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Book Career NetworkBook Career Network104 - WCC: Seth Ring and James Horton, Cockroaches and Nuggest Pt 1 [Worlds Asunder ]Introducing WorldCraft Club! This week we’re excited to bring you all something a little different. That’s right, it’s a crossover week. We had the opportunity to sit down with author Seth Ring and James Horton of the WorldCraft Club. They’ve created a community dedicated to building resources for game masters, novelists, and worldbuilders of all kinds. James and Seth release regular videos on a huge range of story and worldbuilding topics.  Forget everything we’ve ever told you about worldbuilder syndrome and icebergs and pacing yourselves. This week is all about the reasons we love wor...2025-02-2538 minA Way with Words - language, linguistics, and callers from all overA Way with Words - language, linguistics, and callers from all overSock it to Me (Rebroadcast) - 18 November 2024In the 15th century, the word respair meant “to have hope again.” Although this word fell out of use, it’s among dozens collected in a new book of soothing vocabulary for troubled times. Plus, baseball slang: If a batter doesn’t pour the pine,” an outfielder may snag a can of corn, or “an easily caught fly ball.” And the 1960s TV show “Laugh-In” spawned lots of catchphrases, such as Sock it to me and You bet your sweet bippy. Don’t know them? Well, Look that up in your Funk & Wagnalls! Plus tiffin, worldcraft, cultellation, backslash vs. forward slash, come-heres, bi-weekl...2024-11-1853 minNovel MarketingNovel MarketingHow to Worldbuild Your Book into a BestsellerChoosing the right setting can supercharge your book sales. Some people read a book just for its setting. A good setting can lead to spin-off products like board games, art books, coloring books, calendars, comic books, and even movies.Setting not only turns people on to a story, but it also turns people off.Every author must answer the question, “How can I place my story in a setting that readers want to spend time in?” And the answer to that question is an art and practice called worldbuilding.In this week’s episode, you’ll hear fro...2024-11-1353 minThe Kirk of KildaireThe Kirk of KildaireWords of Worldcraft James 3:1-12Words of WorldcraftJames 3:1-12Rev. Hannah TrawickSeptember 15, 20242024-09-1516 minWorldCraft ClubWorldCraft Club76 - Is Sci Fi Only Lasers and Spaceships? | Conversation with Dave SchmidtIn this episode of the WorldCraft Club podcast, James and Dave dive into the perennial debate about whether Star Wars is science fiction or science fantasy. Building on a previous discussion with Seth on genre from an author's perspective, they now explore it from a broader, more critical angle. They discuss various elements of genre classification, especially focusing on the definitions and roles of science fiction and science fantasy. The conversation touches on the differences in narrative focus between these genres, the historical roots of science fiction, and how genre categorization can influence both the creation and reception of...2024-09-1031 minWorldCraft ClubWorldCraft Club75 - Avoiding the Genre Trap - Worldbuilding in a way that draws your audience in without burning you outIn this episode of The Worldcraft Club, host James and guest Seth delve into the complex topic of genre and its impact on storytelling and worldbuilding. They explore the dual-edged nature of genre as both a helpful guide for setting reader expectations and a restrictive boundary for creative expression. Seth shares his seasoned perspective on genre, discussing how it has influenced and sometimes constrained his prolific writing career. He argues that focusing on tropes rather than strict genre classifications offers a more flexible and rewarding approach to both creating and marketing stories. The conversation also touches on the emotional...2024-08-0623 minWorldCraft ClubWorldCraft Club74 - Progression in WorldbuildingIn this episode of the WorldCraft Club podcast, the hosts dive into the intricate relationship between worldbuilding and storytelling, particularly focusing on the concepts of systems and progression. They discuss how overly complex systems can overshadow character arcs and the importance of limiting the agents of change in a story. Using examples such as Terry Pratchett’s Discworld and the popular series Arcane, they explore how to effectively integrate technological advancements and political systems into narratives without detracting from character development. They also touch on the growing genre of progression fantasy, where the focus is on incremental changes and th...2024-06-0731 minWorldCraft ClubWorldCraft Club73 - Don't Worldbuild your Wonder Away | Fairystories and Allegory with Dave SchmidtDon't worldbuild at the cost of wonder! In this episode of The WorldCraft Club, James and Dave delve into the origins of worldbuilding, tracing it back to ancient myths and fairy tales. They discuss how early storytelling, through tales of trolls, fairies, and elves, laid the groundwork for what would become known as worldbuilding, notably evolving with Tolkien's work. The episode explores the distinction between allegory and modern worldbuilding, examines Tolkien's impact, and considers the importance of wonder and mystery in storytelling. The conversation touches on different perceptions of creatures like trolls and elves across various stories...2024-05-0725 minWorldCraft ClubWorldCraft Club72 - Accents and Dialects | Interview with the Max Moyer & Co.In this episode of the WorldCraft Club podcast, James is joined by guests Max Moyer, an epic fantasy author of 'Zodak the Last Shielder', his brother Eli, and audiobook narrator Dallin. They discuss the creative process behind the making of the 'Zodak the Last Shielder' audiobook, highlighting the collaborative effort required to bring the fantasy world to life through nuanced voice acting. Max and Eli share their journey from ideation to publishing, emphasizing the challenges and rewards of creating an audiobook. Dallin explains the artistry involved in narrating, from adopting multiple accents to add depth to the...2024-04-2244 minWorldCraft ClubWorldCraft Club71 - Adaptations | Changing the world to match the mediumCheck out this episode on YouTube! Adaptations are BIG right now! Live action interpretations of childhood shows (like Avatar the Last Airbender, or anime like One Piece) or books being turned into movies or comics, there is so much IP out there to be adapted. Today Seth and I talk through why a lot of these adaptations receive harsh criticism, how creatives should frame their work for adaptation, and why adaptations are even made to begin with! Check out the only link you'll ever need < >2024-03-2531 minWorldCraft ClubWorldCraft Club70 - The Style is the Substance - Eastern and Western Animation with Studio YGKrowIn a WorldCraft Club first, we interview an animation studio, YGKrow, and talk about the process of animation and how it can enhance your worldbuilding. In this episode we explore the differences between the eastern and western approach to animation and what that reveals about the priorities of each. Key Takeaways Ma (Space) - Leave room for your creation to breath. You don't always have to fill the air with more content if what you've already created is rich with meaning. What this can mean is that you shouldn't be afraid to linger on a scene...2023-12-1225 minWorldCraft ClubWorldCraft Club69 - A Culture of Creation with the Moyer Brothers Possibly the most important question a worldbuilder will never ask themselves: How do I make room for someone else to add to my world? Community is underrated but critical to the creative process. At some point your work will interact with others, whether it's your family and friends, writers in a group you're part of, a creative partner, or an audience, those people will have thoughts on what you made. Eli and Max Moyer join Seth and I on the pod today to talk about this super important and usually underserved skillset of giving and receiving meaningful feedback, establishing...2023-11-0350 minWorldCraft ClubWorldCraft Club68 - Boronian Out of Water - Interview with Ross BuzzellIn Ross’s latest book we see a man displaced from all he finds familiar adjusting to a new world he knows only through academic study. In this process we as readers learn much about his world as he explores ours. Key Takeaways: Don’t fear a good trope. Fish out of Water, as discussed here, can operate as a great way to convey your setting that focuses on character development and growth rather than rote exposition. Make use of your characters to refine your setting by reverse engineering it. Remember that similarities can say as much...2023-10-0928 minWorldCraft ClubWorldCraft Club67 - Weeding your World with Seth RingWorldbuilding is like gardening, you’re creating a space that’s artificial, human made, but it showcases natural beauty. Wild nature meets ordered man. But what if you get distracted along the way, an idea pops up that you’re growing an obsession with and can’t tell if it really ‘fits’. Do you save it for later? Cast it aside completely? Today Seth and James talk about weeding your setting, that is, when and when not to remove something from your setting. Key Takeaways: A weed is something that distracts the audience or yourself from the story yo...2023-09-0231 minWorldCraft ClubWorldCraft Club66 - A Powerful Worldbuilding Tool with Steel Stash - Part TwoPart Two of Steel Stash on using ASCOPE/PMESII as a worldbuilding tool! Join Steel Stash and James as they finish up with the OPE of ASCOPE looking at Organizations, People, and Events in the fictional city of Nightside. This tool is incredibly flexible and can aid in the creation of a lot of interconnected content but it needs to be handled with some care and some knowledge of where you're going. This means that you, as the creator, will have to have a strong North Star that you're guiding your world creation with. It's where the...2023-08-1029 minWorldCraft ClubWorldCraft Club65 - Dear Reader, Asimov and Worldbuilding with Seth RingThere’s no doubt that Isaac Asimov was a master. His work is unparalleled science fiction that formed the basis of the genre as we know it. But the 1940s were a different time and when he wrote Nightfall he had some ideas about worldbuilding that might throw some of us for a loop. “Just imagine it yourself” he seems to say in a letter to the reader ahead of his 1941 short story Nightfall. Seth and James discuss where the of worldbuilding in Asimov’s work and how it can influence what you’re making. Key Takeaways: Write...2023-08-0131 minWorldCraft ClubWorldCraft Club64 - A Powerful Worldbuilding Tool with Steel Stash - Part OnePop quiz! What page of the monster manual has an ASCOPE/PMESII? Steel Stash joins the pod for this two part episode discussing this powerful worldbuilding acronym. It's a tool that was developed by the military to assess an area of operation but serves world builders by helping to clearly and concisely get the key details about an area nailed down. Join us as we explore the utility of this initialism and level up your worldbuilding. Key Takeaways This tool is ultimately a prompting tool. Use what you need and reject what you don't...2023-07-1934 minCOLUNA CEREBRAL - Inteligência social, Inovação e Design na práticaCOLUNA CEREBRAL - Inteligência social, Inovação e Design na práticaCOMO INOVAR NA SALA DE AULA SENDO PROFESSORA DE HISTÓRIA MAKER - Daniela Pereira I COLUNA CEREBRAL #EP 038 Daniela Pereira - Licenciada em História por formação. Servidora na rede pública municipal de Joinville por 11 anos. Iniciou nas aulas de história com trabalhos imersivos em ambientes virtuais do com Minecraft/worldcraft. Trabalha com robótica educacional através de materiais de baixo custo. Faz 6 anos que atua com tecnologias, robótica, metodologias ativas e formação de professores. Certificada educadora Maker pela Thomas Maker de Brasília - DF reconhecida pela embaixada americana no Brasil e representante estadual do Núcleo da Rede brasileira de aprendizagem criativa em Santa Catarina. Premiada educadora inovadora no prêmio ACIJ...2023-07-141h 22WorldCraft ClubWorldCraft Club63 - Lore with Peter ChiykowskiHow do you write compelling and rich lore? Peter Chiykowski has a new tool to help with that. With a focus on building out connections and relationships to establish a lore web with the Lore Master's Deck. During this episode Peter and Seth discuss the nature of lore and its place in your worldbuilding as well as techniques that can help reframe the practice of creating that lore. Key Takeaways: The gaps between elements of your setting is where the story is. A setting doesn't truly exist outside of interpretation. To some extent that means that...2023-06-2250 minWorldCraft ClubWorldCraft Club62 - Bluey Roundtable (April Fool's Special)April Fools! Normally you get insightful worldbuilding commentary. Today you get the server hosting a roundtable about a children’s TV show, Bluey. So sit back, relax, and enjoy a panel of adults thinking way too hard about a kid’s show. Our LinkTree, this has the link to the  Discord on it along with just about everything else. Definitely check it out! 2023-04-0158 minWorldCraft ClubWorldCraft Club61 - Star Wars: Andor RoundtableAndor hit different. As far as Star Wars stories go this show fell on the 'grittier' side of things. Much like Rogue One, where we first met Cassian Andor. It also told a story which was more focused on the million small stories that took place around the major Skywalker narrative present in the main trilogy based movies. While the show made a splash on our discord server leading to several gushing reviews, the response was not altogether positive with some members of the community wondering where Star Wars was headed in the future. Per usual - spoilers abound.2023-03-2044 minWorldCraft ClubWorldCraft Club60 - What is Worldbuilding?Do you ever stop to ask yourself why? At the WorldCraft Club that’s a yearly tradition. In order to perfect the craft of building exceptional worlds we hold the practice of pausing to reflect. We consider the definitions of our terms and look at how our understanding has changed. In this episode Seth and James discuss the meaning of Worldbuilding and, more importantly, what good worldbuilding is. Key Takeaways: Worldbuilding vs. Story - There’s an ongoing question in creative spaces about the value of worldbuilding and there are markets emerging where having an exciting worl...2023-03-0634 minWorldCraft ClubWorldCraft Club59 - Storying Through Your WorldSometimes the process of worldbuilding can drag and steal your sense of excitement about a setting you’ve been crafting. The antidote? A good story, preferably a short one, set in your world that you can finish and share. Daniel McCormack talks with us about this powerful, instructive process that will make your worldbuilding richer, clearer and more fun than you dared to imagine. Key takeaways: You have a limited reservoir of wonder and excitement for your setting and short stories help fan this affection into flame rather than quenching it. In completing short stories you ac...2023-02-0628 minWorldCraft ClubWorldCraft Club58 - Gardening Your SettingPlotter or pantser? Do you take the time to write extensive outlines or do you find that you tend to create on the fly? It’s never really been a true dichotomy but rather a spectrum. The analogy of a garden or the process of cultivation with its pruning, grafting, and tilling earth seems apt. Seth and James talk about the process of gardening your worlds to life. Key Takeaways Don’t get caught up in your identity as a plotter or pantser but embrace the  idea that you’re more likely on the garden spectrum. You may...2023-01-2321 minWorldCraft ClubWorldCraft Club57 - A World Fit for WanderingBeing GM is not easy. The worlds we create are supposed to ensnare our visitants and draw them in but when our audience have a mind of their own and desire to bring about meaningful change in our settings that can lead to some tricky situations. Greg from Worldbuilding.io joins us today to help us navigate the process of creating a setting that feels grounded but allows for dynamic change when encountering new ideas. Whether you’re into TTRPGs (Tabletop Roleplaying Games) or not, I think this medium has tons to teach us about crafting worlds that feel im...2023-01-0925 minWorldCraft ClubWorldCraft Club56 - Cyberpunk: Edgerunners Worldbuilding RoundtableThis Netflix series by Studio Trigger brought Night City to life in new and unexpected ways drawing so many of is in from the first episode of it’s tragic run. The Discord server was abuzz with ideas about it for weeks and many of us couldn’t wait to grab the mic and talk about it. What follows are some highlights from that conversation where we critically analyze the show and uncover some solid world building secrets from a setting that blew us all away. If you’re looking to grow as a storyteller and worldbuilder you’re going to...2022-11-2928 minWorldCraft ClubWorldCraft Club55 - Cultivating a Captivating Setting - Discussion with Andrew ZimbaThe best worlds might be grown rather than made. We often talk about these two separate concepts that exist in tension in solid worldbuilding. There’s wonder, this feeling of getting wrapped up in the scale of a setting, the sense of the unknown just beyond your eye line. Then there’s immersion, the grounded sensation that the world is understandable and predictable. Both of these ideas play off one another to create a setting that excites your audience but doesn’t alienate them. What is the bridge between these two seemingly opposing ideas? Questions. This is how you cultiv...2022-11-1429 minWorldCraft ClubWorldCraft Club54 - The Shadows of your World - Worldbuilding Horror with Seth RingHorror lives just outside of our eyeline. In the peripherals of our vision. It's a feeling we can't quite shake when something seems amiss and the hairs on the back of our necks rise as our pulse quickens. To that end, world-building is absolutely critical to that tangible atmospher of dread. But how do we create this sensation in our visitants? Happy Halloween everyone! For this spooky episode of the WorldCraft Club Podcast we dive into how we can create horror in our fictional settings by twisting familiar stories. Ramp up your spooky worldbuilding and give us...2022-10-3126 minWorldCraft ClubWorldCraft Club53 - Netflix's Arcane - Worldbuilding AnalysisI think Arcane surprised everyone. Video game adaptations are seldom well received but this one exceeded all expectations and told a heartfelt story filled with interesting characters and fascinating world-building. I can count on one hand the people I know who didn't actively love this show. Let's break down what it did well, what may have missed the mark, and (most importantly) what we can learn and apply ourselves. This episode is a bit of an experiment in a new format of show where I, James, take moment to analyze content and seek to extract the gold from it.2022-10-1727 minWorldCraft ClubWorldCraft Club52 - Expansive Universes - Interview with Ross BuzzellWorldbuilding is a long process that can feel overwhelming when you're dealing with just one primary planetary location let alone the universe at large. Today's interview with Ross Buzzell explores some techniques at developing unique races to populate your settings as we discuss his planned 16 part series (of which he is currently writing book 8 with book 7 available on preorder). We touch on not just how these races can be crafted initially but how they can be developed into more full and rounded additions to your setting. In typical WorldCraft Club fashion we explore his primary motivations for the setting...2022-10-0329 minWorldCraft ClubWorldCraft Club51 – Deep Myth – DinoBeasts InterviewWhat happens in your setting when someone dies? Are there gods? Are they deeply concerned with the comings and goings of people or are they aloof and indifferent? The Coats Brothers creators of the DinoBeasts Comic create some of the tightest worldbuilding on myth that I’ve seen in some time. Their setting seems to have...2022-09-1929 minWorldCraft ClubWorldCraft Club51 - Deep Myth - DinoBeasts InterviewWhat happens in your setting when someone dies? Are there gods? Are they deeply concerned with the comings and goings of people or are they aloof and indifferent? The Coats Brothers creators of the DinoBeasts Comic create some of the tightest worldbuilding on myth that I’ve seen in some time. Their setting seems to have...2022-09-1929 minWorldCraft ClubWorldCraft Club50 – Where Have We Been?Holy Cow! It’s been a minute. Seth and I owe you an explanation for our absence. To that end, let’s appraise you of all we’ve been up to. The Worldbuilder’s Journal Kickstarter is now fully complete and delivered and reviews are coming back raving. Our Discord is in full swing and growing and now we’re...2022-09-0522 minWorldCraft ClubWorldCraft Club50 - Where Have We Been?Holy Cow! It’s been a minute. Seth and I owe you an explanation for our absence. To that end, let’s appraise you of all we’ve been up to. The Worldbuilder’s Journal Kickstarter is now fully complete and delivered and reviews are coming back raving. Our Discord is in full swing and growing and now we’re...2022-09-0522 minビールに恋するRadioビールに恋するRadioファミマ限定 WORLD CRAFTをレビュー今回は2022年2月8日にファミリーマート限定で発売となった「WORLD CRAFT」を飲んだ感想をお伝えします。 ★WORLD CRAFT https://www.suntory.co.jp/beer/worldcraft/ お酒コミュニティ「サカラバ」に入りませんか? https://discord.gg/Y2cJVRd7bU こぐねえは、ビール担当をしています。詳しくは上のリンクから(Discordというアプリでやっています) ◆サカラバメンバーとの配信番組「サカラバキャスト」 https://apple.co/3jKconn ◆別番組「こぐねえ&モリコのビアらば」 https://open.spotify.com/show/3yts7Xpqd5im2uU1FeAg53 #ビール #クラフトビール #ビアジャーナリスト #ビールコンシェルジュ #サカラバ #サントリー エンディング そらいろメロディ by table _12022-02-1207 minMinor DetailsMinor DetailsCastle MusicMarcus had a sweet idea to explore different iterations of castle music in video games. What does that mean exactly? Will it mean the same thing to Chimp as it did to Marcus? Listen as we explore some great music and talk about where the journey took us.Return to Karazhan - Russell Bower (World of Worldcraft)Bowser's Castle - Yoko Shimomura (Super Mario RPG)Hyrule Castle - Hajime Wakai (LoZ: BotW)Pagoda Music? - Yuka Kitamura (Sekiro)Intro/Outro Music by AudioGhostVisit audioghost.miami for...2022-01-0958 minA Gamer’s StoryA Gamer’s StoryConcept Artist Christopher Hayes Turns Ideas Into Powerful CharactersAlthough every part of a video game is indispensable, from storyline to animation, the looks are the first thing we get access to, even before seeing what the characters can do. That sounds like a lot of pressure for those creating the blueprints of how a game would look, doesn't it? Actually, concept artists, those in charge of designing those blueprints, love their job, and we have the pleasure to talk to one of them in today's episode: Christopher Hayes. Christopher Hayes is a concept artist; from his imagination and how his hands translate his thoughts i...2021-11-1751 minA Way with Words - language, linguistics, and callers from all overA Way with Words - language, linguistics, and callers from all overSock it to Me (Rebroadcast) - 1 November 2021In the 15th century, the word respair meant “to have hope again.” Although this word fell out of use, it’s among dozens collected in a new book of soothing vocabulary for troubled times. Plus, baseball slang: If a batter doesn’t pour the pine,” an outfielder may snag a can of corn, or “an easily caught fly ball.” And the 1960s TV show “Laugh-In” spawned lots of catchphrases, such as Sock it to me and You bet your sweet bippy. Don’t know them? Well, Look that up in your Funk & Wagnalls! Plus tiffin, worldcraft, cultellation, backslash vs. forward slash, come-heres, bi-weekl...2021-11-0153 minWorldCraft ClubWorldCraft Club49 – Save Room for Wonder in Your WorldbuildingDo you ever feel overwhelmed with the process of worldbuilding? There’s just so much to learn and do, you’re building a whole world after all! But don’t sweat it. James and Seth dive into the process of getting yourself started worldbuilding focusing on the major factors that contribute to a well written world. The practice...2021-09-2531 minWorldCraft ClubWorldCraft Club49 - Save Room for Wonder in Your Worldbuilding Do you ever feel overwhelmed with the process of worldbuilding? There’s just so much to learn and do, you’re building a whole world after all! But don’t sweat it. James and Seth dive into the process of getting yourself started worldbuilding focusing on the major factors that contribute to a well written world. The practice is focused on meaning rather than detail with the understanding that even the best, most detail-oriented authors were driven by their interests and passions into creating immersive worlds without worrying about creating something bullet proof. Also, listen up because we hav...2021-09-2531 minWorldCraft ClubWorldCraft Club48 – Jog Brogzin and Collaborative WorldbuildingEvery GM is trying to creating a world with collaborators whether they like it or not. Authors are now embracing methodologies that include fans in their worldbuilding and story telling. How do you work well with others to create powerful settings and why might this be the best way to work? Long time collaborator and...2021-09-0848 minWorldCraft ClubWorldCraft Club48 - Jog Brogzin and Collaborative Worldbuilding Every GM is trying to creating a world with collaborators whether they like it or not. Authors are now embracing methodologies that include fans in their worldbuilding and story telling. How do you work well with others to create powerful settings and why might this be the best way to work? Long time collaborator and friend of the show Jog Brogzin has been busy. Like, really busy. Not just making awesome maps for Seth and his many other clients but building a collaborative world on his discord server one hex at a time. Seth and Jog go into detail...2021-09-0848 minWorldCraft ClubWorldCraft Club47 – The Rule of Cool in Your WorldbuildingIs breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your...2021-08-2426 minWorldCraft ClubWorldCraft Club47 - The Rule of Cool in Your Worldbuilding Is breaking your rules because a particular scene needs a little extra oomph a good thing to do? The rule of cool is where your story starts to strain the expectations and rules that are created and there’s always a cost to it in the form of your visitant’s trust. Will you simply bend/break your rules again when it’s convenient? Marcos and James discuss where the limits of this rule are, jumping the shark, and Nathan Drake’s hit points. Key Takeaways Villains and heroes frequently bend this to make characters appear powerful...2021-08-2426 minWorldCraft ClubWorldCraft Club46 – Creating Cultures, and why James needs to be asked at least 3 times if he wants teaFish don’t know they’re wet. We all have a culture whether we know it or not. We tend to see it clearly in others and recognize that it’s a pivotal part of worldbuilding. We all remember a particular race or culture in our favorite media’s world-building that set our imaginations on fire whether it’s the...2021-08-1032 minWorldCraft ClubWorldCraft Club46 - Creating Cultures, and why James needs to be asked at least 3 times if he wants tea Fish don’t know they’re wet. We all have a culture whether we know it or not. We tend to see it clearly in others and recognize that it’s a pivotal part of worldbuilding. We all remember a particular race or culture in our favorite media’s world-building that set our imaginations on fire whether it’s the Necrons of Warhammer, the Protoss of StarCraft, or the Sylvan elves of Lord of the Rings a diverse array of cultures can bring your world to life. How do you start with creating cultures, though? James and Marcos discuss some of th...2021-08-1032 minWorldCraft ClubWorldCraft Club45 – Using Tropes In Your WorldbuildingEveryone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum filled with the same junk that we see day to day. But we needn’t fear the humble trope because it’s like salt. Too much and it’s poison but just the right...2021-07-2728 minWorldCraft ClubWorldCraft Club45 - Using Tropes In Your Worldbuilding Everyone’s afraid of being unoriginal. I mean, it’s understandable that we want to stand out. We don’t want our world-building to be hum drum filled with the same junk that we see day to day. But we needn’t fear the humble trope because it’s like salt. Too much and it’s poison but just the right amount can really pull the dish together. Tropes serve as a short hand for your players and readers. They allow someone to get caught up quickly with what you’re trying to say. When a character arrives on the scene in a...2021-07-2728 minWorldCraft ClubWorldCraft Club44 - RJD20, Making Room in Your World For Your Players It’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story but active participants. RJD20 and James discuss how to hold your writing in an open hand and allow your players a seat at the table when you’re playing even as you do much of your harder worldbuilding at your de...2021-07-1329 minWorldCraft ClubWorldCraft Club44 – RJD20, Making Room in Your World For Your PlayersIt’s hard to kill your darlings. To let go of something that you spent hours (days/weeks/years) creating but that’s what we do when we engage on any creative endeavor. It’s especially true with tabletop roleplaying games where the visitants tend to want a hand in the creative process. They’re not passive observers of the story...2021-07-1329 minWorldCraft ClubWorldCraft Club43 - Effective Exposition - trusting your audience It’s a bug bear isn’t it? Exposition. I mean, in one sense we’re told to show and not tell but we also need our visitants to understand your worldbuilding, to feel like they can anticipate outcomes so they’re not caught flat footed (or we don’t fail to catch them flat footed when we need to). How do you go about telling your visitant about the world you’re creating? Seth and Marcos uncover some really powerful tools that will help you up your game with exposition, promote clarity and help your visitant settle in. So pop on th...2021-06-2931 minWorldCraft ClubWorldCraft Club43 – Effective Exposition – trusting your audienceIt’s a bug bear isn’t it? Exposition. I mean, in one sense we’re told to show and not tell but we also need our visitants to understand your worldbuilding, to feel like they can anticipate outcomes so they’re not caught flat footed (or we don’t fail to catch them flat footed when we need to)....2021-06-2931 minWorldCraft ClubWorldCraft Club42 – Worldbuilding Secret Sauce with Peter ChiykowskiBut, what is the secret sauce!? Peter Chiykowski is all about it. He’s an award winning author, cartoonist, dog enthusiast and maker of awesome kickstarters and we get to pick his brains! We talk about it some of the key components to good worlds and how a creator can build such depth into their own...2021-06-1538 minWorldCraft ClubWorldCraft Club42 - Worldbuilding Secret Sauce with Peter Chiykowski But, what is the secret sauce!? Peter Chiykowski is all about it. He’s an award winning author, cartoonist, dog enthusiast and maker of awesome kickstarters and we get to pick his brains! We talk about it some of the key components to good worlds and how a creator can build such depth into their own settings. Take a second here to listen in on some of this solid wisdom. Peter’s Links The Deck of Worlds Kickstarter – This is THE Kickstarter for you get on the ground floor of if you want to get your brain...2021-06-1538 minWorldCraft ClubWorldCraft Club41 - Cultivating Player Engagement Through Worldbuilding Isn’t it great when your players are obsessed? When they form massive cork boards with twine and string connecting images of different characters and phenomena in your world. How do you bottle this, though? How does a GM drive player engagement with worldbuilding? James and Seth break down how to drive player excitement and engagement. Hang out with us! Join the Club – We love our Patrons and they make this world(crafting club) go round, join us for early episodes, memes and a say in the direction of the podFacebook Page – Our community here is rapidl...2021-06-0236 minWorldCraft ClubWorldCraft Club40 - What Has the Empire Ever Done for Us!? Well!? The Empire is obviously evil, I mean, obviously. However, we reckon most folks in the galaxy far far away were pretty ambivalent about it and might not have even noticed the change of the guard. Marcos and James discuss the Mandolorian and how the show depicts the regular folks in the margins of galactic society and how they might’ve seen the Empire and the experiences they might have had as it collapsed. Was everyone on board with the Rebellion. Is the Rebellion doing a good job running the show since the Emperor died? We discuss these questions an...2021-05-1932 minWorldCraft ClubWorldCraft Club39 - Jedi, Good, Bad, and Ugly Happy Star Wars day everyone! May the Fourth be with you! The Jedi are a staple in everyone’s worldbuilding imagination, most everyone wanted to be one at one time or another. Seth and I are gonna tell you why they’re terrible and not just cause they indoctrinate kids in their hokey religion or have a weird attachment to political power. The problems lie a little deeper, their philosophy presents the type of problems that generate Sith faster than Sith do. Links and Sundry Kreia’s Conundrums – Or was it conundra? Either way I highly...2021-05-0534 minWorldCraft ClubWorldCraft Club38 - Food Glorious Food There’s one thing that unites us all, one thing that is totally and indisputably common to the human experience. We eat (and breath, and probably whole bunch of other stuff but mostly that first thing). Every people has unique food and that food is informed by thousands (if not millions) of years of history, necessity, preference, resources and who knows what else. Baked into every element of food is the very richness of a culture and a ton of embedded knowledge. So why doesn’t everyone use it? Today Seth and James break down not just the history of s...2021-04-2033 minWorldCraft ClubWorldCraft Club37 - What About Wanda We spoil the crap out of this show so if you haven’t seen it yet and you want to see it and you don’t like spoilers then we recommend you give this a miss till you catch WandaVision. As for the rest of you. What happens when a deity grieves? This episode Marcos and James dive into WandaVision to talk about a world that is entirely under the control of one person and what the implications are for worldbuilding. It leads into a bit of a deep dive into the whys and wherefores of worldbuilding with powerful peop...2021-04-0936 minWorldCraft ClubWorldCraft Club36 - Does your world have potential? If you were to strip your story from your setting leaving just the world you made behind would people still want to be there? If you take Rocky out of Philadelphia you just have, well, Philadelphia, Will Smith out of Bel Air and… you get the idea. Some worlds are just saturated with potential even if their stories suck (lookin’ at you Jupiter Ascending). Today Marcos and James discuss a Film Courage video featuring Houston Howard where they discuss what makes a world marketable and usable. The tools of the trade for making great worlds are more accessible and basi...2021-03-2532 minWorldCraft ClubWorldCraft Club35 - Cheating at Worldbuilding with Seth Ring Let’s be honest, GameLit is cheating at worldbuilding. Our very own Seth Ring is joining us today to talk about worldbuilding in his fantastical world of Nova Terra. Seth goes into the nuts and bolts of his collaborative writing style gives away some of his best secrets on how to write and keep writing even when you experience criticism. You won’t want to miss this great interview with this talented author. Check out Seth’s Books! Nova Terra: Earthshaper (Book 6) on Amazon USNova Terra: Earthshaper (Book 6) on Amazon UKThe Whole Nova Terra SeriesNova Terra: Kingbre...2021-03-1637 minWorldCraft ClubWorldCraft Club34 - Horror in the Margins: Interview with Zack Goings Horror holds a grim fascination for millions of people but it can be elusive at times. The things that you’d think would draw out the biggest screams sometimes fall flat because they’re too obvious or gratuitous. Real horror lies in subtlety and the unknown. What if the best horror is in the margins, just outside of your eyeline. Watching, waiting. This is exactly what Zack Goings and the team at STONEworks Gaming have imbued into their recent kickstarter ‘Winthrop Manor’, a ZineQuest contribution and introduction to their broader setting ‘Dreadlands’. We find out a little more about exactly what...2021-02-2334 minWorldCraft ClubWorldCraft Club33 - Mars is Having a Mid-Life Crisis Remember when we looked up into the night sky and saw endless potential in that little red dot out among the stars. Was it a god looking down upon us? Aliens perhaps? Scantily clad space women from pulp fiction? I mean, c’mon, there were roads up there, I’m pretty sure once we found a face carved into the rock and at least one space pyramid. Alas, the adventure and promise of Mars has changed much. We’ve seen it now, landed a probe on its surface and that probe sings ‘happy birthday’ to itself every year. It’s a little l...2021-02-1131 minWorldCraft ClubWorldCraft Club32 - DinoBeasts Ferror, the world of DinoBeasts, is merciless. Only the strong survive, the ones who pass the frequent testing of her savage jungles filled with deadly beasts. DinoBeasts is an action packed comic about a barbarian, the last of his species, on a desperate race against to the clock to recover a salamander princess who was kidnapped by ruthless adversaries but finds himself pitted, not only against foes of flesh and blood, but the very world itself. Today on the WorldCraft Club we talk with the Coats Brothers, creators of this comic, and find out how they convey this savage...2021-01-2640 minWorldCraft ClubWorldCraft Club31 - Chekhov's Obelisk As worldbuilders we constantly desire more detail in our settings but is it possible that we’re writing checks that can’t be cashed? When an object is placed in the world it’s inevitable that at least some your audience will place significance on it but the very act of worldbuilding is making things that exist, at times, only to facilitate a sense of place. This idea flies in the face of the principle of Chekhov’s Gun and setting expectations with your audience. How then do we reconcile this with worldbuilding especially with TTRPG where your ‘audience’ is also crea...2021-01-1329 minWorldCraft ClubWorldCraft Club30 - Gameplay Mechanics and Worldbuilding Why do people keep honking at James’ bike? How come no one cares that Marcos is streaking? Why can’t Seth get free burritos? Gameplay mechanics are where the game you’re making intersects with the world you were hoping to create. The truth is that almost any gameplay mechanic be it gunplay, stealth, inventory or crafting swipes against immersion in some way once you scratch the surface. No matter how well you pull your mechanics together you’re always going to find this but the best mechanics slot smoothly into the world by jiving with the feel and aestheti...2020-12-311h 14WorldCraft ClubWorldCraft Club29 - Worldbuilding in CyberPunk 2077, Post Play Discussion Part I Well, we finally played it. We had high expectations for this game, did they pan out? Seth, Marcos and James dive deep into the worldbuilding of cyberpunk and discover the truest core of the wordbuilding ethos that surrounds the game and its genre. We discuss how we approached the game, some of their general impressions, and what really drew us in to the dark future. There's a lot more coming down the pipe too, including a stream we recorded the day after release, a part II to this discussion going into techniques and an episode about gameplay mechanics and...2020-12-151h 01WorldCraft ClubWorldCraft Club28 - Worldbuilding in CyberPunk 2077, Pre-Release Discussion Verticality, outfits and styles, customization, vehicles, kitsch and radio show hosts. We break down the worldbuilding content of Cyberpunk 2077 by trawling through hours of YouTube videos and articles so you don’t have to. We also plan on playing the game with some unique styles and options so when we talk through our Post Release show you’ll get as varied a picture of the game as possible. James will be running a ‘people of Wal*Mart’ play through, Marcos will be an androgynous Anonymous wannabe and Seth will be big punchy corporate sellout man all fit comfortably within the lore...2020-12-081h 01WorldCraft ClubWorldCraft Club27 - Factions People aren’t self motivated so much as faction oriented. Belonging is a powerful part of the human experience whether it’s a family, a guild, a rebellion or bowling league we tend to seek the best for the people we’re closest to. These kinds of ties and relationships can create great conflict and add real depth to your worldbuilding. Seth and James dive into some of their favorite factions and explore how factions answer a deep need in your character building and world crafting. Contact - Join the Club! Become a Patron to get exclus...2020-12-0146 minWorldCraft ClubWorldCraft Club26 - Star Wars, Good or Bad? Ah yes, the brain melting question of every Worldbuilder. It’s clear that the worldbuilding that inspired 3 generations of writers and Worldbuilders can’t fairly be called bad but all of us can point to moments where it was real hard to call it good. Midichlorians, sar’lacs, the expanded universe, KOTOR, the Force Unleashed, James and Seth dive into the Star Wars Universe in search of an answer to the unanswerable question. Contact - Join the Club! Become a Patron to get exclusive content, early episodes and a vote in the direction of the pod.Facebo...2020-11-1845 minA Way with Words - language, linguistics, and callers from all overA Way with Words - language, linguistics, and callers from all overSock it to MeIn the 15th century, the word respair meant “to have hope again.” Although this word fell out of use, it’s among dozens collected in a new book of soothing vocabulary for troubled times. Plus, baseball slang: If a batter doesn’t pour the pine,” an outfielder may snag a can of corn, or “an easily caught fly ball.” And the 1960s TV show “Laugh-In” spawned lots of catchphrases, such as Sock it to me and You bet your sweet bippy. Don’t know them? Well, Look that up in your Funk & Wagnalls! Plus tiffin, worldcraft, cultellation, backslash vs. forward slash, come-heres, b...2020-11-1653 minWorldCraft ClubWorldCraft Club25 - Magic: An Overview Fantasy science or deus ex machina? What is magic? Is it a set of physical laws that govern elements of your setting? Is it the unknowable will of the gods? Can it be learned, mastered even? Is it opaque and mysterious? Magic is ever present in fantasy (some would argue it’s the essence of the genre) but grappling with its implications can feel daunting. Seth, Marcos and James do a dive into magic’s uses as a narrative tool, about how it changes a world and shapes your stories. Our intrepid hosts discuss the differences between hard and soft...2020-11-0349 minWorldCraft ClubWorldCraft Club24 - State of War War, war never changes, and it’s everywhere. At least in fiction. When we think about war in stories (except for the most gritty retrospectives) we think about glory, battle and the horrors of conflict but we rarely think about the folks at home and what troops would get up to during downtime. What does an average Imperial in the 41st millennium think of the never-ending war? What is it that drives a population to continue conflicts that may be costing them dearly? In this episode of the WorldCraft Club podcast James, Marcos and Seth talk about the parts of...2020-10-2052 minWorldCraft ClubWorldCraft Club23 - Worlds That Endure Adventure Time and Lord of the Rings obviously have a lot in common, but how much? There is a strong temptation to write worlds that entirely consistent ships in a bottle, where all the details are ironed out. That world, as long as it stays bottled, is perfect. When you put characters in it, though, and start writing your story you’ll find that the ship in a bottle is insufficient and the world must be experienced to truly come alive. Worlds can’t be separated from their audience or their media and as we experience those worlds the unkn...2020-10-0648 minblerds r usblerds r us168 Dragons Dogma & The Idhun ChroniclesWhat we've been up to: Ace Close enough Blackanime podcast & spicyramenpodcast Instagram removes post Fb friends Among us Tramway pathway Martin My birthday today- 28 years old Weight loss of 6.5kg, was 94.6kg Peter Grill (season end) The Misfit of Demon High School (season end) Teenage Bounty Hunters (season end) Vikings Season 5 and start of Season 6 The Boys (not seen latest episode) Beyblade Season 1 AC Odyssey EDF 5 Re:Zero (up-to-date) Hard Knocks: Chargers episode 4 General News Covid-19 2nd lockdown and rules Mj and nascar Yara Shahidi cast as Tinkerbell in Disney’s Peter Pan and Wendy Disney plus group watch Lion ki...2020-09-301h 42blerds r usblerds r us168 Dragons Dogma & The Idhun ChroniclesWhat we've been up to: Ace Close enough Blackanime podcast & spicyramenpodcast Instagram removes post Fb friends Among us Tramway pathway Martin My birthday today- 28 years old Weight loss of 6.5kg, was 94.6kg Peter Grill (season end) The Misfit of Demon High School (season end) Teenage Bounty Hunters (season end) Vikings Season 5 and start of Season 6 The Boys (not seen latest episode) Beyblade Season 1 AC Odyssey EDF 5 Re:Zero (up-to-date) Hard Knocks: Chargers episode 4 General News Covid-19 2nd lockdown and rules Mj and nascar Yara Shahidi cast as Tinkerbell in Disney’s Peter Pan and Wendy Disney plus group watch Lion ki...2020-09-301h 42WorldCraft ClubWorldCraft Club22 - Conquering Space: Faster Than Light Travel “Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.” Douglas Adams Seriously, he had a point. The amount of space in, well, Space is just mind boggling. In science fiction we need a way to get from point a to point b and we need to break light speed to do that. But we can’t. So what do we do? We either bend physics to go through it like in Mass E...2020-09-2252 minWorldCraft ClubWorldCraft Club21 - Interview: Matthew Selznick The Shaper's World is not limited by standard fantasy tropes or callbacks, it's built on a system of real world physics. You won't find elves or dwarves in The Light of the Outsider. But, what are the pitfalls of creating something altogether different? How do you manage a world where you can't lean on tropes without drowning your readers in endless exposition? The answers to these questions are surprisingly simple and writer, consultant and creative at large Matthew Wayne Selznick has been doing this for years. Today, we learn to trust our audience and follow our passions in worldbuilding...2020-09-0854 minWorldCraft ClubWorldCraft Club20 - What is Worldbuilding? Happy anniversary! It's been one year since we've been publishing content related to Worldbuilding for you! We're excited to continue that journey, but we first wanted to explore the ways we've been learning about worldbuilding. What new tips and tricks have we discussed? What sorts of things are we looking forward to in the future? What is fairy cake and what are believable spaces again? Join us for a time of reflection and setting new goals! Welcome to the Club! Join us on the Worldcraft Club podcast as we dive in to your favorite movies, games, books...2020-08-2555 minWorldCraft ClubWorldCraft Club19 - Pulp Settings Join us for the whimsical and adventurous tales of Jon, Marcos, and Seth as they explore the deep unknowns of the pulp setting! Will our intrepid archaeologists get lost in an ancient tomb with cursed treasures, or get held up by ne'er do wells as a hardened gumshoe? Join us as we discuss what made Pulp writing a staple of American story telling, and how your worldbuilding can lean into this fun brand of creativity. Welcome to the Club! Join us on the Worldcraft Club podcast as we dive in to your favorite movies, games, books, and...2020-08-1155 minWorldCraft ClubWorldCraft Club18 - How We Build Our Worlds What does the WorldCraft Club even do when they're not on air? Why, they build worlds, obviously. Today Marcos and Seth are questioned by James about the worlds they've been making. Seth dives into his digital world of Nova Terra and talks about its origins in the world of programming and testing extreme variables. His world was constructed as the result of a thought experiment, 'how would an AI creating a video game compensate for an extreme outlier?' and from the there the world grew. He talks about the various challenges and benefits of building a...2020-07-2946 minWorldCraft ClubWorldCraft Club17 - Super Science Advanced technology beyond our imagination. Unbelievable discoveries. Dimensions and galaxies unknown. What happens when you push science fiction to the limits? Super Science is a tone where scientific discoveries that push past the boundaries of our real world are found, allowing the audience and readers to explore a world beyond what we can normally conceive. Where the best science fiction relies on some scientific liberties, super science kicks on its warp drive and blows past all scientific constraints. Come explore this vast enterprise of tools and setting ideas found with this tonal setting! Welcome to the Club...2020-07-1441 minWorldCraft ClubWorldCraft Club16 - Interview: Jog Brogzin Writing engaging worlds and creating evocative settings with words is good, but what kind of feelings and character can we portray from visual worldbuilding? In studio we have Jog Brogzin, an accomplished fantasy cartographer and artist, who is known for his detailed pen and paper maps. Join us as we see how each dungeon, landscape, and set piece is crafted to present a your world in a clear, yet stylized way. You'll also learn some map making and map drawing tips and tricks to spice up your worlds! Let's get out our cartography tables, and saddle up for this...2020-06-2434 minWorldCraft ClubWorldCraft Club15 - What is Not Told Description - What if it's better to leave some parts of your world unwritten? It's entirely possible that your audience will do a better job at building your world than you will. Seth, James and Jon talk about the deep mysteries in your world and why sometimes they should stay just out of your audience's reach. Contact - Join the Club!Facebook GroupWCC TwitterWorldcraft Club Blog 2020-06-1138 minWorldCraft ClubWorldCraft Club14 - Quick World: Dave Schmidt Description - Okay folks, time to put our money where our mouth is and make something. Seth and James are joined by Dave Schmidt, webcomic artist, friend of the show, second time visitor and all around great guy to build a world off a few pieces of rich fairy cake. This results in a pretty zany pairing of totally unrelated ideas to make a unique universe to write our stories in. Quick Worlds are a regular feature on our patreon page but we decided to share this one with you, dear listener, to inspire your creativity. 2020-05-2736 mindaccadaccaDeath On DuneInspired by the epic worldcraft of Frank Herbert's sci-fi classic "Dune".2020-02-2809 minDamage BoostDamage BoostEpisode 11: World of Warcraft with BrewerToday our hero sits down with his former roommate and good friend Brewer to talk about the release of World of Worldcraft classic. They also take a trip in the way back machine to talk about how WoW changed the lives of those who played it.Special Thanks to all the Moms who brought Mt.Dew and Pizza rolls to the basement.--EXECUTIVE PRODUCER - Bryan “President of Calenders” DresselVICEROY OF PRODUCING - Jonathan Hardesty @movieguyjonKING KOOPA OF EDITING - Ryan JamesGuest: BrewerHost...2019-09-2054 minThe Post Post PodcastThe Post Post PodcastEpisode 5: Filmmaker and VFX supervisor Uzi MorUzi Mor is an LA-based VFX supervisor and VFX artist who worked on high-profile music videos for artists including Will.i.am, Coldplay, Black Eye Peas, Maroon 5, Fergie, Wyclef Jean and more. He also worked on several TV promos and viral videos. Prior to relocating to Los Angeles, Uzi was the co-creator of VFX and gaming-focused YouTube channel, THERE IS A CANAL. Thanks to a series of highly popular videos, the channel grew to more than 52 thousand subscribers - no small feat for a niech channel in 2011-2014. In this week’s episode (which was the first episode recorded for th...2018-10-261h 16Expounded UniverseExpounded UniverseExpounded Universe 24 – This Sun is a Mass of Ineffable Asshttps://systemmastery.files.wordpress.com/2018/02/expounded-universe-24-this-sun-is-a-mass-of-ineffable-ass.mp3 Great news, Universeketeers (Expoundettes?)!  This chapter contains the thrilling conclusion to both the kid-town frolics capers on Hethrir’s worldcraft AND the sudden and well-deserved removal of the Lelilah and Geyyahab characters from the rest of the story.  Beautiful!  Sadly, we don’t visit with the guys, so we continue to save that drama for Luke’s mama Amidala.  On with the show though! Got Star Wars questions?   We’ve got answers.  Send them to the usual place, systemmastery@gmail.com. Learn more about your ad c...2018-02-151h 00American Writers (One Hundred Pages at a Time)American Writers (One Hundred Pages at a Time)Philip K Dick Book Club: Episode 32: The Trouble with BubblesBefore Minecraft, before World of Warcarft, Philip K. Dick imagined Worldcraft bubbles. But is it right to destroy these worlds when we build them? Are we in a simluation? If so, so we have a right to life? 2017-09-1715 minDev Game ClubDev Game ClubDGC Ep 069: Interview with Marc LaidlawWelcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. This week we welcome Marc Laidlaw, long-time Valve employee and writer of Half-Life. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:40       Interview with Marc Laidlaw 1:04:50  Break 1:05:16  Feedback/Questions Issues covered: getting started at Valve, looking at story in first person games, unshipped game at Valve, getting Quake community people to work on Half-Life, the early plan for the company, finding features by building lots of tests, randomly discussing featu...2017-07-051h 39Podcast om rusPodcast om rusEpisode 31 - Flukten fra VirkelighetenFarvel mamma, vi stikker til en safe space i uvirkeligheten! Podcast om Rus stiller de røffe (men omtenksomme) spørsmålene om voksenlivet, Sonic The Hedgehog og.. rus?! Er det greit å rømme fra hverdagen? Har godt voksne menn med ortodoks ansiktsbehåring for stort hegemoni på samtidens etikk og moral? Er det greit å ta seg et friår for å game dersom man skal begå massedrap? Og er det greit å ruse seg så lenge du husker å hente posten? I likhet med deg så vet vi ikke, så døm ikke, Dominic! Den anerkjente britiske avisen The Guardian har sagt at det er greit å...2017-06-041h 04ALEX GARCÍA- Reflexiones PersonalesALEX GARCÍA- Reflexiones PersonalesEL FENÓMENO MINECRAFT. Con Daniel García, administrador del servidor "Worldcraft".Nadie daba un duro por este videojuego cuando empezó, con esos gráficos tan "sencillos", más propios de un juego de Atari 2600. Pero el tiempo ha demostrado todo lo contrario: más de 1 millón de personas juegan a Minecraft en España. Se han vendido más de 54 millones de copias en todo el mundo. Su creador, el sueco Markus "Noch" Persson, se lo vendió hace unos meses a Microsoft por 2.900 millones de dólares. Nadie cuestiona que Minecraft es un fenómeno mundial. En esta entrevista, analizamos las claves de su éxito con Daniel García, más conocido co...2015-02-0315 minFully Integrated Geeks: The FIGcastFully Integrated Geeks: The FIGcastEp. 156: Super-Bored in Kansas(0:01:15) Blu Rays: (Guardians of the Galaxy...Doctor Who: S8), (0:06:55) Coming Attractions: (Exodus: Gods and Kings), (0:22:20) Box Office: Katniss remains the victor, (0:45:25) TV Talk: SHIELD, The Flash and Arrow have their mid-season finales; Supernatural, Grimm and Constantine power through! We get off on an Inhumans tangent, (1:17:30) Darren: The Imitation Game, War of Worldcraft, (1:32:15) Trey: WoW, Goblins vs. Gnomes, Hellblazer V1., East of West V3, 10 days of Kwanza or whatever, (1:47:40) Tripp: Korean-style karaoke, literally got robbed2014-12-1500 minExperience Full Audiobook in Mysteries & Thrillers, Police ProceduralsExperience Full Audiobook in Mysteries & Thrillers, Police ProceduralsServer Down by J. M. Hayes | Free AudiobookListen to full audiobooks for free on :https://hotaudiobook.com/freeTitle: Server Down Author: J. M. Hayes Narrator: Lloyd James Format: Unabridged Length: 6 hrs and 40 mins Language: English Release date: 07-17-09 Publisher: Blackstone Audio, Inc. Genres: Mysteries & Thrillers, Police Procedurals Summary: Back in Kansas, someone has blown Mad Dog's house off the face of the Great Plains. Sheriff English, investigating that crime, learns Mad Dog has been playing a massive online game: War of Worldcraft. There, a vampire wizard has been tormenting him, and Mad Dog claims the creature has reached out of the game to come after him...2009-07-176h 40