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Grant.kay@autodesk.com
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The Logik Podcast
The Logik Podcast Ep# 010: Grant Kay
My guest this week: The man, the myth, the legend! Autodesk's Grant Kay! We'll chat about his career, the Flame Learning Channel, and what goes in to creating his fantastic flame-related content. Plus, I introduce Michael Vaglienty's Portal for Logik.tv!
2020-12-07
1h 10
The Flame Learning Channel
3D Interoperability with 'Send To' - PART 2 - Flame 2020.3
In the first part of this series, you learnt the fundamental basics of how to instantly exchange 3D data between the Flame 2020.3 Update, Maya 2020 and Mudbox 2020. In part 2 of the 3D Interoperability series, you'll recap some of the topics from part 1 as well as start looking at the interoperability between Flame and Mudbox. Mudbox is a 3D sculpting and 3D painting application compared to Maya which is a more general 3D application. So their toolsets are different and because of that, their 3D dataset requirements are slightly different. In fact Mudbox...
2019-12-10
14 min
The Flame Learning Channel
Sharing Custom Menu Actions using Github - Flame 2020.1
In Flame 2020, you were given a method to add your own custom menu actions to the context menus in Flame. This allowed you to automate a variety of tasks through a single-click via a context menu. As an improvement on top of this, with the Flame 2020.1 update, we have created an on-line repository that will contain Custom Menu Actions written by Autodesk as well as any other Custom Menu Actions that have been shared to the repository by the wider Flame community. This should hopefully make it easier to add scripts into Flame...
2019-07-24
08 min
The Flame Learning Channel
Additional Creativity with OpenFX - Flame 2020
With the release of Flame 2020, OFX support has been expanded in the Flame products enabling you to use other 3rd party creative tools in addition to Neat Video. OpenFX works on both the Linux and Mac versions of the Flame products and integrates seamlessly into your Flame experience. Many common OFX have been tested but it is possible that some specific plugins may not work correctly. If you encounter any issues, please report them to us via Autodesk Technical Support. This video showcases the Sapphire OFX plug-ins in Flame but there...
2019-04-16
11 min
The Flame Learning Channel
Working with Baselight Grades in Flame - Flame 2019.1
In this video, we’ll run through the interoperability between Autodesk Flame and FilmLight Baselight. So through the use of Flame’s Pybox architecture and the FilmLight BLG plug-in, you’re able to load the grade information from Baselight directly into any edits and composites in Flame. So regardless of their complexity you can load Baselight grades into Flame, see everything in the context of the grade without rendering and even process the final results within Flame using the BLG plug-in. Only metadata is passed between the applications allowing you to work faster withou...
2018-08-03
15 min
The Flame Learning Channel
Using Render Passes in Action - Flame 2018.3 Update
This video shows you how to use 3D render passes that have been rendered in a 3D application, such as Autodesk Maya or Autodesk 3Dsmax, and use them within the Flame's 3D compositor, Action. This includes post Z-depth blurring, motion blur, selective colour adjustments and selective highlight blooming. The benefit to you, is that even though these renders passes are flat 2D images, you can access the render pass data in Action and treat your 2D pixels as if they were still in 3D space. This includes using multi-channel GLSL Matchbox shaders for...
2018-02-13
13 min
The Flame Learning Channel
3D Round Tripping with FBX - Part 3 - Flame 2018.3 Update
This three-part series takes you through a round tripping workflow between Autodesk Flame and Autodesk Maya in a linear colour pipeline using the FBX interchange format. Please be aware that this is not actually 3D application specific. In part 3, you conclude the 3D round tripping workflow by importing the new FBX into Flame and matching all the various settings to the original action composite. You'll redo the IBL which is not supported in the FBX and you'll also reapply the substance PBR textures to any baked materials that you'd like to tweak further in Flame.
2018-01-26
08 min
The Flame Learning Channel
3D Round Tripping with FBX - Part 2 - Maya 2018.1
This three-part series takes you through a round tripping workflow between Autodesk Flame and Autodesk Maya in a linear colour pipeline using the FBX interchange format. Please be aware that this is not actually 3D application specific. Part 2 continues after exporting the FBX from Flame and you'll import the FBX into Maya. You'll learn how to match the 3D scene to Flame as well as check what was carried over during the import. You'll examine the materials and colour space settings as well as fix a model's UV mapping. You will also refine a few meshes to...
2018-01-26
09 min
The Flame Learning Channel
3D Round Tripping with FBX - Part 1 - Flame 2018.3 Update
This three-part series takes you through a round tripping workflow between Autodesk Flame and Autodesk Maya in a linear colour pipeline using the FBX interchange format. Please be aware that this is not actually 3D application specific. In part 1, you'll import a 3D model into Flame and relight it with image-based lighting. You'll also retexture geometry with Substance physical based textures as well as reverse a 3D camera move. You also identify issues that could potentially make you go back to the 3D application to fixing or tweaking. You'll end off exporting a FBX with the various...
2018-01-26
10 min
The Flame Learning Channel
Action - Axis Objects and Manipulators - Flame 2017x1
In this video, we are going to cover the changes to the on-screen AXIS object in the Action 3D compositor. This will give you added gestural control when working in any 3D composite which is a much more visual way to manipulate objects… without relying too much on the interface controls. We’ve also adjusted the look and feel to match Autodesk Maya allowing for a more refined experience if you are working between these different applications.
2016-10-13
11 min
The Flame Learning Channel
Action - 3D Scene Navigation - Flame 2017x1
In this video, we'll go through the updated 3D composite navigation controls in the Flame 2017 Extension 1 products. This will give you a much more fluid experience when working in Action when moving around the 3D environment. Faster to use and standardised with Autodesk Maya!
2016-10-13
08 min
Smoke Learning Channel
Restoring a Smoke 2017 Archive in Flame 2017
In this video, we cover the one-way workflow of creating a Smoke archive and restoring it in smoke 2017. This workflow enables to you to promote any Smoke projects to the Flame 2017 products for further finishing capability. Please note this is not a bi-directional workflow. You can only open Smoke archives in Flame and not Flame Archives in Smoke.
2016-06-15
06 min
Smoke Learning Channel
Clip-Based Proxy Quality Workflow - Smoke 2017
This video covers the redesigned proxy workflow in Smoke 2017. This new proxy workflow is clip-based and allows you to boost interactivity and performances when you need it. Learn about the proxy quality to view everything scaled to a proxy in real-time without generating media. Great for for ConnectFX setups where processing is intense and the media is not an issue. You also go through the process of localised Proxy Generation at the clip, ConnectFX setup and Sequence level. This is great for any situation where the media is bottlenecking your system and you...
2016-06-15
14 min
Smoke Learning Channel
Action - Render Layers and Render Passes - Smoke 2017
In this video, we cover the redesigned Output menu in Action which now supports Render Layers and Render Passes. Similar to other Autodesk 3D Applications, you now define a Render Layer and assign multiple render passes to the Render Layer. Managing Render Passes is much more efficient compared to previous versions of Smoke.
2016-06-15
10 min
Smoke Learning Channel
Action - The Live Preview Viewer - Smoke 2017
This video will cover a major new improvement to Action known as the Live Preview Viewer. This is a pixel-based “What-You-See-Is-What-You-Get” viewer and will give you accurate representations with all Action processing effects including lighting, anti-aliasing and motion blur. So even when working in Action, everything you see is actually the final render. This has major implications for all aspects of Action. This also allows for icons in the context view and timeline views. Please note that the old 3D view no longer shows any shader or processing effects, you need to b...
2016-06-15
07 min
Smoke Learning Channel
Source Timelines in ConnectFX - Smoke 2017
This video goes through the new source timeline workflow that allows you to make editorial and VFX decisions at the source clip level within ConnectFX. You can adjust an edit for timings, add transitions between segments or TimelineFX for image manipulation directly with the source clip. You can do all of this while monitoring the context of your VFX composite. So many useful applications in production!
2016-06-15
08 min
Smoke Learning Channel
Improved Context Views - Smoke 2017
The Context Views have been upgraded in Smoke 2017. The contextual views have now been increased from 2 views to 10 views! This will certainly make life a lot easier for most of you constantly using this tool. In addition to this, the workflows for working with 10 context views have been enhanced to allow you to work as quick and as efficiently as possible with the 10 context views. Contextual Menus, Interface Button and Keyboard shortcuts are covered! Watch the entire video so you don’t miss out!
2016-06-15
08 min
Smoke Learning Channel
Burn-In Metadata - Smoke 2017
In this video, we’ll look at the workflow of the new Burn-In Metadata tool in Smoke 2017. This replaces the old Burn-In Timecode which is no longer available in the application. With Burn-In Metadata, you have access to loads more information you can burn into an image and it’s also more customizable the the retired Burn-In Timecode. One final big benefit is that Burn-In Metadata is now available as a TimelineFX, as a node in Batch and BatchFX and as a separate module in the Tools Area of the Desktop. So i...
2016-06-15
11 min
Smoke Learning Channel
TimelineFX Player Icons - Smoke 2017
In this video, we cover the new ability to adjust icons and widgets in the player at the sequence level. So if you like to use gestural actions to adjust setting in the viewer, you no longer need to do it in a VFX editor. Making adjustments at the sequence level is a massive timesaver with fewer menus to navigate.
2016-06-15
05 min
Smoke Learning Channel
Media Management - Part 4 - Media Panel Search - Smoke 2017
Sometimes no matter how well we organise things, we just can find what we'd looking for. So in this video we go through the new advanced searching in the Media Panel. You can specify a huge range of criteria and arguements for a search to for a clip or clips. It's very flexible and extremely useful in Smoke 2017.
2016-06-15
06 min
Smoke Learning Channel
Media Management - Part 3 - Media Panel Sorting - Smoke 2017
This video goes through the new sorting workflows for clips and components in the Media Panel. So you can organise your media and folders in ascending, descending or manual order. We also cover localised sorting per component for even greater control in the Media Panel.
2016-06-15
05 min
Smoke Learning Channel
Media Management - Part 2 - Media Panel Enhancements - Smoke 2017
This video goes through the Media Panel dual viewer functionality for easier clip organisation. We also cover component creation dates as well as avoiding duplicate name entries in Smoke 2017.
2016-06-15
06 min
Smoke Learning Channel
Media Management - Part 1 - MediaHub Updates - Smoke 2017
This video covers the updates to the MediaHub in Smoke 2017. This includes general settings, audio frame rates and export functionality. Please check out the Smoke 2017 "What's New" documentation for new formats support and additional MediaHub features.
2016-06-15
04 min
The Flame Learning Channel
Action - Updated Outputs - Flame 2017
In this video, we cover the redesigned Output menu in Action which now supports Render Layers and Render Passes. Similar to other Autodesk 3D Applications, you now define a Render Layer and assign multiple render passes to the Render Layer. Managing Render Passes is much more efficient compared to previous versions of the Flame Products. The types of Render Passes have also been increased and they are covered in detail in this video.
2016-04-18
12 min
Smoke Learning Channel
Round Tripping to Avid Media Composer
I have posted another tutorial of round-tripping videos supported in Smoke 2016. In this video, I’ll show you how to take a sequence with all its effects and send it back to Avid Media Composer via AAF. This keeps the full editorial structure of the sequence as well as different options on dealing with media and effects.
2015-06-24
12 min
Smoke Learning Channel
Round Tripping to Final Cut Pro X
I have posted the first tutorial of round-tripping videos supported in Smoke 2016. In this video, I’ll show you how to take a sequence with all its effects and send it back to Final Cut Pro X via XML. This keeps the full editorial structure of the sequence as well as different options on dealing with media and effects.
2015-06-18
09 min
Smoke Learning Channel
Creating Masks with Gmask
This video introduces Masks in Autodesk Smoke. Learning all about the general application and location of the Gmask. We also cover all the different mask creation techniques.
2014-07-08
09 min
Smoke Learning Channel
Keying with Difference Mattes
This video goes through the technique of creating a difference matte in Autodesk Smoke. Great for accelerating jobs that may require a lot of masking and this might give you a head start.
2014-05-30
07 min
Smoke Learning Channel
Additional Tools
This video covers the additional tools available outside of the sequence in the Tools area of Autodesk Smoke. This is handy for some creative as well as technical operations. Workflows on using these tools are covered in this video.
2014-04-11
05 min
Smoke Learning Channel
Timeline FX - Colour Correction
In this video, you learn about the two colour correction tools in Autodesk Smoke. A quick run through is given using the Colour Correct and Colour Warper Timeline FX.
2014-04-11
03 min
Smoke Learning Channel
Animation - Modes and Sliders
This video covers the different methods to create animation in Autodesk Smoke. You also learn about the sliders, colours and contextual menus for animation.
2014-04-11
05 min
Smoke Learning Channel
Timeline FX - Titling
This video covers the basics of creating text and titles in Autodesk Smoke.
2014-04-11
07 min
Smoke Learning Channel
Importing Media
In this video you learn how to import media in Autodesk Smoke 2015.
2014-04-11
06 min
Smoke Learning Channel
Tour of the Smoke 2015 User Interface
This video gives you an introductory tour of the Autodesk Smoke 2015 User Interface.
2014-04-11
07 min
The Flame Learning Channel
Operating within the New Editorial Workflow
This video shows how to use the new editorial workflow in Autodesk Flame Premium and Smoke Advanced. Learn to organize your work to make the new workflow feel a bit more familiar and transition from previous editorial workflows to the current offerings
2014-01-10
12 min
Smoke Learning Channel
The Text Tool: Credit Rolls, Stylizing and Tabulation
This video shows you how to do credit rolls in Autodesk Smoke. Correctly format the text in the roll using stylising and tabulation.
2013-12-05
10 min
Smoke Learning Channel
The Text Tool: Titling in Autodesk Smoke
This video shows you the various ways to create or import text. We look at text attributes and alignments as well as a few tips in the text tool.
2013-11-29
09 min
Smoke Learning Channel
Tracking Primer
Part 1 introduces tracking in Autodesk Smoke. You'll learn about its application, location of tracking tools and what to look forward to in this series of videos.
2013-10-31
03 min
Smoke Learning Channel
Smoke and Resolve Interoperability - Round-tripping to Smoke
Part 3 shows how to export the timeline from Davinci Resolve back to Autodesk Smoke. Details include rendering and exporting a XML in DaVinci Resolve. Followed by conforming in Autodesk Smoke and rebuilding the sequence for final finishing.
2013-08-13
05 min
Smoke Learning Channel
Smoke and Resolve Interoperability - Conforming in Resolve
Part 2 shows you how to rebuild the timeline in Davinci Resolve. Details include loading the video media, building the timeline and syncing to an audio guide track. All coming from Autodesk Smoke.
2013-08-13
03 min
Smoke Learning Channel
CGI Compositing - Creating Motion Vector Data in Smoke
This video shows you how to create your own motion vector data in Autodesk Smoke. This allows you to apply motion blur to CGI elements even though they might not have been rendered with a motion vector pass in Autodesk Maya.
2013-06-24
05 min
Smoke Learning Channel
The ConnectFX Workflow
This movie introduces the world of Connect FX. This is node-based compositing available directly within the sequence. Have totally control over all your effects with this amazing toolset in Autodesk Smoke.
2013-05-28
11 min
Smoke Learning Channel
First Start: Generate a new project and a new user
This movie shows you how to create a new project and user in Autodesk Smoke
2013-05-28
07 min
Smoke Learning Channel
Tour of the Smoke 2013 interface
This movie takes you through a tour of the Autodesk Smoke interface
2013-05-28
06 min
Smoke Learning Channel
Paint Introduction
This video is an introductory primer to the paint tools available in Autodesk Smoke. You will look at what types of tools are available, when to use them, how they work and which one to choose.
2013-03-14
03 min
Smoke Learning Channel
Mocha to Smoke Interoperability - Part 2 - Masking Data
In this video, you learn how to export a mask that was rotoscoped in Mocha Pro and import it into the Gmask node to assist with the main compositing task in Autodesk Smoke.
2013-01-30
04 min
Smoke Learning Channel
Mocha to Smoke Interoperability - Part 1 - Tracking Data
In this video, you learn how to set up a planar surface in Mocha Pro which is exported as tracking data to Autodesk Smoke. This data is used to 4-point track commonly known as logo insertion or pack short replacement.
2013-01-30
07 min
Smoke Learning Channel
Smoke on Location: Setting up a new Storage Volume
Autodesk Smoke can have multiple Media Storage Volumes to handle its media. You set up storage for you main work but you can also set up a portable drive for on-site work as well. This video shows you how to set up a portable drive for Smoke.
2013-01-08
06 min
Smoke Learning Channel
Alpha - Part 11 - Exporting with Alpha
Part 11 - Learn how to export files out of Autodesk Smoke with their alpha embedded in the exported media. See the workflow to recreate matte containers and export that out as an image sequence with an embedded alpha.
2012-11-26
03 min
Smoke Learning Channel
Alpha - Part 9 - Straight Alpha vs Premultiplied Alpha
Part 9 - This video gives an explanation of Straight Alpha and Premultiplied Alpha and their differences. You also see how to composite the two types of alphas and the issues they can create and how to deal with them in Autodesk Smoke.
2012-11-26
07 min
Smoke Learning Channel
Alpha - Part 4 - Matte Containers Exploded
Part 4 - This video goes through the explanation of how a matte container works in Autodesk Smoke. This includes explanations about version, primary and secondary video streams as well as shows the benefit of the matte container in your workflow.
2012-11-26
05 min
Smoke Learning Channel
Alpha - Part 1 - Introduction
Part 1 - This is the introduction to dealing with using Alpha Channels in Autodesk Smoke. This video gives an overview on about the alpha channel in an image with detailed explanations.
2012-11-26
03 min
Smoke Learning Channel
Exporting Media
Export media or AAFs using the Smoke export window, full of presets and customisations
2012-09-27
05 min
Smoke Learning Channel
Restoring a Project Archive
Need to update an existing project or make a new version. If you make a project archive, you can restore your production as it was and make your changes. It's great to always have a backup!
2012-09-25
03 min
Smoke Learning Channel
Back up your with the the Project Archive
Project backups or archiving is essential to preserve your work in Autodesk Smoke. Learn to create a reject backup because you'll never know when you need it!
2012-09-25
06 min
Smoke Learning Channel
Sharing Media between Projects
Smoke's project management allows you to share media between projects on local and network systems. This example focuses on sharing media between two projects on the same machine
2012-09-25
04 min
Smoke Learning Channel
Off-Line to On-Line Comparison
Matching edits from other NLEs can be tricky. Use the Autodesk Smoke off-line to on-line comparison technique to ensure your edits are frame accurate.
2012-09-25
05 min
Smoke Learning Channel
Collapsing the FX Pipeline
Mae better use of the Smoke interface when not performing FX work by collapsing the FX Pipeline
2012-09-25
03 min
Smoke Learning Channel
Navigating a Selection
Learn to move around the Smoke sequence by selecting segments for extremely fast navigation
2012-09-25
02 min
Smoke Learning Channel
The J K L Editing Workflow
Autodesk Smoke provides the traditional J K and L editing workflow similar to other NLEs. Easy to learn and quick to get started
2012-09-25
02 min
Smoke Learning Channel
The ConnectFX Clip
Introducing the CFX clip, great for disk caching in your compositing tree as well as versioning and presets
2012-08-24
07 min
Smoke Learning Channel
Searching the Sequence
Use the search tool to find clips and elements in your sequence through a variety of search criteria
2012-08-24
03 min
Smoke Learning Channel
Vectorscope and Waveform Monitor
Learn to locate the Vectorscope and Waveform monitor in Autodesk Smoke.
2012-08-24
05 min
Smoke Learning Channel
The Conform Challenge
Rebuild a sequence at a different resolution with multiple formats, resolutions and media locations.
2012-08-24
11 min
Smoke Learning Channel
Relative Path Conform
Rebuild sequences in Smoke on a different system and the media has been moved to a new location
2012-08-24
06 min
Smoke Learning Channel
The Conform Workflow
Introduction to the conform workflow in Autodesk Smoke 2013
2012-08-24
07 min
Smoke Learning Channel
Paint - Introduction
This movie is an introduction to the paint tool available via the tools tab. A quick examination of the interface and brief painting introduction.
2012-08-09
05 min
Smoke Learning Channel
The Tools Tab
This movie introduces the desktop tools and the workflow when using the tools. Creative and Utility functions available in the tools tab.
2012-08-09
05 min
Smoke Learning Channel
Getting Started - Exporting Your Work
We look at the final task of exporting your work from Autodesk Smoke.
2012-08-09
05 min
Smoke Learning Channel
Getting Started - Working with Audio in Smoke
This movie gives you a comprehensive explanation of the audio tools available in Autodesk Smoke.
2012-08-09
11 min
Smoke Learning Channel
Getting Started - Compositing with Action - Part 2
In Part 2, learn how to import Photoshop files with their layers as well as 3D models in the 3D compositor. Concluding the overview will be basic lights, camera and render settings.
2012-08-09
10 min
Smoke Learning Channel
Getting Started - Compositing with Action - Part 1
In Part 1, learn all about the 3D compositing environment including the media list, object menu and action schematic. You'll learn how to move objects in 3D space as well as bend image objects for added effect.
2012-08-09
10 min
Smoke Learning Channel
Getting Started - The ConnectFX Workfow
This movie introduces the world of Connect FX. This is node-based compositing available directly within the sequence. Have totally control over all your effects with this amazing toolset in Autodesk Smoke.
2012-08-09
10 min
Smoke Learning Channel
Getting Started - TimelineFX Axis - Keying
This movie shows you how to key using the Master Keyer in Autodesk Smoke. You also look at refining the key as well as basic roto-scoping and masking.
2012-08-09
07 min
Smoke Learning Channel
Getting Started - Stabilising and Tracking in Axis
This movie shows you how to do basic tracking and stabilisation directly in the sequence using Autodesk Smoke.
2012-08-09
04 min
Smoke Learning Channel
Getting Started - Working with Animation
This movie give you a brief introduction to some of the animation tools available in Autodesk Smoke.
2012-08-09
10 min
Smoke Learning Channel
Getting Started - TimelineFX Axis Basics
This movie introduces you to timeline-based layer compositing using the Axis TimelineFX as well as keying with alpha channels in the sequence.
2012-08-09
08 min
Smoke Learning Channel
Getting Started - Colour Correction
This movie looks at colour correction in Autodesk Smoke. There is a brief overview of the tools as well as two workflows covering colour matching and secondary colour correction.
2012-08-09
07 min
Smoke Learning Channel
Getting Started - TimelineFX - Change Speed and Time Warps
This movie explains Time warping or Speed Change in Autodesk Smoke. You all examine the various methods such as constant time warp and variable speed changes as well as frame blending methods.
2012-08-09
05 min
Smoke Learning Channel
Getting Started - TimelineFX - Titling
This movie shows you how to do basic titling with a in Autodesk Smoke.
2012-08-09
06 min
Smoke Learning Channel
Getting Started - TimelineFX - Resize
This movie introduces Resize in Autodesk Smoke. This tool is used to mix resolutions in the sequence. Very useful for image size adjustment as well as pan and scanning.
2012-08-09
05 min
Smoke Learning Channel
Getting Started - TimelineFX Basics
This movie goes through the basics of working with Timeline FX in the sequence. The topics covered are adding, deleting and rendering Timeline FX in Autodesk Smoke.
2012-08-09
06 min
Smoke Learning Channel
Getting Started - Dissolves and Wipes
This movie looks at creating transitions within the sequence. This includes dissolves and wipes in Autodesk Smoke.
2012-08-09
04 min
Smoke Learning Channel
Getting Started - Trimming in the Sequence
This movie looks at the trimming functions in Autodesk Smoke. This includes roll, slip and slide trimming functionality in Autodesk Smoke.
2012-08-09
04 min
Smoke Learning Channel
Getting Started - Splice, Extract, Lift and Sub-clipping
This movie shows you how splice segments in the sequence. You also see the extract and lift editing functions working in the sequence in Autodesk Smoke.
2012-08-09
03 min
Smoke Learning Channel
Getting Started - Working With Sync
This movie shows you how to working with synced sources. This includes video with its accompanying audio. Learn how to fix sync issues through slipping and reseting the sync group
2012-08-09
04 min
Smoke Learning Channel
Getting Started - Moving clips in the sequence
This movie shows you how move segments in the sequence in Autodesk Smoke. This includes ripple and snapping options.
2012-08-09
03 min
Smoke Learning Channel
Getting Started - 3 and 4 point Editing
This movie shows you the ever popular 3 and 4 point editing techniques.
2012-08-09
02 min
Smoke Learning Channel
Getting Started - Patching Sequence Tracks
This movie shows you how use the Patch Panel in Autodesk Smoke. This is used to patch your source media to the correct tracks in the sequence.
2012-08-09
04 min
Smoke Learning Channel
Getting Started - Navigate the Sequence
This movie shows you how to navigate the sequence in Autodesk Smoke. This includes zoom, pan and track scaling.
2012-08-09
04 min
Smoke Learning Channel
Getting Started - Performing Overwrite, Insert and Drag and Drop editing
This movie looks at the familiar insert, overwrite and drag and drop editing techniques in Autodesk Smoke.
2012-08-09
04 min
Smoke Learning Channel
Getting Started - Working with Sequences
This movie shows you how to create sequences for editing as well as manage video and audio tracks inside the sequence.
2012-08-09
04 min
Smoke Learning Channel
Getting Started - View your Source Clips
This movie looks at how you view your source clips in the source viewer to prepare them for editing.
2012-08-09
05 min
Smoke Learning Channel
Getting Started - Organising your Media
This movie shows you how to organise your media in the Media Library in Autodesk Smoke
2012-08-09
04 min
Smoke Learning Channel
Getting Started - Interim Conform
This movie shows you how to rebuild sequences from other applications using the interim conform method. Subject to change.
2012-08-09
06 min
Smoke Learning Channel
Getting Started - Importing with media with alpha channels
This movie shows you how to import media with embedded alphas into Smoke with the MediaHub
2012-08-09
04 min
Smoke Learning Channel
Getting Started - Importing with MediaHub
This movie shows you how to import media into Smoke using the MediaHub
2012-08-09
04 min
Smoke Learning Channel
Getting Started - Creating a project and user
This movie shows you how to create a new Smoke Project and User
2012-08-09
04 min
Smoke Learning Channel
Getting Started - Tour of the User Interface
This movie shows you how to register, download and install Autodesk Smoke.
2012-08-09
06 min
Smoke Learning Channel
Getting Started - Installing Smoke 2013
This movie shows you how to register, download and install Autodesk Smoke.
2012-08-09
02 min