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Gamereactor TV - France
Operation Stutter - Haron Younis devcom Interview
L'artiste principal Haron Younis nous a accueillis à l'Indie Showcase à la devcom pour nous parler du jeu d'horreur psychologique qui vient d'être dévoilé.
2025-09-11
06 min
Gamereactor TV - Italiano
Operation Stutter - Haron Younis devcom Interview
L'artista principale Haron Younis ci ha accolto all'Indie Showcase di devcom per raccontarci tutto sul gioco horror psicologico appena rivelato.
2025-09-11
06 min
Gamereactor TV - Danmark
Operation Stutter - Haron Younis devcom Interview
Hovedkunstneren Haron Younis mødte os ved Indie Showcase på devcom for at fortælle os alt om det netop afslørede psykologiske gyserspil.
2025-09-11
06 min
Gamereactor TV - Sverige
Operation Stutter - Haron Younis devcom Interview
Huvudartisten Haron Younis hälsade oss välkomna på Indie Showcase på devcom för att berätta allt om det just avslöjade psykologiska skräckspelet.
2025-09-11
06 min
programmier.bar – der Podcast für App- und Webentwicklung
Spezialfolge : devcom/gamescom aus Köln 2025
Wir waren wieder mal auf Tour und diesmal nicht alleine! Für dieses Special finden sich neben Jan auch einige neue Stimmen von Lotum und der programmier.bar im Studio ein.Vanessa, Sven, Clemens und Jan stellen euch heute die devcom vor. Sie erläutern, was die Kölner Konferenz im Schatten der gamescom für Spiele-Macher:innen so interessant macht und wieso sie auch für nicht-technische Rollen spannend ist.Die vier teilen im Podcast ihre Einschätzung zur Konferenz und berichten, was gut lief, was überrascht hat und was vielleicht noch ausbaufähig war. Auß...
2025-09-09
53 min
eins & null
145. Devcom mit Stephan Reichart
Wir hatten diesmal das Vergnügen, die Devcom 2025 mit einem persönlichen Highlight zu eröffnen. Stefan Reichart, Leiter der Devcom, nahm sich direkt Zeit für einen kurzen Podcast, um alle wichtigen Fragen zur Messe zu beantworten.Links:Wikipedia: https://de.wikipedia.org/wiki/Stephan_ReichartYoutube-Kanal DerReichartTwitch-Kanal DerReichartReicharts Bissfest PodcastTwitter-KanalTikTok derreichartderreichart auf Instagram
2025-08-25
50 min
Gamereactor TV - Inglês
GOTY to beat? - We chat with the developers behind Clair Obscur: Expedition 33 at Devcom 2025
Raphäel Joffres, Florian Torres, Michel Nohra e Armande Lecointre tiraram um tempo de suas agendas lotadas na Devcom para falar conosco sobre o já muito amado Clair Obscur: Expedition 33.
2025-08-21
15 min
Gamereactor TV - Norge
GOTY to beat? - We chat with the developers behind Clair Obscur: Expedition 33 at Devcom 2025
Raphäel Joffres, Florian Torres, Michel Nohra og Armande Lecointre tok seg tid til å snakke med oss på Devcom om den allerede høyt elskede Clair Obscur: Expedition 33.
2025-08-21
15 min
Gamereactor TV - Danmark
GOTY to beat? - We chat with the developers behind Clair Obscur: Expedition 33 at Devcom 2025
Raphäel Joffres, Florian Torres, Michel Nohra og Armande Lecointre tog sig tid ud af deres travle tidsplaner hos Devcom for at tale med os om den allerede meget elskede Clair Obscur: Expedition 33.
2025-08-21
15 min
Gamereactor TV - Sverige
GOTY to beat? - We chat with the developers behind Clair Obscur: Expedition 33 at Devcom 2025
Raphäel Joffres, Florian Torres, Michel Nohra och Armande Lecointre tog lite tid ur sina fullspäckade scheman på Devcom för att prata med oss om den redan mycket älskade Clair Obscur: Expedition 33.
2025-08-21
15 min
Gamereactor TV - France
GOTY to beat? - We chat with the developers behind Clair Obscur: Expedition 33 at Devcom 2025
Raphäel Joffres, Florian Torres, Michel Nohra et Armande Lecointre ont pris un peu de temps sur leur emploi du temps chargé au Devcom pour nous parler de la déjà très appréciée Clair Obscur: Expedition 33.
2025-08-21
15 min
Gamereactor TV - Italiano
GOTY to beat? - We chat with the developers behind Clair Obscur: Expedition 33 at Devcom 2025
Raphäel Joffres, Florian Torres, Michel Nohra e Armande Lecointre si sono presi un po' di tempo dai loro impegni al Devcom per parlare con noi del già tanto amato Clair Obscur: Expedition 33.
2025-08-21
15 min
Gamereactor TV - Español
GOTY to beat? - We chat with the developers behind Clair Obscur: Expedition 33 at Devcom 2025
Raphäel Joffres, Florian Torres, Michel Nohra y Armande Lecointre sacaron algo de tiempo de sus apretadas agendas en Devcom para hablarnos del ya muy querido Clair Obscur: Expedition 33 en esta entrevista exclusiva para Gamereactor.
2025-08-21
15 min
Gamereactor TV - Germany
GOTY to beat? - We chat with the developers behind Clair Obscur: Expedition 33 at Devcom 2025
Raphäel Joffres, Florian Torres, Michel Nohra und Armande Lecointre nahmen sich trotz ihres vollen Terminkalenders auf der Devcom etwas Zeit, um mit uns über das bereits sehr geliebte Clair Obscur: Expedition 33 zu sprechen.
2025-08-21
15 min
Gamereactor TV - English
GOTY to beat? - We chat with the developers behind Clair Obscur: Expedition 33 at Devcom 2025
Raphäel Joffres, Florian Torres, Michel Nohra and Armande Lecointre took some time out of their busy schedules at Devcom to talk to us about the already much beloved Clair Obscur: Expedition 33.
2025-08-21
15 min
Gamereactor TV - Inglês
Design pillars in indie games - Anders Lauridsen of High North Studios talks development at Devcom 2025
O CEO da High North, Anders Lauridsen, apareceu com um slide peculiar no Devcom deste ano, que dizia "algo, algo pilares de design", mas ele enfatiza que eles são cruciais no desenvolvimento.
2025-08-20
10 min
Gamereactor TV - Sverige
Design pillars in indie games - Anders Lauridsen of High North Studios talks development at Devcom 2025
High Norths VD Anders Lauridsen dök upp med en märklig bild på årets Devcom, där det stod "something, something design pillars", men han betonar att de är avgörande i utvecklingen.
2025-08-20
10 min
Gamereactor TV - France
Design pillars in indie games - Anders Lauridsen of High North Studios talks development at Devcom 2025
Le PDG de High North, Anders Lauridsen, s'est présenté avec une diapositive particulière à la Devcom de cette année, sur laquelle on pouvait lire "quelque chose, quelque chose de piliers de conception", mais il insiste sur le fait que ces piliers sont cruciaux dans le développement.
2025-08-20
10 min
Gamereactor TV - Danmark
Design pillars in indie games - Anders Lauridsen of High North Studios talks development at Devcom 2025
High North-direktør Anders Lauridsen dukkede op med et særegent slide på årets Devcom, hvor der stod "noget, noget designsøjler", men han understreger, at de er afgørende i udviklingen.
2025-08-20
10 min
Gamereactor TV - English
Design pillars in indie games - Anders Lauridsen of High North Studios talks development at Devcom 2025
High North CEO Anders Lauridsen showed up with a peculiar slide at this year's Devcom, which read "something, something design pillars", but he emphasizes that those are crucial in development.
2025-08-20
10 min
Gamereactor TV - Suomi
Design pillars in indie games - Anders Lauridsen of High North Studios talks development at Devcom 2025
High Northin toimitusjohtaja Anders Lauridsen esiintyi tämän vuoden Devcom-messuilla erikoisen dian kanssa, jossa luki "jotain, jotain design-pilareita", mutta hän korostaa, että ne ovat ratkaisevia kehitystyössä.
2025-08-20
10 min
Gamereactor TV - Italiano
Design pillars in indie games - Anders Lauridsen of High North Studios talks development at Devcom 2025
Il CEO di High North, Anders Lauridsen, si è presentato con una diapositiva particolare al Devcom di quest'anno, che recitava "qualcosa, qualcosa i pilastri del design", ma sottolinea che questi sono cruciali nello sviluppo.
2025-08-20
10 min
Gamereactor TV - Norge
Design pillars in indie games - Anders Lauridsen of High North Studios talks development at Devcom 2025
High North-sjef Anders Lauridsen dukket opp med en merkelig slide på årets Devcom, der det sto "something, something design pillars", men han understreker at disse er avgjørende i utviklingen.
2025-08-20
10 min
Gamereactor TV - Germany
Design pillars in indie games - Anders Lauridsen of High North Studios talks development at Devcom 2025
Der CEO von High North, Anders Lauridsen, zeigte sich auf der diesjährigen Devcom mit einer eigenartigen Folie, auf der zu lesen war: "Etwas, etwas Design-Säulen", aber er betonte, dass diese in der Entwicklung entscheidend sind.
2025-08-20
10 min
Gamereactor TV - Español
Design pillars in indie games - Anders Lauridsen of High North Studios talks development at Devcom 2025
El director general de High North, creadores de Skald, Anders Lauridsen, se presentó con una peculiar diapositiva en la Devcom de este año, en la que se leía "algo, algo pilares de diseño", pero hace hincapié en que éstos son cruciales en el desarrollo.
2025-08-20
10 min
Gamereactor TV - France
Snapshotting the Future in In Our Nature - Sebastiaan Bulwalda Interview at Devcom 2025
Dans In our Nature, un simple cliché vous emmènera dans le futur de l'endroit où la photo a été prise. Nous nous entretenons avec le cofondateur Sebastiaan Bulwalda au sujet de ce pitch sauvage lors de la Devcom.
2025-08-20
03 min
Gamereactor TV - Inglês
Snapshotting the Future in In Our Nature - Sebastiaan Bulwalda Interview at Devcom 2025
Em In our Nature, um simples instantâneo o levará ao futuro do local onde a foto foi tirada. Conversamos com o cofundador Sebastiaan Bulwalda sobre esse discurso selvagem na Devcom.
2025-08-20
03 min
Gamereactor TV - English
Snapshotting the Future in In Our Nature - Sebastiaan Bulwalda Interview at Devcom 2025
In In our Nature a simple snapshot will take you to the future of the place where the picture was taken. We talk to co-founder Sebastiaan Bulwalda about this wild pitch at Devcom.
2025-08-20
03 min
Gamereactor TV - Italiano
Snapshotting the Future in In Our Nature - Sebastiaan Bulwalda Interview at Devcom 2025
In In our Nature una semplice istantanea vi porterà nel futuro del luogo in cui è stata scattata la foto. Parliamo con il co-fondatore Sebastiaan Bulwalda di questa folle presentazione a Devcom.
2025-08-20
03 min
Gamereactor TV - Germany
Snapshotting the Future in In Our Nature - Sebastiaan Bulwalda Interview at Devcom 2025
In In unserer Natur versetzt Sie ein einfacher Schnappschuss in die Zukunft des Ortes, an dem das Bild aufgenommen wurde. Wir sprechen mit Mitbegründer Sebastiaan Bulwalda über diesen wilden Pitch auf der Devcom.
2025-08-20
03 min
Gamereactor TV - Español
Snapshotting the Future in In Our Nature - Sebastiaan Bulwalda Interview at Devcom 2025
En In our Nature una simple instantánea te llevará al futuro del lugar donde se tomó la foto. Hablamos con el cofundador Sebastiaan Bulwalda sobre este pitch en Devcom.
2025-08-20
03 min
Gamereactor TV - Sverige
Snapshotting the Future in In Our Nature - Sebastiaan Bulwalda Interview at Devcom 2025
I Vår Natur tar en enkel ögonblicksbild dig till framtiden för den plats där bilden togs. Vi pratar med medgrundaren Sebastiaan Bulwalda om denna vilda pitch på Devcom.
2025-08-20
03 min
Gamereactor TV - Danmark
Snapshotting the Future in In Our Nature - Sebastiaan Bulwalda Interview at Devcom 2025
I In our Nature vil et simpelt øjebliksbillede tage dig med til fremtiden for det sted, hvor billedet blev taget. Vi taler med medstifter Sebastiaan Bulwalda om denne vilde pitch hos Devcom.
2025-08-20
03 min
Gamereactor TV - Norge
Snapshotting the Future in In Our Nature - Sebastiaan Bulwalda Interview at Devcom 2025
I In our Nature vil et enkelt øyeblikksbilde ta deg til fremtiden på stedet der bildet ble tatt. Vi snakker med medgrunnlegger Sebastiaan Bulwalda om denne ville pitchen på Devcom.
2025-08-20
03 min
Gamereactor TV - Norge
Creating catchy video game soundtracks - Wilbert Roget II at Devcom 2025
Wilbert Roget II har laget noen virkelig minneverdige lydspor til videospill opp gjennom årene, fra Star Wars: The Old Republic til Mortal Kombat. På årets Devcom møtte vi ham for å snakke om lydspor!
2025-08-20
11 min
Gamereactor TV - English
Creating catchy video game soundtracks - Wilbert Roget II at Devcom 2025
Wilbert Roget II has created some truly memorable video game soundtracks over the years, from Star Wars: Outlaws to Mortal Kombat. At this year's Devcom we caught up with him to talk all things video game music!
2025-08-20
11 min
Gamereactor TV - Suomi
Creating catchy video game soundtracks - Wilbert Roget II at Devcom 2025
Wilbert Roget II on luonut vuosien varrella todella ikimuistoisia videopelien soundtrackeja Star Wars: The Old Republicista Mortal Kombatiin. Tämän vuoden Devcom-messuilla tapasimme hänet puhumaan ääniraidoista!
2025-08-20
11 min
Gamereactor TV - Inglês
Creating catchy video game soundtracks - Wilbert Roget II at Devcom 2025
Wilbert Roget II criou algumas trilhas sonoras de videogame verdadeiramente memoráveis ao longo dos anos, de Star Wars: The Old Republic a Mortal Kombat. No Devcom deste ano, conversamos com ele para falar sobre trilhas sonoras!
2025-08-20
11 min
Gamereactor TV - France
Creating catchy video game soundtracks - Wilbert Roget II at Devcom 2025
Wilbert Roget II a créé des bandes originales de jeux vidéo vraiment mémorables au fil des ans, de Star Wars : The Old Republic à Mortal Kombat. Lors de la Devcom de cette année, nous l'avons rencontré pour parler de bandes sonores !
2025-08-20
11 min
Gamereactor TV - Español
Creating catchy video game soundtracks - Wilbert Roget II at Devcom 2025
Wilbert Roget II ha creado algunas bandas sonoras de videojuegos realmente memorables a lo largo de los años, desde Star Wars: Outlaws hasta Mortal Kombat, pasando por Helldivers. En la Devcom de este año nos reunimos con él para hablar de música, composición y diseño de audio.
2025-08-20
11 min
Gamereactor TV - Danmark
Creating catchy video game soundtracks - Wilbert Roget II at Devcom 2025
Wilbert Roget II har skabt nogle virkelig mindeværdige videospilssoundtracks gennem årene, fra Star Wars: The Old Republic til Mortal Kombat. På dette års Devcom fangede vi ham for at tale soundtracks!
2025-08-20
11 min
Gamereactor TV - Italiano
Creating catchy video game soundtracks - Wilbert Roget II at Devcom 2025
Wilbert Roget II ha creato alcune colonne sonore di videogiochi davvero memorabili nel corso degli anni, da Star Wars: The Old Republic a Mortal Kombat. Al Devcom di quest'anno lo abbiamo incontrato per parlare delle colonne sonore!
2025-08-20
11 min
Gamereactor TV - Germany
Creating catchy video game soundtracks - Wilbert Roget II at Devcom 2025
Wilbert Roget II hat im Laufe der Jahre einige wirklich denkwürdige Videospiel-Soundtracks geschaffen, von Star Wars: The Old Republic bis hin zu Mortal Kombat. Auf der diesjährigen Devcom haben wir uns mit ihm getroffen, um über Soundtracks zu sprechen!
2025-08-20
11 min
Gamereactor TV - Sverige
Creating catchy video game soundtracks - Wilbert Roget II at Devcom 2025
Wilbert Roget II har skapat några riktigt minnesvärda videospelssoundtrack genom åren, från Star Wars: The Old Republic till Mortal Kombat. På årets Devcom träffade vi honom för att prata soundtracks!
2025-08-20
11 min
OK COOL
Von Horst Schlämmer zur devcom & von Frauen in Sektgläsern zum Awareness Team: OK COOL trifft Stephan Reichart
Gespräche über die Arbeit und das Leben drumrum "Früher war auf keinen Fall alles besser" - diese leichte Abwandlung des bekannten Sinnspruchs drängt sich auf, wenn "Branchenveteranen" von damals erzählen. Damals, das sind die späten 90-er und frühen 2000-er, in denen ausufernde Branchenpartys gefeiert wurden, Alkoholleichen zum erwarteten Bild nach Feierabend gehörten und Sexismus allgegenwärtig war. Wer aufmerksam zuhört und nachfragt, erfährt von Vertrieblerpartys in Bordellen, ausschweifenden Kreuzfahrtpartys und "Sex gegen Berichterstattung"-Deals. Stephan Reichart machte in dieser Zeit seine ersten Schritte in die Spielebranche. Mit seinem Entwicklers...
2025-08-10
1h 19
GameCast - Biznes w Grach
Biznes w Grach - #43 - Sonia Wojciechowska - Devcom
Dzisiejszym gościem Mateusza Szukajt jest Sonia Wojciechowska - jedna z najlepszych twórczyni eventowych oraz znawczyni skalowania firm i marek własnych. Za sobą ma wieloletnie doświadczenie, między innymi 10 lat w Krakowskim Parku Technologicznym, Roboto Global, PixelAnt Games, a niedawno objęła stanowisko Sales and Business Development Managera w Devcom. Czy dowiemy się jakie są plany firmy na najbliższy event w Portugalii? Podcast "Biznes w grach" to must-have dla każdego, kto chce zrozumieć, jak działa ten dynamiczny rynek. Mateusz Szukajt, CEO Galaktus rozmawia z twórcami gier, inwestorami i ekspertami o tym, jak powsta...
2025-01-20
1h 00
PocketGamer.biz Podcast
Week in Mobile Games E26 - The Big Stories and Trends from Gamescom 2024
Craig Chapple, Daniel Griffiths, and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We provide a breakdown of the key stories and trends from Devcom and Gamescom 2024. Meanwhile, we discuss Apple's latest changes following regulatory pressure, peek into the data that shows Squad Busters is on the up, and cover the big reveal of Monument Valley 3, coming exclusively to Netflix. ** Let's Connect ** 👉🏻 Twitter - https://twitter.com/pgbiz 👉🏻 LinkedIn Group - https://www.linkedin.com/company/pocketgamer-biz/ 👉🏻 Faceboo...
2024-08-25
56 min
eins & null
Gamescom Special (1) - Devcom Tag 1
Wir sind angekommen. Gut und auch relativ problemfrei. Die nächsten Tage gibt es jeden Tag eine Special-Folge mit ein paar Updates von der Gamescom/Devcom bzw. auch dem Gamescom Congress. Viel Spass wünschen wir euch, viel Glück wünschen wir uns.
2024-08-19
17 min
PC Games Podcast
PC Games Podcast #100: Die Devcom 2024 wird geil - mit Programm-Chef Nico Balletta!
Mehr Infos zur Folge: Wer die Gamescom kennt, der sollte auch die fast zeitgleich stattfindende Schwesternveranstaltung, die Devcom, kennen - sollte man zumindest meinen. Doch die größte Entwicklerkonferenz Europas hat trotz einiger weiterer Parallelen tatsächlich einen ziemlich anderen Fokus als die riesige Spiele- und Unterhaltungsmesse (alle Infos zur Gamescom 2024 findet ihr gesammelt hier). Kein Wunder also, dass das im ereignisreichen Alltag von Otto-Normal-Spielendenen auch schnell mal untergeht. Doch wir helfen euch, ganz einfach dabeizusein in diesem Jahr.Denn, unser Moderator Maci Naeem Cheema hat sich zur perfekten Vorbereitung seinen Ex-Chef Nico Balletta ein...
2024-07-18
1h 30
BildungPLUS
BiP007-Gamescom, Devcom und Co
Die gamescom, die weltgrößte Publikumsmesse zum Thema Videogames, sowie die Entwicklermesse devcom fanden im August 2023 statt. Lino Weist und Imran Hossain aus unserem Team haben diese Veranstaltungen besucht. In dieser zweigeteilten Folge sprechen wir zusammen mit dem Videogames-Fachmann Manuel Fritsch über diese Veranstaltungen, die Entwicklung der Videogame-Branche, Serious Games und Co.
2023-11-30
56 min
The Habibis
Time Travel Episode: devcom
Fawzi & Rami visited devcom at the end of August, and caught up with Ahmed Salama to talk about devcom, gamescom, and games industry.
2023-10-06
34 min
Okiem Deva
Podsumowanie DevCom i Gamescom #niecodziennik #okiemdeva #90
POPRAWKA: dzisiaj skorygowano regionalne ceny PS+ : PS+ Essential : 295 PLN / rok PS+ Extra: 520 PLN / rok PS+ Premium: 630 PLN / rok Jeżeli chcesz docenić moją twórczość - postaw mi kawę! https://buycoffee.to/okiemdeva Mój nowy kanał po angielsku: @WaywardPreacher https://www.youtube.com/@WaywardPreacher Niecodziennik 2023.08.31 00:00:00 Intro 00:00:23 Epic i program na wyłączność 00:02:11 Sądowe przygody Motorsport Games 00:03:20 Upadek gamedevowych studiów i seria zwolnień 00:07:41 Drogi Legion 00:09:56 Gears 6 z otwartym światem? 00:10:43 Ciągłe opóźnienia Dreadwolfa 00:12:15 Rekord sprzedażowy Sea Of Stars 00:13:40 Playstation Plus drożeje! 00:15:55 Podsumowanie DevCom i Gamescom 00:24:18 Outro https://80.lv/articles/epic-games-store-announces-its-opt-in-exclusivity-program-for-third-party-developers/ https://www.gamesindustry.biz/motorsport-games-empl...
2023-09-04
25 min
Gamedev für die Platte
Unsere Devcom Erfahrungen und Explosionen into cozy Gardening. Folge #66
Erik war in Fleisch vor Ort. W4YN3R war in Fleisch am Rechner zu Hause. Wir beide haben Devcom Talks geschaut, diskutiert und Hottakes extrahiert. Warum? NA FÜR EUCH! ... Okay, und weil wir Bock drauf hatten :D Wirrsing! Links Community-Discord W4YN3R ErikEngineEngineer Music by VinceKronos
2023-08-29
1h 02
eins & null
Gamescom Special Tag 1-2 - Devcom, Roadtrips, Pannen mit Maurice Weber
Wir haben wieder versucht, zur Gamescom zu fahren. Diesmal mit "Podcast-Chef" Maurice Weber. Wir sind fast angekommen. Erste Eindrücke von Maurice, Jessi und teilweise Joey von der Devcom und unserem Roadtrip nach Köln. Viel Spass (Glück) beim Hören.
2023-08-23
35 min
Adventure-Treff Podcast
devcom 2023 (und was uns bei gamescom erwartet)
Bevor es morgen mit unserer eigentlichen Berichterstattung so richtig los geht, quasselt das reduzierte Redaktionsteam heute nochmal kurz uber die devcom und was Basti dort gesehen hat. Schulz!
2023-08-23
49 min
Adventure-Treff Podcast
devcom 2023 (und was uns bei gamescom erwartet)
Bevor es morgen mit unserer eigentlichen Berichterstattung so richtig los geht, quasselt das reduzierte Redaktionsteam heute nochmal kurz uber die devcom und was Basti dort gesehen hat. Schulz!
2023-08-23
49 min
Progress, Potential, and Possibilities Podcast / Show
Dr. Greg Lieberman, Ph.D. - Neuroscientist - Optimizing Human-System Performance, Army Research Lab
Send us a textDr. Greg Lieberman, Ph.D. (https://www.arl.army.mil/arl25/meet-arl.php?gregory_lieberman) is a Neuroscientist, and Lead, Optimizing Human-System Performance, at the U.S. Army Combat Capabilities Development Command, Army Research Laboratory (DEVCOM ARL). DEVCOM ARL, as an integral part of the Army Futures Command, is the Army’s foundational research laboratory focused on operationalizing science to ensure overmatch in any future conflict. DEVCOM ARL shapes future concepts with scientific research and knowledge and delivers technology for modernization solutions to win in the future operating environment. With a Ph.D. fr...
2022-09-16
53 min
Spatial Realities
E020 - Gamescom, Nico Balletta von der devcom, Meta Update 43, Horizon in Europa und der Shitstorm
Thomas Riedel Nico Balletta Interview: Nico Balletta, Head of Program bei der Devcom Ich habe für das große Interview mit Nico Balletta gesprochen. Er ist Head of Program bei der Devcom. Die Devcom ist eine Konferenz für Spieleentwickler, die jährlich vor der Gamescom stattfindet. Und ich spreche mit ihm zunächst einmal über den Neustart in RL, welche Learnings das Devcom-Team aus der Pandemie mitgenommen hat und natürlich über seine Wahrnehmung von XR und des Metaverse-Hypes Wie viel Metaverse war auf der Devcom? Auch davon wird Nico berichten. Das Gespräch findet vor der Devcom statt...
2022-08-26
45 min
eins & null
Gamescom Special Tag 1-3 - Devcom, Gamescom, Züge, Diablo, Zähne
Verspätet aber doch kommet hier die ersten Folge vom Gamescom Special. Es gab... Komplikationen. Viel Spass mit der ersten Folge vom Special über Zugreisen, die Devcom Konferenz, erste Gamescom-Eindrücke und... wunderschöne Kölner Kliniken...
2022-08-23
21 min
games industry insights - devcom podcast
#36 Mental Health in the Games Industry with Andy Barker, Brian Cooley from Mind Fitness
Working in the games industry is a dream for many. But such a dream can quickly become a burden. If the pressure at work isn't already hard enough, living in a pandemic is an additional burden. It is therefore particularly important to recognize the first signs of mental illness. Our host Lars Jansen talks about this with Andy Barker and Brian Cooley from Mind Fitness.
2022-07-11
55 min
games industry insights - devcom podcast
#035 Raising Attention with PR - Liana Murphy - COO Vicarious PR
Today it is really easy to release a game. But the number of competitors is immense and you need attention to sell your game. So good PR is important. In this episode Liana Murphy, Chief Operating Officer at Vicarious PR, joins us and we talk about PR for video games and about the changes that take place.
2022-06-13
51 min
games industry insights - devcom podcast
#034 The Past and Future of VR Games - Alex Silkin - Co-Founder & CTO at Survios
Most of you will probably remember your first VR moment – but the challenge often lies in getting people back after the initial “wow factor”. Alex Silkin, Co-Founder and CTO at Survios, has been working in the field of virtual reality for about a decade and has certainly helped to push the boundaries of what’s possible, thereby defining the VR experiences of today. Alex and our host Lars Janssen will take a look at the evolution of VR hardware and what game designers have learned in recent years, so you can take away some valuable insights...
2022-05-16
1h 03
games industry insights - devcom podcast
#033 De-mystifying blockchain, crypto, and NFTs - Stephan Vogler and Ben Zuckerer
There’s a controversial set of topics everyone – not only in the games industry – seems to be talking about at the moment: blockchain, crypto, and NFTs. Oftentimes using all these terms synonymously, some think it’s going to revolutionize our industry, others condemn it as the biggest plague since the beginning of time. As always, reality is more complex than black or white, so we thought it makes senses to lift the curtain a little and take a look behind the scenes. I’ll be talking to two guests from the German online games company CipSoft today – Stephan Vogler and B...
2022-04-18
1h 11
On DoD
Army's DEVCOM takes 'future of work' from concept to reality
It’s fair to say there are a lot of institutions across government that are still figuring out what the future of work will look like. In this episode, we revisit one of the Army organizations that’s much further along than most when it comes to answering some of those questions. John Willison, the deputy to the commanding general at Army Combat Capabilities Development Command makes a second appearance on On DoD. Last April, he talked with us about what was then just a concept paper for the future of work at DEVCOM. This time, he joins us to talk...
2021-12-31
43 min
Samu't Sari: Conversations With Mimi
Advocating for "Healthier Rice": Insights from a DEVCOM Practitioners (Interview with Aileen Garcia)
Do you believe in the saying "rice is life"? Rice is important to many people's diet. In fact in the Philippines, there is an organisation called International Rice Research Institute (IRRI) solely dedicated to improving rice for human consumption. Our guest, Ms Aileen Garcia is a Development Communication (DEVCOM) Practitioner who is the manager and project coordinator of the ""Healthier Rice" and "Golden Rice" stakeholder advocacy project, helping to get multi-sector support for this new, enhanced and nutrient-filled variety of rice. I chatted with Ayie to understand her role in the process and what "healthier" rice means for us.
2021-12-06
44 min
games industry insights - devcom podcast
#032 From Finland to California. A personal ”Call of Duty” - Pauliina Törnqvist
In this episode of "devcom podcast" our host Lars (he/him) welcomes Pauliina Törnqvist (she/her). Pauliina is producer for one of the biggest franchise in the gaming industry, "Call of Duty". She talks about her journey through the industry starting from her home country Finland over Germany to USA and give us some insights about her colourful history in the industry.
2021-09-23
54 min
games industry insights - devcom podcast
#031 How Code Coven Helps Developers Tell Their Stories - Karla Reyes and Tara Mustapha
Code Coven is the first global games industry accelerator for underrepresented talent. Equality, diversity, and inclusion is embedded into their DNA. With Tara Mustapha (She/Her) and Karla Reyes (She/Her), Lars (He/Him) talks about what Code Coven offers to help marginalized developers succeed through the structured programs and further initiatives they offer. We also take a look at some exemplary stories of people they supported over the years.
2021-09-06
48 min
games industry insights - devcom podcast
#030 How Two Online Games Pioneers Helped Shape Our Industry - Jess Mulligan and Don Daglow
Jess Mulligan and Don Daglow are online games pioneers with a combined total experience of over 80 years in making games. They both helped shape our industry as we know it today and in this special episode in advance of our devcom Developer Conference 2021, we talk about why they can call themselves "true citizens of online gaming". We take a look at their personal journeys and how online games in general and player expectations in particular have evolved over the past decades.
2021-08-16
1h 31
games industry insights - devcom podcast
#029 Mimimi Games – From a Student Team to the Best Studio in Germany - Johannes Roth
Mimimi Games at its core has been around for more than 10 years and is well-known for titles like Shadow Tactics or Desperados III. They recently won the German Computer Games Award for Best Studio 2021. In this episode, Founder & Managing Director Johannes Roth gives us some insights into the studio's journey and what they learned over the years to now be in a position to self-publish their latest project codenamed "Sweet Potato".
2021-08-02
1h 09
games industry insights - devcom podcast
#028 Crowdfunding and Self-Publishing - Thomas Bidaux
In this episode, we welcome Thomas Bidaux, CEO at ICO Partners. In a conversation with our host Lars Janssen, he shares his thoughts about the current state of crowdfunding and self-publishing. What has changed over the past few years? What do you need to know if you want to get your game funded? How do you self-publish within the current ecosystem? 00:00:00 Welcome 00:00:33 Introducing Thomas Bidaux 00:06:26 Moving from developing to coaching/consulting 00:09:52 What changed in crowdfunding 00:18:39 The importance of presentation in a crowdfunding campaign 00:28:02 Self-publishing is not scary (when is it the right t...
2021-07-19
1h 15
games industry insights - devcom podcast
#027 From developer to CEO - Shaun Rutland
Shaun Rutland is the CEO and Co-Founder of Hutch Games Ltd. After more than five years working for PlayStation at Sony, he left the company to found his own. In this episode, our host Lars Janssen talks with Shaun about the risks and the challenges of setting up a new company and making the switch from being a developer to becoming a CEO.
2021-07-05
47 min
games industry insights - devcom podcast
#026 Building IP and Brands for Games - Gerard Whelan, David O´Connor and Christian Fonnesbech
In this episode, our host Lars Janssen talks to Gerard Whelan, David O´Connor and Christian Fonnesbech from Leverage about building brands and IPs for games – an important aspect of game development that sometimes gets ignored. Our guests will share some insights into the differences between a brand and an IP and why they are especially important for a indie studios. 00:00:00 Welcome 00:00:40 Introduction of the Leverage team 00:06:16 Why is building an IP so important? 00:13:53 The difference between a brand and an IP 00:18:12 Bringing the process to developers and the associated challenges 00:22:50 Creativity that...
2021-06-21
1h 01
games industry insights - devcom podcast
#025 AI and the Opportunities for Game Developers - Tanya X Shirt, Niels Justesen, Andrzej Wojcicki and Christoffer Holmgard
This special episode is part of the "devcom Tech & tools Summit" and we have a full house. Lars welcomes Tanya X. Short (Captain of Kitfox Games), Andrzej Wójcicki (Adavio.it), Christoffer Holmgård (CEO of modl.ai) and Niels Justesen (AI Researcher at modl.ai). The perfect round to talk about AI and how it can be used in video games. They also dive into the research process and tell us a bit about the "Bot Bowl", a competition where you can submit bots that compete in the board game "Blood Bowl".
2021-06-07
52 min
games industry insights - devcom podcast
#024 Entrepreneurship and Gamification - Siggi Árnason and Dr. Lyubomyr Matsekh
In this episode, our host Lars Janssen welcomes two guests: Siggi Árnason, the founder of VIBE Mobile, a new music platform that allows you to create your musical identity through sound and visuals without the requirement of a musical background whatsoever, and Dr. Lyubomyr Matsekh, Business Development Manager for ELEKS and Project Manager for various projects like the Center of Entrepreneurship at the University of Reutlingen. With both guests, Lars talks about gamification, leadership, Serious Games, and entrepreneurship.
2021-05-31
1h 15
games industry insights - devcom podcast
#023 The Power of LGBTQ in Gaming - Robin Gray
Today, our host Lars Janssen welcomes Robin Gray. Robin is the Co-Founder of Gray Jones Media, a fast growing LGBTQ media company that produces high-quality LGBTQ content via TV, online magazines, podcasts, and live events. They talk about the idea behind this company and about Robin's other important projects like the work as an ambassador for "Safe In Our World".
2021-05-17
1h 23
games industry insights - devcom podcast
#022 The Cologne Game Lab - Bjoern Bartholdy and Gundolf Freyermuth
In this episode of the devcom podcast, our host Lars Janssen welcomes Gundolf S. Freyermuth and Björn Bartholdy, two key people behind the success of the Cologne Game Lab. The institute has just celebrated its 10th anniversary and we take a look at the history and how the team managed to build the Cologne Game Lab into one of the most renowned places of teaching and research in the games industry. They won the "Best Serious Game"-Award with their game "Welten der Werkstoffe" at the "Der deutsche Computerspielpreis" in 2021. 00:00:15 Welcome 00:00:58 Introduction of Gundolf F...
2021-05-03
56 min
games industry insights - devcom podcast
#021 Creating a Platform for Apps & Mods with Overwolf - Uri Marchand
In our latest episode of the devcom podcast, our host Lars Janssen welcomes Uri Marchand, CEO and Co-Founder of Overwolf. Overwolf is the leading platform for in-game apps and mods. Uri and Lars are talking about how it all started in 2010, the main idea behind the platform, how it has evolved in recent years, and the role of user-generated content in general.
2021-04-19
48 min
games industry insights - devcom podcast
#020 Empowering Your Viewers - Chris Cataldi
In this episode of the devcom podcast, our host Lars speaks with Chris Cataldi, Co-Founder and COO at Genvid Technologies. Chris offers us a view into the techniques and development of interactive streaming. He also shares some insights into their massive interactive live event "Rival Peak" that just finished its first season on Facebook. So, let's dive into an interesting conversation about viewer participation and AI-driven games. 00:00:15 Welcome 00:00:50 Introduction Chris Cataldi 00:03:13 Talking about Genvid the importance of interactive streaming 00:06:55 The Level of interaction for players 00:12:29 The possibilties and challenges of the live play...
2021-04-07
1h 16
games industry insights - devcom podcast
#019 Leadership and the role of a CEO - Matias Myllyrinne
In this episode of "devcom podcast", Lars talks to Matias Myllyrinne, CEO at Redhill Games. Matias originally started in the games industry with little experience at Remedy in 1999, moving on to Wargaming and then, in 2018, founded his own studio. He talks about his journey, why you would risk a safe job and move to video games, and how to lead through difficult situations like, for instance, a global pandemic. 00:00:00 Welcome 00:01:03 Introduction and spelling the Name Myllyrin 00:03:05 How to get in the videogame business and founding Red Hill Games 00:08:30 Why risk a safe job and how to convince Remedy to...
2021-03-24
1h 08
games industry insights - devcom podcast
#018 Mental Health Awareness - Elle Osili-Wood, Samantha Ebelthite and Matt Murphy
Safe in our World is an organisation that creates and foster worldwide mental health awareness within the video game industry. About this important topic our host Lars Janssen speaks with Ellie Osili-Wood, a video games presenter and journalist, and has been named as one of the most influential women in gaming. She is one of the patrons. Patrons are vital to the charity, and help define our output and leverage support from within the industry. And Samantha Ebelthite, country manager for UK&I at Electronic Arts. Also part of this cast is Matt Murphy, CEO of Genba D...
2021-03-10
1h 05
games industry insights - devcom podcast
#017 Decades of managing diverse communities - Felicia Prehn
Devcom podcast presents you a special episode with our host Lars Janssen. Today we welcome Felicia Prehn to talk about "decades of managing divers communities". With over 17 years of experience Felicia gives as a lot of insights into community management. Felicia is also the keynote speaker of the "call for change conferece". 00:00:15 - Welcome 00:01:11 - Introduction Felica Prehn 00:02:49 - Becoming as a non-estonian a estonian radio host 00:07:53 - What did you learned as beeing a community manager 00:10:05 - Managing different communities 00:14:20 - How to: don´t loose your sanity - Part 1 00:16:51...
2021-02-25
1h 06
games industry insights - devcom podcast
#016 A healthy company culture - Jens Begemann
Jens Begemann is the co-founder of Wooga. In this episode of "devcom podcast" he gives us an overview of the importance of a healthy company culture and creating a safe working environment for everyone. 00:00:00 Welcome 00:00:23 Introduction of Jens Begemann and Wooga 00:02:11 Why did you sell your successful company? 00:11:26 Looking for new roles 00:13:05 The importance of company culture 00:15:50 Handing over the culture 00:19:06 How do you deal with a crisis like covid-19 00:23:51 Cotribute to climate change as a company 00:28:40 A welcoming and safe environment for minorities 00:32:25 Creating social responsibilty 00:42:02 Success factors in F2P 00:53:28 Trends in the Market 00:59:38 The importance of...
2021-02-17
1h 04
games industry insights - devcom podcast
#015 Voice Acting - David Bateson and Mark Estdale
In todays episode of "devcom podcast" our hosts Lars and Nico speaks to David Bateson and Mark Estdale. Mark is a british sound engineer and voice director and David is the legendary voice of Agent47 from the Hitman Series. Both give us a deep overview in the voice and sound production for a videogame. With a longtime experience in the business they share some imporant informations for young developers. So listen carefully. 00:00:00 Welcome 00:00:52 Introduction David Bates 00:03:12 Introduction Mark Estdale 00:08:35 The perfect way to record lines 00:20:55 They Journey as Agent47 00:26:39 The impressive amount of dialog in a...
2021-02-11
1h 35
games industry insights - devcom podcast
#014 Publishing as an Indie - Odile Limpach
Todays guest Prof. Odile Limpach has over 25 years experience in this industry. She is co-founder of spielfrabrique and professor at the Cologne Game Lab for Economics and Entrepreneurship. With our host Lars she speaks about her move from a big studio to founding her own company and the possibilities to publish as and Indie-Studio.
2021-02-03
50 min
games industry insights - devcom podcast
#013 Launch and market a game - Christian Pern
Your game is ready! So what´s next? The launch, but how? and how does anyone notice it? In this episode of "devcom podcast" our host Lars Janssen speaks with Christian Pern. He is the Chief Marketing Officer of InnoGames. He has a lot of experience in release and mareket a video game and shares some of his insights like shares and revenues.
2021-01-29
1h 02
games industry insights - devcom podcast
#012 Survive as an Indie-Team - Johanna Janiszewski
In this Episode of "devcom podcast" our host Lars Janssen speaks with Johanna Janiszewski. Together with her husband she founded in 2016 her studio Tiny Crocodile Studios in Berlin. Their debut game "Monkey Swag" received the "Best Kid Award" at the "Deutscher Computerspiel Preis" in 2018. Johanna talks about founding a Indie-Studio, creating games and offer other services like coaching to survive as a small studio.
2021-01-12
58 min
games industry insights - devcom podcast
#011 F2P Market - Teut Weidemann
With Teut Weidemann we welcome a real veteran of the German games industry. He was part of one of the first German game studios, Rainbow Arts, and worked for companies like Microsoft and Ubisoft. For more than a decade he has been the expert in F2P Games. In this episode of "devcom podcast" he gives us some insights into the F2P Market. 00:00:00 Welcome 00:00:41 Introduction of Teut Weidemann 00:03:00 Falling in Love with F2P 00:07:05 Success of F2P and leaving P2W aside 00:09:33 The concequenses of a Paywall and their alternatives 00:12:11 Creating a successfull F2P-Game 00:15:20 White s...
2021-01-05
1h 04
games industry insights - devcom podcast
#010 Build up a studio - Astrid Mie Refstrup
With Astrid Mie Refstrup we speak to the co-founder of Triple Topping Games studio Astrid shares with us her stories about building up a small studio and finding the perfect team, providing everyone with a safe working environment. We also take a closer look at Kowloon Nights, a worldwide video game fund for developers. 00:00:00 Welcome 00:00:33 Indroduction Astrid 00:03:13 Finding the right company name 00:04:35 Building up a company with a safe environment 00:08:35 Speaking about policies 00:12:34 Approching new people for the company 00:15:31 Finding the perfect team size 00:16:52 Uploading the employe handbook (link) 00:18:07 Getting ideas and inspirations for the working culture 00:21:33 Talking about the ne...
2020-12-29
45 min
games industry insights - devcom podcast
#009 Alignment and Remote - Christopher Schmitz
Christopher Schmitz has a long time experience in the video games industry. Starting in the Demoscene his history looks like the who is who of the business like Blue Byte, Quantic Dream, IO Interactive, EA Ghost Games and now Remedy. As a COO (Chief Operating Officer) his last project was the well received title Control. In our newest epsiode of "devcom podcast" our host Lars Janssen speaks with Christopher about alignment of teams and also how to change from office work to remote. Not only in the times of a pandemic but also for the future of a digital...
2020-12-22
55 min
games industry insights - devcom podcast
#008 Diversity and inclusion - Reneé Gittins
We proudly welcome Reneé Gittins. Reneé is the Executive Director of the IGDA (the International Game Developers Association) and CEO of Stumbling Cat, creator of “Potions: A Curious Tale”. Our host, Lars Janssen, chats with Reneé about the importance of diversity and inclusion. She shares her experience in what companies can do to create a safe environment for everyone, and also how to handle difficult situations. 00:00:00 Welcome 00:00:39 Introducing Reneé Gittins 00:02:26 The State of the Industry 00:06:26 Building an open minded team 00:09:14 Hiring new teammembers 00:12:05 How to deal with harassement and toxic behaviors 00:19:34 Increasing the level of psychological safety 00:2...
2020-12-18
1h 01
Heard at Heritage
Building Tomorrow’s Army Today: Modernizing with Science, Technology and Engineering
The U.S. Army has made modernizing its capabilities a top priority, establishing 8 cross functional teams, six new modernization priorities, and a new 4-star command—Army Futures Command. Under this new command, the organization charged with delivering technology solutions is the U.S. Army Combat Capabilities Development Command, also known as DEVCOM. More than 14,000 soldiers, civilians and contractor fall under this command.The landscape for technological development is rapidly changing. From the 1940s to the 1980s, the DOD itself was the driver of innovation, but now private industry has assumed much of that role. Collaboration between industry an...
2020-12-18
45 min
Heard at Heritage
Building Tomorrow’s Army Today: Modernizing with Science, Technology and Engineering
The U.S. Army has made modernizing its capabilities a top priority, establishing 8 cross functional teams, six new modernization priorities, and a new 4-star command—Army Futures Command. Under this new command, the organization charged with delivering technology solutions is the U.S. Army Combat Capabilities Development Command, also known as DEVCOM. More than 14,000 soldiers, civilians and contractor fall under this command.The landscape for technological development is rapidly changing. From the 1940s to the 1980s, the DOD itself was the driver of innovation, but now private industry has assumed much of that role. Collaboration between industry an...
2020-12-18
45 min
games industry insights - devcom podcast
#007 Game development behind the iron curtain - Szilárd Matusik
Moleman 4 is a documentary about game developement in hungary right within the cold war. An unknown fact is that many ames for the Commodore 64 were developed by Novatrade in Hungary. Szilárd Matusik made a documentary about this time and revealed some interesting facts. In this episode of ""devcom podcast" our host Lars Janssen talks about the documentary and how it was to develop a game behind the iron curtain. 00:00:00 Welcome 00:01:11 Introduction Szilárd Matusik 00:02:23 Remembering the first gaming experience 00:04:05 Making a documentary about gaming history 00:09:37 How game development starts in hungary in the 80s 00:18:07 Reverse engineer the ha...
2020-12-15
54 min
games industry insights - devcom podcast
#006 Culturalization - Kate Edwards
In our newest episode of "devcom podcast" our host Lars Janssen welcomes Kate Edwards (Executive Director of the Global Game Jam). With Kate we speak about her career and how to start as a geographer for Microsoft Encarta and becoming an expert for culturalization, cartography and cultural sensitivities in video games. Also we get some special insights about the different markets and how to success in an unkown territory. 00:00:00 Welcome 00:00:43 Introduction Kate Edwards 00:05:13 The state of the industry 00:12:39 What other industries can learn from us 00:17:10 Feeling empathy in Video Games 00:20:28 Bringing games to different markets 00:29:58 Working with local te...
2020-12-11
1h 17
games industry insights - devcom podcast
#005 Developing for multiple plattforms - Mikka Luotio
In this new episode of our "devcom podcast" our host Lars Janssen speaks to Mikka Luotio. Mikka has over 15 years exeperience in building and leading teams in Business development, Game production, Marketing, Product management & Partnership relations and is now Senior Business Development Manager at Xsolla in Berlin. Mika talks about the challenges and opportunities of developing games for different platforms. 00:00:00 Welcome 00:01:22 Introduction Mikka Luotio 00:05:05 How does the mobile market evolves in the last decade 00:15:07 Will Plattforms like Apple and Google open up more? 00:20:38 The challenges of working with crossplay 00:25:52 How X...
2020-12-07
52 min
games industry insights - devcom podcast
#004 Power of community management - Philomena Schwab
In our latest episode of "devcom podcast" our host Lars Janssen welcomes Philomena Schwab. Philomena is a Swiss game developer, co-founder of Stray Fawn game studio and a board member of the Swiss Game Developers Association. She tells us about her experiences in founding a small studio in Switzerland as well as the power of good community management. You can take a closer look at the studio in their dev diary. 00:00:00 Welcome 00:00:42 Introduction of Philomena Schwab 00:01:28 The swiss game hub 00:03:04 Getting developers to switzerland 00:05:29 Swiss industry assosiation 00:08:04 Build and lead your own studio 00:11:06 Community-Building as an Indie-Studio 00:16:38 Keys fo...
2020-12-04
1h 09
games industry insights - devcom podcast
#003 Music Composing - Gareth Coker
Right from the outset, music has been a vital part of video games. From chiptunes to the first orchestral recording, music has always enhanced the entire feel of games. A soundtrack can make the difference between a good game and an epic experience. In this episode of "devcom podcast", our hosts Lars Janssen and Nico Balletta welcome composer Gareth Coker. He is well known for his scores for Ori and the Blind Forest and Ori and the Will of the Wisps. Gareth gives us some insights into the work of a composer of video games music. How do...
2020-12-03
1h 43
games industry insights - devcom podcast
#002 Intellivision - With Tommy Tallarico, David Perry, J Allard and Hans Ippisch
This is the rerelease of the first episode of "devcom podcast". Our host Lars Janssen welcomes the top management tier of Intellivision Entertainment: legendary videogames composer and CEO, Tommy Tallarico; renowned game developer and board member David Perry; Xbox veteran and the company’s global MD, J Allard, and their President of European Operations, Hans Ippisch. They talk about how they pooled their experience to release the new family home video game console Amico (Italian for “friend”). Their idea is to bring families together again in front of the TV to enjoy easily accessible games. What brings this te...
2020-12-02
1h 49
games industry insights - devcom podcast
#001 Gaming behind the Iron Curtain - with Andrada Fiscutean and Jarsolav Svelch
Growing up in the 80s was almost fantastic in western europe. Access to new electronic devices and growing up with computers and consoles. But behind the iron curtain that is a different story. Lars speaks with Andrada Fiscutean and Jaroslav Švelch how it was to design games and get access to computers in eastern europe. They speak about building computer clones and creating games against the regime. 00:00:15 Welcome 00:01:28 Introduction Andrada Fiscutean 00:03:11 Introduction Jaroslav Svelch 00:05:11 Work at computers in the 80s behind the iron curtain? 00:08:56 Getting a computer 00:14:41 How to get the knowledge to...
2020-12-01
52 min
Sofa Samurais
Episode 62 – Runter vom Sofa, ab auf die Gamescom 2019 (and Chill)
Einmal im Jahr blickt die ganze Videospielwelt für 5 Tage gespannt in Richtung Köln, auf die Gamescom. So natürlich auch Benny und Phil. Die Messe zieht sie Jahr für Jahr wieder in ihren Bann und doch kommt auch auf der vierten Gamescom die die Samurais begleiten keine Langeweile auf. Dieses Jahr gibt es rund um die Messe, so viele neue Ereignisse die in ihrer Masse dafür sorgen das es gleichzeitig die wohl längste, aber auch entspannteste Messe ist die die Jungs jemals erlebt haben. Den Anfang macht die Devcom, die Benny zusammen mit Miggi (ThreeTwo...
2019-08-26
6h 01