Paola is how expansive her view of design is. She pushed the museum to expand design objects like Eames chairs into the digital domain. Under her guidance, they acquired everything from t...
2020-07-18
13 min
HansZimmerJukebox
S1E10. Даниэль Розенфельд, минимализм и сложная музыка Minecraft
Minecraft — это не только самая популярная sandbox-игра и социальная лестница для школьников-стримеров. Это еще и удивительная музыка, которая добавляет глубины и философии там, где ничего не происходит. В этом заслуга Даниэля Розенфельда — немецкого электронного музыканта и композитора, который стал культовой фигурой в мире эмбиент-музыки. В десятом — и последнем в этом сезоне — выпуске подкаста HansZimmerJukebox мы слушаем музыку Minecraft, пытаемся понять ее красоту и объяснить, что роднит Майнкрафт с балинезийским гамеланом и французскими музыкальными эксцентриками. Вопросы и предложения в Telegram: https://t.me/ov_ov Автор интро: Александр Коновалов https://twitter.com/KonovalovMusic **** Музыка выпуска: Minecraft Volume Alpha https://c418.org/albums/minecraft-volume-alpha/ Minecraft Volume Beta https://c418.org/albums/minecraft-volume-beta/ Depado https://www.youtube.com/watch?v=i0tkRHOCneU Daduk - D'est En Ouest [BlueBerry Garden] https://www.youtube.com/watch?v=xsnWDLL3BLM Jean Michel Jarre - “Oxygene” Live In Your Living Room (2007) https://youtu.be/QdkjJ1tiFr8 Erik Satie - Gymnopédie No.1 https://youtu.be/S-Xm7s9eGxU Land Of The Deaf OST Live - Alexei Aigui https://www.youtube.com/watch?v=OCK408Xye_c Что посмотреть: Minecon 2012 - The Music of Minecraft & Minecraft Documentary https://www.youtube.com/watch?v=SDI2rHG1Xsc&feature=youtu.be The Magic of Minecraft's Music https://www.youtube.com/watch?v=9EvH-2e5at4 How C418 made Minecraft's most Iconic song "Sweden" https://www.youtube.com/watch?v=K6tQ7Tj_ts4 The Soundtrack That Makes...
2020-06-02
25 min
Play It Up
Play It Up Podcast Episode 4 - Isolation Jibber Jabber
In this episode, I was joined by John McNeil, Gerry Scott, Luke Bushell, Johnny Bonde and Mike Coolican via video chat. We talk about Johnny Bonde's recent Killscreen, Mike Coolican's recent 1.2 million Galaga game, gaming goals for this year, and much...
2020-05-06
1h 25
MageCast X
#044 - "Pie Chart" (Pac-Man)
It's time to talk about something that's really old, because old things can be great, too! Pac-Man podcast with the Arcade Mage and the Slipstream Mage. We'll discuss the devs taking a risk with Pac-Man over Rally X, vandalizing "Puck-Man", world records and President Reagan, the killscreen, K.C. Munchkin, how the world of games development has changed, our earliest memories of Pac-Man, ye olde arcades, the infamous Atari 2600 Pac-Man, developers that once struggled to gain recognition and credit for their games, being inspired by pizza, the twin cherries strategy, purchasing arcade cabinets today, deterministic artificial intelligent and the...
2020-02-18
1h 32
House By The Video Store
Resident Evil Franchise (2002-2016)
On this bonus episode of the House By The Video Store podcast we discuss the entire Resident Evil film franchise, which had a 14 year run from 2002-2016! We are joined on this episode by Loren, who is one of the hosts of the Killscreen Cinema podcast. Have any feedback for us or questions or corrections? Send us an email at podcast@housebythevideostore.com or leave a comment! Notes: Find the Killscreen Cinema podcast via your app of choice or at : http://www.destinationcomics.com/killscreen-cinema/ or https://www.facebook.com/killscreencinema/
2019-10-30
1h 41
Professor Game Podcast
Paul Darvasi finds the right videogames for engagement
Paul Darvasi is an educator, game designer, speaker and writer whose work looks at the intersection of games, culture and learning. He teaches English and media studies, is a doctoral candidate at York University, and a founding member of the Play Lab at the University of Toronto. His research explores how commercial video games can be used as texts for critical analysis by adolescents. He has designed pervasive games that include The Ward Game, based on Ken Kesey's One Flew Over the Cuckoo's Nest, and Blind Protocol, a cyber warfare simulation that instructs on online security, privacy and surveillance...
2019-10-21
38 min
Good Mourning, Nancy Podcast
Ep. 42: The Witch (2015) - Marvelous Well
This week we're living deliciously and talking about The VVitch! Topics of discussion include but aren't limited to: fear of feminine power, the history of the puritans, mothers & daughters, and Satanism! --- Thanks to Lily LeBlanc for our theme song: www.lilythecomposer.com Buy some delicious coffee from our sponsor: www.recesscoffee.com Resources: “Female Freedom and Fury in The Witch” by David Sims https://www.theatlantic.com/entertainment/archive/2016/02/robert-eggers-the-witch-female-empowerment/470844/ Wikipedia: https://en.wikipedia.org/wiki/The_Witch_(2015_film) “Why ‘The Witch’ is the scariest historical film ever” by Melissa J. Gismondi http://theconversation.com/why-the-witch-is-the-scariest-historical-film-ever-85068 “The Witch: A New England Fo...
2019-01-29
49 min
Sport Ball Talk
Sport Ball Talk - Episode 7 - Cheaters!
On this episode of Sport Ball Talk we dive into the world of cheating on both the eSports and sports side. The YouTube video I reference in the podcast about Billy Mitchell is by Apollo Legend. References from the show: https://en.wikipedia.org/wiki/List_of_match_fixing_incidents#American_football https://youtu.be/234Y76_3YPE https://killscreen.com/articles/does-esports-have-a-drug-problem/ No reference for Lance Armstrong, his piece of crappery is known by all.
2018-03-05
24 min
PlayWrite - The video game idea podcast
PlayWrite 19 - KILLSCREEN, Voice of Champion, Picross the Universe
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or email us at playwritecast@gmail.com. In this episode of the podcast, Ryan Hamann (@InsrtCoins) and Ryan Quintal (@ryanquintal) explore a multiplayer-sabotage shooter, a voice-controlled adventure game that can't understand your accent, and an island...
2017-10-24
00 min
The Trademark Infringement Video Game Podcast
KillScreen 91: A Breath of The Wild Debate
KillScreen is a podcast about video games hosted by Stephen Castaneda and Josh Picard. On this BANGER of an episode Stephen and Josh discuss alcohol, the Nintendo Switch & it's launch line up including The Legend of Zelda Breath of The Wild, and despite their waning interest they preview Wrestlemania 33! All this and much, much more! Don’t forget to check out Josh Picard’s BANGER of a Youtube: http://youtube.com/suggestivegaming The outro song can be found here: https://soundcloud.com/the-theme-song/fuck-this-shit-im-out
2017-03-29
2h 50
Sprechanfall
Dystopie, Bookazine und Mafia
Neues von der Couch / Synchronkonsum – Christian, Nic und Stef verfolgten zusammen das Schicksal eines kleinen Jungen in einer dystopischen Welt. Davor aber erzählt Nic von Autos im australischen Paris, Christian hat nen cooles Bookazine gelesen und Stev war zusammen mit ein paar brutalen Mafia-Schergen in Neapel. Sprechanfall #54 – Dystopie, Bookazine und Mafia (1h 49min) Das Lied vom Intro heißt „Bilder im Kopf (Vincet-Lee-Remix)“ von Vincent Lee –> Website Min 0 ~ 1: Begrüßung Min 1 ~ 12 : Games Lese- und Hörstoff Spielkritik Killscreen.com Videogamestourism.at Stefans Beitrag „Games that never were“ bei...
2016-10-05
1h 49
Interface
01. The Year of VR
<p>Andrew, Chase, and Ian discuss virtual reality and it's potential applications in military training. We also discuss ways VR can avoid becoming a gimmick for consumers.</p> <p>Show notes and links are available at <a href="http://interface.fm/1">interface.fm/1</a></p> <p><a href="https://en.wikipedia.org/wiki/Military_budget_of_the_United_States">Military Budget</a></p> <p><a href="http://techcrunch.com/2015/09/01/in-pursuit-of-presence-and-true-immersion/">VR and Fidelity TechCrunch</a...
2016-04-18
00 min
NoCiné
Batman V Superman : le festival du grotesque
Chronique du ratage annoncé de Batman V Superman, la double-couillonnerie de Zack Snyder qui, pendant 2h30, s’obstine à démolir nos héros d’enfance. Furie collective de cinq chroniqueurs, tout droit sortis de la salle obscure. // NOTE AUX AUDITEURS : Comme que le cinema ne s’arrête jamais et qu’on a de plus en plus de choses à dire dessus, NoCiné augmente sa fréquence de publication et abandonne le lundi comme seul repère. Retrouvez nous toute la semaine, en format long ou court. //Avec Charline Roux (@mllegalls), Yannick Dahan (Capture Mag), Stéphane Moïssakis (@smoissakis), Pia Jacqmart (@pioupiou...
2016-03-25
35 min
Broken Light Show - Broken Light Records
Broken Light Show Episode 9: Jamin Warren
Jamin is the founder of Killscreen Media and host of PBS Game/Show on Youtube. We talk about games as an art form, whether there is a shift coming for creators in the medium, and a bunch of other cool stuff! I also talk about Birdman a little. itunes RSS
2015-01-08
00 min
The Trademark Infringement Video Game Podcast
KillScreen 37: #MadPro
A weekly podcast about video games hosted by Stephen Castaneda and Josh Picard. This week Stephen and Josh talk about the Midwest Game Developers Summit, the state of in-app purchases, Steam's latest milestone, Pre-order DLC, the latest Smash Bros. news and much more! You can also find all of Josh Picard's fantastic music here: soundcloud.com/josh-picardTheme is "Mega Man - Wiley Stage 1(Symphony)' by Jon Sanderson and can be found here: https://www.youtube.com/watch?v=ztv6qfdzy2s
2014-07-20
00 min
Retro Killscreen
Retro Killscreen: Episode 19 - A Whole Mess of F.E.A.R.
Nathan joins Paul and Jon again on this special Halloween episode to discuss the various games from our past that terrified us and defined what makes a video game scary.
2013-10-28
1h 39
Retro Killscreen
Retro Killscreen: Episode 18 - Legend of Zel-dub!
Retro Killscreen is back to bring you the perfect culmination of our over 60 years collective experience, trials and tribulations in the Legend of Zelda series for the most insightful and important discussion ever recorded about the classic series. What better way to start it than some stupid dubstep?
2013-10-07
1h 29
The Pixel Response
Retro Killscreen - 18 - Legend of Zel-dub!
Retro Killscreen is back to bring you the perfect culmination of our over 60 years collective experience, trials and tribulations in the Legend of Zelda series for the most insightful and important discussion ever recorded about the classic series. What better way to start it than some stupid dubstep?
2013-10-07
1h 29
The Pixel Response
Retro Killscreen - 18 - Legend of Zel-dub!
Retro Killscreen is back to bring you the perfect culmination of our over 60 years collective experience, trials and tribulations in the Legend of Zelda series for the most insightful and important discussion ever recorded about the classic series. What better way to start it than some stupid dubstep?
2013-10-07
1h 29
Retro Killscreen
Retro Killscreen: Episode 17 - Ninja GayDen
We spend some time talking about one of Jon’s favorite series and discuss DuckTales Remastered.
2013-04-08
53 min
Retro Killscreen
Retro Killscreen: Episode 16 - Craiglist Kirby
We come back with the quickness to bring you discussions on Satoru Iwata’s recent promotion, Sonic Spinball’s awesome music track (only one), Jon’s new phone number and how deep the rabbit hole of Craigslist can go. Oh, also we talk some major Kirby Superstar on the SNES (and DS “Ultra” port)!
2013-03-18
49 min
Retro Killscreen
Retro Killscreen: Episode 15 - Totally Boss!
Metal Gear. Snake? Snake?! SNAAAAAAAKKEEEEEE! (We run down the entire main plot of the Metal Gear main series in the first couple of minutes. Spoiler alert for that).
2013-03-04
47 min
Retro Killscreen
Retro Killscreen: Episode 14 - Retro Tinted Glasses
We were supposed to talk Killer7 this week, but in true fashion neither Jon nor I bothered to play the game. Instead, we bring Nathan back as we have a somewhat casual chat about the games we grew up loving. Sit back and relax as we wax poetic about some nostalgia! (p.s. check the tags for the games we discuss.) This week’s game-along picks are NON-EXISTANT! Go ahead and throw some suggestions and tune in a week from now for our discussion!
2013-02-18
1h 06
Retro Killscreen
Retro Killscreen: Episode 13 - Shadows of the Empire
The take-over begins as Nathan (better known as “Kraznor” by his legion of fans) joins Paul and Jon on a discussion about a game he loved as a kid. This episode marks a number of milestones including: Nathan actually has NOSTALGIA for something! Jon actually hates a game! Paul actually doesn’t talk a whole lot! Retro Killscreen actually stays on topic! (for the most part…) This week’s game-along picks are Killer7(PS2/GC) and maybe Space Channel 5(SD) so find a copy of one or both and tune in a...
2013-02-11
45 min
The Pixel Response
Retro Killscreen - 13 - Shadows of the Empire
The take-over begins as Nathan (better known as “Kraznor” by his legion of fans) joins Paul and Jon on a discussion about a game he loved as a kid. This episode marks a number of milestones including: Nathan actually has NOSTALGIA for something! Jon actually hates a game! Paul actually doesn’t talk a whole lot! Retro Killscreen actually stays on topic! (for the most part…) This week’s game-along picks are Killer7(PS2/GC) and maybe Space Channel 5(SD) so find a copy of one or both and tune in a...
2013-02-11
45 min
The Pixel Response
Retro Killscreen - 13 - Shadows of the Empire
The take-over begins as Nathan (better known as “Kraznor” by his legion of fans) joins Paul and Jon on a discussion about a game he loved as a kid. This episode marks a number of milestones including: Nathan actually has NOSTALGIA for something! Jon actually hates a game! Paul actually doesn’t talk a whole lot! Retro Killscreen actually stays on topic! (for the most part…) This week’s game-along picks are Killer7(PS2/GC) and maybe Space Channel 5(SD) so find a copy of one or both and tune in a...
2013-02-11
45 min