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Showing episodes and shows of
Dan Saffer
Shows
Wake Up Excited!
Design, Teaching, and Staying Human in the Age of AI with Dan Saffer
Dan and Brad explore AI as a creative partner for drafting and ideation while requiring strong human direction, and compare today’s shift to the desktop-to-web and mobile transitions, including recurring backlash to new tech. They address risks: metacognitive laziness, erosion of expertise, stolen training data, environmental and geopolitical harms, and weak regulation, alongside benefits like empowering small nonprofits and accelerating creative and product work. Chapters:00:00 Welcome 01:06 Claude Update Frustrations 04:50 AI as Writing Partner 07:23 Teaching During Shifts 11:29 Backlash and Nuance with AI 27:48 Design Process Upended 38:22 AI As Creative Accelerant 41:07 An...
2026-06-18
1h 06
AI and Design
Siri AI, A New Interaction-Focused AI Lab, Four Design AI Jobs, Perplexity Computer Research
A year ago the consensus was that AI would hurt Apple. Last week at WWDC they showed up with a real Siri AI, the privacy story nobody else can match, and the $$$ hardware to run it. The "AI for the rest of us" play might just work. Dan and Nik dig into what Apple actually shipped, why App Intents matter for designers, and the gut-punch reality that your year-old iPhone won't run it.Also this episode: Airbnb CEO Brian Chesky is building a design-led AI lab, and nobody can quite figure out what it's selling. Sarah...
2026-06-16
30 min
AI and Design
Copilot Redesign, Is AI ever Done, Amazon Proteus, Miro's Head of AI Design Mark Boyes-Smith
Dan and Nik dig into Microsoft's sweeping redesign of 365 Copilot , transforming the prompt box into a task-aware workspace, leaning into progressive disclosure, and positioning AI as an embedded layer across Word, Excel, and Outlook rather than a bolt-on feature. They also discuss Jeff Gothelf's argument that "done" means something fundamentally different for AI products, where probabilistic outputs require teams to write acceptance criteria as distributions and build failure triage into launch rather than after. Rounding out the news: Amazon's Proteus warehouse robots can now take natural-language direction from human workers, and a Salesforce designer shares how her team is...
2026-06-10
1h 03
AI and Design
Figma and Stitch Updates, Design Memory, Fraude Design, Quilter CEO Sergiy Nesterenko
Updates to Figma and Google Stitchhttps://www.figma.com/blog/figma-make-now-on-your-local-codehttps://blog.google/innovation-and-ai/models-and-research/google-labs/stitch-updates/The Design System Advantage is Memoryhttps://learn.thedesignsystem.guide/p/the-design-system-advantage-is-memoryFraude Designhttps://fraude.design/Nik's Interview with CEO of Quilter, Sergiy Nesterenkohttps://www.linkedin.com/in/sergiynesterenko/https://www.quilter.ai/
2026-06-03
1h 05
AI and Design
Figma Design Agent, 2026 AI in Design Report, Synthetic Customers, Llewyn Paine on UXR
This week we talk about Figma's new design agent integrated right on the canvas, the 2026 State of AI in Design Report, and Bain's experiment with synthetic customers. Then Dan interview Llewyn Paine about the future of UXR and design and gives a preview of the Rosenfeld Designing with AI Conference 2026 https://rosenfeldmedia.com/designing-with-ai/Show Notes:The Figma Design Agent is Here | Figma BlogState of AI in DesignSynthetic Customers Earn Their Stripes | Bain & Companyhttps://www.linkedin.com/in/llewyn/
2026-05-26
58 min
AI and Design
AI Originality, Bolt-on AI, Special Guest: Fin's VP of Product Design Thom Rimmer
When you collaborate with AI on a piece of work, whose thinking is it, really? That question runs underneath what a lot of designers and creatives are arguing about right now, and this week on AI and Design, Nik and Dan dig in.We start with Giorgio Schirò's "The thinking was never just mine," which uses Andy Clark and David Chalmers' "extended mind" theory to argue that creativity has always been distributed: our taste comes from books, films, teachers, and a thousand inputs we don't normally count. AI doesn't invent this loop; it just makes i...
2026-05-19
58 min
AI and Design
Cognitive Surrender, Speed isn't The Bottleneck, and special guest PM Thomas Groendal
Wharton researchers fed people AI-generated answers, half of them deliberately wrong. The participants accepted them 73% of the time — and their confidence went up. They're calling it "cognitive surrender." Nik and Dan dig into what separates it from plain old cognitive offloading, and the design moves that might pull people back.Then: Ethan Ding's "Claude Code Is Not Making Your Product Better," and why taste, not coding speed, is the bottleneck for product quality.Finally, Tom Groendal, Senior Product Manager at CACI's DarkBlue Intelligence Group, on what AI actually looks like inside a working product team: me...
2026-05-12
57 min
AI and Design
Cognitive Surrender, Speed isn't The Bottleneck, and special guest PM Tom Groendal
Wharton researchers fed people AI-generated answers, half of them deliberately wrong. The participants accepted them 73% of the time — and their confidence went up. They're calling it "cognitive surrender." Nik and Dan dig into what separates it from plain old cognitive offloading, and the design moves that might pull people back.Then: Ethan Ding's "Claude Code Is Not Making Your Product Better," and why taste, not coding speed, is the bottleneck for product quality.Finally, Tom Groendal, Senior Product Manager at CACI's DarkBlue Intelligence Group, on what AI actually looks like inside a working pr...
2026-05-12
57 min
AI and Design
Agent Users, New Design Team Structures, Team Dynamics, AI Chat Problems, Constraints Not Prompts
Dan and Nik talk about how to design for your next user being an agent, the impact of AI on team structure and dynamics, the challenge of memory and recall in conversation-based AI systems, and the shift towards AI experience design focused on constraints, not prompts. Chapters00:00 Your Next User is an Agent12:23 Rethinking the Shape of Design Teams in AI World17:03 The Impact of AI Efficiency on Team Interactions24:39 The Forgotten Conversation Problem in AI31:14 The End of Prompting: AI Experience Design with ConstraintsLINKSYour product has a...
2026-05-05
42 min
AI and Design
Deep Dive: AI Skills (with Google's MC Dean)
Google's MC Dean, the author of over 100 AI skills for designers on everything from accessibility to moods, joins Nik and Dan to talk about Skills: how to make them, how to use them, and what the future of them could be.LINKSMC Dean on Substackhttps://marieclairedean.substack.com/MC Dean on Githubhttps://github.com/owl-listenerSurely You're Joking, Mr. Feynman bookhttps://amzn.to/4sYGQek
2026-04-28
47 min
The Feed & The Thread
The Feed & The Thread - April 22, 2026
As AI tools collapse the walls between design and engineering, we ask whether we are truly ready to lead as primary business protagonists rather than secondary executors. While Kike Peña predicts a fantastic voyage into 2026, we weigh this against Jeff Sauro's caution that AI remains a research assistant, not a replacement for human judgment, and Dan Saffer's argument that machines still fail to define the right problems. We explore this tension through real community debates on abandoning Figma for code and the ethical dangers of manipulative design to determine if our shift toward stakeholder alignment is a sustainable e...
2026-04-22
06 min
AI and Design
Claude Design, Innovative AI and Design Research from CHI 2026
Surprise surprise, Dan and Nik talk about Anthropic's launch of Claude Design. The Nik does a set of rapid-fire interviews from the 2026 CHI conference, featuring the latest HCI research in AI and Design.
2026-04-21
55 min
AI and Design
Insights from Anthropic's Head of Design, Why AI UX Sucks, AI Aesthetics, Human-Centered Design 2.0
Dan checks out a Fast Company interview with Anthropic's Head of Design Joel Lewenstein and finds reasons for hope. Dmitry Kargaev points out the flaws of AI UX and has some reasons for why is happens. A catalog of AI brand archetypes, and Dan applauds Patrizia Bertini's call to rethink Human-Centered Design to be less about "users" and more about "citizens."Links:Fast Company Interview with Joel Lewensteinhttps://www.fastcompany.com/91519289/inside-anthropics-biggest-design-choicesAI Products Have Terrible UX: Here's Whyhttps://hackernoon.com...
2026-04-14
30 min
The Feed & The Thread
The Feed & The Thread - April 10, 2026
We are navigating a field where the traditional boundaries of our roles are dissolving, forcing us to choose between the efficiency AI promises and the ethics we must uphold. As Dan Saffer argues that we are all doing the same job now, we also confront Marty Cagan's warning that internal tools suffer from a lack of empathy and Neel Dozome's critique of design principles weaponized against vulnerable users. From the fear that project management is safer than UX to the reality that AI tools often miss human nuance, we explore whether our careers depend on being faster or on...
2026-04-10
05 min
AI and Design
Deep Dive: The Future of Design Practice and Process (with author Mike Kuniavsky)
Dan, Nik, and special guest Mike Kuniavsky ("Observing the User Experience") do a deep dive into the impact of AI on the traditional design practice and process. They get into the disappearing/evolving role of design artifacts, the influence of AI on design literacy, and the reevaluation of the design process in the age of AI. AI has triggered the democratization of design tools, a shift in organizational power dynamics, and ofttimes the complete disregard for of unknown unknowns. They also explore the changing product risk surface, the redefinition of scale in design practice, and the role of synthetic...
2026-04-07
54 min
AI, Product and Design Podcast
#13 AI Is Making UX Harder, Not Better: Dan Saffer on Prompt Boxes, AI Fatigue and the Future of Product Teams
Send us Fan MailIn this episode of the UX Institute Podcast, Mark Swain speaks with Dan Saffer, designer, educator and a sharp voice on where AI product design is heading and where it is still falling short.This conversation looks at the reality of using AI day to day, beyond the hype. Dan explains why so many AI products still feel like hard work, why the prompt box has become a lazy default interface, and how too much cognitive load is still being pushed back onto users. Rather than making products easier, many tools...
2026-03-31
47 min
AI and Design
Claude Computer Use, Product Intuition, Author Chris Noessel ("Designing Assistant Technology")
Dan and Nik talk about Anthropic's latest announcement about computer use and its impact on how designers design screens. Then they discuss the article "AI didn't kill product intuition. It exposed who never had it." Author Chris Noessel stops by to talk about his new book Designing Assistant Technology and the challenges and considerations in designing AI to assist users. The conversation touches on the risks of descaling and over-reliance, and cthe importance of keeping cognitive engagement in AI design.https://amzn.to/414zOtahttps://www.productparty.us/p/ai-didnt-kill-product-intuition-it
2026-03-31
42 min
The Feed & The Thread
The Feed & The Thread - March 28, 2026
We tackle the sharp question of who owns design judgment when AI decides the interface, weighing Fabricio Teixeira's call for "livable" products against Kate Moran's warning about shifting accountability in GenUI. We also navigate the messy reality of whether data science credentials truly improve research or just pad resumes, while designers debate if AI is becoming a strategic necessity or a race to the bottom where product managers take over creative decisions. Join us as we dissect these tensions to figure out what it actually means to orchestrate AI agents without losing the human context that defines good design.
2026-03-28
05 min
The Feed & The Thread
The Feed & The Thread - March 27, 2026
We confront the uncomfortable reality that design debt is now as crippling as technical debt, a point Arin Bhowmick makes by showing how legacy decisions silently shape user belief in AI products. While Eoghan McCabe argues that vertical models offer durable differentiation, we also wrestle with the community's growing tension over unpaid design challenges and the high financial cost of AI token usage. This episode isn't just about new tools; it's a necessary reckoning on why bad design still ships and how we must stop being output factories to survive the shift. From The Feed Announcing...
2026-03-27
05 min
AI and Design
Google Stitch, 2026 Design in Tech Report, Downloadable Design Skills
Dan and Nik offer opinions on Google Stitch, a new design tool that just dropped from Google Labs. They also dig deep into John Maeda's 2026 Design in Tech report, debating his key insights for designers in the evolving landscape of AI and design. Lastly, a discussion on the codification, sharing and future of downloadable design skills.Google Stitch: https://stitch.withgoogle.com/Design in Tech 2026: https://designintech.report/MC Dean's Skills: https://substack.com/@marieclairedean/p-190232071 and https://substack.com/@marieclairedean/p-190956350
2026-03-25
52 min
The Feed & The Thread
The Feed & The Thread - March 24, 2026
We question whether the AI revolution will be a sudden broadcast or a slow, century-long shift that forces us to rewrite the employer-employee contract, as Patrick Neeman argues true transformation requires deep process control rather than just mechanical efficiency. Before we rush to build autonomous agents, we explore Dan Saffer's warning that skipping the unsexy work of task analysis leads to brittle automation, while also examining how new CSS techniques are making web interfaces more fluid. In the Thread, we navigate the current volatility of the hiring landscape, from the frustration of closed roles to the paralysis of waiting...
2026-03-24
05 min
AI and Design
AI Image Editors, Institutional v Individual AI, Author Louise MacFadyen ("Designing AI Interfaces")
Nik and Dan talk about new AI image editing tools from Canva and Adobe and the value of baking AI right into existing tools. The conversation switches to a provocative new essay by George Sivulka on the importance of Institutional AI and not just Individual AI, which can be chaotic if it's not coordinated.https://x.com/gsivulka/status/2031797989908627849Lastly, Dan interviews Louise Macfadyn, author of the upcoming book Designing AI Interfaces.https://amzn.to/4lAf9qi
2026-03-17
53 min
Finding Our Way
68: AI and Design: Fundamentals and The Future (ft. Dan Saffer)
2026-03-14
1h 07
AI and Design
Very Special Hot Takes Episode: Product Sense, AI Brain Fry, Real Time UI and much much more
There was just too many interesting stories this week, so Nik and Dan do a Very Special Hot Takes episode with a wide-ranging conversation that covers 14 topics, including the importance of product sense, open source tools, the cultivation of design judgment, the urgency of AI regulation, the future of AI images, the impact of AI on design jobs, real-time UI, writing specs for AI agents, and breaking the echo chamber in interfaces. Chapters01:05 AI Brain Fry 02:47 The Importance of Product Sense 05:40 Collaborative Editing in AI-Generated Images 07:52 The Model is The Machine 12:06 User Experience and...
2026-03-10
50 min
AI and Design
Jenny Wen's Three Types of AI Designers, Designers Should Be Crushing It, Managing AI Pressure
Dan and Nik delve into the evolving role of designers in the age of AI, emphasizing the need for adaptability, control of your own process, and how vision and judgement are design's superpowers. This episode explores the impact of AI on the design process, the importance of maintaining focus on the work, and the challenges of keeping up with the rapid pace of change in the industry.
2026-03-03
40 min
AI and Design
Code and Canvas, Computer Use Agents, The Mythical Agent-Month, Will "Taste" Save Designers?
Nik and Dan talk about another announcement from Figma and Anthropic and the impact on the future of design tools. They examine a new research paper from Apple and the HCII on how to best design computer use agents, and talk about Wes McKinney's article The Mythical Agent-Month. They end with discussing the role of taste in an AI world and if it is the skill designers should be focusing on.
2026-02-25
42 min
AI and Design
State of The Designer 2026, User Control of AI, Waiting is the New Interruption, AI Intensifies Work
Dan and Nik delve into the Figma's 2026 State of the Designer Report, people feeling like AI is being shoved at them, the challenges related to AI's impact on flow and attention, and the Harvard Business Report's implications of AI on job satisfaction and work intensification.
2026-02-18
33 min
AI and Design
OpenAI's Frontier, The Return of The Intuitive Designer, Special Guest: Figma's Shane Johnson
Dan and Nik chat about OpenAI's new Frontier platform and what it might mean for designers and even their career paths. We then discuss James Harrison's essay "The Return of The Intuitive Designer." Then Dan interviews Shane Johnson, Principal User Researcher at Figma, on the role that user research has in this AI world.
2026-02-10
47 min
AI and Design
Figma MCP, UX vs MX, OpenClaw, Creativity Research, and User Research in 2026
Nik and Dan dive deep into Figma MCP and the need for a dual strategy for experience design, that considers both human and AI website visitors. Of course Clawdbot/Moltbot/OpenClaw came up. Some research on creativity, and finally the role of user researchers in the AI world.
2026-02-03
43 min
AI and Design
Google AI Studio Design Mode, AI at Davos, Claude's Constitution, and Software Too Cheap to Meter
Dan and Nik discuss the rumor of Google's AI Studio getting a design mode, Anthropic and DeepMind CEOs at Davos talking about the future of AI, Anthropic's Constitution for Claude, and the concept of software too cheap to meter.
2026-01-27
41 min
AI and Design
Google AI Studio Design Mode, AI at Davos, Claude's Constitution, and Software Too Cheap to Meter
Dan and Nik discuss the rumor of Google's AI Studio getting a design mode, Anthropic and DeepMind CEOs at Davos talking about the future of AI, Anthropic's Constitution for Claude, and the concept of software too cheap to meter.
2026-01-27
41 min
AI and Design
Impeccable, AI as Entertainment, The Four Horsemen of the AIpocalypse
Nik and Dan discuss Impeccable: a set of skills for AI agents to improve the "AI House Style" designs that AIs are churning out. Then, talking about a new research paper that suggests AI's greatest potential is as entertainment and cultural production. Lastly, we review Dan's article that categorizes four possible futures for AI, including AI disappearing into existing apps, specialized AI features, AI as an operating system, and AI as a universal intermediary.
2026-01-20
40 min
AI and Design
Microsoft Copilot Checkout, Google A2UI, Razer Ava, 2026 Predictions
On this week's episode, Nik and Dan discussed:Microsoft’s Copilot Checkout, a new feature that lets US shoppers complete purchases directly inside Copilot without ever leaving the chat window.Google's A2UI, an open-source specification that allows AI agents to generate user interfaces on the fly.And straight from CES, a holographic AI desk companion from Razer.Plus: our AI and Design Predictions for 2026.
2026-01-13
38 min
Service Design Show
Fighting the "Enshittification" of Experience / Dan Saffer / Ep. #243
Sure, design might be going through a tough period...But as the saying goes, "never waste a good crisis."So this moment of uncertainty, where everyone is wondering if (or rather when) AI will take over their job, might actually be our biggest opportunity to rise up.It is a unique chance to reclaim our core focus of designing services that genuinely improve people's lives, rather than just extracting value to maximize shareholder returns.Of course to discuss an existential topic like this we had to find someone who's been around...
2025-12-18
1h 13
Impact Ready
153. Occasionally Remarkable
In this episode, Steph reflects on the importance of celebrating relationships and creating peak moments in life. She discusses how life often consists of mundane experiences, but it is the intentional planning of remarkable PEAK moments that brings joy and fulfillment. She quotes Dan and Chip Heath who talk about “mostly forgettable and occasionally remarkable” moments in life. Through personal anecdotes and examples, she emphasizes the need for individuals to take ownership of their experiences and actively create memorable moments with loved ones.Chapters00:00 Celebrating Relationships and Life's Moments01:39 Understanding Peak...
2025-11-03
20 min
Commit & Push
Why 80% of AI Projects Fail - and How to Make Yours Work
Most AI projects fail. Some never ship. Others ship and implode. So what’s going wrong?In this episode of Commit & Push, Damien sits down with Dan Saffer - Associate Director of Outreach at Carnegie Mellon’s Human-Computer Interaction Institute and author of Microinteractions - to dig into the real reasons so many AI projects fall apart.Drawing on years of academic research and hands-on industry experience, Dan unpacks the five most common failure points: bad data, fragile models, vague value props, ethical landmines, and poor user adoption. They also dive into the myth of explainability, the...
2025-06-05
49 min
UNIQUEWAYS WITH THOMAS GIRARD
251 Dan Saffer, Product design leader
I’m a product design leader and the author of four books: Designing Devices (2011), Designing Gestural Interfaces (2008), Designing for Interaction (2006, 2009) and Microinteractions (2013). I’m currently an Assistant Professor of The Practice at CMU Human-Computer Interaction Institute.
2025-04-11
52 min
Impact Ready
91. The Power of Moments (and MRIs)
In this episode, Steph discusses the power of moments. She reflects on the concept of 'pit moments' and how they can be transformed into more positive experiences. Through the story from a book by Dan Heath about a GE designer Doug Dietz and his innovative approach to redesigning MRI experiences for children, she emphasizes how we as humans have the ability to reimagine difficult situations and change someone's entire experience. Steph talks candidly about how it can be challenging to accept help from other during low times, but encourages listeners to embrace both giving and receiving support, highlighting the...
2025-03-31
12 min
UXLx Talks
AI by Design by Dan Saffer
Most AI projects fail. Some fail quietly before launch; some fail spectacularly publicly, becoming another media horror story about AI. Why does this happen? Because the current process for designing AI products and services is broken, especially when it comes to product strategy—what projects to pursue. But a new approach to designing AI is possible, one that instills more cooperation between designers, PMs, data scientists, and engineers.This talk walks through a new method that has been developed over many years at Carnegie Mellon University's Human-Computer Interaction Institute. This method uses elements of user-centered design and technology capabilities to...
2025-02-19
38 min
UXLx Talks
Microinteractions: Design with Details with Dan Saffer
“The details are not the details. They make the design.” — Charles Eames The difference between a good product and a great one are its details: the microinteractions that make up the small moments inside and around features. How do you turn on mute on your phone? How do you know you have a new email message? How can you change a setting? All these little moments–which are typically not on any feature list and often ignored–can change a product from one that is tolerated to one that’s beloved. This talk provides a new way of thinking...
2024-12-11
34 min
UXLx Talks
Designing for (and with) New Technologies with Dan Saffer
New technologies, whether they are fancy, high-concept gestural interfaces or something as behind-the-scenes as a new algorithm, require some extra care when they're first being utilized in a new product. This care extends not only in the design process, but also to its introduction and explanation to users. This talk will cover, via case studies from Kicker Studio, what pitfalls to look out for, as well as what opportunities exist in introducing a new technology. We'll discuss how to design so that Raymond Loewy's MAYA (Most Advanced, Yet Acceptable) principle is put to its best use.
2024-12-11
34 min
Experience Designed
Ep12. Design for AI with Dan Saffer
Dan Saffer is a UX design leader, author and assistant professor at CMU Human-Computer Interaction Institute. Dan's work has directly influenced my career development as such this conversation will also be extremely valuable to buddying and leading user researchers, designers and product managers. We discuss everything AI: the industry, the good and not-so-great examples, principles that UXers and product folk should keep in mind and much more.
2024-01-30
57 min
UX Like Us
Navigating the Post-Pandemic UX Job Market - UX Like Us - S2E29
As the pandemic recedes, unprecedented numbers of employees seek new jobs that better suit the new reality of work-from-anywhere. And as the economy recovers, companies need to fill roles put on hold or eliminated during the COVID-19 crisis. The result is frenetic UX jobs market as pent-up demand for talent meets workers ready to find their next gig. But despite lots of opportunities, locking in the perfect role remains a challenge even for UX-famous designers. In our season 2 finale, Larry and Roman discuss the Great Resignation and expand on thoughts Dan Saffer recently shared about...
2021-07-07
44 min
Innovators - The Digital Innovation Podcast
#36 | Dan Saffer | Driving product strategy and interaction design
“How do we take things that are very inhuman by nature and make them more human. Tweak algorithms to make them seem more human, more interesting, more weird.” - Dan on designing with AI and robotics.In episode #36 we talk with Dan Saffer, Product Design Leader and Author of 4 influential design books.He gained work experience as a Senior Staff Designer at Twitter, Creative Director at Jawbone, Smart Design and AdaptivePath.He also gained experience leading larger product initiatives as VP of Product at Mayfield Robotics.As an accomplished author; his insi...
2020-10-09
00 min
Craft Comics!
Craft Comics #25: i pooped myself
Dan is in France, so things are about to get strange. Jerott attempts to juggle two podcast guests (Zeke Witter and Daniel Saffer) while also revealing to the world, at long last, that he's actually a weeaboo. Things get a little off the rails here, but the important thing is that Daniel never actually gets a chance to defend himself after last week's roast. We drink a blueberry Saison and a double... HaZy... IPA, baby. Pull up a chair, pour out some beer and join us for some (sort of) comic book nonsense.
2019-11-19
2h 14
The UX Hustle
Episode 2 - Do the UX Chillhop with your Customer Service Team
Havana Nguyen, a UX designer at Commissions Inc, first experienced the magical power of the Internet at age 12 when her Sonic the Hedgehog website became one of the top fan sites for this speedy creature. From there, her path to UX took many twists and turns, all of which have influenced how she works today. For example, after working as a customer service representative, she has a unique view on how to involve these roles in the design process. We also have a ton to learn from Havana when it comes to managing our creative impulses and boundless curiosity (the...
2018-10-22
42 min
Kthehu te Zoti yt Bujar
Episode 2 - Do the UX Chillhop with your Customer Service Team
Havana Nguyen, a UX designer at Commissions Inc, first experienced the magical power of the Internet at age 12 when her Sonic the Hedgehog website became one of the top fan sites for this speedy creature. From there, her path to UX took many twists and turns, all of which have influenced how she works today. For example, after working as a customer service representative, she has a unique view on how to involve these roles in the design process. We also have a ton to learn from Havana when it comes to managing our creative impulses and boundless curiosity (the...
2018-10-22
42 min
Official UEFA Champions League Podcast
Podcast: Quarter-final review featuring Ancelotti and Pjanić
The Matchday Live team of Dan Roebuck, Paul Saffer, Adam Summerton and Rob Daly look back at the UEFA Champions League quarter-final first legs and we hear from Miralem Pjanić, Thomas Tuchel, Carlo Ancelotti and Craig Shakespeare.
2017-04-13
30 min
Official UEFA Champions League Podcast
Podcast: Monaco knock-out Manchester City and Atlético complete the quarter-final lineup
Matchday Live host Rob Daly is joined by Paul Saffer, Adam Summerton and Dan Roebuck to review the drama from Monaco as the Ligue 1 leaders defeat Manchester City, while Atlético ease past Bayer Leverkusen in the UEFA Champions League. Hear from Jan Oblak, Aleksandr Kolarov, Pep Guardiola, Max Allegri and Craig Shakespeare as we discuss the complete quarter-final lineup.
2017-03-15
31 min
Official UEFA Champions League Podcast
Team of the Year podcast special: 40 nominees in 40 minutes
Chris Parrott is joined by a trio of UEFA.com journalists to discuss the 40-man shortlist for the 2016 Team of the Year. Tom Kell argues that Lionel Messi should be in it ahead of Antoine Griezmann, Paul Saffer thinks N’Golo Kante is must pick and Dan Ross gives you the lowdown on the four goalkeepers. Hear from Patrice Evra, Mats Hummels and Mario Götze in this special podcast. Vote for your team here: http://en.toty.uefa.com/
2016-11-21
39 min
Movimento UX
UX e empreendedorismo com Karine Drumond - Episódio 09
No 9º episódio do Movimento UX eu conversei com o Karine Drumond, Designer de Interação e fundadora da Negócio de Mulher. As dicas da Karine são: Design for Interactions Dan Saffer http://amzn.to/28OwnuV Business Model You. O Modelo De Negócios Pessoal http://amzn.to/28OsjP7 Livro: A Startup de $100 http://amzn.to/28Q27Vy Se você gostou desse episódio, conte pro Karine e pra mim pelo Twitter: https://twitter.com/karinedrumond https://twitter.com/izabeladefatima :D Se você quiser receber os próximos podcasts assim que forem lançados, junte-se à lista de e-mail do Movimento...
2016-06-23
00 min
The eLearning Coach Podcast
ELC 027: Microinteractions: Designing The Small Details
When designing interactions, attending to the small details can make a big difference. Listen to Dan Saffer talk about microinteractions.
2015-09-09
25 min
Adventures in Angular
052 AiA Web-Based Animations with Jack Doyle of GreenSock
Check out RailsClips and RemoteConfs! 02:53 - Jack Doyle IntroductionGreenSock@greensockGreenSock Blog 03:53 - GSAP (GreenSock’s Animation Platform) 04:05 - GreenSock: The Name05:01 - GreenSock: The Inception09:13 - Transitions & CSS Animations10:32 - Who is GreenSock aimed at? / What kind of applications use it?15:01 - Lukas and GreenSock Lukas Reubbelke: Build a Sweet AngularJS Photo Slider Pt 2 with ngTouch 16:50 - Angular + GreenSock + CSS Animations (GreenSock Under The Hood)jQuery“tweens”ngAnimate 27:44 - Using GreenSock Outside of Angular29:20 - Getting Started With Animations, Learning CurveGetting Started with GSAP (GreenSock Animation Platform)Sarah Drasner39:13 - When To Use Animations (User Experience)MicroactionsUsing Animations to Help WorkflowngFx ...
2015-07-23
59 min
Adventures in Angular
052 AiA Web-Based Animations with Jack Doyle of GreenSock
Check out RailsClips and RemoteConfs! 02:53 - Jack Doyle IntroductionGreenSock@greensockGreenSock Blog 03:53 - GSAP (GreenSock’s Animation Platform) 04:05 - GreenSock: The Name05:01 - GreenSock: The Inception09:13 - Transitions & CSS Animations10:32 - Who is GreenSock aimed at? / What kind of applications use it?15:01 - Lukas and GreenSock Lukas Reubbelke: Build a Sweet AngularJS Photo Slider Pt 2 with ngTouch 16:50 - Angular + GreenSock + CSS Animations (GreenSock Under The Hood)jQuery“tweens”ngAnimate 27:44 - Using GreenSock Outside of Angular29:20 - Getting Started With Animations, Learning CurveGetting Started with GSAP (GreenSock Animation Platform)Sarah Drasner39:13 - When To Use Animations (User Experience)MicroactionsUsing Animations to Help WorkflowngFx ...
2015-07-23
59 min
UX Discovery Session Podcast
DS033 :: Dan Saffer of Smart Design
Subscribe to the podcast using: iTunes | Stitcher | SoundCloud https://soundcloud.com/uxdiscoverysession/ds033-dan-saffer-of-smart-design This episode features an interview with Dan Saffer of Smart Design. Brought to you by our sponsor: MarksAndLogos.com 00:00 Intro Theme 00:11 Introductions/Interview with Dan Saffer of Smart Design. Links / topics mentioned: Carnegie Mellon University Adaptive Path Physical computing Internet of Things Web 2.0 Facebook Web 3.0 Strava Little Big Details Microinteractions Designing with Details dweet Pixate Steal Like an Artist The Accidental Creative The Creative Habit: Learn It and Use It fo...
2014-07-06
29 min
UXpod - User Experience Podcast
Microinteractions: An interview with Dan Saffer
Dan Saffer talks about microinteractions, signature moments, and the importance of detail. For a transcript of this and other episodes, visit www.uxpod.com.
2014-04-19
31 min
UXLx: User Experience Lisbon
Microinteractions: Design with Details
Speaker: Dan SafferThe difference between a good product and a great one are its details: the microinteractions that make up the small moments inside and around features. How do you turn on mute on your phone? How do you know you have a new email message? How can you change a setting? All these little moments–which are typically not on any feature list and often ignored–can change a product from one that is tolerated to one that’s beloved. This talk provides a new way of thinking about designing digital products: as a series of mic...
2014-01-22
00 min
UX Discovery Session Podcast
DS003 :: Interview with Steve Baty
DiscoverySession.ca UX Podcast: This episode features an interview with Steve Baty of Meld Studios Brought to you by our sponsor: MarksAndLogos.com 00:00 Intro Theme 00:11 Introductions/Interview with Steve Baty. Links to books mentioned: Microinteractions: Designing with Details by Dan Saffer Service Design: From Insight to Implementation by Andy Polaine, Lavrans Løvlie, & Ben Reason Fluxible.ca Discount Offer Code: Discovery Session Listeners can receive a $200 discount on the Fluxible 2013 Registration by using the discount code: DS002. This offer is valid until September 14, 2013. 21:35 End Contact Infor...
2013-09-08
21 min
Complete Service-First Unitarian Universalist Society of San Francisco
3rd Grade Rites of Passage
The 3rd Grade Rites of Passage service where four young theologians pose their BIG QUESTIONS to Revs. Furrer and Jacks. The 3rd grade Rites of Passage class and the culminating service has been part of our church community since 1993 and is a highlight of the church year. The ROP program was created to strengthen our children's relationship to their church and honor their ongoing religious development. Join us for this special Sunday service. There's a good chance that the questions we'll consider this Sunday are your questions too. Under the direction of Music Director Dr. Mark Sumner and Bell Choir Dire...
2013-06-03
1h 03
Sermons-First Unitarian Universalist Society of San Francisco
3rd Grade Rites of Passage
The 3rd Grade Rites of Passage service where four young theologians pose their BIG QUESTIONS to Revs. Furrer and Jacks. The 3rd grade Rites of Passage class and the culminating service has been part of our church community since 1993 and is a highlight of the church year. The ROP program was created to strengthen our children's relationship to their church and honor their ongoing religious development. Join us for this special Sunday service. There's a good chance that the questions we'll consider this Sunday are your questions too. Under the direction of Music Director Dr. Mark Sumner and Bell Choir Dire...
2013-06-03
1h 03
Web Directions Podcast
Dan Saffer - Top Ten Things To Tackle Touchscreens
The average size of an adult human’s finger pad is 10-14mm. The average size of a cursor or stylus tip is 1-2mm. That fact alone means that designing native touchscreen apps is an entirely different thing than designing web, desktop, or even traditional mobile apps. This talk outlines the most important concepts, guidelines, and practices to keep in mind when designing with fingers and hands in mind. We’ll cover interaction zones (where it’s easiest for fingers to reach), touch targets (size and distance apart), kinesiology (how fingers can bend, move, and stretch), and signaling (how users can beco...
2011-05-29
00 min
UXLx: User Experience Lisbon
Designing for (and with) New Technologies
Speaker: Dan Saffer New technologies, whether they are fancy, high-concept gestural interfaces or something as behind-the-scenes as a new algorithm, require some extra care when they're first being utilized in a new product. This care extends not only in the design process, but also to its introduction and explanation to users. This talk will cover, via case studies from Kicker Studio, what pitfalls to look out for, as well as what opportunities exist in introducing a new technology. We'll discuss how to design so that Raymond Loewy's MAYA (Most Advanced, Yet Acceptable) principle is put to its...
2011-04-15
00 min
Usabilidoido: Podcast
Surrealidade e Realidade Aumentada
Minha terceira aula de Fundamentos em Design de Interação foi profunda. Começamos com o problema básico da Filosofia: a relação entre o homem e o mundo. Existem basicamente três explicações possíveis: a realidade são as idéias (idealismo), a realidade é a matéria (materialismo) ou a realidade é um produto da interação entre o homem e o mundo (fenomenologia). Seguindo essa terceira via, distinguimos diferentes tipos de mediações que os artefatos podem desempenhar, transformando a percepção do mundo (realidade subjetiva). A base é o livro What Things Do, indicado pelo Dan Saffer como uma in...
2008-08-01
00 min
Adaptive Path Podcast
UX Week 2007 | New Sources of Inspiration for Interaction Design
Too often in the field of interaction design, designers only look at other digital products for inspiration. But this narrow stance soon leaves designers devoid of any fresh ideas. If we were to look at the physical world around us, there are sources of inspiration that interaction designers have barely tapped. We should examine mechanical objects and observe their workings. We should look to nature, with its variety of forms and its intricate ecologies. And we should incorporate lessons from other applied arts such as architecture and film into our designs, drawing from their rich histories and products. Let’s tu...
2008-03-25
00 min
UX Week 2007
New Sources of Inspiration for Interaction Design
Too often in the field of interaction design, designers only look at other digital products for inspiration. But this narrow stance soon leaves designers devoid of any fresh ideas. If we were to look at the physical world around us, there are sources of inspiration that interaction designers have barely tapped. We should examine mechanical objects and observe their workings. We should look to nature, with its variety of forms and its intricate ecologies. And we should incorporate lessons from other applied arts such as architecture and film into our designs, drawing from their rich histories and products. Let’s tu...
2008-03-25
55 min
Adaptive Path Podcast
UX Week 2006 | What is Interaction Design?
If you ask Dan's parents what they think their son does for a living, they might say he's in advertising or that he's a computer programmer. Pressed further, they develop somewhat of a blank staring response when asked what their son does as an Interaction Designer. With that type of response in mind, both from his parents and from many people outside of the Interaction Design community, Dan Saffer presents a definition of his trade.<br /> <br /> From the highest level, Interaction Design is all about communication. Dan's presentation starts from there and further breaks the...
2008-02-23
00 min