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The VR ReportThe VR ReportThe VR Report Caitlin KrauseIn this episode of The VR Report Podcast, host David Gene Oh sits down with the writer, and Stanford lecturer Caitlin Krause to explore the intersection of wellness, technology, and leadership. Caitlin is the founder of MindWise a consultancy that follows a formula outlined in her new book, Digital Wellness; which delves into fostering digital wellbeing and healthy relationships with technology. Together, they discuss her โ€œFour Cultural Cornerstonesโ€ frameworkโ€”dignity, freedom, invention, and agencyโ€”and how these principles can reshape workplace culture and leadership in the age of XR and AI. Caitlin also shares her experiences designing immersive XR experien...2024-12-0919 minThe VR ReportThe VR ReportSurvive and Thrive: Ryan Canuel of Petricore Shares How to Keep Your Indie XR Studio Growing๐ŸŽฎ Mixed Reality is Here! With devices like the Meta Quest, the line between the digital and physical world is blurring. In this episode of The VR Report, I chat with Ryan Canuel, CEO of Petricore and creator of Mythic Realms, a game that transforms your room into a fantasy adventure. ๐Ÿฐโœจ We explore the incredible potential of mixed reality to digitalize our spaces, bringing immersive AR and VR experiences into the real world. Ryan shares: โ€ข How Mythic Realms leverages mixed reality to create epic boss battles and roguelite RPG gameplay in real world environments. โ€ข Practical tips for indie studios to stay focused...2024-11-1543 minThe VR ReportThe VR ReportCosmo Scharf founder of Vision Hack; Shares His Insights on Building XR CommunitiesIn this episode of The VR Report, I sit down with Cosmo Scharf, founder of Vision Hack. We explore Cosmoโ€™s journey from building one of the largest VR communities (VRLA) to his innovative work in 3D animation and XR storytelling, and his latest venture Vision Hack, a global hackathon for Apple Vision Pro developers. Cosmo shares insights into the evolution of the XR community, the challenges faced by developers, and the exciting future of AI-powered digital interactions. We also discuss his latest venture, Vision Hack, a global hackathon dedicated to Appleโ€™s Vision Pro...2024-09-0247 minThe VR ReportThe VR ReportHololight is Leading the Way for XR Enterprise AdoptionJoin us for an exclusive interview with Susanne Haspinger, the Chief Operating Officer at Hololight, as she shares groundbreaking insights into how Hololight is paving the way for XR adoption in the enterprise world. Discover how their seamless integration, real-time collaboration tools, and enterprise-grade security are transforming industries. In this episode, we also discuss the exciting developments in XR technology, including the role of AI in enhancing XR applications. Plus, learn about the challenges and opportunities facing enterprises as they navigate the rapidly evolving XR landscape. ๐Ÿ”” Subscribe for more interviews and insights from leading experts in the XR industry!2024-08-1316 minThe VR ReportThe VR ReportUnveiling the Future of XR: AI Innovations, 5G Impact, and Industry Insights with Terry SchusslerIn this episode of The VR Report Podcast, host David Gene Oh sits down with Terry Schussler, Senior Director of XR and Spatial Computing at Deutsche Telekom. Join us as we explore Terry's fascinating journey from comic book enthusiast to XR pioneer, and dive deep into the latest innovations in XR technology. Discover how AI is revolutionizing XR hardware and software, and the critical role 5G connectivity plays in the future of immersive experiences. Terry shares his insights on the competitive landscape between Samsung and Apple, and what these tech giants are bringing to the table. 2024-08-0753 minThe VR ReportThe VR ReportHandtracking in XR with Chris Wren from UltraLeap and VR's Future with Palmer Luckey's New Headset and Industry NewsIn this exciting episode, we sit down with Chris Wren, Director of Software Partnerships at UltraLeap, to explore the transformative power of handtracking in VR. With the release of UltraLeap's latest software, Hyperion, Chris dives into how improved handtracking technology is setting new standards in the VR industry. ๐Ÿ” Highlights of this episode: Chris Wren's journey from gaming at Microsoft and EA to pioneering handtracking at UltraLeap. An in-depth look at UltraLeap's new Hyperion software and its superior accuracy and reliability. How handtracking is revolutionizing enterprise VR use cases, from training simulations to public installations. A discussion on the sta...2024-06-1425 minThe VR ReportThe VR ReportExploring the Mainstream Adoption of GenAI and Policy Implementation with Micaela Mantegna | The VR ReportIn this episode of The VR Report, David Gene Oh hosts a fascinating discussion with Micaela Mantegna, a renowned lawyer and activist from Argentina, known for her work in digital content, ethics, and immersive technologies. Micaela shares her journey from being a passionate Star Trek fan and gamer to becoming a leading voice in the intersection of law and digital worlds. The conversation delves into the rise of Generative AI (GenAI) and its mainstream adoption, exploring the critical question of how to implement effective policies to navigate the challenges and opportunities presented by this technology. Micaela's insights provide a...2024-06-0653 minThe VR ReportThe VR ReportUnlocking the Virtual Goldmine: How Cognitive3D is Pioneering Data-Driven Analytics for XR๐Ÿš€ Tony Bevilacqua, the Founder & CEO of Cognitive3D had a chat with me on The VR Report podcast. ๐ŸŽง We rapped about the groundbreaking ways Cognitive3D is transforming the XR landscape through sophisticated data analytics and its importance for the adoption of spatial computing. Cognitive3D allows developers to leverage data, not only to enhance user experiences but to fuel the efficiency of enterprise businesses diving into spatial computing. As smart glasses and XR headsets evolve, they're equipped with an array of sensors that track our every move, making data collection and security more important then e...2024-03-0652 minThe VR ReportThe VR ReportFrom Gaming to VR Pioneer: Bernard Yee's Journey into the Future of Virtual Reality๐ŸŒŸ From iconic hits to VR innovation! Bernard Yee, the creative force behind legendary titles like Destiny, Rockband, and Plants vs. Zombies 2, is now pioneering the virtual realm with unforgettable VR experiences like First Contact and Toybox. ๐ŸŽฎ Bernard's journey from shaping some of the most beloved games to redefining immersive experiences in VR is truly inspirational. His latest venture, Windup Minds, aims to bring the joy of virtual pets into our lives, merging the love for animals with the convenience of the digital world. ๐Ÿพโœจ Heading to DICE in Las Vegas? Connect wit...2024-02-1253 minThe VR ReportThe VR ReportExciting Conversations in XR and Business with Alan SmithsonHad a fantastic chat with Alan Smithson, Co-Founder of MetaVRse, a company that's reshaping the way we learn, work, and engage with the world through immersive technology. Here are some insights from our conversation: Early Enterprise XR Adoption: We delved into how Fortune 100 companies are leveraging XR technologies. Alan shared valuable perspectives on what enterprises are looking for and how XR is transforming their operations. Startup Funding: Alan provided some invaluable insights into securing funding for startups in the spatial computing and XR space. It's all about navigating the right channels and connecting...2024-02-051h 06The VR ReportThe VR ReportXR Philosopher and AR Developer James Ashley Shares His Experience Working on Hololens and His Take on How AR will Become Mainstream๐ŸŒ Is AR Mainstream? If not, when? Did you know there are an estimated 1.4 billion AR device users today. AR filters are just the beginning as we enter spatial AR with hardware coming out in the next year.ย  David Gene Oh interviewed James Ashley, an AR developer whoโ€™s worked on Hololens and now at Archer - up-levelingย  e-commerce with augmented reality with the help of Walmart.ย  Summary of our interview: 1๏ธโƒฃ Beyond Code - The Art of Storytelling in AR: James highlighted how AI and storytelling are crucial...2023-12-2653 minThe VR ReportThe VR ReportMastering XR Startup Investment Success: Greg Castle's Essential VC Pitching GuideJoin us on The VR Report with David Gene Oh and Greg Castle, Managing Partner at Anorak Ventures. With a portfolio boasting Oculus, RecRoom and Anduril Greg has done phenomenal well investing in XR. Greg shares his do's and don'ts for pitching to VCs, personal stories from Oculus' early days, and his unique definition of the Metaverse. Plus, get his expert startup advice for scaling in the XR world!2023-12-1748 minThe VR ReportThe VR ReportJames Jensen, CEO of Jump Believes You can Wire Your Mind with VRJoin me on The VR Report as I sit down with James Jensen, the CEO and founder of Jump By Limitless Flight and co-founder of The VOID. ๐ŸŒŒ From a humble farm to the neon glow of VR arcades, James's journey is nothing short of a tech odyssey. ๐ŸŒพโžก๏ธ๐Ÿ’ป We dive into his transformation from farm life to VR entrepreneur, exploring his vision of VR as a tool to reshape minds and reality. Jump is a wing suit simulator and in development to incorporate mixed reality to make people fly. ๐Ÿฆ… #VirtualReality #Innovation #TechJourney #TheVRReport #JamesJensen2023-12-0845 minThe VR ReportThe VR ReportHrish Lotliker CEO of SuperWorld Believes Blockchain is the DNA of the Metaverse๐ŸŒ In the near future we will transition into a new world. A realm that will be augmenting the digital with physical, and it will be powered by blockchain according to Hrish Lotlikar, the CEO of SuperWorld. ๐Ÿš€ Join us on The VR Report as we unravel how digital real estate, XR (VR/AR/MR/AI) technologies, and Web3 will culminate into the metaverse. ๐Ÿ” Highlights * How XR technologies are integrated into SuperWorld * Insights from Hrish's journey, from partnering with Michael Bay to create Rogue Initiative Studios * The unique concept of virtual land ownership in the metaverse * The pivotal role of NFTs in shapin...2023-11-3032 minThe VR ReportThe VR ReportEmre Tarigan Spent Six Years Developing Paradiddle VR as a Solo Founder๐Ÿš€ Navigating solo founder waters in emerging tech? Meet Emre Tanirgan. With a background at Disney Imagineering and Magic Leap, Emre embarked on the Paradiddle VR journey in 2016. ๐Ÿฅ His creation, merging real drumming and mixed reality, has soared to over 2.1M YouTube views, making it a standout XR experience in 2023. Paradiddle's recent debut on the Meta store marks a milestone. Six years of hard work and community input have shaped more than just a game; it's a beacon for solo founders everywhere, showcasing the impact of building alongside a passionate community. ๐ŸŒŸ ๐ŸŒŸ As CEO and creator of Paradiddl...2023-11-2131 minThe VR ReportThe VR ReportPhilip Rosedale, the founder of Second Lifeโ€” the OG Metaverse that has lasted two decadesJoin David Gene Oh in a captivating conversation with Philip Rosedale, the visionary behind Second Life, often hailed as the precursor to today's metaverse. In this virtual realm, people gather not just for play, but for work, and sometimes, even to find love. Rosedale, who spearheaded this digital revolution from San Francisco over two decades ago, delves into the intricacies of Second Life's enduring appeal. In this insightful episode, Philip sheds light on the shortcomings of the prevalent advertising-driven model of social platforms, highlighting how Second Life, even today, outperforms giants like Facebook and Google in revenue per user...2023-11-2129 minThe VR ReportThe VR ReportMeta's Anand Dass Shares His Secrets to Success for Startups in XRDavid Gene Oh interviews Anand Dass, a tech industry veteran, shares his journey into extended reality (XR) and his focus on AR and VR applications. He discusses the evolution of computing paradigms and the shift towards mixed reality. Highlights - ๐ŸŒ Anand's passion for technology began with his first experience of accessing a computer in an internet cafe. - ๐Ÿ“ฑ He worked in the mobile phone industry in Japan before moving to the US during the rise of cloud computing and mobile apps. - ๐Ÿ’ป Anand co-founded a startup that built a virtual computer in the cloud, anticipating the future of computing. - ๐Ÿ’ผ He wa...2023-11-211h 01The VR ReportThe VR ReportNima Zeighami Says You Don't Need Expensive Headsets to Experience the MetaverseHighlights- Nima has been in the immersive technology space for over a decade, starting his career at Apple and later starting his own consulting firm.- He worked on a VR game called "Smack It Ball" and became deeply involved in the Seattle VR scene, organizing events and creating meetup groups.- Nima also worked with Epson on the Moverio platform as a local developer evangelist.- The game "Smack It Ball" was put on Early Access on Steam but did not gain enough traction to continue development.- Nima joined Leia, where...2023-11-211h 17The VR ReportThe VR Report๐ŸŒŸ WXR Fund Manager Amy LaMeyer invests in the future: spatial computing + female entrepreneurs. ๐ŸŒŸAmy LaMeyer is the managing partner of WXR Fund, which focuses on investing in companies using VR, AR, or AI with at least one female in the leadership team. She looks for companies that understand the problem they need to solve, have the right timing for the market, and have a strong team. Amy believes that the intersection of cost, content, and comfort will lead to the mass adoption of XR technology. She also emphasizes the importance of diversity in the industry and supports underrepresented voices through the WXR Fund.2023-11-211h 17The VR ReportThe VR ReportDevin Reimer, Founder of Award Winning Owlchemy Labs Starts New Venture AstrobeamIn the latest episode of The VR Report, I rap with Devin Reimer, a trailblazer in VR gaming. Heโ€™s developed platinum hits like Job Simiulator and the Rick and Morty VR experience. Devin shared a compelling tree analogy to describe his journey in the XR industry. He likened starting in VR to planting a tree: initially, there's little visible growth, but then come bursts of development, from leaves to branches. This mirrors VR's own ebbs and flows, with periods of 'investment winters' and sudden growth. Devinโ€™s experience through these cycles has been instrumental in his success. 2023-11-1747 minThe VR ReportThe VR ReportIndie Dev Stephen Rogers Shares How He Got CoasterMania His MR Game on the Front Page of RedditIn this exciting episode of The VR Report, we delve into the world of mixed reality and the remarkable journey of Stephen Rogers, a rising developer in the VR space. Stephen's debut project for the Meta Quest 3 achieved the extraordinary feat of landing on the front page of Reddit, a remarkable achievement for a first-time developer. We explore the challenges faced by VR developers in sustaining their businesses and the critical role that marketing plays in their success. Stephen shares his unique and cost-effective approach to building hype around his game, "Coastemania," leveraging social media channels like Reddit and...2023-11-1734 minThe VR ReportThe VR ReportScott Montgomerie Went All-In on AR After Selling his First Startup, Now Fortune 500 are Jumping InDavid Gene Oh interviews Scott Montgomerie, founder of Scope AR, discusses his background as an entrepreneur and his passion for augmented reality (AR). He explains how Scope AR uses AR to deliver knowledge and training in a more efficient and engaging way. He shares the story of how Scope AR started and the challenges they faced in developing AR glasses. Scott also expresses his excitement about the Apple Vision Pro and its potential in the AR space. Highlights - Scott Montgomerie is a serial entrepreneur with a background in computer science. - He sold his first startup to Intuit...2023-11-161h 03The VR ReportThe VR ReportJulian Park the CEO of Bezel the "Figma for XR" believes everyone will be living in virtual realityDavid Gene Oh interviews Julian Park, the CEO of Bezel, believes that everyone will be living in virtual reality. Bezel is a collaborative 3D design tool for visualizing applications in XR. Highlights - Julian Park, CEO and founder of Bezel, previously worked at Oculus, building the OS for the Quest headsets. - Bezel was created to address the challenge of visualizing 2D designs in 3D for XR devices. - Bezel has evolved from a simple cube prototype to a feature-rich 3D design and prototyping tool. - Collaboration is a key focus for Bezel, allowing designers to comment and give...2023-11-161h 10The VR ReportThe VR ReportDon Carson: Ex-Imagineer Shares how Walt Disney's Commandments to Make Better VR ExperiencesDavid Gene Oh interviews Ex-Imagineer Don Carson discussing how Walt Disney's design principles influenced his work on VR games, specifically Walkabout Mini Golf. Don emphasizes the importance of storytelling and creating immersive environments that engage players. Highlights - ๐Ÿ’ก Theme parks and VR games share similar design principles, such as creating a sense of story and engaging the audience. - ๐Ÿ’ก Props and set design play a crucial role in building immersive environments and adding depth to the player's experience. - ๐Ÿ’ก Walkabout mini golf offers a unique multiplayer experience that encourages human interaction and conversation. - ๐Ÿ’ก Designing courses based on movies, like Labyrin...2023-11-161h 10The VR ReportThe VR ReportExperience the Holodeck with BRINK TravelerDavid Gene Oh sits down with the founder of BRINK Traveler. BRINKTraveler is a virtual travel app available on Meta and Steam VR supported headsets. It uses photogrammetry to capture real-world locations and create immersive VR experiences. The team behind BRINK XR includes Akin Bilgic, Brandon Riza, and Florian Bernard. They developed their own toolset to optimize the high-resolution data for mobile chipsets, creating a photorealistic experience. The team formed through previous collaborations and brings diverse expertise in computer graphics and visual effects. Highlights - BRINK photogrammetry to capture high-resolution data of locations and optimize it for VR. ...2023-11-161h 10The VR ReportThe VR ReportDon Shin: CEO of Cross Comm Agency Focused on XR, VR, AR, MRIn this podcast, Dawn Shin, the founder and CEO of Crosscomm, an innovation-focused app development agency, discusses the journey of starting an agency that specializes in building XR (Extended Reality) applications, including virtual reality (VR) and augmented reality (AR). Don emphasizes the importance of problem-solving and matching technology with real-world applications. ๐Ÿš€ Dawn Shin, founder and CEO of Crosscom, shares her passion for technology and its transformative potential, dating back to her childhood experience with an Apple 2E computer. ๐Ÿ”„ Crosscom is both an agency and a studio that partners with organizations to develop innovative apps and products, focusing on improv...2023-11-131h 10The VR ReportThe VR ReportHollywood Production with VR with Netflix Game Producer Ben HoytBen Hoyt, a video game and interactive content producer, discusses his journey in the gaming industry, including his work in VR and AR projects. He highlights the role of a game producer and how it involves managing teams, budgets, and timelines. ๐ŸŽฎ Ben Hoyt is a video game and interactive content producer with experience spanning from PlayStation 2 to VR and blockchain projects. ๐ŸŒŠ He describes his career as "surfing along the wave of emerging technology" and excels at understanding and managing various aspects of game development. ๐Ÿ•น๏ธ Ben's introduction to the gaming industry came through a startup company and networking in the games i...2023-11-131h 10The VR ReportThe VR ReportKharis O'Connell: Ex-Googler Shares Insights on how AR will Eat the WorldKharis O'Connell, Head of UX at Bootloader Studio, shares insights into the world of mixed reality and its design challenges. Kharis shares his experience at Google and Amazon, and how this influenced his spatial design philosophy on how to design in the metaverse. ๐ŸŒ Mixed reality design differs significantly from 2D design, as it involves a lack of control over user paths and complex situational factors. ๐Ÿ–ฅ๏ธ Designing for mixed reality requires considering the z-axis, context, and real-world environments, unlike traditional 2D design. ๐ŸŽจ Spatial design tools like Shapes XR offer innovative ways to approach 3D design, but...2023-11-131h 25The VR ReportThe VR ReportTony Parisi: ex-Unity 3D Head of VR discusses his new venture at Lamina1 blockchainIn this podcast episode, Tony Parisi, a pioneer in virtual reality (VR) and extended reality (XR), discusses his journey from a musical background to a career in technology. He reflects on his involvement in the early days of VRML (Virtual Reality Modeling Language) and the development of 3D graphic standards like x3d and glTF. ๐ŸŽฎ Tony Parisi's career transition from music to technology, driven by a passion for both fields. ๐ŸŒ The early days of VR and the challenges faced by the industry in the 1990s. ๐Ÿš€ Tony's role in pioneering 3D in web browsers and the birth of VRML. ๐Ÿ’ก Lessons lear...2023-11-121h 01The VR ReportThe VR ReportAdrian Lacey: Ubisoft Game Exec Says Blockchain, VR, AI Are Close to Being MainstreamUbisoft's secret sauce to game development, is that they heavily invest in innovation and new technologies.ย Adrian Lacey, has been responsible for building Ubiโ€™s mega hits and is also the go-to person to implement emerging tech like VR, AI, and blockchain into their games. In this episode of The VR Report podcast, we discuss why emotions, facial expressions, and body language take center stage in the world of XR game development. We rap about web3 and how digital ownership is the game-changer in the era of Apple Vision Pro, and its impact on the future of gaming.2023-11-1259 minThe VR ReportThe VR ReportAmy Peck: Fortune 500 Companies Are Exploring XR (VR, AR, MR, AI)Amy Peck founder of consulting agency EndeavorXR, emphasizes the importance of enterprise companies adopting XR technologies (VR, AR, MR, AI). ๐Ÿ’ผ Amy previously worked at Leap Motion, a pioneer in hand tracking for VR and has clients in the Fortune 500. ๐Ÿ‘“ XR technology has evolved rapidly, making it accessible for businesses.๐Ÿ—๏ธ Amy highlights the potential benefits of XR in the architecture, engineering, and construction (AEC) industry.๐Ÿ“ˆ While some companies have embraced XR, others lag behind, particularly in field deployments.๐ŸŒŸ Amy suggests tying payments to efficiency-enhancing XR technologies, and lidar scanning during construction inspections.๐Ÿš€ Amy envisions...2023-11-121h 02The VR ReportThe VR ReportGame Journalist Dean Takahashi: Universal Basic Income Thru GamingDean Takahashi, a veteran game journalist with over two decades of experience, discusses gaming trends in XR, Apple Vision Pro, and AI in an interview with David Gene Oh from The VR report. They explore his background, the evolution of gaming, and the potential of AI and the metaverse. Dean and David rap about a future where gaming can be Universal Basic Income.2023-11-121h 04The VR ReportThe VR ReportAvi Bar-Zeev Shares His Expertise in Designing the Apple Vision Pro, Microsoft Hololens, and Amazon Echo FramesDavid Gene Oh interviews Avi Barzev, an XR developer veteran with a 30-year career, who played pivotal roles in projects like Disney's VR ride, Google Earth (Keyhole), Microsoft HoloLens, Amazon's Echo Frames, and Apple Vision Pro. Avi shares insights into XR development and the evolution of VR/AR technologies and how this will influence the metaverse. Highlights๐Ÿ•ถ๏ธ Avi Bar-Zeev emphasizes the importance of theme parks in early VR/AR adoption and its role in pushing technology boundaries.๐Ÿ›ฐ๏ธ Avi reflects on the government's use of Keyhole technology for defense and intelligence purposes and the ethical considerations surrounding it.2023-11-121h 32The VR ReportThe VR ReportFirst iPhone Game Designer Nicole Lazarro Shares Her Thoughts on Apple Vision ProNicole has been in the gaming industry for 30 years. Thatโ€™s OG. Nicole has worked on the Sims, and industry leaders such as Disney, Ubisoft and Sony.ย  Nicole is currently working on an XR project called "Follow the White Rabbit" where she's building an emotion model, Narrative AI, and an Empathy Engine. This aims to enhance the player experience by unlocking human potential through technology and play She also designed the first iPhone game and was voted as one of the top 20 women working in video games by VentureBeat, and...2023-11-121h 07The VR ReportThe VR ReportPuzzling Places VR Designer Az and Photogrammetry Expert๐Ÿ›๏ธ Discover the magic of photogrammetry in VR: Az Balabanian, the mastermind behind Realities.io's sleeper VR hit, Puzzling Places, takes us on a captivating journey. ๐Ÿงฉ Explore monumental buildings transformed into intricate puzzles, and immerse yourself in the world of spatial reconstruction through photogrammetry. ๐ŸŒŒ Uncover the secrets of the Metaverse: Join us as we discuss the role of photogrammetry in creating lifelike virtual environments and the incredible value it brings to the emerging Metaverse. ๐ŸŒ Get ready to unlock the potential of photogrammetry in shaping the future of digital realities. ๐Ÿค Special guest, Az Balabanian: Meet the creative genius behind Puz...2023-11-121h 00The VR ReportThe VR ReportTipatat, Partner of The Venture Reality Fund Talks Investing in XR and Apple Vision Pro๐ŸŽ™๏ธ Want to learn how to get your XR company funded? Check out The VR Report with the amazing Tipatat Chennavasin from the Venture Reality Fund! ๐Ÿš€ We dived deep into what VC's are seeking in Apple Vision Pro developers for investments and the current landscape of VR investing. ๐Ÿ’ผ Learn all the insider tips to get your project funded and get a sneak peek into the future of XR investing with Apple's game-changing entry! ๐ŸŽ๐Ÿ”ฎ Don't miss out on this must-watch episode! ๐ŸŽง๐Ÿ”ฅ #VR #VirtualReality #VentureRealityFund #VCInvesting #AppleVisionPro #XRInvesting #PodcastEpisode2023-11-111h 09The VR ReportThe VR ReportExploring the Virtual Frontier: A Conversation with Blair RenaudBlair Renaud has made significant contributions to the virtual reality (VR) landscape, having developed VR games for platforms like Oculus, Samsung, Sony PSVR, and Google. We'll revisit Blair's previous interview seven years ago, where we discussed the impact of Facebook's acquisition of Oculus. Now, in light of recent announcements about Apple's groundbreaking XR dev kit, the Apple Vision Pro, we dive into the topic of developing for various VR headsets and uncover what developers can expect from this highly anticipated release. Prepare to go deep on developer challenges in XR, and visions for the future of gaming. Whether you're...2023-11-1056 minThe VR ReportThe VR ReportCasual Games to NFL Simulators in VR; Mike DoomJoin us for an exclusive interview with Mike Pagano DOOM, the creative genius behind the popular ForeVR gaming series and the mastermind behind NFL Pro Era one of the most popular VR sports games on Quest. In this episode, we delve into the world of XR development and explore the pros and cons of developing for various headsets, including Quest, Sony, and Apple's new Vision Pro. DOOM shares valuable insights and firsthand experiences, shedding light on the groundbreaking potential of Apple's XR headset. We discuss the expectations and desires of seasoned XR developers for Apple's headset, exploring...2023-11-101h 03