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Tracy Sizemore

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Designing ProblemsDesigning ProblemsProblem #28: A Game to Play or a Game to Sell?This week, Kristian and Tracy discuss the sometimes (but not always) contradictory goals of creating a game that we think will sell, versus creating the game we want to play. It's a nuanced topic and in our weird industry of creating "experiences," trying to find a balance between these two goals sometimes leads to difficult and risky decisions.The Han Cluster PreOrder Store! - https://han-cluster.backerkit.com/hosted_preordersJoin our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/2025-05-1340 minDesigning ProblemsDesigning ProblemsProblem #27: Crowdfunding DecisionsThis week, Tracy and Kristian deep dive into the seemingly endless decisions leading up to and during crowdfunding. Tracy discusses the Han Cluster BackerKit campaign in terms of everything from choosing the platform, to deciding on the offering, to setting funding goals, to creating pledge tiers, and much more.  There's multiple reasons behind EVERY decision, and this is just an introduction to some of them.Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Immaterial Plane: https://immaterialplane.com/2025-05-061h 02Designing ProblemsDesigning ProblemsProblem #26: Facing Hard RealitiesThis week, Tracy and Kristian Tracy talk about what SHE experienced BEHIND THE SCENES leading up to and during her crowdfunding campaign for Han Cluster, including the breaking out of a full-blown trade war in the middle of the funding period. We pull back the curtain completely on some of the most difficult and stressful aspects of bringing a design project to the marketplace. This is the moment when time, money, sweat and tears all come together in a culmination of discovery: Do we have viable product or don't we? There is no easy way to go through this...2025-04-2953 minDesigning ProblemsDesigning ProblemsProblem #25: The Basics of LayoutTracy and Kristian finally get into some of the nitty gritty of laying out your book and other products for an audience to consume. Though this is primarily a high level overview of how layout programs (like InDeisgn and Affinity) work and "think," it's also a dense exploration of everything from basic concepts to best-practices as you move from the word-processor or note-taking ecosystem into the the brave new world of product layout (or you just start there, like Tracy, cuz she's "crazy!"). This is an episode you might revisit multiple times as you level up your game, and...2025-04-2253 minDesigning ProblemsDesigning ProblemsProblem #24: Sustainable DesignThis week, Kristian and Tracy explore some of the roadblocks that can get in the way of our creative selves. These may include the world around us, external pressures, or our own inner demons. We have an honest discussion about what we do to keep going, how our creations themselves can be our voices for change and a advocating for a better world, and the little tricks and tips we've learned to keep our minds healthy and our work productive without killing ourselves.The Han Cluster on BackerKit! - https://www.backerkit.com/c/projects/ede-sol-games/han-cluster-optimistic-sci-fi-rpg...2025-04-1547 minDesigning ProblemsDesigning ProblemsProblem #23: Building Your AudienceThis week, Tracy and Kristian talk about the strategies and challenges of building your audience, not only for your game, but for you as its creator. We cover some of our own anecdotal experience navigating these tricky waters, emphasizing not the marketing and hype of it, but the benefit of nurturing genuine relationships when you're able. We talk about both being authentic to yourself and ways to protect yourself. And we even talk about cultivating that small group of engaged people around you who can help widen your net to a much larger audience with their enthusiasm.2025-04-0841 minDesigning ProblemsDesigning ProblemsProblem #22: What Was I Thinking?!This week, Tracy and Kristian take some time to decompress. With Han Cluster's crowdfunding and all the anxiety and excitement that comes with it in full swing, we look back on our big projects with an informal discussion of how they started, how we solved certain problems, and ultimately how they turned into run-away freight trains we could no longer control. In all seriousness, this episode tangentially explores topics of creativity, motivation, perseverance, the struggle against those who want to tear you down, and both the rewards these things can bestow, and the toll they can take on those...2025-04-0142 minDesigning ProblemsDesigning ProblemsProblem #21: The Business of DesignThis week Tracy and Kristian are joined by Jodi Black, President of Carolina Game Tables and lead editor at Pinnacle Entertainment. We dive into the complex but rewarding world of running your own business (particularly as it applies in the US, since that's what we're familiar with). We talk about the different business entity types from Sole Proprietorships to C-Corps, what might be right for you, and how you can start small and think big. We dive into the benefits that setting up a proper business entity offers, and even touch on the challenge of collecting and paying sales...2025-03-2556 minDesigning ProblemsDesigning ProblemsProblem #20: Changing World StatesThis week, Tracy and Kristian are joined by Darrell Hayhurst, creative director at Pinnacle Entertainment, to talk about a fascinating problem in RPG design. How much can you change your world-state during the course of your adventures or campaign? Can it evolve? Or should it remain static. The answer, as always, is, "it depends." There are advantages and disadvantages of each, and it's not an either-or choice. It's a continuum. Regardless, It's a problem that's worth contemplating both from the designer's perspective and the player's.The Han Cluster on BackerKit! - https://www.backerkit.com/call_to...2025-03-1847 minGnomecastGnomecastGnomecast 208 - Tracy Sizemore and The Han Cluster Join Jared and Tracy Sizemore as they discuss her Savage Worlds setting The Han Cluster, an optimistic sci-fi roleplaying game. Links: Han Cluster Website Backerkit for Han Cluster 2025-03-1238 minGnomecast | Gnome StewGnomecast | Gnome StewGnomecast 208 – Tracy Sizemore and The Han Cluster https://polygamero.us/wp-content/uploads/2025/03/CG_208_The-Han-Cluster-with-Tracy-Sizemore_Final.mp3 Join Jared and Tracy Sizemore as they discuss her Savage Worlds setting The Han Cluster, an optimistic sci-fi roleplaying game. Links: Han Cluster Website Backerkit for Han Cluster 2025-03-1200 minDesigning ProblemsDesigning ProblemsProblem #19: Art DirectionIn this episode we cover one of our most requested topics. Tracy and Kristian are joined by Jenn Ellis of Twogether Studios to demystify the art of art direction. We cover a number of different aspects, including how to find artists and get them onboard with your project, the different ways of communicating with them, the options you have when contracting with them, the revision process, and how to minimize the damage when the art you get back doesn't align with your vision for the project. Finally, it's important to remember that commissioning original art for your project can...2025-03-1157 minDesigning ProblemsDesigning ProblemsProblem #18: Organizing Your Gamehttps://hancluster.comThis week, Tracy and Kristian tackle the daunting topic of organization. First we dive into the challenges of organizing your initial thoughts and ideas about a setting including what to work on first, and how to bounce between different aspects as you develop your world and the the rules that govern it. After that is where the rubber meets the road. How do you organize your book? What comes first? What comes last, and how do the organizational decisions you make affect understanding, familiarity, and clarity for the GM and players. Finally, we lightly touch on how...2025-03-0451 minDesigning ProblemsDesigning ProblemsProblem #17: Defining the SettingThis week, Kristian and Tracy talk about the process of defining the setting and the creation of a "setting bible" whatever that may look like for you. Tracy talks about the concept of the "Axes of Conflict" and how they can help you define what's most important about your setting for PCs to engage with. We also touch on this problem in terms of defining the setting's in-game goals. What do you reward your PCs for doing in the world, and what are the variety of ways they can accomplish them? All this helps create a congruent, coherent universe...2025-02-2540 minDesigning ProblemsDesigning ProblemsProblem #16: Overcoming DoubtThis week, Tracy and Kristian are joined by Tracy's spouse and the other half of Ede Sol Games, Boof Sizemore to talk about one of the most insidious problems you may encounter in doing creative work: doubt (and more specifically, Imposter Syndrome). We're not qualified to approach this therapeutically, so instead we share some very personal stories about our own experiences with this monster from a game design perspective. In seeing that other people are affected by it, and the strategies they employ to overcome it, we hope we can provide some comfort and inspiration to those who also...2025-02-1852 minDesigning ProblemsDesigning ProblemsProblem #15: Creating Compelling NPCsKristian and Tracy are joined by Dot Moore, writer and producer of the Bite Sized Tales podcast, as well as player and producer of the Resting Glitch Face actual play podcast. In this episode we talk about creating compelling NPCs from the perspective of the RPG designer. How do you write and express characters for your adventures in a way that helps the GM make them engaging, useful, and irresistible (both as friends and foes) to the players. We get into a deep discussion about various philosophies surrounding this surprisingly complex subject, along with multiple ways you can present...2025-02-1143 minDesigning ProblemsDesigning ProblemsProblem #14: Building a Brain TrustThis week, Kristian and Tracy talk about the benefits of surrounding yourself with people who can support you in realizing your creative vision, a brain trust.  Brain trusts can provide creative support, but they can also provide emotional support, and even financial support when considering the outlay and risks associated with creating and marketing games for publication. We try to provide ideas of how to cultivate this inner circle for yourself, even if you're just starting out and are all by yourself.Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game We...2025-02-0440 minDesigning ProblemsDesigning ProblemsProblem #13: The Railroad ParadoxThis week Kristian and Tracy are joined by Chris Hussey, a prolific RPG podcaster, writer, and media producer to discuss the balance between the freedom of sandbox play, and the satisfaction of completing a more guided story. This problem is a deceptively challenging one from the designer's perspective, and we explore it from different angles while citing some of the ways different game systems, settings, and adventures handle it.Join our discord!: https://discord.gg/Bc9dvuzZYJThe Han Cluster® Role Playing Game Website: https://hancluster.comImmaterial Plane: https://immaterialplane.com/Bite Sized T...2025-01-2852 minDesigning ProblemsDesigning ProblemsProblem #12: Chasing "Interesting"This week, Tracy and Kristian discuss the impossible-to-define goal of what makes a creative work "interesting." Sometimes we can get lost in the "rules," or fixated on inspirations we want to duplicate, or we even get too wrapped up in what we think our audience wants, and in doing so we make choices that favor the safe road, only to find what we've created uncompelling--even boring. In trying to give ourselves guidance on this esoteric topic, we explore playing the "what if" game, recount some metaphorical anecdotes from Tracy's theatrical lighting design career, and even cite the works and...2025-01-2140 minDesigning ProblemsDesigning ProblemsProblem #11: Tapping the Reservoir of IdeasKristian and Tracy are joined by the creative director of Pinnacle Entertainment (Savage Worlds), Darrell Hayhurst, as we discuss the "precious" nature of ideas, and trying to break through the "logjam" in our minds that prevent us from coming up with more. We talk about ways to tap into a broader pool of solutions to problems, different concepts, and fresh perspectives as a creator. We also talk about how to identify the ideas we have that are worth pursuing, when to cut our losses, take breaks, and how sometimes pursuing something else entirely can bring passion and focus back...2025-01-1448 minDesigning ProblemsDesigning ProblemsProblem #10: The Quest EngineIn this episode, Kristian and Tracy talk about both the need for, and the techniques surrounding creating a "quest engine" for your RPG game or setting--or the reasons the heroes are there in the first place. This includes discussion of "quest-giving" organizations and people, creating and utilizing meaningful elements that drive the story forward, and the effective creation of compelling NPCs to help guide the adventure. There's also a discussion about how to effectively integrate these elements in your game--creating immersion so the players don't even realize they're there.Join our discord!: https://discord.gg/Bc9dvuzZYJ2025-01-0748 minDesigning ProblemsDesigning ProblemsProblem #9: Illustrating Your CreationThis week, Kristian and Tracy welcome back guest Brandon Verhalen of Star Anvil Studios to talk about the value of commissioning art for your project. Whether you use it to help visualize your world and inspire you in the concept phase, or to communicate the look, feel, actions, and even mechanics of your setting to your audience, art can play a valuable and fundamental role in the creative process. Check out our discord, Where Brandon and Tracy plan to share some art pieces (from rough to final) and discuss how they both inspired their creations and help communicate them...2024-12-3153 minDesigning ProblemsDesigning ProblemsProblem #8: Doing It RightThis week, Kristian and Tracy go on an in depth exploration of what compels us to create the things we do, why we share them, and how and why we keep going when things get difficult. For many, these are very personal questions. We talk about the sense of accomplishment, the compulsion to inspire others, craftsmanship, our vulnerability as creators, and how we handle failure when it inevitably crops up (including a discussion about the concept of "failing faster")! As our beloved Mister Rogers said, "You've got to do it!"Join our discord!: https://discord.gg/Bc9...2024-12-2442 minDesigning ProblemsDesigning ProblemsProblem #7: Licensing Existing IPsThis week, Tracy and Kristian welcome Brandon Verhalen of Star Anvil Studios to talk about the sticky wicket of licensing existing IPs for your role playing game. Brandon is the publisher of the Secret World RPG, based on the video game by Funcom, and he has a wealth of wisdom and advice, including the benefits of licensing, how to pursue license-holders, what kinds of things to ask for, and some of the  pitfalls and gotchas to avoid.Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com Im...2024-12-1743 minDesigning ProblemsDesigning ProblemsProblem #6: Choosing a SystemThis week Tracy and Kristian delve into the dense subject of RPG game systems, how a system can fundamentally affect the feeling of a setting, choosing one that's right for your game, and even touching on the challenges of creating your own. We also explore some of the ins and outs of licensing different game systems for your project. See the notes below for info on licensing some of the more popular systems.Join our discord!: https://discord.gg/Bc9dvuzZYJ  The Han Cluster® Role Playing Game Website: https://hancluster.com  Immaterial Plane: https://immaterialplane.com/2024-12-1047 minDesigning ProblemsDesigning ProblemsProblem #5: Writing Art, TechnicallyIn this episode, Kristian and Tracy are joined by Jennifer Sutcliffe, Kristian's partner and the other half of the Immaterial Plane, to talk about a fascinating problem inherent to RPGs: the unlikely marriage of technical and creative writing. What are the differences? Why do we need both, and how can they compliment each other and meld together in the creation of your games, settings and adventures?Join our discord!: https://discord.gg/Bc9dvuzZYJThe Han Cluster® Role Playing Game Website: https://hancluster.comImmaterial Plane: https://immaterialplane.com/2024-12-0349 minDesigning ProblemsDesigning ProblemsProblem #4: Finding InspirationIn this episode Kristian and Tracy talk about finding inspiration for your game, setting, adventures, characters and themes. More importantly though, where do you find inspiration for yourSELF? How do you get past the roadblocks and setbacks you encounter in the creative process and inspire yourself to keep trying and moving ahead? Finally, how do you pay that all forward and provide inspiration to others, both within and outside your game?Join our discord!: https://discord.gg/Bc9dvuzZYJThe Han Cluster® Role Playing Game Website: https://hancluster.comImmaterial Plane: https://immaterialplane.com/2024-11-2642 minDesigning ProblemsDesigning ProblemsProblem #3: Creating the Iconic AdventureIn this episode, Kristian and Tracy tackle one of the trickiest questions the designer of a new setting must answer: What do the PCs DO? Establishing what the "iconic adventure" is for your setting informs almost every choice you make in the world's development, and it can mean the difference between a game people are inspired to pick up and play and one that just sits on the shelf. Come join us to explore exactly why this is such a critical (and difficult) question.Join our discord!: https://discord.gg/Bc9dvuzZYJThe Han Cluster® Role P...2024-11-2042 minDesigning ProblemsDesigning ProblemsProblem #2: Starting OutThis week we talk about where to start with the creative process. The difference between writing for yourself or your group, writing for other people to run, and writing for established publishers. We relate our own experiences and challenges at all three levels, and hope to give some encouragement to people along the way.Join our discord!: https://discord.gg/Bc9dvuzZYJDTRPG Community Content Hub: https://www.drivethrurpg.com/cc/0/defaultHan Cluster / Ede Sol Games Website: https://hancluster.comImmaterial Plane: https://immaterialplane.com/2024-11-1245 minDesigning ProblemsDesigning ProblemsProblem #1: How to BeginIn this first episode of Designing Problems, we talk about who we are, what we've done, and what the Designing Problems podcast is all about. We also touch on some of the challenges of the creative and production process, especially in the RPG space.Join our discord!: https://discord.gg/Bc9dvuzZYJ2024-10-2936 minWhisky & WildcardsWhisky & WildcardsHan Cluster JumpstartHere's Tracy Sizemore's new Savage Worlds setting: Han Cluster! In the future, mankind has build a new colony in the stars after the Earth was plagued by environmental and economic crises. But Earth has not been completely abandoned and forgotten – in fact, it's on its way to recovery and a cold war is brewing between Earth and the colonies in the Han Cluster. Meanwhile, humans and Ghosted Machines (sapient AIs) discover a phenomenon called "the Nex" which doesn't just change how people define humanity, but also how you play at the table! We take a first look into the se...2024-05-171h 17Gaming With Gage + FriendsGaming With Gage + FriendsSeason Premiere - What Makes a Good SettingWelcome to Gaming with Gage + Friends, the podcast where your friends talk about roleplaying games! This week's friends were Dot Moore, from Resting Glitch Face & Chaos Inc, Tracy Sizemore, from Savage Interludes and Pinnacle Entertainment Group and Josh Bowman, Storyteller and Game Master. Some of the things we covered wereSpotlight - Tracy SizemoreDiscussion Topic - What Makes a Good Setting?Discord Spotlight - Savage Worlds Adventure NightAs always we ask you to share & rate the show, however you listen, and remind you that you can send questions, disagreements...2023-02-1331 minSavage InterludesSavage InterludesEpisode 149: It's the Little Things That KillAllan Wroe (Imaginarium Games) joined Tracy and Ron to talk over the pitfalls and experiences of a first-time pulbisher. Discord: https://discord.gg/ec8SV7bRKn Chapter Markers: 00:00:00 - Intro 00:00:53 - Patron Praisings 00:01:26 - Look What I Found! 00:03:17 - Main Topic: Publishing Pitfalls 00:58:47 - Outro 00:59:50 - Ron's Joke2022-12-231h 00Savage InterludesSavage InterludesEpisode 143: Video Killed the Radio StarTracy and Ron talk about how video games have influenced their TTRPG experience. Discord: https://discord.gg/ec8SV7bRKn Chapter Markers: 00:00:00 - Intro 00:00:57 - Patron Praisings 00:01:31 - Look What I Found 00:28:34 - Main Topic: Video Games and TTRPGs 00:57:29 - Outro 00:58:33 - Ron's Joke2022-10-0759 minSavage InterludesSavage InterludesEpisode 138: I'm Only Happy When It RainsTracy wrangles two thirds of Team Squirrel (Ron and Cat) to discuss what makes adventures interesting. Discord: https://discord.gg/ec8SV7bRKn Chapter Markers: 00:00:00 - Intro 00:00:56 - Patron Praisings 00:01:30 - Look What I Found! 00:29:17 - Main Topic: What Makes It Interesting? 01:07:19 - Outtro 01:08:23 - Ron's Joke2022-08-181h 09Savage InterludesSavage InterludesEpisode 136: Taking Care of BusinessRon and Vern are out taking care of various life demands, and Darrell Hayhurst joins Tracy to talk about life, games, and creative passion, and along the way, provide some insiders' perspectives about working on Savage Worlds for Pinnacle Entertainment. Discord: https://discord.gg/ec8SV7bRKn Kickstarter - Dustbunnies: Life Under the Couch: https://www.kickstarter.com/projects/dhr-dbs/dustbunnies-life-under-the-couch Chapter Markers: 00:00:00 - Intro 00:00:59 - Patron Praisings 00:01:41 - Look What I Found 00:11:37 - Main Topic: Savage Worlds Insiders 00:54:50 - Outro 00:56:02 - Tracy's Joke2022-07-3056 minSavage InterludesSavage InterludesEpisode 124: Ain't Nothing Gonna Break My StrideIn this episode, Tracy, Vern, and Ron discussed some how-tos for running convention games. Discord: https://discord.gg/ec8SV7bRKn Chapter Markers: 00:00:00 - Intro 00:00:53 - Patron Praisings 00:01:30 - Look What I Found! 00:06:25 - Main Topic: Convention Games 01:05:13 - Outro 01:06:19 - Ron's Joke2022-04-221h 06Savage InterludesSavage InterludesEpisode 117: Tool TimeWith Vern under the weather, Tracy and Ron discuss the mechanical aspect of campaign design. Discord: https://discord.gg/ec8SV7bRKn Chapter Markers: 00:00:00 - Intro 00:00:55 - Patron Praisings 00:01:28 - Look What I Found! 00:19:22 - Main Topic: Mechanics in Campaign Design 00:57:44 - Outro 00:58:49 - Ron's Joke2022-03-0559 minSavage InterludesSavage InterludesEpisode 112: Yourself or Someone Like YouIn this episode, Tracy led a discussion about the trans experience at the table and ways to improve it. Ron and Vern had to use an alternate mic for this episode, so there’s some weirdness with their voices. Discord: https://discord.gg/ec8SV7bRKn Chapter Markers: 00:00:00 - Intro 00:00:53 - Patron Praisings 00:01:34 - Look What I Found! 00:07:08 - Main Topic: The Trans Experience at the Table 01:05:05 - Outro 01:06:05 - Ron's Joke2022-01-281h 06Savage InterludesSavage InterludesEpisode 107: Don't Beat Yourself UpThe gang talked about staying positive while properly Monday Morning Quarterbacking your game—also more on useful vs. non-useful feedback. Chapter Markers: 00:00:00 - Intro 00:00:56 - Patron Praisings 00:01:28 - Look What I Found! 00:16:34 - Main Topic: Staying Positive When Analyzing Your Game 00:58:03 - Outro 00:59:09 - Ron's Joke2021-12-1759 minConfident ChaosConfident ChaosEpisode 38Join us as we discuss speech  and language therapy with Special Guest Tracy Matus on speech pathology!2021-12-1332 minSavage InterludesSavage InterludesEpisode 106: If It Wasn't For Bad Luck...The Trynamic Trio talked about one of the prevailing buzzphrases in the TTRPG world: failing forward. Chapter Markers: 00:00:00 - Intro 00:00:54 - Patron Praisings 00:01:29 - Look What I Found! 00:08:43 - Main Topic: Failing Forward 00:58:18 - Outro 00:59:26 - Ron's Joke2021-12-1159 minSavage InterludesSavage InterludesEpisode 105: Down the Rabbit HoleThe Trio discussed just how much you need to research to run a setting. The answer, of course, is it depends. Chapter Markers: 00:00:00 - Intro 00:00:55 - Patron Praisings 00:01:29 - Look What I Found! 00:20:39 - Main Topic: What Do You Really Need to Know to Run a Setting? 00:54:30 - Outro 00:55:36 - Ron's Joke2021-12-0456 minSavage InterludesSavage InterludesEpisode 104: Know When to Fold 'EmIn this episode the gang discussed how to tell good ideas from bad ones in creative endeavors—for gaming, but also in general. Links: Ira Glass - The Perpetual Struggle to Find Your Creative Voice Creativity, Inc. Chapter Markers: 00:00:00 - Intro 00:00:56 - Patron Praisings 00:01:31 - Look What I Found! 00:16:02 - Main Topic: Telling the Good From the Bad in Creative Efforts 00:57:53 - Outro 00:59:01 - Ron's Joke2021-11-2759 minSavage InterludesSavage InterludesEpisode 103: Keepin' It RealThe Trynamic Trio talk about the differences between reality and verisimilitude. What realism are you willing to trade away for lighter mechanics? What is the minimum realism you need to maintain verisimilitude? Links: The Dungeon Newb’s Guide Fari VTT Chapter Markers: 00:00:00 - Intro 00:00:55 - Patron Praisings 00:01:42 - Look What I Found! 00:12:10 - Main Topic: Reality vs. Verisimilitude 00:57:43 - Outro 00:58:47 - Ron's Joke2021-11-2059 minSavage InterludesSavage InterludesEpisode 102: The Bennies Must FlowThe Trynamic Trio take on the transfer of Bennies at the table. Chapter Markers: 00:00:00 - Intro 00:00:54 - Patron Praisings 00:01:38 - Look What I Found! 00:19:05 - Main Topic: Keeping Bennies Flowing 00:57:43 - Outro 00:58:47 - Ron's Joke2021-11-1259 minSavage InterludesSavage InterludesEpisode 101: Five Minutes to Save the WorldThe gang started their next hundred discussing one hour game sessions. Chapter Markers: 00:00:00 - Intro 00:00:54 - Patron Praisings 00:01:30 - Look What I Found! 00:19:15 - Main Topic: One Hour Game Sessions 00:51:00 - Outro 00:52:43 - Ron's Joke2021-11-0553 minSavage InterludesSavage InterludesEpisode 100: Two Years and CountingIn this double-milestone episode—two years and 100 episdoes—the Trynamic Trio’s celebration plan was to be interviewed by the Official Savage Interludes Discord Server community member, Maitreyi! Also…check out the new album art/logo! Chapter Markers: 00:00:00 - Intro 00:00:58 - Patron Praisings 00:03:19 - Stories From the SavageSphere 00:10:57 - Main Topic: Maitreyi Questions the Trio 01:45:33 - Nailed It! 01:46:44 - Ron's Joke2021-10-291h 47Savage InterludesSavage InterludesEpisode 099: You've Lost That Lovin' FeelingThe Trynamic Trio talk through Ron’s apparent disinterest in RPGs at the moment. Chapter Markers: 00:00:00 - Intro 00:00:56 - Patron Praisings 00:01:32 - Stories From the SavageSphere 00:11:01 - Main Topic: Getting the Fire Back 00:53:25 - Outro 00:54:29 - Siri's (???) Joke2021-10-2255 minSavage InterludesSavage InterludesEpisode 098: I Meant to Do ThatThe Trynamic Trio took a request from the Official Savage Interludes Discord server and discussed being intentional and purposeful with new and inexperienced players (and maybe players in general). Chapter Markers: 00:00:00 - Intro 00:00:57 - Patron Praisings 00:01:33 - Stories From the SavageSphere 00:09:35 - Main Topic: Being Intentional and Purposeful with Players 00:52:35 - Outro 00:53:36 - Ron's Joke2021-10-1554 minSavage InterludesSavage InterludesEpisode 097: Let Me See That SheetThe Trynamic Trio talked about the value of what players give GMs on their character sheet and using it in their narrative. Chapter Markers: 00:00:29 - Intro 00:00:57 - Patron Praisings 00:03:53 - Stories From the SavageSphere 00:13:33 - Main Topic: GMs Using the Character Sheet 00:45:55 - Outro 00:46:58 - Ron's Joke2021-10-0848 minSavage InterludesSavage InterludesEpisode 096: Well...That HappenedThe Trynamic Trio returned and were joined by B-Team members Laura and Darrell. Together they formed: The Fumbling Five! The FF caught everyone up on the Blessings’ situation and answered some mail! Chapter Markers: 00:00:00 - Intro 00:01:07 - Patron Praisings 00:01:56 - Stories From the SavageSphere 00:30:56 - Mail Call! 00:58:12 - Outro 00:59:14 - Ron's Jokes2021-10-011h 00Savage InterludesSavage InterludesEpisode 095: Lost in TranslationThe B-Team returned to discuss interpereting published adventures for your tabletop. Chapter Markers: 00:00:00 - Intro 00:00:57 - Patron Praisings 00:02:35 - Main Topic: Interpereting Adventures 00:45:32 - Outro 00:46:46 - Laura's Joke2021-09-2548 minSavage InterludesSavage InterludesEpisode 094: These Are the Jokes, FolksThe amazing Laura Tank and SI regular, Darrell Hayhurst, returned to aptly fill the shoes of Ron and Vern (and formed the new Bizarro Trio or “B-Team”), as they and Tracy discussed reluctant heroes and PCs who won’t engage. Chapter Markers: 00:00:01 - Intro 00:00:56 - Patron Praisings 00:01:43 - Stories From the SavageSphere 00:07:49 - Main Topic: Reluctant Heroes 00:42:07 - Outro 00:43:14 - Tracy's Joke?!2021-09-1745 minSavage InterludesSavage InterludesEpisode 093: Faster! Furiouser! Funner!In this episode the gang talked about how to make the FFF of Savage Worlds even more FFF. Chapter Markers: 00:00:00 - Intro 00:00:56 - Patron Praisings 00:02:09 - Stories From the SavageSphere 00:09:03 - Main Topic: Making FFF More FFF 00:53:36 - Outro 00:54:40 - Ron's Joke2021-09-0355 minSavage InterludesSavage InterludesEpisode 092: Better Homes and DungeonsThe Trynamic Trio talked about organizing all that sweet, sweet gaming stuff. Chapter Markers: 00:00:00 - Intro 00:00:53 - Patron Praisings 00:02:20 - Stories From the SavageSphere 00:05:32 - Main Topic: Organizing Your Gaming Stuff 00:51:37 - Outro 00:52:44 - Ron's Joke2021-08-2753 minSavage InterludesSavage InterludesEpisode 091: Talk Amongst YourselvesThe Trynamic Trio kabitzed about the value of players holding in-character conversations among their PCs. Chapter Markers: 00:00:00 - Intro 00:00:57 - Patron Praisings 00:01:46 - Stories From the SavageSphere 00:05:38 - Main Topic: Encouraging In-Character Discussion 00:45:37 - Outro 00:46:41 - Ron's Joke2021-08-1348 minSavage InterludesSavage InterludesEpisode 090: Some Assembly RequiredThe Trio talked about putting together a player’s guide for your group’s homebrew game, using Pinnacle’s method from their setting books. Chapter Markers: 00:00:00 - Intro 00:00:56 - Patron Praisings 00:01:32 - Stories From the SavageSphere 00:07:23 - Main Topic: Player's Guides 00:48:41 - Outro 00:49:46 - Ron's Joke2021-08-0651 minSavage InterludesSavage InterludesEpisode 089: Damned If You DoOn this week’s episode the gang discussed dilemmas—how to set them up, and how to pay them off. Chapter Markers: 00:00:00 - Intro 00:00:55 - Patron Praisings 00:01:48 - Stories From the SavageSphere 00:04:48 - Main Topic: Dilemmas 00:56:43 - Outro 00:57:46 - Ron's Joke2021-07-3058 minSavage InterludesSavage InterludesEpisode 088: To Trope or Not to TropeThe Trio had a lively debate on what’s most important when trying to get players into settings they’re unfamiliar with. Lots of food for thought here! Chapter Markers: 00:00:00 - Intro 00:00:57 - Patron Praisings 00:02:05 - Stories From the SavageSphere 00:04:21 - Main Topic: Introducing New Settings 01:01:26 - Outro 01:02:31 - Ron's Joke2021-07-231h 04Savage InterludesSavage InterludesEpisode 087: Rome Wasn't Built In a DayThis week Vern and Ron are on vacation, so this episode was recorded without any news. The Trynamic Trio tackled collective world building. Note: This episode lacks artwork and chapters due to some tech restraints while Ron is on vacation. This episode will be updated with chapter markers and album art some time next week.2021-07-161h 01Savage InterludesSavage InterludesEpisode 086: School in SummertimeClasses…what are the advantages and disadvantages? Could you have classes in Savage Worlds? The Trynamic Trio tackled this contentious subject. Also, they discussed why Savage Worlds is your mom (or at least maybe Ron’s). Chapter Markers: 00:00:00 - Intro 00:00:56 - Patron Praisings 00:01:36 - Stories From the SavageSphere 00:06:01 - Main Topic: Classes 00:43:34 - Outro 00:44:38 - Ron's Joke2021-07-0946 minSavage InterludesSavage InterludesEpisode 085: Sir Not Appearing in this FilmThe gang talked about making memorable, three-dimensional NPCs. Chapter Markers: 00:00:00 - Intro 00:00:58 - Patron Praisings 00:01:36 - Stories From the SavageSphere 00:03:46 - Main Topic: Creating Engaging NPCs 00:48:44 - Outro 00:49:50 - Ron's Joke2021-07-0350 minSavage InterludesSavage InterludesEpisode 084: With Great PowerThe Trynamic Trio tackle their top 10(ish) tips for new GMs. Thanks to Mason Emerson for the topic suggestion! Chapter Markers: 00:00:00 - Intro 00:00:56 - Patron Praisings 00:02:53 - Stories From the SavageSphere 00:10:28 - Main Topic: Top New GM Tips 00:59:03 - Outro 01:00:07 - Ron's Joke?2021-06-241h 01Savage InterludesSavage InterludesCLASSIC 004: The Point of the PlotTHIS IS A RE-RELEASE, PLEASE IGNORE TIME SENSITIVE ITEMS IN THE EPISODE. After going over the typical news and mail, the gang talked about adventure design. Ron and Tracy have some different views on this, and Vern provided her perspective as a player. Chapter Markers: 00:00:55 - Intro 00:02:06 - Stories From the SavageSphere 00:12:17 - Mail Call 00:24:10 - Main Topic: Adventure Design 01:15:36 - Outro 01:16:18 - Ron's Joke 01:17:00 - Re-Intro2021-06-161h 17Savage InterludesSavage InterludesEpisode 083: Live Mail or Bag HardYes it’s another mail bag episode and the Die Hard references are getting tougher to keep going, as evidenced by our latest title. Chapter Markers: 00:00:00 - Intro 00:01:59 - Patron Praisings 00:02:35 - Stories From the SavageSphere 00:04:40 - Main Topic: Mail Bag! 00:47:48 - Outro 00:48:56 - Ron's Joke2021-06-0450 minSavage InterludesSavage InterludesEpisode 082: The AftertimesThe Trynamic Trio discussed getting back to the table. What’s the same, and what’s forever changed? Chapter Markers: 00:00:00 - Intro 00:00:53 - Patron Praisings 00:02:53 - Stories From the SavageSphere 00:07:57 - Main Topic: Back to the Table 00:44:09 - Outro 00:45:15 - Ron's Joke2021-05-2846 minSavage InterludesSavage InterludesEpisode 081: Extreme Dice RollsIn this episode our trio discussed how to handle raises and critical failures. Chapter Markers: 00:00:51 - Intro 00:01:27 - Patron Praisings 00:02:02 - Stories From the SavageSphere 00:05:20 - Main Topic: Extreme Dice Rolls 00:56:13 - Outro 00:57:19 - Ron's Joke(s)2021-05-2159 minSavage InterludesSavage InterludesEpisode 080: I'm Pretty Sure You're Overthinking ThisIn this episode, the gang discussed puzzles and traps in your favorite RPG. Chapter Markers: 00:00:00 - Intro 00:00:55 - Patron Praisings 00:01:46 - Stories From the SavageSphere 00:11:23 - Main Topic: Puzzles and Traps 00:49:20 - Outro 00:50:24 - Ron's Joke2021-05-1451 minSavage InterludesSavage InterludesEpisode 079: Nothing Up My SleeveThe Trynamic Trio took on GMing on the fly. Chapter Markers: 00:00:00 - Intro 00:00:55 - Patron Praisings 00:01:29 - Stories From the SavageSphere 00:06:19 - Main Topic: GMing on the Fly 00:40:20 - Outro 00:41:09 - Ron's Joke2021-05-0742 minSavage InterludesSavage InterludesEpisode 078: The Goldilocks EnigmaThis week the team tackled making challenges just right in Savage Worlds. Chapter Markers: 00:00:00 - Intro 00:00:55 - Patron Praisings 00:01:32 - Stories From the SavageSphere 00:06:34 - Main Topic: Setting Appropriate Challenges 00:07:32 - Savage Tangent 00:12:36 - Back to the Main Topic 00:43:04 - Outro 00:44:09 - Ron's Joke2021-04-2945 minSavage InterludesSavage InterludesEpisode 077: Wakka Wakka!The gang talked humor in Savage Worlds. Tracy gave a lesson on the theatrical definitions of comedy and tragedy. Chapter Markers: 00:00:00 - Intro 00:01:16 - Patron Praisings 00:03:08 - Stories From the SavageSphere 00:06:21 - Main Topic: Humor in Savage Worlds 00:07:53 - Savage Tangent: Comedy and Tragedy 00:14:54 - Back to the Main Topic 00:41:10 - Outro 00:42:21 - Ron's Joke2021-04-2243 minSavage InterludesSavage InterludesEpisode 076: Why'd You Have to Make it Weird?In this episode, the Trynamic Trio tackled a Lightning Round and the tumultuous topic of Weird Edges. Chapter Markers: 00:00:00 - Intro 00:00:57 - Patron Praisings 00:01:59 - Stories From the SavageSphere 00:06:04 - Lightning Round 00:20:18 - Main Topic: Weird Edges 00:58:15 - Ron's Joke2021-04-1559 minSavage InterludesSavage InterludesEpisode 075 Let Me Tell You a StoryThe Trio was joined by the inimitable Tim Earley, creator of Holler and a patron! This week’s topic was folklore and worldbuilding. Quite a bit was shared about the upcoming Holler, as well as Tracy’s setting, Han Cluster. Chapter Markers: 00:00:00 - Intro 00:00:58 - Patron Praisings 00:01:57 - Stories From the SavageSphere 00:05:19 - Main Topic: Folklore and World Building 00:55:27 - Outro 00:56:31 - Ron's Joke2021-04-0857 minSavage InterludesSavage InterludesEpisode 074: Mail Bag with a VengeanceWe were joined by Boof Sizemore (!!!), and it was time for another email show: Ken gave us a great source for in-game sound and music. Andy opined about the balance of Arcane Backgrounds when dealing with mundane characters. Jesse provided commentary on high-ranking adventure. Mark thanked us for the Mass Battles demo. Syd basically delivered our entire resource management presentation in a cogently written few paragraphs. Finally, Paul provided some additional resources for said management. Links: The Official Savage Interludes Discord Server: https://discord.gg/EsCzEqAkTc Tabletop Audio: https://tabletopaudio.com/ Chapter Markers:2021-04-0148 minSavage InterludesSavage InterludesEpisode 073: Break Out the LedgerThis week was all about bookkeeping—ammo, gear, Power Points—what’s worth tracking and what isn’t? Vern’s answer is apparent early on. Chapter Markers: 00:00:00 - Intro 00:00:54 - Patron Praisings 00:02:16 - Stories From the SavageSphere 00:04:56 - Main Topic: Bookkeeping 00:42:52 - Outro 00:43:55 - Ron's Joke2021-03-2545 minSavage InterludesSavage InterludesEpisode 072: Tonight We Dine In...Hold On I Wanna Benny ThatDarrell Hayhurst joined the Trynamic Trio to finally cover one of the most-asked-for Savage Worlds subsystems, Mass Battles! Darrell GMed Vern, Tracy, and Ron through a complete Mass Battle to show off the rules. Chapter Markers: 00:00:00 - Intro 00:01:58 - Patron Praisings 00:02:36 - Stories From the SavageSphere 00:05:57 - Main Topic: Mass Battles 00:51:35 - Outro 00:52:39 - Ron's Joke2021-03-1853 minSavage InterludesSavage InterludesEpisode 071: Who's Having Steaks?On this week’s SI, the gang discussed how the game changes at higher ranks. Not so much mechanicallhy as thematically. Chapter Markers: 00:00:00 - Intro 00:00:58 - Patron Praisings 00:01:33 - Stories From the SavageSphere 00:07:24 - Savage Tangent 00:11:35 - Main Topic: Handling Rank 00:35:14 - Outro 00:36:18 - Ron's Joke2021-03-1137 minSavage InterludesSavage InterludesEpisode 070: What a Tool!In this episode, the trio talked about the tools they use at the game table and sometimes online. Chapter Markers: 00:00:00 - Intro 00:00:54 - Patron Praisings 00:01:33 - Stories From the SavageSphere 00:07:09 - Main Topic: Tools 00:14:50 - Savage Tangent! 00:18:34 - Back to Tools 00:47:44 - Outro 00:48:48 - Ron's Joke2021-03-0450 minSavage InterludesSavage InterludesEpisode 069: Dude (Sweet)It’s time for an all-mail episode! Our trynamic trio discussed Bennies, gritty games, 3rd party products (specifically as it applies to Edges and Hindrances), actual plays, and it turns out folks had more to say about pulp. Chapter Markers: 00:00:00 - Intro 00:01:17 - Patron Praisings 00:03:35 - Mail Bag! 00:43:30 - Outro 00:44:35 - Ron's Joke2021-02-2545 minSavage InterludesSavage InterludesEpisode 068: It's Not the Years It's the MileageIn this episode, our intrepid heroes discussed what it takes to make a good pulp game—that is, after they were done arguing over what they were calling pulp! Chapter Markers: 00:00:00 - Intro 00:00:54 - Patron Praisings 00:01:36 - Stories From the SavageSphere 00:05:27 - Main Topic: Pulp Adventure 00:42:44 - Outro 00:43:50 - Ron's Joke2021-02-1844 minSavage InterludesSavage InterludesEpisode 067: The Green RoomIn the first episode with the updated format, the crew discussed the ramp-up to a campaign and how much information is needed to get going. Chapter Markers: 00:00:00 - Intro 00:01:00 - Patron Praisings 00:01:39 - Stories From the SavageSphere 00:10:51 - Main Topic: What Happens Before the Campaign Starts? 00:51:08 - Outro 00:52:13 - Ron's Joke2021-02-0353 minSavage InterludesSavage InterludesEpisode 066: Crossing the StreamsJoined by Darrell Hayhurst, Tracy GMs a Dramatic Task within a combat scene! There was an email encouraging Ron’s terrible jokes and another about structuring a game session and when to recharge the Bennies. Chapter Markers: 00:00:00 - Intro 00:00:57 - Patron Praisings 00:02:02 - Stories From the SavageSphere 00:09:26 - Mail Bag 00:24:24 - Main Topic: A Dramatic Task During a Combat Scene 01:15:59 - Outro 01:17:04 - Ron's Joke2021-01-281h 18Savage InterludesSavage InterludesEpisode 065: Sometime Love Just Ain't EnoughOur Trynamic Trio talked about handling problem players, including the GM. There was also an email recommending SavageBot for you online gaming needs (no ad here; it’s free). Chapter Markers: 00:00:00 - Intro 00:00:57 - Patron Praisings 00:03:43 - Stories From the SavageSphere 00:09:12 - Mail Bag 00:12:48 - Main Topic: Handling Problem Players (incl. GMs) 00:13:40 - Savage Tangent 00:17:54 - Back to the Main Topic 00:52:44 - Outro 00:53:48 - Ron's Joke2021-01-2154 minSavage InterludesSavage InterludesEpisode 064: Zen and the Art of Online Game MaintenanceWith Ron’s voice fully returned, the crew discussed tips and tricks for keeping and maintaining online games, and what you need to do differently from a traditional face-to-face game. There was no mail, so instead…Lightning Round! Chapter Markers: 00:00:00 - Intro 00:00:55 - Patron Praisings 00:01:33 - Stories From the SavageSphere 00:06:45 - Lightning Round 00:34:31 - Main Topic: Maintaining Your Online Game 01:10:44 - Outro 01:11:50 - Ron's Joke2021-01-131h 12Savage InterludesSavage InterludesEpisode 063: You Got to Know When to Hold 'EmRon is back and our Trynamic Trio discuss when it’s time to cancel or end the game. This week’s email was eerily apropos. Chapter Markers: 00:00:00 - Intro 00:00:59 - Patron Praisings 00:02:33 - Stories From the SavageSphere 00:15:40 - Mail Bag 00:23:03 - Main Topic: When to Cancel the Game 00:46:34 - Outro 00:47:40 - Ron's Joke2021-01-0749 minSavage InterludesSavage InterludesEpisode 062: Carpe DiemWith Ron taking a sick day, Darrell Hayhurst steps in, joining Tracy and Vern to talk about finding, creating, and appreciating that “moment” in a game session. The gang also has a lightning round. Chapter Markers: 00:00:00 - Intro 00:02:52 - Patron Praisings 00:03:53 - Lightning Round 00:26:06 - Main Topic: Bringing About the Moment in your Game Sessions 00:58:42 - Savage Tangent: It's All About the Stakes 01:00:28 - More Main Topic 01:08:47 - Outro2020-12-291h 10Savage InterludesSavage InterludesEpisode 061: Be the SolutionThe gang talks about what players can do to make the GM’s job easier. There was also a great email about how best to make transgender-inclusive play appropriate without being offensive. Check out the Kringle Down audiobook! Chapter Markers: 00:00:00 - Intro 00:01:16 - Patron Praisings 00:03:48 - Stories From the SavageSphere 00:06:30 - Mail Bag 00:26:34 - Savage Tangent! (R2 & his advent calendar 00:31:26 - Main Topic: Making the GM's Job Easier 01:03:43 - Outro 01:04:47 - Ron's Joke2020-12-231h 06Savage InterludesSavage InterludesEpisode 060: My Way or the HighwayOur Trynamic Trio were joined by the amazing Laura Tank to talk about making a setting your own. There was an email as well, which brought up another great tool to help with GM prep.2020-12-161h 11Savage InterludesSavage InterludesEpisode 059: Are You Ready?!Our trio talked about making game prep easier. There were emails about alternating weeks, Savage subsystems for Kingmaker/Birthright-style games, using “off-camera” scenes in your game, creating good Edges, mythical power in SWADE, and adventure writing. Getting into Savage Worlds: https://www.peginc.com/new-to-savage-worlds-start-here/ Chapter Markers: 00:00:00 - Intro 00:00:54 - Patron Praisings 00:02:45 - Stories From the SavageSphere 00:04:47 - Mail Bag! 00:39:55 - Main Topic: Game Prep 01:11:22 - Outro 01:12:26 - Ron's Joke2020-12-091h 13Savage InterludesSavage InterludesEpisode 058: Mail Bag 2 - Mail BaggerIn another all-mail episode, the gang talked about forgotten NPCs, dice luck, Plot Point Campaigns versus full sandboxes, future demo episodes, and how to handle problem players. The latter included two horror stories. Chapter Markers: 00:00:00 - Intro 00:00:56 - Patron Praisings 00:02:16 - Thanksgiving Talk 00:09:23 - Story From the SavageSphere 00:12:50 - Mail Bag! 01:04:05 - Outro 01:05:16 - Ron's Joke2020-12-021h 06Savage InterludesSavage InterludesEpisode 057: It's Alive!!!With no mail this week, Darrell Hayhurst joined the crew to talk about campaign design. There was also time for a Lightning Round. Chapter Markers: 00:00:00 - Intro 00:00:56 - Patron Praisings 00:01:58 - Stories From the SavageSphere 00:04:03 - Lightning Round 00:29:30 - Main Topic: Campaign Design 01:11:05 - Outro 01:12:10 - Ron's Joke2020-11-251h 12Savage InterludesSavage InterludesEpisode 056: It Takes All KindsThe crew revisited playtesting in the Mail Bag and talked about GM styles for the main topic. There was also a Lightning Round!!2020-11-191h 12Savage InterludesSavage InterludesEpisode 055: The Definition of InsanityThe Trio talks playtesting. Emails this week cover using gaming to explore your true self, using character backgrounds to re-discover a love of writing, improv GMing, and clarifying the errata on the Gadgeteer Edge. 00:00:00 - Intro 00:00:54 - Patron Praisings 00:01:52 - Stories from the SavageSphere 00:04:08 - Savage Tangent: Cyberpunk-style Gaming 00:11:43 - Mail Bag! 00:21:09 - Main Topic: Playtesting 00:56:36 - Outro 00:57:48 - Ron's Joke2020-11-1058 minSavage InterludesSavage InterludesEpisode 054: We Will Control the Horizontal; We Will Control the VerticalOur Trynamic Trio talked about setting the dials for narrative control. The mail bag was about which subsystems to use for a three-way war. Also: BONUS JOKE!! (Thanks Sean!)2020-11-031h 05Gaming With Gage + FriendsGaming With Gage + FriendsTracy SizemoreWelcome back to Gaming with Gage, your podcast for Roleplaying Games and the Periphery.Thanks for being hereAnd thank you for being here for Season Six! It’s incredible to be working on another season of Gaming with Gage and I’m so excited for some of the interviews we have lined up. A couple of quick reminders before we jump into the episode. The easiest way to get in touch with myself or any of this cast is through our discord. We also run games there so if you’re looking to break into v...2020-04-0600 minThe PEGShowThe PEGShow2020-10: Multi-Actions w/ Eric LamoureuxEric Lamoureux joined Ron to talk about the return of the Wild Die podcast and his work with Just Insert Imagination. The rules topic of the week was Multi-Actions. Just Insert Imagination The Wild Die Podcast Tracy Sizemore breaks down Teen Crush on Savage Interludes Music: The Beach is No Place to Stare At Your Phone by Admiral Bob (c) copyright 2019 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/admiralbob77/60529‘2020-03-0500 minThe PEGShowThe PEGShow2019-04: Writing for Savage Worlds w/ Tracy SizemoreRon was joined by Tracy Sizemore of Ede Sol Games, and they talked about adventure writing tips. Ede Sol Games Pinnacle Holiday Sale Painting Tutorial Music: The Beach is No Place to Stare At Your Phone by Admiral Bob (c) copyright 2019 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/admiralbob77/605292019-12-1200 minSavageCast - a Savage Worlds RPG clearing houseSavageCast - a Savage Worlds RPG clearing houseEpisode 37: Count Your Blessings Ron Blessing, our podcasting God Father, joins us to talk about his new podcast with Veronica Blessing and Tracy Sizemore: Savage Interludes and taking on the new role of Savage Worlds Community Manager. Savage Interludes RSS Email Savage Interludes Savage Interludes on Apple Podcasts Savage Interludes on Google Play Simply Savage Podcast Archive Artificer’s Codex SW World Builder’s Guide Skullcrusher Mountain by Jonathan Coulton Action Deck Card sleeves: Sleeve Kings “Tiny Epic Compatible” Sleeves (88x125mm) – 110 Pack, -SKS-8818 $3 Appearing: Ron Blessin...2019-11-141h 03SavageCastSavageCastEpisode 37: Count Your BlessingsShare List Ron Blessing, our podcasting God Father, joins us to talk about his new podcast with Veronica Blessing and Tracy Sizemore: Savage Interludes and taking on the new role of Savage Worlds Community Manager. Savage Interludes RSS Email Savage Interludes … Continue reading →2019-11-141h 03