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The Logik PodcastThe Logik PodcastThe Logik Podcast Ep# 010: Grant KayMy guest this week: The man, the myth, the legend! Autodesk's Grant Kay! We'll chat about his career, the Flame Learning Channel, and what goes in to creating his fantastic flame-related content. Plus, I introduce Michael Vaglienty's Portal for Logik.tv!2020-12-071h 10The Flame Learning ChannelThe Flame Learning Channel3D Interoperability with 'Send To' - PART 2 - Flame 2020.3In the first part of this series, you learnt the fundamental basics of how to instantly exchange 3D data between the Flame 2020.3 Update, Maya 2020 and Mudbox 2020. In part 2 of the 3D Interoperability series, you'll recap some of the topics from part 1 as well as start looking at the interoperability between Flame and Mudbox. Mudbox is a 3D sculpting and 3D painting application compared to Maya which is a more general 3D application. So their toolsets are different and because of that, their 3D dataset requirements are slightly different. In fact Mudbox...2019-12-1014 minThe Flame Learning ChannelThe Flame Learning ChannelSharing Custom Menu Actions using Github - Flame 2020.1In Flame 2020, you were given a method to add your own custom menu actions to the context menus in Flame. This allowed you to automate a variety of tasks through a single-click via a context menu. As an improvement on top of this, with the Flame 2020.1 update, we have created an on-line repository that will contain Custom Menu Actions written by Autodesk as well as any other Custom Menu Actions that have been shared to the repository by the wider Flame community. This should hopefully make it easier to add scripts into Flame...2019-07-2408 minThe Flame Learning ChannelThe Flame Learning ChannelAdditional Creativity with OpenFX - Flame 2020With the release of Flame 2020, OFX support has been expanded in the Flame products enabling you to use other 3rd party creative tools in addition to Neat Video. OpenFX works on both the Linux and Mac versions of the Flame products and integrates seamlessly into your Flame experience. Many common OFX have been tested but it is possible that some specific plugins may not work correctly. If you encounter any issues, please report them to us via Autodesk Technical Support. This video showcases the Sapphire OFX plug-ins in Flame but there...2019-04-1611 minThe Flame Learning ChannelThe Flame Learning ChannelWorking with Baselight Grades in Flame - Flame 2019.1In this video, we’ll run through the interoperability between Autodesk Flame and FilmLight Baselight. So through the use of Flame’s Pybox architecture and the FilmLight BLG plug-in, you’re able to load the grade information from Baselight directly into any edits and composites in Flame. So regardless of their complexity you can load Baselight grades into Flame, see everything in the context of the grade without rendering and even process the final results within Flame using the BLG plug-in. Only metadata is passed between the applications allowing you to work faster withou...2018-08-0315 minThe Flame Learning ChannelThe Flame Learning ChannelUsing Render Passes in Action - Flame 2018.3 UpdateThis video shows you how to use 3D render passes that have been rendered in a 3D application, such as Autodesk Maya or Autodesk 3Dsmax, and use them within the Flame's 3D compositor, Action. This includes post Z-depth blurring, motion blur, selective colour adjustments and selective highlight blooming. The benefit to you, is that even though these renders passes are flat 2D images, you can access the render pass data in Action and treat your 2D pixels as if they were still in 3D space. This includes using multi-channel GLSL Matchbox shaders for...2018-02-1313 minThe Flame Learning ChannelThe Flame Learning Channel3D Round Tripping with FBX - Part 3 - Flame 2018.3 UpdateThis three-part series takes you through a round tripping workflow between Autodesk Flame and Autodesk Maya in a linear colour pipeline using the FBX interchange format. Please be aware that this is not actually 3D application specific. In part 3, you conclude the 3D round tripping workflow by importing the new FBX into Flame and matching all the various settings to the original action composite. You'll redo the IBL which is not supported in the FBX and you'll also reapply the substance PBR textures to any baked materials that you'd like to tweak further in Flame.2018-01-2608 minThe Flame Learning ChannelThe Flame Learning Channel3D Round Tripping with FBX - Part 2 - Maya 2018.1This three-part series takes you through a round tripping workflow between Autodesk Flame and Autodesk Maya in a linear colour pipeline using the FBX interchange format. Please be aware that this is not actually 3D application specific. Part 2 continues after exporting the FBX from Flame and you'll import the FBX into Maya. You'll learn how to match the 3D scene to Flame as well as check what was carried over during the import. You'll examine the materials and colour space settings as well as fix a model's UV mapping. You will also refine a few meshes to...2018-01-2609 minThe Flame Learning ChannelThe Flame Learning Channel3D Round Tripping with FBX - Part 1 - Flame 2018.3 UpdateThis three-part series takes you through a round tripping workflow between Autodesk Flame and Autodesk Maya in a linear colour pipeline using the FBX interchange format. Please be aware that this is not actually 3D application specific. In part 1, you'll import a 3D model into Flame and relight it with image-based lighting. You'll also retexture geometry with Substance physical based textures as well as reverse a 3D camera move. You also identify issues that could potentially make you go back to the 3D application to fixing or tweaking. You'll end off exporting a FBX with the various...2018-01-2610 minThe Flame Learning ChannelThe Flame Learning ChannelAction - Axis Objects and Manipulators - Flame 2017x1In this video, we are going to cover the changes to the on-screen AXIS object in the Action 3D compositor. This will give you added gestural control when working in any 3D composite which is a much more visual way to manipulate objects… without relying too much on the interface controls. We’ve also adjusted the look and feel to match Autodesk Maya allowing for a more refined experience if you are working between these different applications.2016-10-1311 minThe Flame Learning ChannelThe Flame Learning ChannelAction - 3D Scene Navigation - Flame 2017x1In this video, we'll go through the updated 3D composite navigation controls in the Flame 2017 Extension 1 products. This will give you a much more fluid experience when working in Action when moving around the 3D environment. Faster to use and standardised with Autodesk Maya!2016-10-1308 minSmoke Learning ChannelSmoke Learning ChannelRestoring a Smoke 2017 Archive in Flame 2017In this video, we cover the one-way workflow of creating a Smoke archive and restoring it in smoke 2017. This workflow enables to you to promote any Smoke projects to the Flame 2017 products for further finishing capability. Please note this is not a bi-directional workflow. You can only open Smoke archives in Flame and not Flame Archives in Smoke.2016-06-1506 minSmoke Learning ChannelSmoke Learning ChannelClip-Based Proxy Quality Workflow - Smoke 2017This video covers the redesigned proxy workflow in Smoke 2017. This new proxy workflow is clip-based and allows you to boost interactivity and performances when you need it. Learn about the proxy quality to view everything scaled to a proxy in real-time without generating media. Great for for ConnectFX setups where processing is intense and the media is not an issue. You also go through the process of localised Proxy Generation at the clip, ConnectFX setup and Sequence level. This is great for any situation where the media is bottlenecking your system and you...2016-06-1514 minSmoke Learning ChannelSmoke Learning ChannelAction - Render Layers and Render Passes - Smoke 2017In this video, we cover the redesigned Output menu in Action which now supports Render Layers and Render Passes. Similar to other Autodesk 3D Applications, you now define a Render Layer and assign multiple render passes to the Render Layer. Managing Render Passes is much more efficient compared to previous versions of Smoke.2016-06-1510 minSmoke Learning ChannelSmoke Learning ChannelAction - The Live Preview Viewer - Smoke 2017This video will cover a major new improvement to Action known as the Live Preview Viewer. This is a pixel-based “What-You-See-Is-What-You-Get” viewer and will give you accurate representations with all Action processing effects including lighting, anti-aliasing and motion blur. So even when working in Action, everything you see is actually the final render. This has major implications for all aspects of Action. This also allows for icons in the context view and timeline views. Please note that the old 3D view no longer shows any shader or processing effects, you need to b...2016-06-1507 minSmoke Learning ChannelSmoke Learning ChannelSource Timelines in ConnectFX - Smoke 2017This video goes through the new source timeline workflow that allows you to make editorial and VFX decisions at the source clip level within ConnectFX. You can adjust an edit for timings, add transitions between segments or TimelineFX for image manipulation directly with the source clip. You can do all of this while monitoring the context of your VFX composite. So many useful applications in production!2016-06-1508 minSmoke Learning ChannelSmoke Learning ChannelImproved Context Views - Smoke 2017The Context Views have been upgraded in Smoke 2017. The contextual views have now been increased from 2 views to 10 views! This will certainly make life a lot easier for most of you constantly using this tool. In addition to this, the workflows for working with 10 context views have been enhanced to allow you to work as quick and as efficiently as possible with the 10 context views. Contextual Menus, Interface Button and Keyboard shortcuts are covered! Watch the entire video so you don’t miss out!2016-06-1508 minSmoke Learning ChannelSmoke Learning ChannelBurn-In Metadata - Smoke 2017In this video, we’ll look at the workflow of the new Burn-In Metadata tool in Smoke 2017. This replaces the old Burn-In Timecode which is no longer available in the application. With Burn-In Metadata, you have access to loads more information you can burn into an image and it’s also more customizable the the retired Burn-In Timecode. One final big benefit is that Burn-In Metadata is now available as a TimelineFX, as a node in Batch and BatchFX and as a separate module in the Tools Area of the Desktop. So i...2016-06-1511 minSmoke Learning ChannelSmoke Learning ChannelTimelineFX Player Icons - Smoke 2017In this video, we cover the new ability to adjust icons and widgets in the player at the sequence level. So if you like to use gestural actions to adjust setting in the viewer, you no longer need to do it in a VFX editor. Making adjustments at the sequence level is a massive timesaver with fewer menus to navigate.2016-06-1505 minSmoke Learning ChannelSmoke Learning ChannelMedia Management - Part 4 - Media Panel Search - Smoke 2017Sometimes no matter how well we organise things, we just can find what we'd looking for. So in this video we go through the new advanced searching in the Media Panel. You can specify a huge range of criteria and arguements for a search to for a clip or clips. It's very flexible and extremely useful in Smoke 2017.2016-06-1506 minSmoke Learning ChannelSmoke Learning ChannelMedia Management - Part 3 - Media Panel Sorting - Smoke 2017This video goes through the new sorting workflows for clips and components in the Media Panel. So you can organise your media and folders in ascending, descending or manual order. We also cover localised sorting per component for even greater control in the Media Panel.2016-06-1505 minSmoke Learning ChannelSmoke Learning ChannelMedia Management - Part 2 - Media Panel Enhancements - Smoke 2017This video goes through the Media Panel dual viewer functionality for easier clip organisation. We also cover component creation dates as well as avoiding duplicate name entries in Smoke 2017.2016-06-1506 minSmoke Learning ChannelSmoke Learning ChannelMedia Management - Part 1 - MediaHub Updates - Smoke 2017This video covers the updates to the MediaHub in Smoke 2017. This includes general settings, audio frame rates and export functionality. Please check out the Smoke 2017 "What's New" documentation for new formats support and additional MediaHub features.2016-06-1504 minThe Flame Learning ChannelThe Flame Learning ChannelAction - Updated Outputs - Flame 2017In this video, we cover the redesigned Output menu in Action which now supports Render Layers and Render Passes. Similar to other Autodesk 3D Applications, you now define a Render Layer and assign multiple render passes to the Render Layer. Managing Render Passes is much more efficient compared to previous versions of the Flame Products. The types of Render Passes have also been increased and they are covered in detail in this video.2016-04-1812 minSmoke Learning ChannelSmoke Learning ChannelRound Tripping to Avid Media ComposerI have posted another tutorial of round-tripping videos supported in Smoke 2016. In this video, I’ll show you how to take a sequence with all its effects and send it back to Avid Media Composer via AAF. This keeps the full editorial structure of the sequence as well as different options on dealing with media and effects.2015-06-2412 minSmoke Learning ChannelSmoke Learning ChannelRound Tripping to Final Cut Pro XI have posted the first tutorial of round-tripping videos supported in Smoke 2016. In this video, I’ll show you how to take a sequence with all its effects and send it back to Final Cut Pro X via XML. This keeps the full editorial structure of the sequence as well as different options on dealing with media and effects.2015-06-1809 minSmoke Learning ChannelSmoke Learning ChannelCreating Masks with GmaskThis video introduces Masks in Autodesk Smoke. Learning all about the general application and location of the Gmask. We also cover all the different mask creation techniques.2014-07-0809 minSmoke Learning ChannelSmoke Learning ChannelKeying with Difference MattesThis video goes through the technique of creating a difference matte in Autodesk Smoke. Great for accelerating jobs that may require a lot of masking and this might give you a head start.2014-05-3007 minSmoke Learning ChannelSmoke Learning ChannelAdditional ToolsThis video covers the additional tools available outside of the sequence in the Tools area of Autodesk Smoke. This is handy for some creative as well as technical operations. Workflows on using these tools are covered in this video.2014-04-1105 minSmoke Learning ChannelSmoke Learning ChannelTimeline FX - Colour CorrectionIn this video, you learn about the two colour correction tools in Autodesk Smoke. A quick run through is given using the Colour Correct and Colour Warper Timeline FX.2014-04-1103 minSmoke Learning ChannelSmoke Learning ChannelAnimation - Modes and SlidersThis video covers the different methods to create animation in Autodesk Smoke. You also learn about the sliders, colours and contextual menus for animation.2014-04-1105 minSmoke Learning ChannelSmoke Learning ChannelTimeline FX - TitlingThis video covers the basics of creating text and titles in Autodesk Smoke.2014-04-1107 minSmoke Learning ChannelSmoke Learning ChannelImporting MediaIn this video you learn how to import media in Autodesk Smoke 2015.2014-04-1106 minSmoke Learning ChannelSmoke Learning ChannelTour of the Smoke 2015 User InterfaceThis video gives you an introductory tour of the Autodesk Smoke 2015 User Interface.2014-04-1107 minThe Flame Learning ChannelThe Flame Learning ChannelOperating within the New Editorial WorkflowThis video shows how to use the new editorial workflow in Autodesk Flame Premium and Smoke Advanced. Learn to organize your work to make the new workflow feel a bit more familiar and transition from previous editorial workflows to the current offerings2014-01-1012 minSmoke Learning ChannelSmoke Learning ChannelThe Text Tool: Credit Rolls, Stylizing and TabulationThis video shows you how to do credit rolls in Autodesk Smoke. Correctly format the text in the roll using stylising and tabulation.2013-12-0510 minSmoke Learning ChannelSmoke Learning ChannelThe Text Tool: Titling in Autodesk SmokeThis video shows you the various ways to create or import text. We look at text attributes and alignments as well as a few tips in the text tool.2013-11-2909 minSmoke Learning ChannelSmoke Learning ChannelTracking PrimerPart 1 introduces tracking in Autodesk Smoke. You'll learn about its application, location of tracking tools and what to look forward to in this series of videos.2013-10-3103 minSmoke Learning ChannelSmoke Learning ChannelSmoke and Resolve Interoperability - Round-tripping to SmokePart 3 shows how to export the timeline from Davinci Resolve back to Autodesk Smoke. Details include rendering and exporting a XML in DaVinci Resolve. Followed by conforming in Autodesk Smoke and rebuilding the sequence for final finishing.2013-08-1305 minSmoke Learning ChannelSmoke Learning ChannelSmoke and Resolve Interoperability - Conforming in ResolvePart 2 shows you how to rebuild the timeline in Davinci Resolve. Details include loading the video media, building the timeline and syncing to an audio guide track. All coming from Autodesk Smoke.2013-08-1303 minSmoke Learning ChannelSmoke Learning ChannelCGI Compositing - Creating Motion Vector Data in SmokeThis video shows you how to create your own motion vector data in Autodesk Smoke. This allows you to apply motion blur to CGI elements even though they might not have been rendered with a motion vector pass in Autodesk Maya.2013-06-2405 minSmoke Learning ChannelSmoke Learning ChannelThe ConnectFX WorkflowThis movie introduces the world of Connect FX. This is node-based compositing available directly within the sequence. Have totally control over all your effects with this amazing toolset in Autodesk Smoke.2013-05-2811 minSmoke Learning ChannelSmoke Learning ChannelFirst Start: Generate a new project and a new userThis movie shows you how to create a new project and user in Autodesk Smoke2013-05-2807 minSmoke Learning ChannelSmoke Learning ChannelTour of the Smoke 2013 interfaceThis movie takes you through a tour of the Autodesk Smoke interface2013-05-2806 minSmoke Learning ChannelSmoke Learning ChannelPaint IntroductionThis video is an introductory primer to the paint tools available in Autodesk Smoke. You will look at what types of tools are available, when to use them, how they work and which one to choose.2013-03-1403 minSmoke Learning ChannelSmoke Learning ChannelMocha to Smoke Interoperability - Part 2 - Masking DataIn this video, you learn how to export a mask that was rotoscoped in Mocha Pro and import it into the Gmask node to assist with the main compositing task in Autodesk Smoke.2013-01-3004 minSmoke Learning ChannelSmoke Learning ChannelMocha to Smoke Interoperability - Part 1 - Tracking DataIn this video, you learn how to set up a planar surface in Mocha Pro which is exported as tracking data to Autodesk Smoke. This data is used to 4-point track commonly known as logo insertion or pack short replacement.2013-01-3007 minSmoke Learning ChannelSmoke Learning ChannelSmoke on Location: Setting up a new Storage VolumeAutodesk Smoke can have multiple Media Storage Volumes to handle its media. You set up storage for you main work but you can also set up a portable drive for on-site work as well. This video shows you how to set up a portable drive for Smoke.2013-01-0806 minSmoke Learning ChannelSmoke Learning ChannelAlpha - Part 11 - Exporting with AlphaPart 11 - Learn how to export files out of Autodesk Smoke with their alpha embedded in the exported media. See the workflow to recreate matte containers and export that out as an image sequence with an embedded alpha.2012-11-2603 minSmoke Learning ChannelSmoke Learning ChannelAlpha - Part 9 - Straight Alpha vs Premultiplied AlphaPart 9 - This video gives an explanation of Straight Alpha and Premultiplied Alpha and their differences. You also see how to composite the two types of alphas and the issues they can create and how to deal with them in Autodesk Smoke.2012-11-2607 minSmoke Learning ChannelSmoke Learning ChannelAlpha - Part 4 - Matte Containers ExplodedPart 4 - This video goes through the explanation of how a matte container works in Autodesk Smoke. This includes explanations about version, primary and secondary video streams as well as shows the benefit of the matte container in your workflow.2012-11-2605 minSmoke Learning ChannelSmoke Learning ChannelAlpha - Part 1 - IntroductionPart 1 - This is the introduction to dealing with using Alpha Channels in Autodesk Smoke. This video gives an overview on about the alpha channel in an image with detailed explanations.2012-11-2603 minSmoke Learning ChannelSmoke Learning ChannelExporting MediaExport media or AAFs using the Smoke export window, full of presets and customisations2012-09-2705 minSmoke Learning ChannelSmoke Learning ChannelRestoring a Project ArchiveNeed to update an existing project or make a new version. If you make a project archive, you can restore your production as it was and make your changes. It's great to always have a backup!2012-09-2503 minSmoke Learning ChannelSmoke Learning ChannelBack up your with the the Project ArchiveProject backups or archiving is essential to preserve your work in Autodesk Smoke. Learn to create a reject backup because you'll never know when you need it!2012-09-2506 minSmoke Learning ChannelSmoke Learning ChannelSharing Media between ProjectsSmoke's project management allows you to share media between projects on local and network systems. This example focuses on sharing media between two projects on the same machine2012-09-2504 minSmoke Learning ChannelSmoke Learning ChannelOff-Line to On-Line ComparisonMatching edits from other NLEs can be tricky. Use the Autodesk Smoke off-line to on-line comparison technique to ensure your edits are frame accurate.2012-09-2505 minSmoke Learning ChannelSmoke Learning ChannelCollapsing the FX PipelineMae better use of the Smoke interface when not performing FX work by collapsing the FX Pipeline2012-09-2503 minSmoke Learning ChannelSmoke Learning ChannelNavigating a SelectionLearn to move around the Smoke sequence by selecting segments for extremely fast navigation2012-09-2502 minSmoke Learning ChannelSmoke Learning ChannelThe J K L Editing WorkflowAutodesk Smoke provides the traditional J K and L editing workflow similar to other NLEs. Easy to learn and quick to get started2012-09-2502 minSmoke Learning ChannelSmoke Learning ChannelThe ConnectFX ClipIntroducing the CFX clip, great for disk caching in your compositing tree as well as versioning and presets2012-08-2407 minSmoke Learning ChannelSmoke Learning ChannelSearching the SequenceUse the search tool to find clips and elements in your sequence through a variety of search criteria2012-08-2403 minSmoke Learning ChannelSmoke Learning ChannelVectorscope and Waveform MonitorLearn to locate the Vectorscope and Waveform monitor in Autodesk Smoke.2012-08-2405 minSmoke Learning ChannelSmoke Learning ChannelThe Conform ChallengeRebuild a sequence at a different resolution with multiple formats, resolutions and media locations.2012-08-2411 minSmoke Learning ChannelSmoke Learning ChannelRelative Path ConformRebuild sequences in Smoke on a different system and the media has been moved to a new location2012-08-2406 minSmoke Learning ChannelSmoke Learning ChannelThe Conform WorkflowIntroduction to the conform workflow in Autodesk Smoke 20132012-08-2407 minSmoke Learning ChannelSmoke Learning ChannelPaint - IntroductionThis movie is an introduction to the paint tool available via the tools tab. A quick examination of the interface and brief painting introduction.2012-08-0905 minSmoke Learning ChannelSmoke Learning ChannelThe Tools TabThis movie introduces the desktop tools and the workflow when using the tools. Creative and Utility functions available in the tools tab.2012-08-0905 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Exporting Your WorkWe look at the final task of exporting your work from Autodesk Smoke.2012-08-0905 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Working with Audio in SmokeThis movie gives you a comprehensive explanation of the audio tools available in Autodesk Smoke.2012-08-0911 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Compositing with Action - Part 2In Part 2, learn how to import Photoshop files with their layers as well as 3D models in the 3D compositor. Concluding the overview will be basic lights, camera and render settings.2012-08-0910 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Compositing with Action - Part 1In Part 1, learn all about the 3D compositing environment including the media list, object menu and action schematic. You'll learn how to move objects in 3D space as well as bend image objects for added effect.2012-08-0910 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - The ConnectFX WorkfowThis movie introduces the world of Connect FX. This is node-based compositing available directly within the sequence. Have totally control over all your effects with this amazing toolset in Autodesk Smoke.2012-08-0910 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - TimelineFX Axis - KeyingThis movie shows you how to key using the Master Keyer in Autodesk Smoke. You also look at refining the key as well as basic roto-scoping and masking.2012-08-0907 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Stabilising and Tracking in AxisThis movie shows you how to do basic tracking and stabilisation directly in the sequence using Autodesk Smoke.2012-08-0904 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Working with AnimationThis movie give you a brief introduction to some of the animation tools available in Autodesk Smoke.2012-08-0910 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - TimelineFX Axis BasicsThis movie introduces you to timeline-based layer compositing using the Axis TimelineFX as well as keying with alpha channels in the sequence.2012-08-0908 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Colour CorrectionThis movie looks at colour correction in Autodesk Smoke. There is a brief overview of the tools as well as two workflows covering colour matching and secondary colour correction.2012-08-0907 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - TimelineFX - Change Speed and Time WarpsThis movie explains Time warping or Speed Change in Autodesk Smoke. You all examine the various methods such as constant time warp and variable speed changes as well as frame blending methods.2012-08-0905 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - TimelineFX - TitlingThis movie shows you how to do basic titling with a in Autodesk Smoke.2012-08-0906 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - TimelineFX - ResizeThis movie introduces Resize in Autodesk Smoke. This tool is used to mix resolutions in the sequence. Very useful for image size adjustment as well as pan and scanning.2012-08-0905 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - TimelineFX BasicsThis movie goes through the basics of working with Timeline FX in the sequence. The topics covered are adding, deleting and rendering Timeline FX in Autodesk Smoke.2012-08-0906 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Dissolves and WipesThis movie looks at creating transitions within the sequence. This includes dissolves and wipes in Autodesk Smoke.2012-08-0904 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Trimming in the SequenceThis movie looks at the trimming functions in Autodesk Smoke. This includes roll, slip and slide trimming functionality in Autodesk Smoke.2012-08-0904 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Splice, Extract, Lift and Sub-clippingThis movie shows you how splice segments in the sequence. You also see the extract and lift editing functions working in the sequence in Autodesk Smoke.2012-08-0903 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Working With SyncThis movie shows you how to working with synced sources. This includes video with its accompanying audio. Learn how to fix sync issues through slipping and reseting the sync group2012-08-0904 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Moving clips in the sequenceThis movie shows you how move segments in the sequence in Autodesk Smoke. This includes ripple and snapping options.2012-08-0903 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - 3 and 4 point EditingThis movie shows you the ever popular 3 and 4 point editing techniques.2012-08-0902 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Patching Sequence TracksThis movie shows you how use the Patch Panel in Autodesk Smoke. This is used to patch your source media to the correct tracks in the sequence.2012-08-0904 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Navigate the SequenceThis movie shows you how to navigate the sequence in Autodesk Smoke. This includes zoom, pan and track scaling.2012-08-0904 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Performing Overwrite, Insert and Drag and Drop editingThis movie looks at the familiar insert, overwrite and drag and drop editing techniques in Autodesk Smoke.2012-08-0904 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Working with SequencesThis movie shows you how to create sequences for editing as well as manage video and audio tracks inside the sequence.2012-08-0904 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - View your Source ClipsThis movie looks at how you view your source clips in the source viewer to prepare them for editing.2012-08-0905 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Organising your MediaThis movie shows you how to organise your media in the Media Library in Autodesk Smoke2012-08-0904 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Interim ConformThis movie shows you how to rebuild sequences from other applications using the interim conform method. Subject to change.2012-08-0906 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Importing with media with alpha channelsThis movie shows you how to import media with embedded alphas into Smoke with the MediaHub2012-08-0904 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Importing with MediaHubThis movie shows you how to import media into Smoke using the MediaHub2012-08-0904 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Creating a project and userThis movie shows you how to create a new Smoke Project and User2012-08-0904 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Tour of the User InterfaceThis movie shows you how to register, download and install Autodesk Smoke.2012-08-0906 minSmoke Learning ChannelSmoke Learning ChannelGetting Started - Installing Smoke 2013This movie shows you how to register, download and install Autodesk Smoke.2012-08-0902 min